 Welcome back to animation blocking. This is part two and today I'm gonna talk about the checklist for your animation blocking or to stay within the clickbait title your animation blocking cheat sheet Okay, so today it's going to be an outline of that cheat sheets sounds weird cheat sheet checklist and then next week I'm gonna look at each item on that checklist and explain that in more detail But I'm gonna do this whole thing now because this would be a two hour three hour long clip that no one wants to watch It'd be way too long. So I'm gonna give you a brief outline of each item so that if you are already familiar with it You can always come back to this clip and you have your list But if you need for the details, then you will have separate clips I will explain each item in detail with examples and demos and you can just kind of cross-reference a thing That will be in the upcoming weeks. So let's get to the master cheat sheet. This sounds kind of weird All right checklist. I broke up the checklist into separate elements. So first we have prep Then we have quick check which is kind of the two favorite things that I tell my students and it's super important No one ever does it, but it's super helpful Then we have workflow tips a kind of a list of things to check for more technical tips and then at the end a bonus step All right, now it's prep time. So what's the first thing you need to do? You need to plan out your animation I'm not gonna show it again. That was enough last week But before you do anything you have to know what you want to do So you got to have a plan use reference thumbnails. We talked about this for a long time I did Q&A's about this the better, you know what you're going to do the faster your workflow is going to be so know your animation Then test your rig either manually or by watching other people shots You can see what the rig can do because you don't want to get into a situation where you're halfway through Then you want to start with facial stuff and go like this rig is really bad This won't work. So know what you're getting into with your rig post library You gotta have a post library for your hands for your face Maybe some body stuff, but that's gonna help you a ton in terms of saving time That's the prep before you do anything. This has to be solid now quick check There are two things that I keep telling my students and they don't really do it because it's a quick thing that you can Tell if they do it or not one act out your play blast and I don't mean act out your animation But I mean your play blast you look at it and then you act out exactly what you see It's a quick check just for timing issues It doesn't feel right the balance and it's a big time saver But the bigger one is make sounds either manually or like Make sounds and kind of cross-reference that with your shot or you record your sounds put that in Maya And then use that as a guide these two are huge especially the sound thing may sound silly no pun intended But it's a huge time saver in a really really good quick check. All right workflow. There are a lot of items there that have listed I'm gonna go through these one by one and like I said before next week I'm gonna start doing demos and show examples and really explain these in detail But for now the biggest time suck when you work on things That's gonna slow it on your workflow is that you look at a problem You dress this a couple hours for like one finger animation and then they get lost in that do it top 10 list of play Blast notes so you watch your play blast every time you cringe you go Ah, this is not good fix that first of big elements first which can be tricky So you might need help ask your co-animators co-workers where we have quick impressions And because you have that list you can attack this big chunk and then move on and one and so on you Don't get lost in little details do basic technical and visual proof Watch kind of proof read when I'm called this proof watch now There's subsections for that check your pops and arcs you don't anything distracting like a weird pop or some crappy arc There are quick ways to fix that check your body mechanics You can't have arm move without Involving that shoulder the chest hips the head and so on are my mechanics solid check for your silhouette either hit seven in Maya It's black and white you can have your clear silhouette or squint your eyes and check what's visible But you make sure things are clean and clear if you get lost in all your notes and everything flip your shot Mirror the shots. It looks totally different, but it's a quick way Just gonna get a new fresh look work in chunks meaning that you have a really long shop for whatever reason you might get lost And there's too much to do go every 50 frames or every hundred frames go in those chunks Now if that chunk cuts into a beat then just go beat by beat Is this someone two steps to a chair and then a sit down then the reaction you can go beat by beat or by Framed chunks that way don't get overwhelmed and you can attack things in a more organized fashion Don't watch your clip on a loop put your shot in between other shots So you know exactly how it feels when you get into your shot and out of the shot Because otherwise you linger on the first and last frame and you don't quite get what other people see when they see your Shop for your first time you get used to things so quickly if you keep looping and looping that being said Loop your shot when you do your technical revisions for art and stuff like that two different things And don't repeat yourself pose wise and timing wise don't go a to be back to a if you grab something Go from a to be to somewhere else That's a c pose and don't repeat your frames if I grab my phone and then bring it back here that's not 15 frames and 15 frames this could be 15 and 20 or 25 and 50 whatever it is right don't repeat yourself a In posing where you start and go somewhere and end up in the same place or timing wise It's too generic to robotic 2cg. It's just it's not it's not organic enough. It's not messy It just feels too clean and 2cg and it's just back. So that's your chunk of work flow So as you have your planning and your prep and everything these are the things you got to go through so that it's Visually presentable without being distracting to the first audience or wherever it's going to look at this In terms of all that was a weird pop or I don't understand this silhouette So besides all your clean planning of these are the clear emotional beats and story beats You got to make sure that technically it's clean so you can present it So that's not distracting from the intention terms of story or acting and so on and so on bonus controversial tip roto your reference I know I don't know Mind blown heresy how dare I say this but this is in terms of workflow for saving time Don't worry about your ego. This is not about this. I'm cheating This is just for you working fast and checking your ideas quickly and that's the cheat sheet. I'm sure I forgot some things I'm not going to go into facial details with that to me is then blocking plus and polish But this is to me the beginning aspect of I'm starting my shot I got to have a plan I got to implement what I did and I got to work through that it looks presentable And here we go. So this is for me my cheat sheet for your initial blocking These are the things that if you check all of this your animation is going to look smooth enough So it's not distracting or confusing and it's going to get you into habit of working faster So that you don't do all those steps and you know in like 10 hours You can combine a couple steps into a faster workflow So you might be aware of all those things and you might have tools you might have done this already So this clip might just be your checklist that you can go and I can write these down in the description And you can see all right that I do this. Okay, you're done But still there's a lot to unpack. So starting next week There's going to be a separate clip for each single thing with demos and examples And just a more detailed approach again Because I don't want to do a three hour clip that you're going to be massively bored going through So I'm going to chunk this out. So it's a bit more palatable and you can just you know Have your own playlist of I like this. I don't care about this. I like this So that's the plan now, of course if you have other things comment Let me know I can maybe add that later or you can just have it listed in the comments Other people can see and that's the extraditional help and that's it As always if this was helpful give me a like subscribe You know this whole thing, you know what I'm always going to say, but that's it That's the list starting next week more explanation demo time example time Let's get into this nitty gritty so that we have a clear understanding of what I mean But hopefully a good step by step instruction of this is how I attack a shot This is how I can save time This is how I can pump out blocking passes quickly so I can show ideas quickly and get feedback quickly Boom. All right. That's it. Thanks for watching. I will see you next week