 So you want to rotate unity like a master, not a problem. For the sake of keeping this tutorial simple I will not be typing in delta time, but when you add this code to your game don't forget to add delta time. If you just want to rotate your object constantly like a cyberpunk holographic sign or something just use transform dot rotate. Like everything else these numbers represent x, y and z. So if you wanted this object to rotate constantly on the y axis at a speed of 0.5 then just type that here. Say even when you run the game you will see it doing exactly that. But if you know what sort of angle you want your object to be in you can set it with transform dot local Euler angle. So if we type something like 3, 0 and 45 save and play the game that is going to be your object's rotation. Now these are vector 3's so again you can create your own vector 3 variable and replace it here if you want. If you are trying to control the camera or the player character you should probably use transform dot local rotation equals quaternion Euler. It's kind of like local Euler angles but the difference is y is usually parallel to the ground. That's ideal for the camera. If you want an object to look at another object create a variable for that target object and then type transform dot look at and whatever the name of that object is. Stand in the inspector, drag the object that you want to be the target into your variable and when you run the game your object will always be looking at that target object. There's one more method I want to show you but I think that's enough for this video. Hope that helps and as always I hope you have a fantastic day and I'll see you next time.