[DLG] Asset Creation Part 3 - Texturing and AO Bake





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Published on Aug 24, 2012

This is the third video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!

Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing

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About Drunken Lizard Games:
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more!

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