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Zombies Ate My Neighbors - 0K 0Dmg 100% Challenge Run - 1-5+0b+1b

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Published on Oct 14, 2007

View Runs: http://www.youtube.com/view_play_list...

Yet another zamn run. This test run aims to go as fast as possible, while rescuing all victims (100%), evading all damage (0Dmg), and showing all zeroes on the WINNER screen at the end of the game (0K = zero kills). Monsters that do not appear on that screen can be killed.

This run uses savestates at the beginning/end of each segment, that means it was a single play from the beginning to the end of this video, but the next segment (video) was started with a savestate.

Each segment has as many full-levels as possible before reaching youtube's 10 minute limit.

The reason is that this is still in testing phase, ie. it may not be possible to defeat Dr.Tongue's spider form without killing any mini spiders. I believe I have but maybe it is way too uncommon to enforce that... then we could skip mini spider kills during those boss battles :S

I'll try to run the game as a normal 100% run, and find out if I picked too little of certain item along the way, or where should potions be used in this kind of run.

If it gets more difficult than what I've been getting I can tell already it is virtually impossible to complete this kind of run in one sitting.

Day of the Tentacle: Extremely hard. The three starting victims may die at any point without you being able to rescue them. You may get hit at any point given the randomness of the tentacles. Getting to 1B in the regular way has a very low chance of success, if we add that the level has a very low chance of completing with this set of rules then we can tell it is not worth the effort to try this kind of run without the use of BCDF.

BCDF makes you run this level twice, so technically the run gets harder. But you can retry instantly in comparison to the regular way which requires between a few seconds to four hours.

0B - Extremely Hard. It wouldn't be that hard if we could get hit, or if we could kill the tentacles, or if we didn't have to go as fast as possible :)

1 - Well you shouldn't get hit here and you don't need to kill any monster.

1B - Man this level again, however we got the freezer to ease a bit. Most runs end at 0B or here.

2 - The first victim, and the teacher may end your run, either by victim death or you getting hit.

3 - The only trouble spot is the 9th victim, try not to get hit by the evil doll.

4 - Most people regard this level as VERY HARD, however this one is the easiest of this bunch lol, 100% chance of success, you shouldn't have problems not getting hit or not killing enemies EVEN if I didn't drink the potion and went on foot (bazooka ftw).

5 - Extreme problems not killing the dopplegangers. The first section I could use the trampoline, it will end up being faster than immobilizing the enemies. The second part (after rescuing the dog) you either don't shoot the bazooka to get to the baby or make sure you won't kill anyone doing it.

When entering the section with the last victim, be careful because the mushroom men may spawn under the tree and you will only see the damage they do to you. A safer route would be using the bazooka from the left like I use to do.

Btw I lost at level 6, got hit trying to evade three mummies while not triggering the trap door that would kill them.

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