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Defining Gameplay: Between structure and chaos

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Published on May 21, 2014

This talk was given by Alexandre Mandryka as part of the Defining Cognitive Science 2014 Speaker Series organized by the Simon Fraser University and hosted at the Centre for Digital Media on March 27.

For more details, check the two following articles:
http://gamewhispering.com/understandi...
http://gamewhispering.com/understandi...

Gameplay is accepted as the essence of a game, the very element that game creators and designers try to shape for players to enjoy. Yet, most of the definitions of this term are subtractive and generally fail to inform the technique of gameplay creation, probably because of its emergent nature. Based on etymology and on principles of psychology, this discussion will propose an exploration of semantics of that term, propose a model to better apprehend the design of gameplay and will offer notions of aesthetics on the matter.

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