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Binding ESP to the fire button - walkthrough/XML in description

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Published on Jul 18, 2016

ESP (Enhanced Stick Precision) offers aim assistance at the expense of control. This video offers a compromise that enables ESP only when the fire button is pressed.

This method can also be used to change the behavior of the decouple toggle. I use it to make it so that, no matter what, pressing the button is decoupled, not pressing it is coupled.

Here's the step-by-step:

1. Use this code http://pastebin.com/YmQhvkpV . Best way to do this is to export your control bindings to a custom XML using in-game menu options, the insert lines 3, 4, and 5 in the appropriate section. But, you can use this file by itself by opening the console (~) and typing "pp_RebindKeys (filename)" - it needs to be placed in your USER/Controls/Mappings folder in your SC folder. Also, make sure to put the correct binding for your firing button - this is why it might be easier to just export your bindings, so you can see what it is.

2. You should also be able to use the above XML, then just manually change your ESP toggle binding to whatever your fire button is on via in-game options.

3. When you load the game, go to options and make sure you switch the ESP option to "NO" like I showed in the video.

4. Again, this works best when using repeaters.

5. Another option is, if you have a dual-stage trigger, you can use the first stage as you near the target, and the second stage can be for firing your weapon groups. This would allow you to easily use ballistic/energy cannons with this method.

EDIT: I have determined that if you die while firing, the mode will reverse so that ESP is only on when you *aren't* holding the fire button. You can fix this by going to the menu and switching ESP back to ON and then OFF again, but that's a bit of a pain. I'm looking for a way to make it so you don't have to do this.

EDIT2: I figured out a way around this by adding something to the XML that allows me to use the keyboard binding to toggle ESP back to what I wanted if it gets reversed. This only seems to be necessary rarely, so I can live with it personally. I played for an hour in BR and didn't need to do it once. Here's the new code: http://pastebin.com/iax8nkuu

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