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Writing Honestly with Neil Druckmann of "The Last of Us" Part 1- Mankind Was Misogynistic

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Published on Oct 3, 2013

Speaking with the IGDA this year, "Last of Us" Creative Director Neil Druckmann outlines the importance of "Writing Honestly".

In part one of his keynote speech, Druckmann talks about his first characters developed for a zombie story, working with George A. Romero, and the failed version of "The Last of Us" known as "Mankind."
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