 All right, let's play this whole thing here you got revised bouncing ball heavy and Characters you got your lights a heavy and a characters. Thanks for the side view again Working pretty well. There are a couple of things here that still need some some fixing I'm gonna see here so regarding your squash and stretch you talked about Reducing it and I think it's It's definitely better. I don't mind it as much What do you have to do is let me see if I can do this with this tool. All right, so if the ball lands here and we got the Apex pretty much over there There's kind of an arc this way is very sloppy, but so what you have to look at I'm gonna be all fancy here When you have your stretch right now your stretch is pointing towards Somewhat where you're headed it gets better towards the end That's okay Even this here is a bit pointing this way But once you get to here it really points There so what I'm trying to say is here. Let me switch again. Let's make this super fancy What should I choose here? I'm gonna choose whatever this here So when you have your stretch your stretch needs to be pulled so that it's always pointing this way So your ball stretch needs to be a bit more aligned towards This area even here a bit more over Definitely a bit more over pointing always kind of towards where we're headed So even here when we have this point here, so that's your impact points. You're already starting to stretch pointing Down here right so Rotate that so it points this way So I would look at that for sure It's not too bad. So you got your point here, and it's lower which is good That's super sure about having this so close to the ground and then here it creates almost a bit of a sticky frame I'll probably adjust it so that Like backtrack it's that your timing where it's this might be the last one and then squash Then out into here Now spacing wise if you do that a bit of a pops you would have to adjust to bring this guy a bit lower Take this one out and leave this one there. That'd be my Suggestions has it watching this for the first time. It felt just some of those Impact frames are a bit sticky same thing here Same thing here. Not that it's a Shop breakers like oh my god. This is horrible. Take this out. This will never be working And we get it also a little bit of a cartoony feel that That's squishy nets and it works with the squash. So I'm not saying it's completely wrong But I would be interesting to kind of just change that give this a bit more of a Regular bouncy feel again. I think your squash and stretch towards the end is fine It doesn't have that that poppiness anymore But here you're really sticking One frame I mean you have that throughout The biggest thing though. I think I would do The stretch adjustment that it always points towards impact impact point. That would be my second note But it's something I would address the stickiness Will be at the bottom of the list the first one you need to address is this through this feels like The ball is on a String and it's being pulled back or there's a magnet that brings that ball back if you watch this in real time It just feels too too exaggerated you have to roll over hold hold hold hold hold hold and have a slight roll back Maybe you know, maybe this much maybe this much but not so far And you got to give this some time to come to an end and then roll back Yeah, this just feels like it's suddenly being pulled back by whatever outside force It doesn't feel like a natural roll with it's doing Roll like that's kind of the timing you want to give this time to stop and then come back On the heavy one Again, I would take the rotations just out for now not that they're They're bad, but It's not bad. It seems pretty heavy But if you have your thing here the thing that's funky now I will probably I will bring in a an object there so you can see what's going on. There's a slight feel of Why it's not rolling because this is not there so again I will probably take that out and then we can work about rotations later But if you do have An object here It's gonna have to feel like it's going and rolling over and right now. There's an ever-so-slight feel Again as I'm pretending that that object is whatever whatever it feels like it's we're coming out a bit too far And then it drops it doesn't have that feel of roll over pan Now the actual impact It's pretty good so it's pretty heavy This is a bit funky and again. It's with the rotations We're translating more than we rotate or you would have to rotate more So that it doesn't feel like the ball is sliding. So again, I'll take out the rotations for now Just concentrate on the weight That's your impact here. It's a bit high. I would probably go two-thirds of that and then half of That one and let's pretend if I can order the rotation. It's always the bummer. We're cutting out too soon. I would Not go as far again Maybe cut that roll in half and then hold a bit and then do like a tiny bit of a roll back again So we can we add that feeling of boom Coming back you want to give this time to roll to a stop and finish Okay, this is your Impact there. I'll probably reduce the stretch there just a bit It's pointing this way, but it's also a bit much. I think you can just have that for Like a snappy thing there Careful here if you're doing this and you come up this way Then you suddenly have this this is the feel of you're pointing this way. You're ready to go up But then you're going boring over this way So I would just adjust this pose and go a bit lower this way so that we have a bit more of a natural arc this way And it doesn't give this feeling of I'm trying you out when I'm doing this It's a bit too Linear through there you can see on those those two frames How you're writing that line so make sure that arcs always kind of there Again your impacts there and you're pointing Actually, but here so it's the same idea there watch out with your With your points there and if you're going over there, there's a slight momentum to the right You're landing here. I Will probably go on this frame a bit more to the right Just globally move everything over and probably land over here Sorry like this meaning over here And you have to zoom out a little bit or where do you start? Hold on? Okay. Yeah, either pan with the camera. I would just move the camera back a bit so that if you move it here We're not so close to the edge So the ball was gonna be a bit smaller frame. This is cool Same thing here. It feels like your stretches this way needs to stretch towards the impact point and Then as you land I Wouldn't really actually go this way. You can have it a little bit, but don't forget to also rotate this way There's a momentum Going this way and if it stops and it's trying to stay put It's almost like you're jumping and landing and your body will kind of lean forward You're trying to lean back a bit. So it have also a bit of a rotation this way And it might have to roll a tiny bit then All right, I Would do that those that fixes and I'm gonna email you the List of assignments or at least the next one that I would concentrate on. All right. 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