 Okay, after one hour Ian made a cool storyboard, this is a cool, awesome movie. The office walls are nearly crumbling down right now, being penetrated by giant robots tentacles. Releasing props and devices hunting for flesh blood. What is what? So, robot burst through the walls, and we have the tiny... Oh, there's a wall? No, there was a Titan screen. Oh no, that's this wall. Alright, and since we're going to be motion-tranking and re-projecting, might as well just say blender. There's very little storyboard. Alright. So, we'll robot burst through. Releasing the props. At wall? Yes, at wall. Sitting right there are Francesco and... Crippling. They book it. That's for you, Tom. This is Doc from Glasses. Yes. They have to be cool for running through the institute. So, that is shot from here, right? From there. So, they are sitting... Okay. And now they're running away. So, they look in there. Yeah, but these are two different shots. And each storyboard you can see up at the top is this is storyboard one, A, B, and C. Because they're all the same. Storyboard two, A, B, and C. Storyboard three. They're running through the institute. Sometimes they explode. You get like molten glass all over your face. It's like working in the sun. Especially when you... My God, yeah. My wish is God. What? Oh, that's super nice. Like working with a window open. All for the same. Storyboard two, A, B, and C. Storyboard three. They're running through the institute. Being chased by the probes. They duck instead. Oh, yes. Wait, no, no, no. They don't explode. I forgot to save over that. Because we don't want to do explosions. Probably. Do we? You want to do explosions? Why? Okay, I figured... That's when they realized they were using your drills. You captured them, man. They had drills and they were like, Oh, these don't do anything. So, they run away. Okay. That's what's so fun. What's that? I'm ready. I'm waiting for you guys. I'm rolling. I only see the same movie. So, you jumped in. I'm rolling. I'm rolling. I'm rolling. You can use it if you make it fixed. At least you have to wait here on the center. But you cannot make it like... I figured at the very least, it will give us a little bit more mass. To... Yeah. But how? That... Let's see. Yeah, we have to... To attach the camera. We have to press here. Feet running. They get into the back room and they're trapped. That's there. Yeah, they're very back from the... Like this. I think it's fixed now. I think if I send it to the end of the room, because I've seen one, and I'm... Because you threw these and have... I'm not sure how to do this. Well... Yes. We do. We do. We do. 35%. It's going like... Well, that actually is going fast. When it's too fast, it's not good. Too fast is suspicious. It's very suspicious. Does it work? It works. Oh, but there's no smoke. Oh, no, fuck. There's no smoke? There's no smoke. There should be smoke. There should be smoke. Yes. Well... And the glass looks so horrible. Hi, guys. I think the emotion in the glass might work. Okay. I'll get some really good glass shatter sound effects. Okay, what have you learned of the cascade? Well... I'm not sure what's right, what's wrong. We need to have a bit of butter or ganache, I think. Because it's... quite a few minutes left to finish everything. What? What happened? Is there a cache? Is there smoke? Yeah, it's not a cache. It worked last time we rendered it. Yes. And you rendered it on the render bar and everything. Or I screwed it up. It might be. We're just launching the render and we check out scene one. You can... Oh, no, shot one composite. Look at that. Nothing has been rendered. Yeah, sure. It's because the queue is very long. But what we can do is you open up locally, and you just start and towards the end of the scene and render it. Because right now if we make... Who's the render farm? Who's the renderer here? The renderer is not a renderer. He's like a person who keeps track of visibility. Yeah. Like a lot of shops in the farm. I've calculated it. I don't know if anyone is... For one computer, it's about 12 to 15 hours on the day. What? Okay. The moment is about 12 hours on the day. Around 66. Okay. That's the one. One, two, three, four. In one hour it will be finished. Nice. Well then you can just drink coffee. Beautiful. Well done. Well done. Well done. Well done. Well done. It takes a lot of crackers to paint. A wall with crackers. A lot of pain strokes together. A wall like that wall. Working like it's broken and... It's really not like, not just 10,000 pain strokes but maybe one million at least. Okay. Whatever you want to stop rendering earlier than a few hours before. Like the day before everything should be rendering so that all the issues that come out five hours before the deadline come out like 25 hours before the deadline and we can solve them more easily. I learned that we need a better compositor and that dealing with SVN is really pain and also dealing with render farm stuff can also be a real pain. Then having a render farm is really nice. What did you learn? Did you hit F5? Everything just goes wrong at rendering unexpected things. I actually cut towards the end so you don't... I think we only need the first couple. I can actually show you right here. Two instances of render. So... Friend number. What about us? You can locally render one stream that we didn't commit yet. So which shots are missing? One and one and 16 of course. When you zoom in it looks like it's like a home video. Look at that. That adds to the realism. What is that? It's a Shyamalan movie. I mean... What else is there to do about it? Look at that. Put the PNG in it. Oh, yeah. Yeah. Oh, no. I think I need a slow motion. It lets me look through the PNG from any cloud. That's insane. We got all the computers available ranging from this computer which is as powerful as a laptop from ten years ago from Sebastian's workstation which is as powerful as the computers we have in the render farm. See on the blades. So now we have one, two, three, four, five, six, seven, eight, ten, eleven. So all this stuff is rendering just shot 16 which will be ready quite quickly. It's 88%. So we're on the right track now. So basically there is much to see because this is it. So we have this one, two, three, four, five blades rendering and actually we are not even using this machine to cool down the environment. It's just chilly. I guess it's 40 degrees, something like that. This is rendering frame 220. Or you started on 220. This is 230. So it's done. This is done so you can stop it on 220. 220 included. It's that. We're finished. So Ian is currently uploading the shot. So in about ten minutes it will be on the web. Oh, yeah. No, I'm getting much more illumination. We are finished. Slightly. And then hand down to the beer and cut.