Loading...

World of Dishonored: Raising Dunwall

6,713 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 22, 2016

Arkane Studios' Sebastian Mitton discusses the pre-production process for designing the city of Dunwall in Dishonored in this 2013 talk. Showcasing everything from pre-production sketches, to on-location research, Mitton breaks down how the Arkane Studios team created a visually compelling original setting for their original IP.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...

http://www.gdconf.com/

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...