 Alrighty, let's watch it in full first. Nice. That's cool. I like it. Let's see what this is. Okay I think that's okay in terms of the cuts. I almost wish it was a bit further away. He's not hugely different in size. I like that there's definitely a set change. Whoa, I'm still on error mode here. A change in set but it's almost like a pop. So if you can have something where you know whatever background you have could be. I almost see this is like higher up in the mountains. You know he could have some landscaping things, some mountains there. I think crazy but then when it cuts through this the mountain might finish and then you have like trees or something. So that's just a very clear change visually and then I would zoom out a little bit because then it will also give you the opportunity to have that more in frame. So imagine you know it might be this small and then you can continue wherever you have your arm here with your back and in the frame it could be maybe maybe even all the way up to here. That would be my first comment. It's not huge. I think that would be you know can easily be fixed even once you're done. So that is for that. This what I'm concerned about is that this is still fairly high in terms of where he appears from right. So it would have to be somewhere fairly higher and he comes down straight into this and then goes over this way where to me it seems like you're gonna have to have him really really squat this way even potentially putting down down his hand. Just the compression to me seems not enough. Yeah it's too easy to go over this way. That's cool. I like that. I like that as you're spying this I would definitely try to maybe even more profile really push and sell that moment of I am still looking to the left and then I wouldn't go too far yet it feels a bit small foot wise. So what I'm saying is not go too far with the rotation so that the foot is still like that. You have a better idea of the structure. It gets very tiny even if just a little bit would be nicer. Gets into this into that that's fine. I love that. Let's play this timing wise. The step I mean you know you're gonna you have massive work ahead in terms of something like that like there's so many huge changes over one frame. So we'll see how the actual timing will be. I think that could be faster. More of a jump up into that. Currently in step I think this is too slow and this too this feels slow especially with something if you're going like this and you're leaning so far off balance to then take a step and this is the foot here like this foot is here now so it's it's gonna slip there and this guy is here like it feels like he would be he would be here and then even this there's momentum so even after that he would be to me jumping off this way but then it's here so that sudden move doesn't go anywhere by jumping straight up there. So we might have to extend this but still that see that will be the tricky thing I mean you're gonna have to have some potential traveling with the camera or panning I mean this whole thing could also be done in one shot potentially just throwing that out there but yeah timing wise it felt like that's kind of odd but slow and even that the arc in the drop just a bit it's okay to have hang time here but yeah for momentum and just a bit a bit like 10% faster but that's kind of that I like the idea a lot it's gonna be some fun stuff there and I'm assuming this is a window so I would put in some transparency and then you can see the continuation of a room maybe a table with a pot something that you know unless this is like a solid wall and you didn't get it but it'd be kind of fun if it was glass and fairly transparent and then you can see the rest in here anyway just throwing out some ideas but that is that school stuff thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you