 The first time I boosted up cube, the ore, and loaded into my own randomly generated world, I was awestruck with how beautiful it was. The crystal clear image quality had me transported into this voxel world where somebody asked the question, what if minecraft was prissy? Stunning lysing with dazzling god rays and pitch black darkness at nights or in deep caves, really show off the hdr capabilities of your psv or 2. Cube viewer is easily up there with red matter and kayak viewer as one of the best looking games on the headset. In terms of gameplay, the minecraft inspiration is undeniable, although some may feel disappointed that it is not nearly as fleshed out. You'll spawn in your world and from there you're pretty much left on your own devices. You'll have access to a magical briefcase that acts as both your menu, your inventory, and your guide. I recommend you check out the objectives tab in the briefcase if you're looking to get to grips with how everything works. It does a good job of helping you create the tools you need to make the most out of this world. Once you have those tools though, the rest is up to you and this is where the game could really shine or fall down depending on what kind of experience you are looking for, which is what makes this game difficult to review. There's no story here to progress, there are no enemies for you to fight or defend against, it's just you and your creativity. There are deep caves for you to explore and an infinite world for you to build upon, but if you're someone who prefers structure in your game, you may become bored easily and be disappointed. However, if you just want a relaxing zen-like experience where you can build and explore to your heart's content then you may find this to be one of the PSVR2's best titles to date. There may not be a whole lot to do in kube, but what's here is done very well. Take for instance the crafting. In order to craft you have to find the recipe, which are these sheets of paper which are very easy to find that float around in the world. After that you need to mine whatever resource is necessary to craft as usually wood and stone. For wood you'll need an axe to cut down a tree, which you do by striking it three times in the same spot which is a little harder than it may sound and introduces a skill element into something that is usually fairly brainless in a game like this. After you fill your tree it turns into a bunch of logs for you to chop up and chopping these logs is incredibly sassuswine as they realistically cut to the length you hit them as and not some predefined models that appear after you hit them. When you're ready to collect your wood you bust out your handy magical buckus at the press of a button which sucks up all the materials you pointed as and can even be powered up with crystals to boost suction or change its function. When you have your materials you check your recipe to basically get a blueprint of how you make your isam. Now unlike in Minecraft this is done physically as you attach the materials together into the correct shape. It almost feels like you're playing with Lego or something like that and it's quite enjoyable especially for the more complex creations like a furnace for example where you need to join like AC plus pieces together. It's a system that demonstrates that this game is taking advantage of the ore as a medium. Recipes range from the tools you need like axes, shovels and pickaxes to home decor like chairs, tables and picture frames but if you want more options you can head over to the mods section in the menu and choose from a list of community created mod blocks to download to your game a feature that not many PlayStation games can brag about. Speaking of options you've got a decent selection here on how you want to play you can play standing or turn on a seasoned mode which allows a crouch toggle. You can also turn on smooth turning and there's both smooth locomotion and teleportation available as all times. The teleportation option can come in handy as there is sadly no jump button at least not that I could find but the sessings don't stop at view or comfort. You can decide if you take fall damage, if deer turn into fireworks, if shot with a bow and a side nose the rabbits do not turn into fireworks if you shoot them you just feel bad about that if you try it. You can even select how long days and nights are and more. Multiplayer is on the roadmap for cube viewer that edition alone would really enhance the experience here other features planned on the roadmap like combast could also do the same so it's very possible that cube would be a title that gets better with age and broadens its appeal as these features get added until then for 30 dollars it's going to be up to you to decide if this kind of experience is worth it to you if you're able to find enjoyment in gathering resources and building things in a stunning world and peaceful environment then it's easy to recommend if you need something more structured or action packed then this may not be for you as someone who personally never enjoyed a game like Minecraft I can't help but feel a pull to return to cube not because I want to build anything in particular but just because I want to be in that world a little while longer