 Welcome back to the Rig Review. Today I'm going to take a look at the Giant. He is a Giant. This is part of a basics pack as you can see. And what is the basics pack? That is part of ProRigs. This is a collection of a ton of really awesome rigs. Cool design, you got creatures, you got kids, you got family, everything. Going through them one by one. Last time we had robots and I'm going to go through the basics. Yes they will be on my animation with this site linked to the ProRigs site as well but on here you can see the review of what I've done so far from them and other rigs as well. So feel free to send me a link to your rig. I have a long list, I have a long list to go through so but still if you have anything to show me let me know. I will take a look at it and then let's go back. You can see this is what I'm looking at today. This is the big guy. You have, speaking of big, you have different body shapes which is great. Male-female down to kind of young adults, kids, teenagers. Kind of cool maybe some kids like basic kids maybe. And then you have more athletic ones, male-female, however you want to tweak them and it also includes a basic bouncing ball. You got your pendulum here as well and a blobby ball with two legs for basic walk cycles and stuff like that. So really cool collection and I'm going to take a look at this big guy. And there we have the giant, there you go. That's the design, it's pretty cool. We really need to also have a female version of that just kind of to like a hulk, a she-hulk type of thing in tandem that'd be kind of cool. But let's go through the controls. Top one, as always you have all this, you can't scale that's on a different controller but there you can move things around and as always you can take this one if you want and bring this down and that will give you a different pivot when you select this and now it's Superman-flag. You have though here select this one and you can select this controller and you can switch to custom and then you can see that you change colors here, red, green and blue as well as exposure. And then of course you got the controller here and here you can move things around as well. This is where you have the global scale like that. You can turn all those controllers on or off. You also have extra gimbal controllers as you can see here and then you have body polish which I will leave on. You can turn off arm geometry, body here and head, neck and legs which is great and then you can see the complexity, simple, mid and high. So I'm gonna keep that on the simple side here. That's after the main controllers. Let's go to the feet. I should have called them feet. They're huge. So this is your IK leg as you can see here and then when you rotate this the knee doesn't follow. You have that through this guy here which also has a pin knee. As anything I would love to have kind of a twist function and it does. So here's your twist function on the leg. If you don't want to use this controller you also have a use pole vector on off. You can see that here so you want to turn that on off or not. You have a, let's go back here. Since this is a function where it's on the floor, you got the foot roll. There you go. You got a foot bank, big fan on the used. There I say and then you got this one. You'll pivot. You got that together here. Toe pivot like that and then you got a toe spin like this and a foot squash which is pretty cool. I like that. Then here this one gives you rotations like that. You can also translate that around like this and then this back one here, foot scale, all three axes so you can see what's happening here but if you want to change it up for whatever reason in a different axis that's totally up to you. You have the IK FK leg switch so switches to that and then you got your classic leg like that and you can do all the things like that. Let's go back here. Then you have the snap IK. You have the follow world and all the good stuff here. You have upper leg stretches or no lower leg as well. Volume compensation as well and auto stretch. If you don't know auto stretch, you take this and it's on and if you don't want this, let's go back here. You can say auto stretch off. There you go. Of course this is left and right, the same thing. Then you got your bend bows or going here and here just translates. I would love to be able to scale. So basically reshape a rig. Not every rig has that and it's tricky to do but on my wish list where I don't have to do any of the work, I would love to do that. Then you have this here and you can move that in and out. Again, it's anything with scale. You would select the foot scale. You can do it like this but here you can. I would love to have that just everywhere on every controller. I'm always a big fan of that but it's continue bend bows just since it's here. You have that obviously on all of them. Again, you can select that on this control here. That is the body polish. Turn that off. Let's just go to the hips first. Hips. You can see how much gets influenced here. Rotates and translates. No scale. Then you got your root, of course. It's all the stuff that the root does. Then we have this one here. That's the spine blend. You can move that here to readjust your spine like that. Obviously, it's just one axis but goes everywhere. Then we can go up here in the controller for your chest like that. Then you got one more up here to go like that. You have also value compensation. Here's a channel for that. If I just continue with these controllers, this is this guy like that. Then you have another one up here that does the neck mid. You can move that stuff around. That's kind of cool. Then up here, you have the upper neck or rescue the head here. That moves around. No scale but you can translate. You can move that around. It's almost like an Egyptian character here. Like a cobra. You have squash and stretch through there. Then you have head size like that. Making sure that everything is on just to see. I didn't miss anything. This is the only head squash and stretch. There's no, as you can see, extra controller. I would love still a controller up here. Take a tool here. One here and it'd be cool like one down here so you can squash and stretch this section with this and with this controller. Wherever you pull that controller out, that's where that head would squash and stretch. I think that would be cool. Moving over. What's with the shoulders here? You got that. Rotate and translate. There's no auto clavicle but you got this for your arm. Obviously auto stretch on and off. Pull vector stuff on and off. You have a pin elbow, which is great, which, by the way, the knee has as well. Then let's go back here. We have that. It's showing here. This is your IK arm so the hands does not follow the forearm. That is another feature that I would say I. 99% of the rigs don't have. It's interesting. I do love it. At work we used to have that. It was great but most rigs don't have it. This is for the base finger control here. Obviously you can go all the way down. You can select these and curl your fingers separately like that. You can actually translate these and bring them out if you want. You can see this here because this is the same here. That's the shape of the controller but you can select this one here and then you have IK FK arm. Obviously we're going to go to an IK FK chain. You have that type of thing. Let's go back here. You have the world and all that. You have the upper stretch, of course. Lower stretch, volume conversation. Then you have the fingers. If you don't want to do this separately, you have here all these like that. This way you have an overall splay and curl. There's also a slide like that which is cool. I don't see that too often. Scrunch, thumb curl and then you relax. So like a quick, relaxed pose. That's cool. Then for the palm you have that. You got your arch, your cup and then our X like that. That's the big part right there. Then of course this way as well and an overall head scale if you want someone to fight like that. That is of course on both sides and that pretty much concludes it. Again checking on the head. You got the stretchiness of this. That's all we have. Again it's very light. As always I'm going to do my jump test just to see how it runs on my older machine. Then let's see you later. There we go. We got a jump. As always do something quick, rough just to kind of see how it works and it works pretty well. As always it's fast. These are fast rigs. This is on the lowest setting. If I look at complexity I can go complexity 2. This is what this looks like at 2. You can see some stutter at the end. This is on my machine and if I go back to 0 that's what you get right there. But it's all very cool. What I'm still having and this is kind of that's my machine or my Maya. I don't know. When you have anything in here say foot roll or bank or squash I select it again like I do middle mouse drag on my mouse and nothing is happening. I have to go into the graphite and change it. So anything that I haven't used yet see that. Use it once. Use it again. It doesn't work. So I'm curious. Anybody else who uses those rigs let me know in the comments. Do you have that as well? Is that just my Maya which is it's usually Maya related. The kind of user related type of thing. It is a basic rig so you don't need any other crazy stuff. I think depending on how far you want to go with this it would be cool since this is such a ginormous you know bulky guy here it's called the Giant. Maybe in the future some breathing control in the chest, chest in and out, stomach in and out potential like bicep flexing. So if you do that's too many controls at once here but if you do this you know whatever pose you have then it would be kind of cool to have extra controllers to maybe flex the bicep. You know anything with muscles I think that would be kind of cool to get some body jiggle in there maybe some butt cheek jiggle anything where we can kind of tweak the muscular parts of this character. And there you go. That is the Giant amongst many other versions of this basic set which is really cool. They got all kinds of types as you saw at the beginning and that's it for my walkthrough jump through whatever you want to call this. Thanks for watching as always thanks for watching till the very end if you're still watching. Like and subscribe you know the drill the algorithm all that good stuff that we say on YouTube and hopefully I'll see you in my next upload.