 All right Check this out here So the only thing you haven't done you say here that you haven't spit up The shot that's totally fine. I've probably done the same thing Back back links are better on the turn. It's still a little bit rushed I'm afraid they're going to look even faster. I want to speed up the whole shot. Oh, right back legs on turn aha More complexity to the head and break up even the timing and pose up before all right, all right Let me just look at the back legs wall Yeah, it's interesting The back legs are so much better. Just be careful shape-wise. I'm not sure how much control you have careful how much you dip Down here. You have just that section here That dips down. I'll kind of read you said a tiny bit because it makes it a bit too loose And you dip down and then go straight back up like this and that Just that shape here Feels a bit broken actually I'm gonna zoom in here Because it gives you that type of look So if you could just reduce that to stay within something like this It might be you know, it might not be enough what it should do during a foot roll But just visually to camera that just feels too broken So I would just rotate this guy back You can go to something like that, you know, it's even though that it's pretty straight Obviously you can't have a fully rounded shape, but that feels a bit better if that's your maximum Compared to this this just was too broken And let's bring this back very cool though fantastic tweaks Yeah, I love the other ones Yeah, it's really cool. That's funny how the foot fixes and everything actually helps with the speed too and the break up Of your head is also fantastic. I love the ups and downs It's really cool So much better that the jaw stuff helps your things Actually that ear thing could be about two frames faster their ear flakes are pretty fast in real life Little stuff is great. Watch out being super picky. What's that tip? There's a little pause right there here. It feels like it's stuck in in screen space Whoop, and then it continues to move. I would have some continuous roll See, like the whole thing goes up and a bit this way. So you could have doing this section It could either curl back down as a counter move or you can see the tip coming out here Watch out that it doesn't feel like it's stuck here in space You know and the tricky thing is because you made the adjustment before the 10% But now the adjustment the speed looks good like the head moves and everything was great So, yes, if you would speed it up, I think that would be now a problem Yeah, it's too fast the thing that I still like about the speed up is that And of course now it's tricky because now it's to me. It's just about this This drop could be just ever so slightly faster The foot's good here, the head's good here Probably what you could do is make that Just a bit less. I think that just With a maybe like a slight little sideways rotation a bit of a tilt and probably maybe 20% less Down like that. That just feels a bit too much It's also a bit soft That's the only thing I would say with you set a tiny bit and maybe take a Frame or two out of this moment. It's just a bit sharper. That's just the tiny bits off there It's just low. It's really good though. So the backdrop is really good. Oh That feels great Yeah, so the only thing the only that bugs me is a couple frames faster here And it's even just make the spacing towards the end just to feel that acceleration and to make sure that once you do that to not Counter that whole weight Gotta make that impact on the head a tiny bit sharper and Not go as much because everything looks great and then suddenly I'm feeling this is just a tattoo light And then the head comes in and like that feels to CG with a really nice Boom impact drag overlap type of thing. That feels a bit too CG. Yeah, that's it. So good. Love it That's the only thing. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you