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Published on Feb 25, 2011
Psycholelic errieness in Blender 2.56
A plane at right angles to the camera with a particles system attached...grouped 3 shapes and attached to the particle system so the shapes are emitted from the plane. Applied ghost blur via nodes. Then key framed the camera to spin.
Used free sound and searched "space" and found ELEMENTS_WIND_01_Outdoor-Windy-Ambience.wav and deep bass rumble 3.wav fitted in nicely with the vision for an errie space feel.