 Hey everyone, welcome to episode 110 of the Nintendo Prime Podcast. I want to thank everyone for joining us, including, to my left and your right, Mr. Eric Moore. As always, no way we're supposed to have a patron on this week. Corey, get better, my man, I'm not feeling too well, so hopefully you're feeling better. We do have, I think, two scheduled to come on our next podcast. I do want to just extend a little apology to our patrons, especially the $10 up ones, because we didn't get the sound of Thursdays when I planned, I just was slammed, and then we just, nothing really worked out till today. And then, our $5 patrons, I don't really need to apologize to you, because you get to watch this live when you normally don't, because you're not getting the audio version today, because we're recording right now, so here you go. So welcome, if you're watching it live, or if you're watching it after the fat before I get the full public edited version out. I thank you so much. Obviously, all of you folks that are listening to this after the fat, thank you so much for just stopping by a Nintendo podcast. There's a lot of them out there. This one's been running for, what, three years, four years? Something like that. It's been a while. And it wasn't always weekly, so you're like three, four years, so it's only 110 episodes. It wasn't always weekly, okay? No, it was... Last year's when it became weekly, so... Yeah, it was, what, maybe monthly the first year or so? It was pretty random. I had a different job, and I wasn't really fully dedicated, and her prime was just kind of a side gig. But now it's obviously something I'm doing all the time. So I guess let's just get right into the conversation. This will be a bit of a shorter episode this week, sorry. I am a little pressed. I have another podcast I'm guessing on. And that isn't a deep prioritize, you guys. It's just I'm trying to get everything in on a very tight schedule over to this next week. I have so much content to do. I have some sponsored videos I had to get done. That's right, sponsored videos. I know you guys are going to start calling me Corporate Chill. It's not for a video game, so relax, okay? And I don't even do game reviews, really. It doesn't matter, even if it was, I mean, whatever. Gotta get paid here. Gotta get paid. Anyways. That is something to get paid. If you want the content. Yeah. I mean, you can go to Patreon and support me, but like, obviously, you know, you want to get paid. You got to put in the work for certain things, so. Anyways, that being said, the first topic we're going to talk about, it might be the only topic. We'll see how long it goes, is Breath of the Wild 2 Wishlist. So we know there's a sequel coming. They released a minute and 30 second or so trailer during E3. It's been cross-examined a billion times. I even did a couple of videos examining some of the hidden text or potential hidden text. So at this point, we both have extensively played Breath of the Wild. That's one game I could definitely say is what you have actually put in some time. Oh yeah. A lot of time. Heck, he was putting in more time at E3 this year than I've seen him put in a game in a long time. And because Breath of the Wild is just like great. It is. It's my favorite game of all time. So we have a sequel coming. Now we've learned a few things about this since it was unveiled, such as it actually was originally DLC. So this was, they were working on DLC, obviously the DLC we paid for, and then they had a whole bunch of other DLC ideas past what we paid for. And there were so many of them, according to IgAanuma, that he's like, hey, we got to just make a new game. We just got to scrap it, stop trying to make like DLC. Let's put all these ideas together and make a brand new game from the ground up. Now he said from the ground up, we all know it's Breath of the Wild. He literally called it a sequel, so it's the Breath of the Wild engine. Might be slightly improved visuals, maybe, hoping better frame rate. I think he was talking more about ground up from story-wise. So I'm going to throw this first at Eric, because I've already done a video where I've given some thoughts on this, and I have like a, God, somewhere on my computer I have a list of like 50 things. Oh, good God. Um, so, Eric, what would you like to see better, different, improved from the original Breath of the Wild in a sequel? Oh, God, I don't. Big or small? I don't even know, because I love the game so much. Well, is there anything about the game you wish would be different? Oh, God. Because this is now, it's a sequel. They can do it different in this game. Right, right, right. I know, I know, me personally, I don't really fully care about this, but I know a lot of people do care about, you know, dungeons versus shrines. If they could find a different, like maybe a balance of the two, I think it's the best of both worlds situation. I like puzzles, so, you know, dungeons, I'm fine with it. What do you think of the Divine Beasts? Because those were the big dungeons in the game. I like them. Okay. Did you feel they were too similar at all? Uh, certain cases, yes, but- I mean, there was differences, lava and water, but like, design-wise, you enter one, you might as well enter all of them. Yeah, yeah. They felt very similar. They did. The final boss fights all, there was different mechanics to them, but the bosses themselves looked very similar, which I get that they were calamities have gotten, obviously. But there were some people that were like, and instead of making them floating, like all unique mini bosses over like 12 dungeons and plus unique final bosses, and these are all very samey feeling, even beating them, it's like, yeah, you shoot the eye in the middle of the helmet, and that's what it is for all four of them, and it's like- Right. Right. It'd be nice if there was like a different, not just different attacks, but like actual different bosses. And again, that comes with traditional dungeons. But it fit the story. Sure. I think what happened is, Breath of the Wilds was in development a long time, but even then, I think what happened is, and the Divine Beasts were an idea they've had all along, was that there might have been some more traditional dungeons, but just the time to make it work with the way the world works. Because when they add dungeons in, if they do dungeons this time, which I know a lot of people are hoping, because some people think Breath of the Wild doesn't even have any dungeons. They don't even count, because if you've ever played prior Zelda games, especially something like Twilight Princess, Skyward Sword, these dungeons, like the Divine Beasts, are like a room in one of those dungeons. Yeah. They're pathetically nothing. The amount of puzzles that you do throughout the entire Divine Beast is like one room. So it felt very cut back, and I know they kept saying, oh, all the shrines are mini-dungeons. Well, like half the shrines are battle shrines, which isn't a dungeon at all. Dungeon, I know. Which, and that's- It's like fighting mini-boss, but fighting the same mini-boss of different difficulty levels 60 times. Right. Right. And that was one kind of gripe that there was a good chunk of the shrines that were major battle shrines, minor battle shrines. Battle shrines where you just go in and defeat an enemy, defeat basically just a frickin- One enemy. One enemy, and you're done. And it's like, really, guys? Yeah. And once you get the engine arrows, you can shoot one and be done, and it's not a challenge? Yeah. Right. Yeah. The sameness of that part of it can be improved on or cut back on? Well, here's the thing. We have to remember, there's two specific things they did in this game because of the size of the world, the shrines and the corex seeds. The reason they did them the way they did is, I'm sure they would like all of them to be super unique, but the reason that they even existed and existed in the numbers they did is they wanted to make sure there was always something to discover. Right. And this is just my feeling after spending, you know, how many hundreds of hours playing the game is that after a while, like, I'm only going to the shrine either because I'm trying to 100% the game, or because I just want that warp point. Yeah. Yeah, there is that. It's not really because I care about discovering anything. And the corex seeds especially, there are some really fun ones to get. They legitimately are, but most of them are left a random rock here. Yeah, right. There's so many rocks. They could have just literally put a card under every rock. It feels like there is, but they're not. Yeah. Like, it's just one of those things where, to me, I don't, one of my favorite things in Breath of the Wild is the exploration, but it's not by discovering like corex seeds and shrines like that, nothing to do with my exploration. I wanted to see the vistas. I wanted to see the world. I wanted to see what happened. You know, when you see like a ruin here, I kind of want to go there and just kind of see like, what did this used to be? Instead of... Was this like a house at one point? Right, right. Like what happened? Yeah. And I have that unique curiosity. There's no side quest or anything that should have built around it. No. But that's what I enjoyed about the exploration. It wasn't the, oh, if I go to the top of this broken ruin, I get a corex. I guess? Who cares about that? Right. Yeah, no. Besides it being a thing that expands your inventory. I think instead of focusing on like so many shrines, they could have put in a couple more towns. Sure. And have you go through that way? I mean, the stables are a nice touch. They're again, same, but they're stables. I mean, you go to one stable, you, I mean... You gotta go to a while. You gotta go. But so, I mean, I think there could have been more towns. What are more people... One thing that I do want to say is, how big the world is, it would have been nice to see more travelers on the roads. Right. There were some, of course. Yeah. But they were just protecting, like, okay, well, where is the actual, like, travelers? You have all these stables, and if it wasn't for me, nobody uses them. So, I mean, people gather around them. Sure. But like, the whole point of stables to me would be because people travel, right? Well, where are all the travelers? Yeah. The world, in that sense, felt a little empty. Even though this is the world that had the most NPCs in Zelda history, it's kind of like, but when you're out there in the open overworld, they're not there. It feels to me, and I know that maybe this is the way it was supposed to feel, we were in the Bokeland's world. Yeah. We were just visitors in the Bokeland's world. Yeah, kind of. This is their place where we're invading. They had the more built-up societies in some cases. They actually traveled. They were everywhere. They were out hunting and gathering, and the people are just chilling. Yeah, right. Yeah. So, I thought they could have put a lot more towns in. I think that would have been a lot more nicer. Maybe that's something they do in the future here, and travelers and people, just people to interact with and kind of, I mean, I, you know what- Here's my thing. Like, when you look at the flashback, there once was a massive like city kind of thing going on around Hyrule Castle that got destroyed and ruined, and I get a lot of people probably died and all that. Yeah. But in rebuilding everything, it never felt like there was like a big bustling city. There kind of was. You could argue out in the desert. What is here? With the grudals. But again, that was just the grudals. There was obviously a Kakariko village, but even that felt massive compared to every other place that you go to. And that really wasn't that big. It was this tiny village. Like, where? Right. What became the new central hub? There never was one. Right. So, how did we organize? Like, how did we decide we needed all these different stables and stuff? Like, what? Who came up? Like, there's no central anything. Yeah. Everyone's just kind of independently doing their own thing, and it doesn't make any sense. Because that's not really how people do in their rebuilding societies, right? And in a world where there's hardly anyone traveling on the roads, then there's just hardly anyone. Right. Because there really wasn't that many people at each location, either, to be honest. I mean, I was fine with the number of people around the stable, but that's if there's people traveling. But when I go to the Kakariko village, and it's like, oh man, there's like 20 villagers. Like, okay. So you're telling me we had this big bustling city, and then just thousands of people died, and we never had kids again? Right. That did kind of feel that way. You know, I don't, yeah. What is there? Minor complaint. I know. What is there? Maybe 10 towns? I don't even know if there's 10. I'm trying to think off the top of my head. You have the one that you... Well, you got the four major cities where you go to get the four divine beasts. Yeah. You have Kakariko village. Yep. You have the one village that you help build. Yeah. Yeah. That's a side quest. Optional side quest, but a really cool one. Yeah, that is actually... One of the best side. But it's great. It is. So that's six. Is that... Which one's the one where the... You can argue the Deku Tree area is kind of like a village. For the edit. For the Koroks. Koroks, yeah. Where's the one kid that you show the... Is that part of the Kakariko is where you show the one kid the weapons? The weapons kind of, sir? Or where you build your house? Where is your house at? The house that is... That you buy. Oh, the one... What village is that in? I think it's a tenno or something that... So that's what, eight? Yeah, eight. That's a village. That's not part of the Divine Beast. Yeah, there might be eight to ten. Maybe eight to ten. And that's fine if they were massive. Massive. No, they're not. But they're not. They're all tiny. They're all small, dinky. Like no... Okay, so we're restoring Hyrule. For who? And where are the... I mean... They build all the big issues with the Divine Beast that are all the four areas and they seem all happy. So what's the point of beating Ganon now? My question is, is Link the only Hyrulean left? Or human? Well, I think they're all... I think... No, no. You see, like, at the stables in Kakariko Village and they're all Hyru... Yeah. It just feels like there's no major... Well, it feels like the Hyruleans were wiped out. Right. Which makes a little sense if, like, that's... Well, yeah. They all lived at Hyru Castle. Right. That was it. There was the Kakariko Village and that was it. Like, that would make sense, I guess. But I don't know. But you'd figure there'd be a lot more runes around the castle. There's a ton... The whole thing's rune. What are you talking about? Yeah. It's nothing but runes. Yeah. Do you remember the one cutscene where the... Oh, gosh. I'm forgetting the name of it. The Guardians. When they're crawling all over the scene. Oh, yeah, yeah, yeah. Like, there was a big, giant city. Yeah. I mean, big relative for Zelda. Right. You know, for the Witcher 3 that... Yeah. One-eighth of a city. One-eighth of a village. You get a block. But for Zelda it would have been huge. I don't know. It's just... It's something that felt like the game maybe could have done a little better with. And now that they have this world still, because they're still using the same world, now they can make me flesh it out more, maybe now that Ganon's gone, people feel the need to procreate. I don't know. Yeah. I know the village you built. Is it like... Does that become the new central hub? Does Hyru... You'd be defeated again. We rebuild Hyru Castle. Even though Hyru Castle looks like it's what the fly-off or something. Right? I'm just very curious what they're going to do with that. And for improvements, I mean, this is one thing, and I brought it up in a standalone video and I want to get your thoughts on it. Did you like the breakable item system? Yeah, to a certain extent. I wish there was a little bit more notice of when your item's going to break. But... Well, it says it's going... Your item's going to weaker and then you have like three... Three more attacks. Yeah. So it gives you a little bit of notice and you're like, oh, do I really want to break this right now? Yeah. I mean, it makes for a nice, diverse, you know, you have to... You have to explore weapons. Yeah. Forces you to use a bunch of weapons. And not just the Master Sword. I mean... And even then, you're using the Master Sword until it like runs out and then you might not even use anything else until it comes back. So... Right. I think... See, I liked it. The only thing I wish that the game would have included it, and this is what I want to see in the sequel, is a way to reforge or like, fix your weapons. So... Yeah. If you take out a Lionel and you have one of those super strong weapons, like, yeah, it's neat that... Oh, I have to take out another Lionel to get a new one. But maybe you have an affinity for that one weapon and maybe they offer weapon customization where you can change colors and all that stuff. Yeah. You come with your clothes and it's like, you know what? It's broken. Right? The weapon broke. Well, why isn't it fixable? Or... You can reforge the one... Or... Yeah, yeah. So why can't we like do that with more weapons? Or... You have to... You have to repair it. It can't be broken. Once it's broken, it's done. Why? I don't know about that though. Because weapons break all the time and then people get them reforged. Yeah. Okay. So yeah, you have to take it to the blacksmith before it gets broken to get the blueprint made. Because you can't just... You can't just automatically create a thing. You have to have a blueprint. But where did the weapons come from in the first place then? The Lionel's had their blueprint. Maybe you have to find a blueprint or something. Where's the Lionel Village where they're making mystical weapons? I don't know. You know what I'm saying though. I get what you're saying, but it's a video game mechanic. I don't think it really matters. All it matters is that there's a weapons myth and you gather whatever metals you need to repair the weapon or wood. Because we already gathered metal and wood. It would be another use for the resources. That is another thing too. There are a lot of resources that... There's things to do with them in trades. You can make in certain markets like out in the Gruda Village. But can we actually build something with this metal to be sweet? Yeah. And well, hey, being able to fix your weapons would just make a lot of sense. And maybe it was something they were considering. They just couldn't fit in because of the time. It feels like weird to say because of the time, but they got to remember at one point they decided that they were pushing in all the switch. So the game was basically done at that point for them to do that. Right. That's one thing that I think... I like the weapon breaking mechanic. I know some people say, oh, I want weapons to be more durable. I don't know. I mean, a stick breaking in two hits, it's a stick. Yeah. It might break in one in real life. But I get some other weapons where it's like, oh, I got this giant rusty sword. It breaks the meme for the worthwhiles. Oh, I got this amazing epic 99 plus attack sword. It breaks in 30 seconds. And it's like, yeah, I get that. It probably shouldn't maybe be that fragile. But I think that's also a fortune come to play where you pick up a weapon and instead of using it right away, you take it to the forge and you kind of like... Kind of like an... I'll give an example of this. This isn't for durability reasons, but in Secret of Mana, you could take it to the weaponsmith, your weapons, and they could get powered up and they'd be able to do more damage and they'd be able to do more damage and more of this. But what if you take your weapon to a forger or a weaponsmith or whatever here before you start messing with it and they take that weapon and they make it stronger. You know, they get the rust off of it. They reinforce it and stuff like that. And suddenly, it is a weapon that can last a lot longer. And by the way, if it breaks, you can say, hey, look, if it does break, you can bring it back here. It's just gonna bring in a lot of materials and rebuild it, but whatever. As long as you bring the core materials back or whatever, like whatever the glowy thing is that makes the weapon glow. Bring those pieces back and we'll reforge it or whatever. And like, that's fine. I think that would have been a neat and that is something that I'd like to see in this. It's just a slight improvement and Zelda's done this before. They had a weaponsmith in Majora's Mask only for one weapon. In Breath of the Wild, they also technically had it for, again, one of that damage. The one weapon, yeah. Why is this the only weapon in the game, you reforge? Heck, and here's the thing. If they add reforge in and you know what they can finally do and not have it just be like, oh, we're just throwing this mechanic in because we don't want people to have the master break. Sounds crazy. Get it fixed. Instead of having it go on a recharge. What the hell is a recharge? Yeah, that part didn't make any sense to me. It was a complete, hey, we need to make sure people aren't just spamming master sword for every single boss fight. Okay. I mean, even the Hylian Shield eventually breaks. It's okay to let it break if you can reforge. Right. Well, whatever. And the better the weapon, the higher the cost to reforge. Well, yeah, obviously, the number of mats and everything. Heck, maybe you can have a whole crafting system where you can actually build weapons that might be kind of neat. Yeah, minecrafted. Wait. Like if you pick up a stick and you're like, oh, it's just a stick, but if you pick up a stick and you pick up a rock, you can bash that rock on another rock and stuff it. Won't that be sweet? Or you pick up a stick and you pick up a piece of rope or something and you can make a bow. Yeah, or something. I don't know. It could have a little crafting system. Other improvements I think I like to see for Breath of the Wild specifically, Breath of the Wild 2. So I really like the cooking mechanic a lot. I think it was a really clever thing and there's a billion and one recipes. I think what would be neat is just some improvements to the recipe books. Obviously more recipes and more different things you can make. But just like an understanding of this is just like an inventory thing. When you're scrolling over each item in your inventory, if it kind of just gave you a little pop-out that said what recipes this item can be used for that you currently have. So when you're thinking of cooking, you don't have to go to the recipe book, figure it out and throw it in. Instead you can just be like, if I go over in the material it tells me I can make this, this, this and this and this. Then you can put your thing over and then select that individual recipe and they can tell you the rest of the materials and if you have them. Literally instead of picking up each individual item just click on that recipe where he picks up the item that throws them in the pot. That's what I was actually suggesting. I'm guaranteeing you if I remember correctly you can select each thing individually. It would be nice if you could just click on the recipe and just throw your stuff in. Streamline it. I think you're right. There's some things that can be actually more streamlined too like that. I can't think of a whole lot but I know there is a few things that can be actually streamlined a little better. So do you like how the story was told? It's basically all memories. There's things discovered in the world too. I definitely thought it was interesting. I don't know if I've seen a whole lot of games that do it that way. There's not a lot outside of games that are like made where you lost your memory. This is one where you don't have to see any of it. You can just get off of the main starter area and just go straight to Ganon and never see any of it. It's crazy but people have done it and it's kind of like the story is optional for once in a game and that's never been the case. And now it seems like it's setting a precedence of guess what? Now you can go to the final boss if you want to. That's another thing in this one. I think it's going to be a little different. I don't think you'll be able to in the sequel and this isn't me like what I want. Based on what we saw in the trailer you'll be able to just fight the final boss right away. I think it's going to be one of those things where that cutscene kind of made it look like that was the first time visiting that area. I don't know what's going on. Maybe it's underneath the castle or something. I don't know. And then it comes back to life. Unless that's happening immediately at the very when you boot up the game at the opening cutscene which would be weird if that was literally the opening cutscene. To me that moment that we saw and having all the light go to Link's hand or whatever the hell that means that to me almost feels like a big game plot twist. We've seen this in Zelda before they had lots of big game plot twists so it's like is the story going to be a bit more linear even if the world's open and it's that way because you're not even sure maybe it's because you're not sure what you need to do to necessarily you're just trying to fix this village or fix this divine beast or fix this or fix that you're just doing there's this ominous presence you're just trying to figure shit out and then all of a sudden you and Zelda happen upon whatever and so I think the story is going to be different well one way is different is that if this is literally a direct sequel happening after the events you have your memories back the game has to presume you have them back anyways so everything that you're seeing now is no longer a memory this is actually happening now the story has to be told in the present could you imagine if they went back into your save file with your memories and only presented so much of it would it be crazy if you go in there and be like oh you haven't beat Ganon yet you can't play yelzers go back and beat Ganon at least once before you can continue oh you didn't beat these divine beasts well then the divine beasts in this game are still a problem you have to go back and fill oh my god that would be interesting that'd be interesting and I've never seen a game do that before that'd be crazy but it's not really your decision you can go back and do it because it's not a decision it's just oh you just haven't done that yet but it'd be interesting if there's a second game morphed and changed based on what you did in the first oh did you beat master mode you didn't have your if you beat master mode you don't have to unlock it in this next game I haven't beat it yet but let me tell you I'll go just bomb rush Ganon right now take care of that no problem I don't really care I'll go take out each divine beast, make it super easy go kick his butt and then just move on but that's another thing too like an improvement I actually would like to see if there is a master mode or a harder difficulty it'd not be paid DLC it'd be part of the game and unlocked from the start I think it's possible that they just granted it should depend so it's directly speaking to people who've already played Breath of the Wild so you don't need to have the excuse of well new players it's a direct sequel unlock it part of me is wondering if they shouldn't have gone the route of DLC but part of me is thinking that they didn't have the difficulty done yet I understand it not being done could it just be a free update it could have been a free patch people would have still bought the DLC anyways just for the story but again it's one of those things that you can make money off of it if you can make money off of it gonna make money off of it and to a certain extent as a business I can't to a fault blame them for that no no trust me I can but it makes sense as a business is there anything else I mean I can go on and on about this all day but I don't want to just keep like hey this is just the Nate podcast just list off 50 things I can make that as a known video is there anything else that like you remember experiencing the game you know I can already think of one thing oh god the freaking gyroscope oh god yes yes thank you well they're not gonna get rid of motion control but what can they do to maybe make it more tenable there's no rhyme or reason to it I can be holding my switch like this start the thing and move it this direction and all of a sudden it goes this way and I'm like no that doesn't make any sense so you might throw back tilt it this way all of a sudden it goes this way and I'm like that doesn't I think some of this is just the gyroscope gets off um is have it like maybe be default as OU motion but haven't been known that well if you hold down say the left trigger button or something you can now use the right stick as the full motion so there's an option of just hey look just use a stick if it's an issue don't do it that way well there was one where I had to completely like one puzzle where you had to completely flip a platform over and I'm sitting here spinning my freaking switch and the platform's only going 90 degrees I'm like this makes no sense how and I'm literally flipping my switch 360 degrees multiple ways and I'm like and yet Labo VR works just fine yeah head tracking with just the tablet and not the right not the controller but I'm like this makes no sense there's no rhyme or reason to how it moves I think part of it might have been um that it was originally a Wii U game so it wasn't properly designed for the switch gyro so for whatever Wii U tech was using which I know was a gyro too but you don't hate different boards gyros the switch could be but the gyros also like on Wii U the gyros would be in the literal game pad with the screen that's managing the inventory where's the gyro and this is in the individual controllers each controller has its own and then also the tablet has its own so it's kind of like which one are you listening to if you're just using the head one but what if people are playing in the TV mode how does that work they're both in the thing and you use both of them to make it more accurate whereas before it's like look it's all in one thing it's either all in the pro controller it's all in the Wii U game pad there's a lot more variables and I just wonder if they just picked one left or right controller or they just said screw it yeah it's possible and so it's just not as accurate as it would be honestly though they should be able to tell whether or not you're playing in no they should be able to tell if the joy cons are connected or not in an ideal world yes but in a game that was spent it's entire life being built on a different platform that was probably not something they really fully tested they probably was like hey look it turns cool it turns did anyone even beat the game but it turns yeah that wasn't like not beatable it's frustrating at times where it's like I know what to do just do it you're right I don't know how the hell I didn't think of that one oh my god yeah that was that was pissing me off a whole ton when we were at frickin E3 so another thing I can think of is climbing I loved it love the stamina stuff it's fine I like that that limits your exploration a little bit makes you feel like you're progressing as you get more and more stamina that's cool I don't know if you're going to start this game chances are you're not going to start this game you're going to start all over again with your health I think that's usually what happens but it would be interesting if like cause you're climbing in the rain you can't really climb at all it would be nice if you could somehow find like an item that lets you kind of climb in the rain even if it's just temporary even if it like halves your stamina but you can still climb for half your stamina before it's like nope can't do it now cause it is supposed to be harder to me it felt like any time I went to climb it was always raining it was like well some places were like that intentionally though there were areas where like it's going to rain until you beat it and that's part of the challenge of that area right and that's fine obviously it's not spelled out cause it's an open world game and I couldn't tell you that there was the one area I remember the one tower that it would rain it would rain it would rain non stop until I got to the one point where there was like all this muck and you get to the top of finally get to the top of this one Bochumlin camp and then you grab like halfway up the tower and then it stopped raining so it just didn't want me to just float off a hill onto this thing climb off it like it wanted me I wanted to present a challenge to this tower cause I could have made this tower a joke I guess I get like it's trying to and that's something that you know they were trying that Nintendo I guess was trying to tackle in this open world concept with Zelda is how do we make it so people just don't skip everything and make it all a joke like unlocking towers it's the same thing every time right climb up be done okay cool so how do we make it different sometimes with spikes in the tower sometimes it's how do we make it so people can't cheat it it's it can always be cheated once you realize oh I can attach those thing Octobloons just float up anyways so like you could you could cheat it still anyways so you know it's kind of a a give or take thing but then again that's another puzzle you have to figure out and I think that was the thing is them trying to make it so you have to think more critically I don't know it's just it always feels like for some odd reason whenever I have to go climb it doesn't matter where I am because you'll you'll be like you'll be like an hour an hour and a half where you're not even really climbing besides the little tiny things and all of a sudden you finally go all right I actually kind of want to climb up this mountain rain yeah right and the thing is yeah you can make a little campfire if you can find a place that isn't wet right and then you can like fast forward time but you know to try to get rid of the rain but it's like man yeah yeah it's okay I get like I like the living breathing world like that no no for sure it's just like it feels like it rains more towards well the amount of times it rains in certain areas and why is this a rainforest yeah right if I'm in a rainforest I expect that right well like when I'm just like out in the Midwest place like yeah it rains sometimes not all the time three weeks in a row oh that'd be interesting they just randomly threw tornadoes in there well no weather effects no weather effects because they have lightning strikes yeah why not tornadoes that'd be interesting so what if the tornadoes cost to destroy buildings that would be crazy yeah you need to have to dodge tornadoes and stuff that would be sick or if you're like on the ocean there could be like a hurricane typhoon or hurricane coming in oh surfing surfing we had surfing Pikachu we had shield surfing not had a real surfing in there you still should surf on your shield yeah you jump off the cliff and then ride the wave I don't know if it's going to work I mean am I wearing the wood shield I suppose you have surfing Pikachu now you have surfing Link there's just a lot of little things I think that could be done better big things obviously would be dungeons telling the story to make it maybe more linear I don't know obviously there's things people want to see improve visuals improve frame rate I think frame rate will be better in that I think it will be a locked 30 FPS yeah it was at 30 a lot of times after all the patches but there's still some times that you can get it to dip that was just hey it was a Wii U game right right and I think for sure that they're going to update the engine to be they're going to optimize this thing like crazy it should be running probably at a rock solid 30 I don't know what resolution you're going to get but I'm assuming 1080p and 720p but I don't know because my odyssey was 900 so but again my odyssey also might have been originally a Wii U game that was ported because it came so early in the life cycle yeah that they just never told you it was a Wii U game it came out of Wii it was never announced so maybe they were planning to announce the E3 after and they're like oh we're actually going to push Zelda for Switch let's do the same thing let's do the same thing I could very well see that so it's interesting to see what they do with that there's just ah man they could I'm going to start getting like super nitpicky in the little voice acting I like the voice acting in the game I know some people don't my only issue with the voice acting two issues one issue is that I think every character in the game should be voiced all the time I don't think there's any excuse for any characters not to be voiced it happens in the Witcher it happens in every single western RPG I mean why can't we do it in Zelda it's bigger than a lot of these western RPGs it makes more money like why can't we why okay that's one thing but there's an introduction to voice acting and stuff like that but here's my one issue with the introduction it's like fine okay it's only the major characters and all of that my issue is it's only the major characters when it's convenient to have them do it when you just go up and talk to them they're not voice acting so it's like a really broken version of me oh Sidon you're fully voice acting then we actually get to Zora Village and you don't talk anymore we don't talk anymore we don't talk anymore like no you are fully voice acting like I understand there's a billion lines who cares every RPG and adventure game ever that has voice acting has to deal with a billion lines and they're not using big name Hollywood actors here's the thing the Witcher 3 devs can hire Keanu Reeves to do 10,000 lines then take these professional voice actors you did hire and just have them do more yeah have them do multiple characters yeah that's I mean that's I mean one of them did do multiple characters but it's still it's it's something that if you're gonna have voice acting fine I gave them a pass because it's the first Zelda game really with voice acting and no I'm not counting yeah listen I mean actual voice acting but I want to see it just blow up well beyond what it was go all the way voice acting wait so gonna kind of shift gears a little bit you guys can tell us on the comments what you want to see improve Breath of the Wild as I said I actually could make a video 50 things I'd like to see better in Breath of the Wild too but I told myself I was gonna give myself a break from Breath of the Wild content then here we are this thing's releasing publicly on Monday and I just did a Breath of the Wild video two days ago can't help it okay I am the big Zelda guy and it was probably one of the biggest announcements to us biggest announcements at E3 so my reaction right you guys just keep watching it over and over and over again on repeat I really think it's because you yelled at Doug Bowser Doug Bowser I really think it's because you yelled at Doug Bowser I can't even do it the same as I did it was such a moment of passion in that like you gotta watch it I can't believe it has him a meme there are some people in the comments I mentioned it needs to be fully memed it was great and I can't meme it I'm gonna make a meme myself someone else is gonna meme it for me so I'm gonna shift gears a little bit and just talk a little bit about game journalism YouTubers are rolling it because there's been a lot of stuff that's been coming out that I haven't really talked about because I'm not sure how to really approach a conversation around it so a little background and traditional media is coming after YouTubers again no shocker and traditional media is doing dumb things too which they do but YouTubers aren't exactly innocent either so there's been I guess hit pieces going on out there starting to see net then followed up by some other places went after like Yong Ya went after Clean Prince Gaming I think Jim Sterling a little bit went after The Corridorine and some of these people may have sponsored videos and some of them didn't and there's theories out there about so and so didn't comment on it and they were the ones that hit the least of the pieces think what you want it was a hit piece on YouTubers and you can think what you want on the YouTubers I brought up I don't really care if you like any of them or don't or you love them all or you hate them all I don't really care that's neither here nor there the point is that the hit piece itself brought up a lot of factual inaccuracies I think the hit pieces had a general point that I think is something worth talking about but the way they target it and the specific examples they bring up and the way they twisted the interviews also the way they presented the interview itself oh yeah they lied to the people that were trying to interview us from saying it wasn't a hit piece and then they twisted the words and omitted things and it just very like even Boogie298 was interviewed for one of them and like they twisted his words and used them way out of contacts and made things like it's just like Boogie298 I think put out a video that I accidentally helped a hit piece and like I did and the thing is I don't think I think there's an understanding between the YouTubers that were hit by this that because I'm pretty sure they were all approached for the piece every single one was asked by somebody I think from CNET not necessarily the original author but someone representing CNET they were told it was a normal interview and then by the time you get into the interview and you start realizing that because I'm sure the interview started out as a normal interview Boogie298 actually went in depth on it talking about how hey like they were asking them questions about certain YouTubers and you could definitely tell like they have like a slanted slantedness to the questions but then he said I spent a lot of time explaining well here's why this perception exists and like here's what we as YouTubers are doing about it, here's what you don't understand about YouTube, about the algorithm and about how viewership works positive videos versus negative videos and like some of it is built around the audience more so than it's built around the individual YouTuber and like there's a whole big conversation he tried to have them to make them understand hey look a unique opportunity to talk to a traditional media and try to make them understand and so they just picked out the pieces that make all YouTubers look bad and threw that in there and again I don't really care if you like Boogie298 either I don't care if you like me, if you're listening to the video I assume you don't mind me at this point especially this far into the podcast but wait that was an option but I think that when you're sifting, when you're waiting through all this, regardless of your opinions of individual YouTubers what's very clear is that one, traditional media I was just scared of YouTube taking away a lot of the viewership you can go look at Google Trends and all this and you'll see IGN GameSpot just nose diving in terms of search term relevance and you'll see YouTube just skyrocketing and I know you can even search individual YouTubers like PewDiePie, skyrocketing pass everyone and regardless of what you think about him the bottom line is he probably has a bigger poll right now than the whole of IGN and that's not even just that's just looking at YouTube, that's not counting his Instagram and his Twitter with all the millions of additional followers he has and different ways to reach people because we all know YouTube's algorithm isn't always the greatest and the people actually want to see our videos hello to the half of people that won't see this hello to we have 4.3 thousand people who hit the bell hello to the 300 of you that maybe got a notification and the 50 of you that actually clicked on it and care about the podcast but I think it's interesting because I think the conversation should have been around why is negativity popular it even gets clicks on these websites even this article it's negative it's created to get clicks and they know it's going to get clicks so why is negativity not just on YouTube but in general more appealing to viewers than positivity I don't at my channel at my channel it's interesting one of my most how do I put this mine's like the inverse of that at my channel so it's not that positivity gets more views than negativity but positivity about something towards switch that happens to also have this negative connotation towards switch haters gets a ton of views so which are which are three and be an impressive and this and that blah blah blah 12,000 20,000 views switches thwarted hackers well it's negative towards hackers positive towards Nintendo 300,000 views and it's like but if anything I just make it straight positive just it doesn't negatively impact anyone if I come out and say something like oh Luigi's Mansion 3 might be my game of the year and that's something negative against anyone else that's just a personal preference positive opinion on Luigi's Mansion 3 well yeah I might get 23,000 views where's the 10, 12, 15 because there's nobody negatively impacted by that opinion so why do you think negativity is like this big thing with people that inherently want to click on negative and not positive God I mean I think a lot of it do you just like drama yeah there's the drama aspect the everyday news even on like television everything like that is generally all things that have gone wrong bad things you see a nice fluff piece great things here oh this kitten yeah right right right everyone like cat videos but for the most part your news is well there was a shooting here the weather took care of this town the yeah it took out this town this and that and it's all generally negative bad things it's rare to start on any news any like those are the major news outlets like and see positive everywhere yeah you might find one in this slew of 30 bad ones right right and I don't know if that's just a habit that we've gotten into so we're I also think there's a morbid curiosity sure to a certain extent of okay this person's getting crapped on let's see why they're getting crapped on or the it's one of those things that you know it's kind of almost rubber-necking where you drive by an accident you kind of can't peel your eyes away from it so it's kind of one of those things too it's our inherent do you think some of it has to do with outrage culture that we're always looking for something to be angry at to a certain extent I think as it grows yes I I feel the way the world is going I think yes that's starting to go clear about our age culture and the office is all personal opinions I don't think our age culture is always bad no I think a lot of times we talk about this in past video games how they can be a great escape from life and I think finding something to be angry at that really isn't that big of a deal to us on a deeply personal level as an example getting mad at 2k for putting ads that are unskippable in NBA 2k19 people will get outraged and really pissed about it even though it's been around forever just finally came to switch and it's a justified thing to be upset about is it justified to be super angry and having your veins not really in the grand scheme it's a video game it's not really about being that angry about but some people might get that way because they're directing the frustrations they have in other aspects of their life into something that ultimately isn't going to hurt them for being frustrated with you could be just pissed off at 2k19 about this but it's better to be pissed off of that than yell at your kids no definitely because I know for me sometimes I personally when I'm really really frustrated I'll be browsing on YouTube and I'll click on the first negative video that has a topic I'm interested in just so I can like direct my anger at something yep yep um and again a lot of this has to do with anonymity you can go out there and blast away and get all your negative feelings out at something and not put your name on it sure you don't have to worry about the most part for the most part you don't have to worry about your it coming back to hurt you for the most part especially if you're really smart about it there's ways to hide yourself enough that no one's going to no one's really going to figure it out yeah and I think a lot of these like these hit pieces towards YouTubers they focus on the fact that on YouTube outrage culture and negativity what gets the most clicks it just does I even just mentioned even in my positive ones it's always the positive ones that's negative towards somebody else that equals out to and the thing is I don't necessarily think that's all on the YouTubers that's partially on YouTube itself yeah because that's how their algorithm is set up the there's more eye catching words in the negative direction I feel than there are in the positive direction sure so you're going to see more words that are negative connotation than you are positive and they're going to push that they know that and they want the views they want the ad revenue they want this they want that here's one thing I'll always say to that YouTube Google and all this stuff even Facebook everyone bases what they share to you based on what you are clicking so a lot of it is self-inflicted you are choosing to click on negative stories so they're going to show you more negative stories and if you keep clicking on those negative stories they're going to keep showing you more and more and it's going to start feeling like all YouTube is is a place of negativity whereas if you're someone who's only clicking on positive and all you get is positive stories you'll view YouTube as a completely positive place because they exist there are YouTubers that do nothing about positivity right and we just always look at it oh it doesn't get a lot of views and even for me like oh yeah I'll give you a prime example of a YouTube channel that's almost always positive and it's the most successful Nintendo YouTube channel out there GameXplain everything they do is basically positive they rarely have a criticism towards Nintendo or anything and when they do it's drowned out by so many other positive videos it doesn't matter even when people disagree it doesn't matter so that's an example of if all you do is click on GameXplain all you're going to do is get Nintendo a positive video shared to you and my channel as much positive as there is there's negative it actually hurt my channel if I'm being completely honest the reason my channel is doing so well here during June is not just from the E3 content it's because it's all positive content and Nintendo fans I think have this innate ability where they want to subscribe to channels and watch channels that are positive towards what they're into even if they disagree with the opinions they like the positive coverage because there's so much in it it's almost the anti but every time I put out a critical video it might get more views from my subscribers it's interesting just watching how all these positive oh you put out that one negative video that cost me 50 subs or does it just happen that you pop out these negative videos on a purge from YouTube yeah I have no idea YouTube purges are a mystery they always let you know about it three weeks after they did it it's like why don't you let me know beforehand because I don't think something's wrong it's just when are they going to hit you harder yeah it's like it would be nice to know about this beforehand so I'm not panicking that I'm thinking something's going wrong them in communication yeah I mean the communication where you started chat with them and then they told you that they were going to email you and then said you didn't respond in the chat because they said you were going to email you it was automated email clearly but it's kind of like but I did chat you told me that they were going to email you and they emailed you because you didn't respond in the chat it's like yes I did but that's neither here nor there I think I don't know what are your thoughts on here's my thing I'm weird so I think the general opinion of most YouTubers is that traditional media it's kind of slipping and that's why we matter so there's also the traditional media you generally go to their websites and it costs money to view their articles the gaming ones right right right but Wall Street Journal they're also newspaper too but it does but you go to YouTube it's all free for the most part for the most part so I mean you can ignore the YouTube red you don't have to get the premium that cuts out your ads I mean yeah and there's the YouTube originals that are behind that as well but for the most part YouTube is a community based website that we happen to make money on so I think that's obviously an appeal that's one reason why YouTube still matters even though Netflix blew up and everything else because it doesn't cost anyone anything anyone could be on YouTube and I think part of that on YouTube yeah it's nice to kind of show you similar videos and stuff like that but I wish there was a way that instead of giving you a list of you know if you kind of keep clicking in the negative direction you kind of snowball yourself into a corner sure but that happens on Netflix too like literally everything out there it bases what they're going to show you and suggest to you based on what you previously have done I wish there was a section kind of in the how it what shows you where you know there's a majority of what's you know based on your stuff but there's still other options it feels like the whole like recommended for you is literally what you're looking at like what you've been snowing you know if you snowball and I want to go see a you know a happy piece or something just literally search for it I can't find it in the recommended for you where if like a three quarters of your recommended for you was what you've looked for and then they had kind of a similar but in the opposite direction of what you're looking for that would be interesting I mean I think that would help you to maybe not feel like YouTube is only one direction yeah it's it's just it's an interesting conundrum to me because YouTube's got a lot of issues in the end of the self and just this is not just Facebook everywhere is like this Twitter I think is the one place where even then they try to curate your feed you can still I always said it's the latest tweets but it keeps resetting it drives me absolutely bonkers which is what Facebook says but when you just said the latest tweets it's fine but I mean you know when it curates it's curating based on what have you clicked on what do you like and respond it's like even Twitter is trying to do it so my whole stickier though is more so negativity why it's a thing and then why traditional media feels like they need to come after YouTuber so much and why YouTubers conversely feel like they need to go to traditional media because we're just as guilty as they are and we know like I literally one of my top viewed videos at Nintendo Prime is me complaining about an article of Polygon my top viewed videos yeah I stand by that video I don't regret making it but it's one of those things that's like but that's proof of me doing exactly with this hit piece I did a hit piece on them they did a hit piece on other YouTubers like okay we're hit piece in each other it depends on how it's how it's framed and how it was presented I'll give you an example and this is because maybe this is why YouTubers do what they do Gainspot put out an article this past week about bra sizes of a character in Final Fantasy 7 looked like her boobs were a little smaller than they were in the original Final Fantasy 7 when the real reason given by the developers isn't that they're smaller it's that you know in the original game she's more like a traditional bra and this one she's more of a sports bra which is more akin to what a person who's doing a bunch of action would be wearing is more realistic I guess is a good way to put it and she still has pretty big tata so I don't really know what the deal is hardly anyone even like only like the vague edge of the gaming internet said anything even about it nobody gave a crap about this person's boobs sizes in the grander scheme of gaming it was very edge comments or joke comments maybe and they decided to make a whole article around how gamers are outraged over it and explaining how bras work that is an entire article that exists on Gainspot and I found out through this that IGN actually owns Gainspot now so that's a thing so they're one of the same basically okay cool so whatever that's fine so is that why IGN wasn't 93 because Gainspot was there and now next year Gainspot is not gonna be there and IGN is gonna be there who knows but I just found that interesting because that piece clickbait as hell they knew they were gonna get millions and millions of people clicking on it just because it's such a dumb controversial topic that is completely irrelevant and that people are gonna click because it's irrelevant and then they had to have known that of course YouTubers are gonna respond to it because they're gonna be like this is an embarrassment this is stupid LOL game journalism and personally like when stuff like that happens it's like well that's why we go after them and then they'll look at us and be like well so and so this is a controversial thing and that's why we go after you but I want us to co-exist I don't think we replace traditional media traditional media has a little bit of false sense of itself sometimes I'll give you an example Jason Schreyer respects some of his work he says some dumb things sometimes he has one we all have our beliefs and our things that are just dumb sometimes but he did a whole debate with Yong Ye last year Yong Ye at last year sorry and it was an interesting conversation and all of his responses to Yong Ye were basically well like why don't you interview them why don't you do that and Yong Ye just keeps saying I don't have that kind of access they don't view YouTubers the same way they view you and he's like well are you sure they do look at your reach you can get whatever you want and like there's this thing with traditional media like look if you're this big on YouTube you should have the same access we do in reality is we don't because the developers and the publishers don't view YouTubers the same as traditional media because we're not educated in the same way can you really trust us they don't want they're afraid of YouTubers we aren't educated per se necessarily with the official journalism degree we don't have a big corporate entity to answer to that if we get an interview that we are going to and by the way there have been interviews of course but they're far between in general with YouTubers and they feel that we might trap them into saying something when in reality that's what journalists do too and also I think there's a part of it that's YouTube's a visual media whereas print media you know what I'm saying where there's an actual video involved if a YouTuber comes in they're going to want to generally to show something you can't show that in a newspaper unless it's like or print media unless it's like a photo and also some journalists who do an interview or something they can't ask this question it's going to be off limits we just know what's going in whereas a YouTuber I'm going to ask anyways what are they going to do not interview them or whatever they weren't interviewing with me anyways and it's going to be video so that you can't hide you can't hide your intonation I'm putting it out there in video because you agreed to this you can't ask me after the fat not to show it you can, I don't have to listen though because that wasn't what we agreed upon and I think that's where traditional media has a running with YouTubers like you're not educated there's a superiority complex where you don't understand the industry but hey look you should ask for the access we can give review copies of games but we're not getting interviews sometimes we'll get invited out to early gameplay events but they won't talk to you they treat you differently than the Kotaku and IGN even just look at E3's requirements to get in or they'll ask you to come here's a good one by the way I don't think that there's anything about shell X Company I don't want to get too deep into it because this breaks some NDAs if I go too deep but X Company invited some YouTubers and some traditional media out to preview a game before E3 fine, great, great, cool everyone's being treated equal those YouTubers had to buy their own flights, buy their own hotels buy their own food and got to attend and play the game they got to ask a few questions here and there the traditional media had their flights paid for by that company had their hotels paid for by that company and also all of them were offered interview opportunities Yezzers now they ought to play the same demo but they're already like oh yeah we're bringing YouTubers into the culture but we're not going to fully ingrain them granted I'm not saying that they should be paying because you could argue that can create a bias because they're paying for everything and I get that maybe the YouTubers actually less biased in that way before this particular company in game but it's one of those situations where at least like have equal treatment like you're showing that they're like oh yeah YouTuber this, YouTuber that but hey these are the people that are going to be a Metacritic not these YouTubers these are Metacritics so we're going to treat them like royalty and the other guys are like yeah you can come play just because you have an audience but you're right, no I get you so I don't know, I mean it's going to do it for this Luke's pocket, you guys let me know what you think about all this stuff as well down in the comments there's so much stuff going on in this world so then we can have more direct communication one of the guys for tuning in be sure to support us at patreon.com.com. We have a whole bunch of Tiers, check them all out audio versions are typically available on Pobby and iTunes nintendoprime.net and the Google Play app for podcasts and stuff in the Google App Store right now we're a little iffy on the audio versions I'm a little behind, I got to get them updated but once they're updated, should be updated at some point this week you'll have them all available to you guys and hey you'll be able to listen to two podcasts and we have two podcasts worth of audio versions to put up for you guys so thank you guys for tuning in, things have been crazy welcome to post E3 lots of crazy stuff happening, hey did you hear the Cuphead developers want to make a Zelda game? we didn't even talk about that, like Cuphead developers want to make a 1930s style Zelda game that picture that they put out there was fantastic Nintendo come on you let Cadence of Hyrule happen, I think it's time I think it's time for Cuphead of Hyrule or whatever you're going to call it Zelda, Zelda Zelda, no, no, no we'll catch you on the podcast next oh like, subscribe, share of course that's the thing we do right you might see a video you might later again