To be consistent with data protection laws, we’re asking you to take a moment to review key points of our Privacy Policy, which covers all Google services and describes how we use data and what options you have. We'll need you to do this today.
If you want to play this snapshot, choose the "Snapshots" profile in your launcher. Keep in mind that snapshots are unstable - they can break your world if you are unlucky - keep backups!
Changes in this version: - Shulker boxes are now undyeable using cauldrons (?) - Phantoms are now undead - Water physics - Water will not pass through non-solid blocks on its own, but water source blocks can be placed inside them - Non-solid blocks placed in water keep the water source block - Fixes ugly water rendering - Removed the blocks flowing_water and flowing_lava - No more water_hacked or waterlogged - You can place water in the following blocks: stairs, slabs, fences, walls, iron bars, glass panes - When full of water, blocks will count as water blocks for all gameplay (such as swimming) - Water in blocks properly hydrates crops/coral - Right now it will flow out of all faces of the block - this will change - Blocks such as bubble column or kelp will always count as a water source
Bugs: - Water can be pushed - Sponges removes things with water in them - You can place slabs inside water without destroying the water source block but you cannot do the same with glass panes.