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Published on Jan 23, 2012
V0.6.2 * Added and Normalized a dozen of audio tracks * Improved the touch/click reactivity of the main GUI * Write a few common function to create UI buttons and ultimately refactor the existing UI code * Added a "Pause Menu" when in-game. Works perfectly and stops the game completely (display, stopwatch, physics, particles and whatnot) * Fixed an inconsistent design in the score calculations * Renamed a dozen of scene files and their respective classes * Fixed a nasty frame skip issue. * Added an end-of-level screen that counts points & bonuses. * Added a set of 6 illustrations that tells the main story to the player during the game. * Added a new kind of deadly trap : green slime on some walls. * Optimized a lot of visual & physic elements while targeting the Android build.