 Hi, hello. The user interface is the face of your product, and STM32 graphics is everywhere, helping you make your product stand out. Here at Embedded World, I can give you an insight into the three pillars of STM32 offering for embedded display solutions. STM32 hardware, STM32 software and lastly, STM32 ecosystem. Firstly, STM32 hardware, our large microcontroller portfolio, starting from the Cortex-M0 Plus, based series like G0 and the new U0 and C0, all capable of running entry-level graphics on small displays. The STM32 H5 series from mid-range GUI and moving to the U5 series with a high level of embedded memory, enabling one chip solution. And further to the newly launched Bootflash MCU STM32 H7R, featuring high-speed access to external memory. Both the U5 and the H7R series hold lines with a new Chrome GPU embedded, making smartphone animation possible on high resolution displays. That's the hardware. Onto the second pillar, the STM32 software, the TostiFX suite. The free software library and GUI builder for UI development on STM32 microcontrollers. Latest addition in TostiFX are built-in image compression and support for vector fonts and vector images. Main driver for this is customer need for saving flash memory, enabling a large and impressive UI without requiring more external flash, or even leaving it out. Using only the internal memory, achieving a pure STM32 H5 or U5-based one chip solution. And finally the third pillar, the STM32 ecosystem, which include ST GUI partners calling GUI libraries, display modules and GUI development services. Some are displayed here on the STM32 GUI partner wall. Take for example the new display modules from EDG and RIVATI, all based on STM32 H5, U5 or H7 and the TostiFX software. That was a very quick one-through STM32 graphics and its massive offering. To learn more, please visit st.com slash stm32gui.