SFM - How to Paint a Paintable Item Quickly!!





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Published on Mar 11, 2013

You can find a list RBG, Hex and Base1 values of the TF2 Colours at the bottom of this guide.


This is a quick and dirty tutorial on how to paint a paintable item by editing the material .vmt file.

I use Notepad++ as a text editor because it formats the files I edit in such a manner that they can be easily modified. MS Notepad has a tendency not to apply formatting to the opened file and it can be hard to decypher where the edits have to go.

Note that I did not move any models or material .vtf files in this demonstration, the only file that was touched was the materials .vmt file.

It is extremely important that when positioning the edited .vmt in usermod that the same file path be created under the usermod/materials folder to mirror where you got your vmt from. In this case I took it from tf\materials\models\player\items\scout , so the folder path I have to create in the usermod folder is usermod\materials\models\player\items\sc­out .

As GeniuSgt pointed out in the comments, there is an Element Viewer plugin called the Hat Proxy which was developed by MrUgleh. It is a dmx routine that allows you to add a Materials Attribute to an item via the Element Viewer and colour the item from inside SFM.

Here is the link to his video tutorial http://www.youtube.com/watch?v=EFEFuq...

You can get a copy of his Hat Proxy.dmx via a link on his channel.

I have tried to use this tool, but some of my items would not accept the colours assigned, I had to find a different method to do the chore. This video demonstrates that method.

Sorry about the audio noises, but I think I bumped my mike a couple of times.

Hope this helps someone out there!!!


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