Tales of Symphonia - Exit Modifier: Palmacosta





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Uploaded on Jun 19, 2007

Map ID: 036

First off, I'd like to apologize for the quality not being the best. I had all of my videos ripped from a VHS tape that I've had to use many times. I'm still working on getting a VCR that'll record DVDs... many apologies! And the weird thing at the beginning of it is from the program used to rip it... sorry for that as well. Couldn't stop it from doing that...

Secondly, I'll explain what exactly I'm doing in this video. You can tell from the first position that I'm not doing this normally. I'm using an exit modifier to re-enter Palmacosta AFTER it has been destroyed. Using the exit modifier places the character oddly. (Stuck in fences or walls, outside level bounds... this is actually a very good position.) So I also could not control where Zelos stood at the beginning unless I moved him myself. ... Which I could have done, but.. where'd the fun in that be? I love seeing outside of levels, don't you?!

Anyway, this shows what happens when you force your way back into Palmacosta when you aren't supposed to be able to go back in. (When it's destroyed) Most of the NPCs without static dialogue (that they say throughout the game. NPCs with changing lines will have this as their line.) will all revert to a default line, which is apparently "Until the end." I don't know why this is what they say, since I lack the knowledge to go poking around the inner workings to find where it pulls this line from. I'm just here to show stuff off and promote interest so hopefully someone who does know what they're doing will actually do stuff.


Tales of Symphonia (c) Namco


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