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Published on Feb 22, 2016
Arkane Studios' Sebastian Mitton discusses the pre-production process for designing the city of Dunwall in Dishonored in this 2013 talk. Showcasing everything from pre-production sketches, to on-location research, Mitton breaks down how the Arkane Studios team created a visually compelling original setting for their original IP. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.