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Dynamic Nature - Starter

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Published on Jul 21, 2017

Unity Asset Store Link:
https://www.assetstore.unity3d.com/#!...
Our website:
https://www.facebook.com/NatureManufa...
Forum thread:
https://forum.unity3d.com/threads/rel...
Movie made with Pegasus: https://www.assetstore.unity3d.com/en...
Used sky - Enviro:
https://www.assetstore.unity3d.com/#!...

Shaders need shader model 3.0+

This pack is group of PBR assets which creates dynamic and non dynamic environment system with asset examples. This is part of huge system which will bring dynamic and non dynamic environment into unity. Asset could be also used to change your models into winter or overgrown with moss and grass without additional work. Pack contains models, textures, particles and standard snow, seasonal and normal non-dynamic shaders for terrain, trees, models, grass. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow shader dynamically react on object position and cover it by snow correctly by taking into account normalmap and vertex position, direction. This feature give natural feeling. Models contains LODs, trees use cross models as last LOD. Soon we will add billboards version with snow shader until this moment we use cross models which ofc support snow system.

Snow grass shaders are compatibile with unity terrain and vegetation studio. They overwrite unity terrain grass shaders. They will work normaly until snow amount will rise.

Trees have very low overdraw and shared textures and materials. That mean they are gpu and batching friendly. Trees are in hero versions - archviz and normal which are siutable for games. You also could use hero LOD for games when camera is very close. In our demo scene we get 200-300 fps on gtx 960 with our hero assets. Shaders supports instantiating!

Shaders use the same channels as unity standard shaders:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of 5-6 textures you can use 3 in unity standard shader and our system.

Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

Pack contains:
- Example snow and season manager, one slider to rule them all! (terrain, models, particles, trees, grass, seasons)
- 6 trees with LODs and 24 prefabs ( normal, winter, seasonal versions)
- 5 Small stones and 10 prefabs (normal, winter/moss/grass versions)
- 6 Big stones and 12 prefabs (normal, winter/moss/grass versions)
- 9 Billboard grass textures
- 7 Grass models with LODs (texture is atlased)
- 3 Grass shaders
- 5 Leaves shaders (normal, winter and seasonal, metalic specular, versions)
- 4 Bark shaders (normal, winter versions, metalic, specular)
- 15 Ground textures (5 sets)
- 1 Particle prefab
- Example terrain shader 4 layers + snow. Full shader version (256 layers) will be released with cooperation with Adam Goodrich as separated asset
- Demo scene from movie

You could also look at our other assets:
https://www.assetstore.unity3d.com/#!...

  • Category

  • Song

    • Intergalactic-9245
  • Artist

    • Niklas Aman
  • Album

    • Train
  • Licensed to YouTube by

    • AdRev for Rights Holder (on behalf of Brusbox Music); Muserk Rights Management, and 2 Music Rights Societies

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