 Our community is Pablo Vasquez once again with a recap of the latest blender today for the first week of March let's see how it went 2.82 a yep even though we're talking about 2.83 for weeks already and it's the future it's it's still two months away that release is expected in May 2.82 got a few bug reports that were very bad like crashes mainly that need to be fixed for people to be able to use 2.82 in a more stable fashion so there will be an A release next week so stay tuned for those news there is a list of fixes that will make it in but if you have any big big crashes in 2.82 please report them because that's how you get a stable blender code quality day is one day per month where the developers the core developers that are like hired by the blender foundation and whoever wants to join the party have to spend one day just looking into making the code more understandable more like consistent and more better organized for for the future for new developers that want to jump into blender development and they maybe looks a bit weird or the variable names are all over the place you know just to organize it to keep it tidy there is a very very important thing that yeah it takes one day of development for all everybody in the team they do it also throughout the month but there is one day where they only have to do that and it's an experiment it's been going for a couple months already so it's so long it seems to be working but we'll see its fruits in coming months. Grisp pencil that is the big news of the week because the Grisp pencil refactor that's been working on for months finally made it now is in blender 2.83 alpha you can try it already it brings better performance vertex paint support better palettes new masking system it's just just a whole like completely rewritten from scratch it it should be should work much better light support you can now use ev lights in in Grisp pencil objects so like 3d lighting in 2d objects you should check it out it's in code dot blender dot org there is a blog post called Grisp pencil refactor where you can read and see examples about everything that changed basically just everything is better very anti-aliasing better compositing a very correct color space for Grisp pencil objects just everything is much much better it just blends properly by pun intended between 2d objects and 3d objects because finally the draw engine the thing that takes care of drawing things in the thing that takes care of drawing things in a very very scientific paolo all right so the engine that takes care of drawing 3d objects and 2d objects in the viewport got rewritten to not be a hack anymore you know blender when it got grisp pencil back in 2.4 it was it was a hack it's like okay 2d painting on top of a 3d now it's an actual properly done 2d slash 3d engine cycles adaptive sampling finally made it in blender yes after so many years this feature has been asked and that there was a patch going around but now it is here what does it mean it means faster rendering it should basically turn it on from the sampling panel and it will throw more samples where it's needed and less samples where it's not isn't that smart yes before blender would throw cycles will put us as many samples everywhere like very equally right this distributed but now with this setting it can actually be a bit more smart in to put them in some places where it's needed like caustics or noisy parts of your render and leave them the other zones with just the right amount to have noise free renders which means faster rendering yay scout mode also got improvements this week it's called face sets it's a quick way to hide and hide certain parts of your mesh while you're sculpting so you can control the visibility much more easily with this it's a brush called draw face sets where you can basically start painting and this area is going to get a different color on which you can press h to isolate that area and start sculpting h again to go back there is a shortcut for like expanding from the area where you're working on is shift w there is a video with all the dedicated shortcuts that i it's easier to explain but basically you can control visibility much more easily with this and combined with masks it really takes a sculpting to another level for ease of use when you're like sculpting this feature is very new so make sure you get the latest latest not latest as in three days ago but as in the like now while you're watching this video go download it because the some of the features that i mentioned they were added like last night hoppery is that an english word in spanish it means like a mix of many things so okay first thing usd now supports exporting metables yes the universal scene description format that was added support for export in 2.83 through 2 now supports exporting metables i know a lot of you were waiting for this metable export feature so badly the wave modifier got an option in the vertex group field where you can invert it very easily and you don't have to make a new vertex group for the invert version of that vertex group how many times did i say vertex group amelian did you know the blender has a camera rigs add on built-in blender it's just disabled by default but if you go to the settings enable it you're gonna find in the shift a menu add camera and you get different rigs there is a new to the camera rig that was added last week and a whole lot of tricks and little fixes there is like new icons in the file browser for macOS and windows but the big fixes and improvements were done in mantaflow there is a big big performance improvements optimizations and back fixes going on with mantaflow so please go test with the latest builds test how it's how it's going because that's how we all get it fixed that's how we make it better for everybody so don't stay away if it doesn't work please the other way go find the back reports and and try to help each other just to make it more stable and lastly there was a fix done among all the other fixes in the cloth simulation department and it had to do with the suing feature of blender which by judging by the live stream chat a little people were not aware that blender cloth simulation supported suing so you can spend you can have a bunch of edges and the mesh will basically just stitch together by itself yeah uh i wonder how many of those little features here and there people are not aware of so how would you call it like like hidden treasures or i don't know and that is all for this week i hope you like this second recap i hope you like the format still don't know what to do with it exactly if i should and do a recap just like this and then leave the live streams for like chatting maybe that's more fun or interviewing developers or artists and maybe a q and a once a month or every two weeks or something like that just dedicated to q and a to organize things a little bit better so let me know in the comments what are your ideas and your thoughts on this format it was paulo askis with another blender today recap from the blender hq in amsterdam and see you next week