 Hola, community. I'm Pablo Asquez. Since Blender 2.8, the Sculpt Mode in Blender has been improving so much. It's not even close to what it was in 2.7. There are new tools, there is new workflow, new performance. And in 2.91, there's no exception. There is special focus on working with multiple objects. There are ways to change between objects and to see them. So let's get into action here. So Sculpt Mode. Once you enter a Sculpt Mode, you're going to notice that the other objects in the scene are slightly faded. So that is an overlay. It's an overlay setting that you can tweak together with the other overlays. And it's called Fade Interactive Geometry. It's a slider where you can deem the other objects more or less. But if all is 0.5, that should be OK. But if you have, depending on the materials that you're working on, you want to make it more obvious that change. Where you're working. If you want to switch to the other objects, you can press D. And that will D for not for draw, for switching. It's very quick. And it works very well. So while you're sculpting, so it's very fast. And because each object has its own geometry, data, and stuff, it's going to allow you to work with more and more polygons. You can work with this one, can have millions. And this one, other millions. And just like that, it's going to be better. Blender is better at managing more polygons if they are in different objects. So if you have 50 million in one object, it's going to be slower than if you had maybe 25 in each one of this. The other change is that now the XYZ symmetry is now per mesh, which is shared between all the painting and edit modes. So that also is another improvement to work with multiple objects. Because each one is going to store its own symmetries, not in the brush anymore. So if you are working with an object that needs symmetry in the X axis, for example, and another one in the Y axis, then this will be stored per mesh, each one with its own. And when you're changing between painting or sculpting or editing, that's going to be preserved. So another improvement for stability. And that's pretty much it, actually. You can read a bunch of changes here in the Wiki page. I'm going to link in the description, because 2.91 in sculpting is really getting a lot of love. There are new tools, and there is improvement in performance as well. But for example, here, this one, Viewport. The HDRI location can be locked. So you can use EV as mat caps. Isn't that great? So let's see how it looks. In this file, for example, I can also show you if you go into sculpt mode, you can turn on fade in active geometry. And here you can see how when I press D, I can change between the different parts of the object. And I can just simply start sculpting those. And they only affect that one object. So super nice, isn't it? Also what is nice, what I wanted to show you, and I got a little bit sidetracked, is that I don't know if you noticed, but the reflections and the lighting in the character here, it's locked to the view. So when you move around, it affects the shading. So that is like having an EV mat cap kind of a thing. It's a setting that you can change to make it locked. So when you rotate around, the HDRI doesn't move around. It's just fixed, which it would be like it is in real life. The world doesn't move, doesn't rotate. We move with the world. But if you disable that option, you're going to see that it follows the view and allows you to see the materials much, much more, much better because the whole lighting is changing and it just looks super awesome, especially for reflections. It's awesome. This file, by the way, is available at isomblender.org. You can get it on the demo file section. It's by Emiliano Calantoni. And the improvements done here in sculpting are done by Pablo Dovarro, the magician that is giving us so many features. You can go here in the Wiki and see all the other features that I'm not showing in this video. But I actually talked about in the last livestream of Blender today. You can go to the 120, it was a few days ago. And around the minute 17.30, I start to... Okay, so here is how. To share the whole list of changes. And then I even get two, then I get sidetracked. And then I get to share all of them. It's like a 10 minute part of the show, just dedicated, actually more. 15 minutes, 30 minutes. Okay, this is Pablo Dovarro today, episode. It's very long, but I go into more detail because it's a livestream. All right, that's all for today. I hope you enjoyed it. Check out the new stuff, download Blender, share it with your friends and family. And I will see you in the next video. Bye, bye.