 All right, let's play this here and play this and loop it very cool. I like it and Then we also have a front and side view It's very cool. It's really good stuff in the head already Tweaks I would do here looking at this one. I think the main thing I'm seeing here is Is that's been awesome? I would I would find a way to bring in those toes just a bit more So that on this like I don't see anything in there yet It might just be also too subtle. I mean, it's slightly there But just visually could be interesting to bring these guys in a bit more We might just exaggerate a little bit and then so that boom on this we have a little bit more Spreading on the plant through here with time a bit of a pause in and through here on the squash just that bit But yeah, good stuff in here The tail works there's definitely more impact on the head on the walks. There's some nice Shoulder work there. This was a lot fleshier and less linear and Hitting is great. It's really cool update For this the only thing I would say As we're looking at some reference there. I think you can You can potentially bring in the back a bit more together, but I would I would have a stronger arc They have a slight feel of moving fairly straight. I can see how it comes back in through there Maybe I'm reacting to how almost evenly spread. They are just a little bit of Just bringing maybe just one side further in just for that organic offset. So it's not so What's it called mirrored? It's funny through in this view I can see the toes a lot more It's definitely working there And then you have it through there. It might just be that view It's definitely much better in the front view and you got your angle on the pause there Yeah, we're just bringing it probably bringing in just the toes in a bit more Copying these a bit more not copying but just bringing them a bit more together Almost as a slight exaggeration potentially and then only thing I would say is on the head impacts I think I would exaggerate the left or right rotation. There's a tap more on impact Was there such cool stuff here left and right going on in the chest and the shoulders and how this Swings over and pulls the head. I want to feel a little bit of a rotation down down this way on the head Just a bit. I see there's good stuff in there We just have a little bit of that in there just to eliminate the last couple percent of the IK head feel It's very cool If you extend this cycle for a little bit, you can have a little bit of an open mouth some adjustment in there some ear flicks And then also here, maybe just have one lower than the other just give it that organic offset My argue is extremely picky that the stop on that that tail is almost a bit harsh It's almost too heavy. I must feel like this is looking at this side a bit She's so picky, but It's almost like you want to reduce The base part a bit and then but have leave it the way it is there Is that this swings a bit less and then fends out to this swinging the way you have it now? It almost was like a big mass the whole thing going left to right Again, it's super picky Like as a whole watching this is very cool Let me see here. I have to go back and forth Watch out for here that you're as long as this is impacting impacting contacting the ground That the spacing is even You know as you go from here as you go down especially the last two especially with this one This still seems like a full impact impact contact as you roll out of it, but as you get smaller They just that will be a slide if you if you actually move this from a to b Feels better on this one Even though it feels like this is a smaller spacing than before and then after feels bigger just watch out for a tiny bit of insane pickiness I'm looking at lines and you know the overall fleshiness is great Only if you have a shape in that middle that can bring that they don't want to bounce more up and down So says that feeling of all of the influence on the enveloping in the geometry is there and then here it feels Be more is probably just me just ignore ignore that ignore that note It's really cool. I'm really just trying to find stuff because Why not torture you with more notes, but I like it yet? The biggest thing to me watching this is that it's just the head has a slight IK feel where it's it's very smooth given the impact So if there's one note that if you think about addressing something right away to me, it's that head It's a tricky thing to get rid of the Aspect of all that stuff here is moving beautifully But then it feels like this is a disconnect and then this head is doing something else on the controller That'd be the biggest thing and then just adding more organic offset where yeah Maybe one of the legs is further in and the one the ears is further down You can even go as far as this and if this is a horizontal thing where the head is in a constant Slight tilt to the side just minimal But just giving that organic quality of just the messiness Giving taking away any of the default lines and or mirrors type of poses. It's very very very cool. I have to say Thank you. 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