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Published on May 26, 2013
I spent the past week creating a remake of gameboy classic, Super Mario Land. This video shows me playing through the first level and then some unfortunate checkpoint behavior at the end since there is no second level.
For this project I used the game engine that I had already created for Perennial ( http://badspot.us/img/Perennial-Game.... ), so much of the heavy lifting for sprites, tiles, collision, controls and the like was already complete. I didn't quite get everything working but there's enough for the first couple of levels.