 Alrighty, so let's play this and I will be checking out the notes So you are thinking in parts here the flight to the landing the walk then the interaction with the baby dragon and then Jump and finally the roar. I try to keep it short. 400 frames is not short That's a it's a lot of work You're hoping that it's clear enough to be able to tell each action in the story I am going for yes I think it's super clear. It's just also super long You're also asking about the camera at the end. There is no problem. I can give you little tips and tricks about cameras looking at this And you have a pretty quick translate back with almost a counter rotation Giving this a bit of a pivot off of here almost. I mean we can definitely tweak that I think you can easily just leave it like this and then the dragon just enters frame and Then we can follow that's all okay. We can talk about camera shake a bit more So my thing is Let's pretend we start, you know flat and dragon comes in Super bomb This given given the camera shake right in the way you're going for those seem kind of fast and skittish a bit of a quick quick quick quick so I would say if you're going for the dragon is You know, it's that little thing here a is also really really fast. This seems more like Eating so do you want to do this where it's It's the parents right father mother or whatever dragon. It's they creature And you want it to be caring so that action would be a lot slower And then there probably would be a moment of yes, my kid is dead And a bit of a bigger moment and that whatever acting you want to have and then there And then the angriness But to me it wouldn't be To me it wouldn't be this it will be in place. It's almost like there. I say a cling on roar and By roar I mean the cling on death ritual Where it's more your in place you realize, you know the character whoever it is in relation is dead And then it's kind of a I think so I personally to be honest and this you can absolutely do whatever you want To me it would be coming in but faster It's it's and you can always have maybe maybe the baby dragon is still, you know breathing or not It doesn't really matter. It's up to you But to me it feels more this would be faster and then as it lands It'll be a messier landing with this at the end It's almost like maybe the people that killed the dragon are running away and it's kind of chasing away I can't get the fuck out of here, right? I'll be able to bleep that out then dragon does a quick Quick hop step step step over to here, which will give you the head here the body here Wait, does this have a tail? Yes. Okay, so Here Legs why and the horns why because then you have a silhouette because right now This is there's a lot of staggered stuff and given of the given the textures in the colors the hue and everything It's just not very clear and I want you to do Where is the nuzzling here? You mean you have a leg then you have the head over the leg you got the head here the horn Silhouettes missing so all that if I do my squinting silhouette test. I see a blob with the horn Versus imagine. It's like this head is down Horn and the baby's here. Obviously we flopped the whole thing, right? But this would be a much Clear silhouette. So again to me coming in fast Bum-bum-bum blend Or I get away from my child whatever it is then hop back quickly to this But we're much more profile and then instead of doing this it would just be like I said here Bob-a-bop and just going up and again because it sideways You would have such a stronger silhouette where the body can be lower, you know Wings can be slow or can be low and then go high up But you have a really really clear silhouette clearly my drawing is is not going to convey any of that But like imagine this would be your last war of type of thing of pain But the other way for silhouettes anyway That would be it and in that way, you know You can you can have the dragon swoop in like that could swoop in like this so it's not just straight It would be more interesting to have a bit of a swoop coming in just so it's not just a One-axis this seems very straight one-axis. So I would make that a bit more interesting You can come down up like this again swooping this way just whatever you have just more of an arc and Then this again just feels too simple Bum-bum just comes down and that's it and then quick steps, you know unless again I mean you can totally switch whatever you want to do and come in here and then I would do maybe one or two bigger steps to really show that it's heavy And then maybe the last two steps are much more slow in the liver where the the paw or the hand Whatever you want to call it comes down and just kind of goes forward and then slowly comes out It's like the closer it gets to the disease child It would be slower and softer and then maybe puts the head forward and then puts the head away And then really forward and then they contact and it's a slow contact of just rubbing cheeks and not Not this cold What is this meat, right? So it's kind of up to you. It's up to you how you want to play it if you want to do You know very Sensitive and emotional or full-on creature ease. So I don't know that's kind of up to you to decide but these are my My thoughts on that. All right. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you