 What is going on guys welcome back to the channel and I appreciate you being here today We are going to go over the patch notes for the recent release of the version 3.4 updates For fortnight, which includes a new game mode vending machines and a few other things too But before we get into that people as per usual and giving away 2,800 vbox to win simply subscribe to the channel and hit that bow button to turn notifications on Drop a like on this video and leave a comment down below when these are contacted via YouTube direct message So good luck everybody. Okay, so let's get into it and let's start with vending machines Note states sweets you want without the sugar rush materials going loot comes out Got materials to spare spend them at vending machines now found in many locations across the island each Vending machine offers three different deals rarity and items chosen at random Then the machines have now been added to the game They are found in various locations around the map each vending machine will random select a rarity or items sold will match that rarity Items found in a common white version will cost 100 materials items found in an uncommon green version will cost 200 materials Items found in a rare blue version will cost 300 materials items found in an epic Purple version will cost 400 materials items found in a legendary gold version will cost five hundred materials Each vending machine will sell three items one for each material type wood stone and metal It will cycle through each of the three items and a short time out to switch items faster Hit the vending machine with your pick axe. There is no purchase limit to the items available So get vending people actually can't wait to jump on and try this out. It's gonna be pretty fun I'm not gonna lie to you guys. I said it in a video the other day I think this will more or less balance out the actual weapons across the board for people who because I actually suffer like I Go into a battle. I seem to run to people every time with scars and things like that where me I'm using my standard rubbish or sorry for not just doing that stand a chance I think putting vending machines across the board across the map will help balance weapons I really do now. Let's check out the notes on a new limited time game mode high explosives version 2 Here's what they state limited time mode high explosives version 2 general no explosive weapons removed Friendly fire is off 1 minute 50 seconds shaved off wait times for first four storms 20 seconds of the first 30 seconds of the second 30 of the third and 30 of the fourth Supply drops spawn 50% more consumables spawn 100% more materials Have a 50% chance of dropping a legendary guided missile epic floor loot adjustments and materials spawn 1690 120 per pickup for woodstone and metal materials drop rate increased by 50% and more drop rate increased by 50% impulse grenade added to floor loot trap drop rate lowered by 50% of the loot adjustments Number of rockets found per drop increased on the floor 46 chests 8 supply drops 12 boxes 16 and llamas 20 grenade impulse grenade and remote explosive drop rate plus 100% Bandages drop rate minus 50% make it and slurp drop rate plus 50% Spike trap disabled launch pads and campfire spawn at 1.1 ratio rocket launcher drop rate plus 100% Guided missile drop rate plus 100% resource gathering rates adjusted increased most wood resources values by 10% reduced variants of resources from objects was plus slash minus 30% now plus slash minus 15% This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources Now it would give between 85 and 115. This does not affect limited time game modes Okay, now I can't actually wait to jump on and play this I really didn't take interest in version one, but if you guys did let me know how it was down below within that comment section Also, there are notes and changes to certain weapons Many weapons now have first shot accuracy weapons included suppress submachine gun tactical submachine gun pistol suppress pistol revolver hand cannon assault rifle and burst assault rifle When aiming standing still and the weapon was not fired recently the first shot would be 100 accurate When this is active the aim reticle will be completely closed to indicate these states Damage falloff has been adjusted for weapons with first shot accuracy suppress submachine gun and tactical submachine gun falloff begins at 24 meters Damage reduced to 80 percent at 35 meters damage reduced to 65 percent at 50 meters pistol and suppressor pistol falloff begins at 28 meters reduced damage to 85 percent at 47.5 meters reduced damage to 75 percent at 70 meters and reduced damage to 65 percent at 250 meters revolver and hand cannons falloff begins at 35 meters damage reduced to 70 percent at 60 meters and damage reduced to 40 percent at 85 meters assault rifle and burst assault rifles falloff begins at 50 meters damage reduced to 80 percent at 75 meters damage reduced to 65 percent at 100 meters headshot damage multiply reduced to two times for weapons with first shot accuracy was 2.5 times So guys some decent changes in the right direction there bullet bloom though is still going to be an issue for many many people If bullet bloom wasn't an issue and I believe for actually epic are aware of this I mean this first shot accuracy wouldn't be added but let's see if they ever address bullet bloom but people whether you stand on bullet bloom do you suffer from it I actually do quite often I really do it's a thing now I just get on with when I'm playing fortnite I mean it affects me but it doesn't really get me that pissed like it normally did but yeah guys that is it for another video and the notes these are the notes for the version 3.4 update for fortnite which you should have had already but guys I hope you enjoyed the video if you did leave me a like it really does help me out thanks as always for stopping by people and hopefully I will see you on that next one