 In addition to giving your users the ability to adjust difficulty settings in your experience, it can also be helpful to provide multiple ways to get through the challenges in your game. For example, with this rope, say the expected method is to climb up and over this wall, that interaction requires a lot of coordination, as you can see in an experience like the VR the climb shown here. For able-bodied users, that might be a perfectly acceptable challenge. However, you could also provide ways of getting around the obstacle as seen here. What's also helpful is to provide a no-fail mode, where a user can get around an obstacle no matter what, as seen here when we enable fly mode in Mozilla hubs to get around the wall.