 All right, let's check this out. Love your little meat piece there already, it's awesome. You mentioned the feet. Yeah, I can see it, I mean, what I would do is, it feels almost a bit too evenly spread out. You could potentially have the pinky guy be closer to here and then as he puts his foot down, imagine right now it feels like the foot without the toes is coming down fairly straight and then the toes would be here. Imagine that the foot comes down like that. Then you can also have, you know, the toes would be a bit offset in their heights and then as it comes down, spread out and everything. It will help you have kind of a, when the feet are not flat like this, more like that, so then kind of tilt over as they go down and then probably one of them could spread out a bit faster than the other. So it's not so evenly timed. Boom, I love that, that's great. Boom, on the hips. Put those forward. There's something weird on the hands, there's something where they suddenly shoot down and then up, but it feels like there's overall momentum going backwards this way, but this guy feels like it's going like that. It has that little, right here, see, it goes back, back, back, stop and then up with the bit to the left. Or just mostly, or straight up, but it doesn't continue that arc to the right. And it feels a bit late too. Boom, like to me, if that's a reaction to this, it feels really, really late. It's like I wouldn't ripple through that so slowly. It can happen just a bit earlier. Head is great otherwise, it's good. You know, something you can always do is, boom, and after that, you have a little claw that goes from being flat like this into that's the foot, right? To a moment of a curl and then back into a straight, where it's kind of clawing back and then forward. Just kind of readjust its grip if you want to add some business to it and some contrast. Tail is great too, love all this, it's really cool. Let's watch this past three. Yeah, it's great. You know, one of the laziest feedback sessions ever. All I'm saying is great. What you could do is, as he goes back, it's quite a move back, right? Then you get to this moment of, you know, imagine like the root goes from here to here, I think that's right, I'm doing all that stuff. But the foot stays planted a lot. I'm not saying that you gotta take another step, but as he goes back, there could be a moment where the could be kind of a, you gotta look where your weight distribution is, but imagine that flat foot will kind of tilt sideways over, which will bring the furthest away, tilt up a bit, looks like curl there. And then as you go down, see on this again, it feels like there's gonna be a lot more pressure on this guy, so those toes can flatten a bit of it more. And this guy, because it's more now evenly spread out, they will flatten again and flatten out on the backside of the foot. That you could do just for a bit more variation there. And then let's cut this here, and cut this, that's great. I love how it comes in, put the toe there, it's awesome how it stays transformed. It's cool, I love your arc, I think the tail's fine. I know what you mean, but I think it's fine. I think it has a really nice movement right now. Good curl, then you can backmark, you know it goes maybe downhill and it's kind of behind that part of the hill. That's cool, it's down, down here. My picky argument would be to bring this down earlier, which is a trick maybe. I don't know if this, is this already hitting, or is this is hitting only now and this here it's not. I feel like this is super picky, but when I was first watching it, I felt like that step here was too soft. So it's almost here, it should be already on the ground and then it can always slide forward a bit. But it felt like it could have a bam, like that harsh, drop step here, so for a push off, it's not quite there. See how it's, it feels like now it's on the ground with it. Well, not really, now it's on the ground and then it's already moving forward. And it feels like it's not on the ground enough for a push off. Even this guy is here and it feels like it's intersecting and going forward. Here it's nice by that. That would be my picky note to get this guy and it doesn't feel like he's here and then it's way below my mouse cursor here. So I would make this guy slide as much, but then this guy you could have hit low with the shadowing, right, really low and then kind of slide forward, but that's a pain because of the reach I understand. Then I would just make sure that from here to here it doesn't look like it's dropping down. That's just more of a solid contact and a slap down. That's it though. It's super, super cool. You're pretty much done. Thank you. All right, there's an email. You can sign up, you can start whenever you want. You can submit whatever you want. You get 16 submissions. Either way, a like and subscribe would be awesome. All right, thank you.