 Hello, I'm David Phillips from the University of Toronto, but I'm speaking to you from the comfort and safety of my own home I've been exploring lately the interrelations among a public space surveillance practice and identity play I'm using a golfman-esque notion of identity as the performing of socially meaningful relationships Identity is negotiated and what's being negotiated is a position in a structure of meaning and rights and power Now those negotiations occur in space. They occur in social settings This is important for three reasons at least first. It's the spatial arrangements that affect structure the affordances of visibility and co-presence that mediate this identity negotiation Second the social settings carry certain expectations of appropriate actions and exchanges There are certain roles and relations that are easier to sustain in certain places Finally as John McGrath says space is the fundamental subjective condition of perception of knowing and understanding the external world Now of course spaces places and settings they are themselves negotiated and created along with performances that they support Spaces produced by the action it mediates and so my project starts with this recursive Co-construction of identity and space and what I want to examine is how that Co-construction occurs what resources are drawn upon by whom and to what end and what are the possibilities in that? Co-construction for non-normative identities or for generative democratic public places Now I suggest that this Co-construction process is being shaped by two historical Trends the first is the increasing institutionalization of surveillance practice or or of Actuarial ways of knowing the second is the overlaying and intermeshing of data space and physical space Through for lack of a better term Ubiquitous computing how do we understand our street and our place there when we're simultaneously Walking down it and reading about it on Google Earth When where and with whom does an interaction occur when that's being recorded on a webcam? So these are big questions and they're messy things to consider But but I want to lay out at least three points of entry into that mess that that might lead to some kind of Coherent understanding of the tensions the pressures the interests and the tactics the resources involved The first kind of messy interaction are unexpected border crossings These occur when something you thought was occurring in one type of space actually bleeds into another your boss read Facebook That video of of yourself performing those grotesqueries on chat roulette It's on chat maps now with a pin point to your street And here also I might mention that you are honor bound to ignore anything behind me that might actually be inappropriate to display in this now public setting Now the second type of messiness is simultaneous, but differential occupations of the same space if you will Children playing on webkin's online that they're subjectively in a very different world than the webkin's operators and are Those performances the same performance are is subject to wildly different Interpretations and those interpretations are kept carefully and structurally segregated Then and the third kind of messiness is the co-structuring of physical and data spaces Plazas are designed to facilitate camera surveillance regions are planned and zoned and built based on an actuarial informationalized understanding of the kinds of embodied interactions that are expected to occur there in addition to these messy interactions among spaces we also have to look at the messy Institutional infrastructures that mediate those spaces the telecom companies that provide the channels through which data flows the data brokers that are collecting and selling raw material for Actuarial sense-making the marketers in the culture industry that are interested in managing the control of consumption And of course the police and security organizations that are interested in every thing These are not Analytically or practically separable. So what do we do to gain some kind of useful working knowledge of this model? Well, first we remember the main point It's the mutual co-construction of identity and space in an age of surveillance and ubiquitous computing And I suggest we look at case studies of where that co-construction is occurring Where are these notions of space place? Presence and identity being played with and how is that play being structured with what resources and to what end now? I've been looking at mobile social media like four square also a transmedia industrial cultural production By which I mean ad campaigns that incorporate interactive gaming with physical sites like billboards and also fictional TV cameras to create this new kind of space And finally transmedia art projects, which are actually very like the transmedia ad campaigns But with very different ends very different motivations and very different economic structures Now hopefully these will provide interesting points of convergence and divergence Among the axes that I've mentioned interesting conflicts between ways of knowing ways of occupying space ways of interacting with others ways of understanding one's place in the world and ways of integrating the various interested institutionalized actors and that From where I sit is the future of social science on and with digital media