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Physically Based Rendering for Artists

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Published on Sep 4, 2013

Feel free to like on facebook to keep updated about the future stuff:
https://www.facebook.com/ArtIsAVerb

Grab a free PBR asset example here:
https://www.youtube.com/watch?v=Tt30z...

A quick yet thorough introduction into the world of next gen physically based shading made for artists.

My only hope in doing this is that more artists get to worry less about technical issues, Believe me, core artistic values will still be key in the coming generation of computer graphics, so just listen to this and forget about it until you get an actual tool to test all you new knowledge on. Concentrate on colors, lighting and composition instead and when the time comes you'll harness all the next gen awesomeness to do something truly outstanding!

Contents:
00:00 Intro
01:20 Goodbye Specular
01:35 Hello Reflections
01:54 Light Breakdown
02:45 Energy Conservation
04:03 Linear Color Space
05:58 Metals and Dielectrics
06:21 Fresnel Reflectance
08:42 Specular
12:08 Everything is Specular
14:08 Roughness/Glossiness
17:03 Layered Materials
17:39 Albedo
20:16 Quick Recap
22:59 Benefits of PBR
24:25 Outro

I hope this helps!

Images used from freely available on-line resources:
http://renderwonk.com/publications/s2...
http://www.manufato.com/?p=902
http://en.wikipedia.org/wiki/Reflecti...)
http://download.autodesk.com/us/maya/... Conservation
http://filmicgames.com/archives/299
http://filmicgames.com/archives/547
http://www.fxguide.com/featured/game-...
Thank you very much Pedro Toledo, Sébastien Lagarde, John Hable, Naty Hoffman and everyone else for your great info that was used to put this together!

Very special thanks to Kenji Irie of PlatinumGames Inc. for Japanese subtitles!
Another special thanks goes to Jin Woo Lee for Korean subtitles!
Also a huge thanks to GameSVoiCE for Russain subtitles! :)

Further reading:
http://blog.selfshadow.com/publicatio...
http://blog.selfshadow.com/publicatio...
http://blog.selfshadow.com/publicatio...

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