 Hello everybody if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer weekly Joining me as always is my own personal skank. It's Tom. He's a skanking skank. What's going on, buddy? Also, I'm gonna cast my spells through him throughout the entire episode Also joining us Mr. Anthony Pocastro crazy horse himself the man of 3d printing the supplier of some of the most beautiful terrain Con the founder of the feast That's right. Absolutely. How you doing, buddy? Thank you. Thank you and somebody who I would have been screwed with my My display board if it wasn't for for you, so there's also that I mean Anthony's the one that got me into it Absolutely, he has he has gotten a lot of people into 3d printing. So we're not here to talk about that tonight It is it's a second hobby. It'd be a good show Absolutely, we'll do a second show sometime We'll have Anthony back on just to talk about 3d printing and we'll go through the whole thing because Tom and Anthony are both 3d printers and I will never own one until it's so easy Fair point. Yeah, I mean I haven't printed anything in months because I need to fix my motors and but they should be in the like the motors that I ordered Under somebody's direction We're not the right size and so But I would have had them I would have had it fixed by now But now I have another set on the mail. They'll be here tomorrow. I'll be up and printing again tomorrow Well, we're all excited Tom. I mean, I know I'm excited Uh, so Tom, let's let's start with our normal stuff here. Let's talk about the news Uh, okay Quiet week. Um, I mean, it's not uh It won't be on saturday Well, let's start with this. Um, they they the warehouse is close Yep The way The gw has has stopped shipping things Thus, uh, our supply is drying up folks. I mean, so you thought the rush for toilet paper was bad That rush for non oil It's real If you have any stores that are still open, um, you may want to stock up But now's a great time to to take a chunk out of your your your horde your Yeah, I mean your mass your back. Well amongst us doesn't have stuff to pay for the next month Are you like Like if there's seriously somebody in the comments who got in a bad way because of this who you didn't have like probably most people By the way, still have some stores They have access to that they could get or ship from or something like right Many stomp in the u.s. Many stomp is still shipping sure, but like my point is is that, um Who amongst us does not have some stuff they could work on for the next month be honest with yourselves If we blast a crack hit me up. I have one two Three four armies that are still great that I wouldn't be glad to tell at this point Yeah, yeah, I could probably ship some kits for free Like I I could throw models at people like that's a thing. Um Yeah, so, uh, that happened. I think that's the big news like we'll talk about the other elements But that's the one that um is a big deal Um, so gw shipping and stores are going to be closed um The relatedly adepticon has sent out their notification for how they're going to be doing refunds Um, and that so look for your mailboxes. Uh, you can still get all your vig or your other rewards still Your upgrade badges That's still a possibility. Um, you have the option of donating your entire Registration fees to adepticon to help them stay afloat and they're honoring special awards to those who are going to do that In an induction into the hall of fame as well as some special treat when you register next year So we'll see what that is. Um What else The other things I wrote in the news. Yeah, I know I just I don't I don't like reading your words. Um, so Let's do your job. Let's do rumor engine. It's up on the screen. It's there It's a it's a punch daggery thing Yeah No, it's not it's something interesting. Let's say that I think it's a 40k thing 100% I think it's on the back of something on 40k. Yeah It looks like a guy like mounted on something else because he's up in that pose Like you can see the hand it also doesn't look like a very eldar hand Like some people said it looks like an eldar thing which I agree with the gem Maybe it is maybe it is But the hand the fingers look a little bigger and more thick down all the way to the end Eldar fingers tend to get really thin at the end of the fingertips and that doesn't do so as much on the thumb, but I don't know It's a thing It looks like that thing from halo that you could like insta kill people with Yep, I never played halo very much only when I was in the right room at work I played halo a whole lot. Um Uh, what else? Um, and then finally, uh, Warhammer TV is free on twitch Go check it out. There's a bunch of back episodes of stuff Um on my uh in my on my twitter handle. I linked, uh My game with bill susie last year at adepticon Though it was it was a single video with games four and five From the championship last year. I linked that when I linked that thread Um, but yeah, there's a lot of good content there. Mm-hmm Yep So, uh, I think that's news You can probably go back and watch my game against terry pike from the aos2 launch now. I bet that's still up there You could you can watch me get my teeth kicked down my throat when like brand new aos2 storm cast Where they were pretty tripped out when against my playing not an army are playing eldritch council where I had like a bunch of sword masters and Uh and a dragon Yeah, yeah, you both use golden demons as objective markers. We did golden demons as objective markers. Yes, that's correct. Yes, that is true. Um Uh, actually more importantly, uh with adepticon not being here. I don't know how this is not in the news vince Uh, there's adepticon at home this weekend Um and a bunch of content producers for are going to be producing content over the next five days Um, and so we will post the link to that schedule and you can check that out So there's a lot of stuff vince and I will be doing a reaction show on saturday to the announcements So a immediately after the announcements twitch feed that they're doing vince and I'll go live and we'll talk about uh, what our thoughts are on the thing on the ninth edition 40k Um, I suspect that I think I suspect it'll be ninth edition 40k And then they're gonna wait for aos lumen f stuff until april 4th for the other show We'll see but I think that's what it's gonna be. No, that's fine. I look if I don't get my giants this week Then I better get my giants next week, but I better get my giants All the giants Oh my gosh, it's so true. I want none of these things. It's so true Zero yaks If it was llamas more llamas i'm down with llamas The emperors new groove is not only the greatest one of the greatest disney movies of all time But also if you combine llamas with cats, they clearly just get more awesome So anytime we want to bring the war llama army forward. I'm ready for it I was going to be traveling. Thanks for mentioning your quarantine. Kathy I was going to be traveling to vince, but kathy said that i'm not allowed to come So now i'm stuck at home this weekend. Thanks. Kathy. Well, also our governor said you're not allowed to come So that's also I don't care about that. I'll be like I have business in in columbus. I have a I have a streaming platform thing that I do that I have clearly essential travel It is it's business. It's business. I don't get paid for that business, but it's business So anyways, there's that sure Uh, yeah, that's so look for the look for the adept con at home thing this weekend. It's gonna be great I'm also going to do a Review of all the armies since no people didn't get to submit their armies Uh, so I'll also be doing a show later on on I'm gonna say I'm on the schedule on friday night. Michael. Yes Whoo, um, michael and I can come up. He has it for it. Oh, how nice Uh the um, I I think it's gonna I think it's friday night. Check the schedule. I'm doing it. Whatever. I'm doing it It's whatever I agreed to do it and um Like insight into my life nothing in my life has changed because of this situation. Okay, so true This is I like I did a lot of work This is this is the chair I work from as well And I was working right up until this this show like that. So, you know My life is more work now a lot less work So it's it's just you know, but I'm excited to do it So I'll get a look over everybody's armies that we're gonna be there and we'll do some fun stuff and and uh, it's gonna be a great time So there you go Um, awesome. All right. Simple news week. Uh big news this weekend and big news the next weekend after that I'm down with it. Uh, I just hope it lives up to it Yeah, yeah, seriously, I think that's the truth. Yeah Uh, all right. So let's talk about some pick of the week gentlemen. What would you like to share? I know we already shared some things. We talked about the war and our tv backlog But what do you want to share with folks? Uh, anthony, let's start with you brother. What do you want to share out there? Oh god, um Let's go with uh I saw everybody on twitter was resharing. But if you don't know, uh, the first event likely to be played in america will be Nash con In like four months or something. Yeah, so fingers crossed Yeah, yeah, please. Please. I mean, um, that's plenty of time for you to not back out tom Has david's opened up signups for that? No, not yet. They usually open up right after adepticon Um, so they should be open up soon, but we'll say I've already talked to the wife Uh, the plan is to make it happen. Especially I've missed adepticon now. Yeah, like I think I can swing it. I'll see what we make this happen. You're still a flight risk. And so you're there You're just like kale Oh You've been to nash con as many times as kale has so I think that's pretty much the same No, kale's got a big kale was there this year. That's right. So kale's two to one for you son. Uh So anyhow, uh, but anyhow, uh, so Vincent's on uh, as no surprise helped with the scheme pack Which is one of the things that makes nash con different than other events and uh between them Tyler emerson and david they came up with some really cool schemes and they're looking to revise some of them to keep it fresh So if you have any ideas on twitter message them submit some ideas, so they can be changed up and uh and Move forward every year Yeah, yeah That's some interesting ideas already floated across from some for some from some folks So i'm excited about what we can do. Uh, I think it's ultimately It's it's a system. I wish that that the regular warhammer folks would adopt that is to say I wish it would replace hidden agendas because I think it's just a more interesting system Um, the fact that they're a random deck you draw from as opposed to things that you choose your hidden agendas Makes it so much better the fact that they are often orthogonal goals to Your what you're actually trying to accomplish in a scenario as opposed to win moors. So Uh, you know, that's fine I just I thought that minute two went in the middle of the game. You're like, wait a second. I know what you're doing Yep Yep Well or if you start with my favorite one is the map maker because you'll see people start with two units in each One in each back corner and you're like you're doing map maker. I'm on to you Trying to get to the corners of the maps Yeah, yep. Uh, all right. Cool. Tommy, what's your pick of the week? Uh, many stop that's who i'm gonna pick because here's the deal He's like the savior. He's the hero that we all need Like in a world of of no No stores Like as soon as all that went down i'm like, oh, I need uh, I need these three paints and I need these two kits Go to it. So i'm gonna pick a retailer. That's who that's my pick of the week this week. Okay So if if you need a kit this week, uh, I would advise earlier rather than later because he could sell out real quick Sure, because he can't get replenished. He's got whatever he's got. He's got whatever he's got But he has stuff and so and he generally sells it a good deal. So Check it out. He's the only place I go for my when I do all my main ordering for stuff So I also recommend him Nice Uh, uh, excellent excellent pick for myself. I'm actually gonna shout out Uh, good friend of the show and just an all-around amazing dude, which is the terrain tutor And he is working right now on a project called isolations reach aptly titled And uh, it's using a lot of the 40k scenery that I love and have used in my army for whirlwind's edge Like he's building a big Giant factory like display for a 40k thing using a bunch of that stuff and integrating it into his own creations It's super cool. And he's been he's been doing streams of it really really frequently So, I mean if you're not already subbed up to the terrain tutor or again these kind of times It's a great time to like join his patreon and stuff like that. Obviously. He's one of the just best people around making terrain super positive guy And uh, you know, he's he's working harder than ever To keep people entertained when there's no uh when we can't leave our houses. So Uh, if you run out of models, you know what else you can build? Terrain You got stuff in your house. You can make it happen. It's true and it's easy to make terrain There you go So it's there's no excuse There's no excuse You should be painting. Okay, so Uh, that's my pick. I'll link all of that down below. I'll link the adept con at home I'll link the uh The terrain tutor and I will uh shout out to them to many stumps twitter Okay, uh, so gentlemen, let's turn to some hobby time. Anthony. What are you working on man? I know I know you You uh, you got some recent prints done, but what else is going on? I've you've been sharing tons of stuff you're printing on on twitter Yeah, I mean four printers that never never stop ever say except now I got three of them to stop so that there wouldn't be so much background noise But I I went back to my my serif and I've been waiting to get back to them for a new book I've had a bunch of stuff that has you know, wasn't built at the time and uh, I ordered some more stuff So i'm starting to work on that stuff again. I put together my Uh round shaper engine my useless piece of terrain. It's up over there and I converted the top of it um so I'm gonna start painting that up probably uh the next day or so nice nice Uh tommy how about yourself? So I went a different direction I thought about terrain because I have a lot of it and I had a project if if I was going to come this weekend I was going to bring like all the everything for terrain Um, but I didn't um and so, uh, I decided to swing the other direction and to figure out exactly how like I kind of alluded to this on twitter about how many dwarves that I have Um, but when I went through and I looked at like what of my stuff would I like to actually have done? So that I don't like I don't feel obligated to ever come back to the army Like and I know that's a big statement But like what do I need to get done? Like at a bare minimum in order for me to like no matter what points changes come down like now is the perfect time I'm already in like assembly line mode for dwarves What does it look like for me to just finish like the projects that I started and the stuff that I have not started painting What do I need to do with that? Um, and so I pulled together um a lot of stuff Um And I'll show you Um, so this is my backlog of painting I'll latch on to tom here so the screen doesn't jump. Okay. Yep And so I've done and so I gathered the stuff that has already has like layers Degrees of layers of paint on which is the bottom tray And then I began looking through like the other stuff that I would like to have done Um, or like and so I went through and like built a bunch of heroes Like you can see all this up here like all all I've built my final two magma dross With my uh with my rune sons on them my rune sons with axes So I'm excited about that Um It's a nice uh conversion work because I hate the other models and with like the weird saddles Um, I made a bunch of grim raths in addition to the base one. I did like some conversion work For grin raths. So I made a big hammer grim rath guy. I was super excited about Another one with a weird great axe. So I'll have like three of those guys and then Um for like a gray feared list I have like three gram rath and I'm gonna build three of the Uh, the doom seekers these guys like here's one of my conversion ones. I don't know if you can see him very well but Uh, I got one of his conversions done and then I have Like I have like six or eight of him Because back when people were liquidating Uh Silver tower kits and I was starting doing my my fire slider stuff like two years ago They were three dollars a kit Sure on ebay. And so I bought like 10 of them And so I have a bunch of them and so I'm just going through and converting a bunch of different weapon combos So that if I want to do like the like the 10 hero gray feared list I can do that So that'll be fun So I'm just been doing like a lot of gluing and converting and just getting a tally of like what I need to paint to get everything done And so I'm gonna basically work on that for the foreseeable future Until I get a clear idea of like I'm gonna do a survey as I said for my next big army project Um, but I'm gonna work on this stuff until uh until that's ready. I can't do that until like gw shipping again and uh We have a clear picture of what lumeneth looks like nice For myself I finished up my uh My gun hauler for my whirlwinds edge army. That's over in the group now. I'm I'm over 2,000 points Uh, so I'm just pausing to think about what I want to do next maybe like a hurricane of some kind I think would be a fun conversion Uh, I know I've got I've got to wait on ad max stuff to do some of the things I want to do Uh, so, you know, we'll see that so in the interim period. It's time to do another 24 hour uh army So I I am right now in front of me. I'm prepping up all the bases for that for my serif on army in a day Uh, so I pulled out everything I had to see what all I had and there's thankfully I had more stuff than I actually want to paint I had I had like 70 skinks and the army I think I want to make doesn't use that many skinks So I'll probably do like 40 of them or something uh and The I'll probably do like maybe 50 sorus Um, I have some sorus knights, but they're the old teeny weenies raiders the ones that are the skinks on cold ones So they're gonna be my sorus knights. Yep Um, and then characters, you know various characters slon and all that kind of stuff I did order one thing that way which should be here soon. Um, which is um That I wanted to get a carnosaur. I wanted to get a big carnosaur, right? So I ordered that suit collecting I'll probably just resell the rest of the sorus and the sorus knights that come in there Because it's just whatever who cares. I mean that buying the the star collecting is like $5 more or something than buying the The the carnosaur alone. So not really worth it Uh, so I've got all the bases out here and I'm just prepping them up But when I went through all my stuff, it's all the like fourth fifth edition uh lizard men, so it's the skinks with bows and uh, it's the Uh, old the old derpy sorus out of the lizard men versus burtonian box set if you remember those with the little tiny shields Those the ones that look like uh, like almost like the forge world firmer models a little bit I mean they have tiny heads Is basically the thing but I love them because they're so simple Which is what I want for a 24 army project Very simple good simple is good, but also I had three stegodons So I'm gonna hold this up for everybody here because I've got they're all metal the stegodons are metal All the old derpy stags. So here's the stegodon. Here he is on his base. Wow That's how big he is I mean he still fits like he's about the size, but he is a very little guy Comparatively here if he falls he'll shatter no million pieces. So Uh, that's him on his base. I've got a build. I've got all the stuff on top. I'm gonna put out separately Um So yeah, that's the that's the size of the stegodon got three of those and then I was going through and I found I had like two ripperdactals and two kreuger and yes, that's right. I said kreuger get over eager to hear it more Um, which is useless like that was it. I don't know where the third one is of either one So I was like, well, that's nothing. I guess in the case of the rippers They can be like a ripperdactal chief or a pterodon chief And then that's a character if I happen to just want a fast moving distraction character. So That's fine. They're cheap Uh, yeah, yeah, so whatever like it can still be cool to have a little character dude But I'm not painting them up Uh got salamanders and all that stuff. So yeah, I mean, I'm I'm gonna do well over 2000 points But my army is much smaller than than or is smaller than what I'm gonna paint, but I'll have some options in there. So there you go That'll be a fun. It'll be a fun project and I like man On my trip to cosmo when we went to the mine ruins like man I was chomping at the bit to to consider serif on champing I don't horses don't chomp. Yeah, and it's not kreuger either. Um, but That's a kreuger is a made-up word And I also corrected myself All words are made up. Um You're just using the word wrong and so I think that uh Like it was really hard to not buy this book like I bought the book but to not like Buy an army. Sure. Sure. Sure. And we'll talk about that. Yep Okay, no, I I agree because I think this book is is great I mean, obviously if I was it motivated me enough just like the all the good books Motivate me to do some kind of army like the the ogre book when it came out. I was like, this is fun. I like this Uh, I'm going to uh, I'm gonna build an army in a day You know and this book was the same thing it motivated me I don't want to build like a tournament army out of it or anything like that But I want to have a fun army to play with this motivated me enough that I thought this is the perfect army to go Have fun with build it and paint it a day And I found my color scheme because I was looking at poison dark frogs and I found a couple poison dark frogs I really liked so it better be like straight neon green No, it's not poison dark frogs Actually, anthony I long time ago. I had painted up a slon for you. I believe right Yes, uh, I haven't still it's one of my favorites And that's still a pink, isn't it? It's not no no, it's orange Yeah, it's orange and blue. You got it. Now you're keying into the color scheme orange Yeah, uh, I I use orange and blue and black a lot. In fact, that is my my ko Color scheme. Sure. I want it to be like quite quite vibrant being the key. So Uh, at any rate, uh, so I've got a freaking like 150 bases laid out in front. I mean, I've just been Uh, in and out off and on throughout the day just gooping just laying down mud Playing with mud then I got to lay down sand and then I've got all sorts of little like Plants and stuff to put on there because they need to be like jungly bases Things like that. So yeah, you should just kind of green stuff roller and done little pieces of Mayan ruins Uh, do you mean ruins like like this that you see on this base right now? Where you're going on the base? Yeah, I can't see your picture, but sure. Yes. Yeah, I understand you can't but uh, Nonetheless, yes, I agree. I should do that. I didn't need a roller. I had some I had some chunks already there Oh, got it. So yep, some of them have little ruins and and ruins and stuff like that Um, the problem is skinks obviously have a 25 mil base And there's like no room on those. I know that skinks got to fit on there, too I've been doing that with dwarves like Like putting things on a 25 mil base like with a model. It's kind of difficult. In fact, right, right exactly uh, so the um So the the the goal is I had to keep those kind of simple I have a few skink bases with like little things on them or rocks or you know stuff But most of the tile pieces and mosaics and bigger rocks are on like the staggon bases and the The sorus bases and the cav bases the nice part about the cav bases even on a 60 by 35 You've got all the room because those very old fifth edition cold ones have just like tiny little feet They're so small. It's just nothing but room on a 60 by 35. So there you go All right So gentlemen speaking of all this all this lizard talk clearly, it's motivated us two out of three of us are doing some kind of of Exactly. So clearly I think uh, we should talk about how This book is pretty awesome. I think that's gonna be my 40 000 foot quick one sentence is I really like this book I was I didn't think I was gonna care or like it, but I liked it It was good I think it's one of the If not the best and not from a competitive standpoint, but just from a The ways you can build lists the things that are viable How much is still usable the rules they updated it may be the best book they put out uh, I mean Some of the points are a little bit low Um, and I think we'll talk about that like I think that they are I think they've like they've probably aired on the side of like aggressive pointing And I like you can say that but I think that when you compare it to other things in those point categories Um, I think that like it feels like the pointing of a lot of this stuff is super aggressive Um, and so I mean we'll see we'll see what that means up meaning at the end of the day, but um, but I I mean we'll only see that after we get some competitive results Yeah, yeah, I I will agree with you. I think there are a couple things that are slightly under pointed We'll talk about them. I might I don't know if I share your the exact ones. There are a couple that I think are slightly under pointed Um, one of them happens to be a mummified space dinosaur from an ancient time Leave her alone. He's finally worth playing with Yeah In every army you want to put him in I It's army or storm cast those are his options I like him. I'm not asking to break him. He's let me say this. He's not warp-naw vermin lord under costed Okay, or whatever like he's not He's not that. Okay. Sure. So Let's just you know, let's be fair here. All right. I'm saying I think there's a couple of options in here To be fair, you've got to increase his points by 40 though Like you just need to build that extra 40 into his points All right, it it sure you're saying for them Yes, sir for vortex if you're not taking a vortex within Yeah, yep. Yep. I I think that we'll let's get to croak, but that's that's a little more detailed We'll get we'll get to that level Overall, anthony. What's your what's your take on the book? I mean you've been a fan of lizards for a long time. Are you happy? That's the question. Yes. I I'm very happy because They like I said, I think it's one of the most well put together books that gw has done A lot of stuff is playable again You didn't lose any models Out of the range that you can't play with anymore They updated things and pointed things Mostly well, there's one or two things that are pointed a little too high and maybe one or two things a little too low But across the board No matter how you want to play you can build that in this book So I'm I'm loving it Yeah, that's a good good summary tom feelings Yeah, I mean there's a lot of interesting stuff. I love the addition. I I like the change to the coalesce From the starboard It's uh, I don't know that it makes some like broken or overpowered But it makes me want to play them that difference. Sure. Oh, you're on the wrong side of the book too, though No No, I know the more competitive version is the starboard. That's not that's not the I'm not sure that's the case But anyways, we'll we'll get to that one of the things I love about this is I actually think there are compelling options on On lots of different builds of this book, but anyways, sure sure I think all four of the Factions have the sub sub factions as soon as they have Uh validity to them and and lists that can be built out with them that could Perform semi well, they're maybe not five well lists, but they're definitely three two four one list depending on match ups and whatnot Yeah, um so the The let's just get into let's just get into the details So you mentioned the starboard versus coalescing. So let's let's just start with basic allegiance abilities Get this out there on the table so we can all start understanding What the heck is going on here? So let's start with the greatest retcon in the history of aos Uh, the the most the most wonderful of retcons Uh, I'm so happy they did this. This was a wonderful Solomon moment This is truly they were like they they looked at This challenge and they're like taco girl. They taco girled it Right boom. They got out. They they pulled out the ortega taco girl Some people were like we want lizards to be real things that stalk jungles and eat faces and then other people were like No, we love the idea of kind of what the what the the lizards were have been about in all their editions That they call back to these ancient spacefaring races and that their pyramids were really spaceships and that they call the old ones And all this stuff and we love the idea that they're space lizards who can sort of teleport in and and we're remembered by You know by salon and stuff and they looked at that and said well, what should we do? Both both that's right. Boom Solved the problem, right? Uh, so yes, so Generic allegiance abilities. Let's talk about it. Uh The uh everything has to have either star born or coalesced. So you must give it one of those two you must give your army one of those two keywords and that has That has cascading effects like significant implications Yeah, or those those change the army. They are what are what we call transformational changes in game design Yep, and then in addition Your salon one friendly salon can replace Uh the spell they know from the lore of celestial domination Uh each hero phase. Okay, like it's at the end of the hero phase. I don't know how much it's super duper matters But it's a thing you can do They're masters of magic Okay, great That's fine Um, so that's that's fine. It's a thing. Yeah It is what it is And then you also have your your sort of sacred constellations thing basically Where you can go with the great drake in your combat phase pick one friendly seraph on hero until the end of that phase You can add one to the attacks characteristic of melee weapons used by that hero Okay, cool. Fine enough. I guess if you had like a real kick butt hero There's not that many kick butt heroes in here. I should state They don't have any like there's no If you were hoping that the scar vet or or old one or whatever on karnasaur was going to be like the mega boss on maw crusher Um Is not it is not no You can however with the great drake build a hell of a skank as we'll talk about later Uh You are going to have a skink that sends people running for the hills Flee from this skink's terror Okay Hey, you You shush in your face It's a skink that scares them. Mr. G'don's just his his little mount that carries him Uh, well barring an FAQ. All right So you can go for the hunter's seed which adds one to run in charge rolls for all your seraphon units. Obviously super powerful That's a super great constellation Um, and you can also take the sage of staff where you pick one friendly seraphon wizard notable that it can be Uh, your skink or your slanta. So a nice way to benefit if you don't really love the frogs And you want to have skink heroes leading you Uh, like the old teto echo model or whatever And you can add one to casting uh or dispelling rolls for that wizard If it is your hero phase and you can add one to unbinding rolls for that wizard if it is the enemy hero phase So cool And uh, there you go And you get to do this at the start of your hero phase you get to choose this sort of thing everywhere start of every And start of every one of your hero phases you can change them now Yep, you can switch the constellation around so which is important at the start of the hero phase Yes, it does happen. This does happen first unlike the spell swapping which happens at the end So very short list of sort of interesting but useful generic allegiance abilities Like I think you're going to see a lot of people using both hunter steed and sage of staff quite often Those are those are real good Well, the nice thing is so the reason that I point out its key that it happens at the start of the hero phase Because anything that happens at the start you can order in your turn So you unbind endless spells at the start of your hero phase So you can use your sage of staff to unbind an endless spell and then switch to I need the hunter steed for the rest of this turn And switch it up and have that bonus also. That's right Yep, as long as you as long as you were in sage of staff last round you can basically carry it through. Yep. That's right And so but that means you could get two back-to-back turns because you could you could order the switch to happen Before you unbind the first time and then after you unbind the second time. That's right Yep, exactly in the previous turn you could have been in the steed Switched over then did your dispel let that ride in the next turn you do it before you switch and boom since you stack the triggers every round Yep All right. So coalesced and starborn coalesced are sort of the new The new updated entry here the idea being obviously that these were lizards that were sort of remembered long enough that they actually coalesced Into real lizards and are now real things and they live in jungles and they have they spawn and you know they act like sort of traditional Conceptions of this army would have acted They so there are two sub factions for this which are coalesced claw and thunder lizard We'll talk about but that's how that's the lens we're going to start with to look at this So we'll get to those in a moment. Those are just your chambers here. Whatever. So super fine Your cold-blooded nice call back to the traditional cold-blooded Uh Ruling which is ignore modifiers positive or negative to the bravery characteristic of the unit. Okay, great Fine, great. I love that. I love not. I love anything that says ignore modifiers Because then I can just forget about all those dumb rules because every time somebody has a banner That's like neg one to your bravery three within six inches. You never remember you never remember And now I don't have to That was good I guess it depends on how much negative bravery you think you're going to be trying but sure I agree, uh predatory fighters add one to the attacks characteristic of jaws weapons Uh, which we'll talk about how many different ways this comes into play because it's a lot Go ahead It's it's ogre gluttons how they they tried to Put jaw attacks on everything in that book and More charge the button attacks that way You can do that with seraphim now too Yes, although all the sores and everything have bitey bitey jaw attacks as they traditionally have had that's been a thing for a while But the key is because the way they phrase this there are actually lots of jaws attacks like for example If you're a sores on a cold one Yeah, not only do you have jaws, but your uh your cold one has jaws as well And so both of those get a bonus attack, which is well says a really big jaw The the carnosaur Oh, okay, sure. Yes. He does that's true as does the second one. I would add Uh, okay Uh, then you have the primeval domain Which this is one of those rules I read and I was just like uh, but here we go. Yeah, exactly If a terrain feature partially or wholly within your territory Oh, uh, then any damned arcane inspiring and mystical scenery rules for that terrain apply only to coalesce units Not to the enemy army While any deadly or sinister scenery for that terrain feature does not apply to coalesce units Now can we talk about how funny it is that the deadly or sinister doesn't apply to you when One who cares deadly doesn't apply to anybody because it's irrelevant and doesn't matter Because it's it's such an in like an irrelevant amount of wounds and two you were already immune to sinister by virtue of cold blooded Yeah Do you know what's even more interesting than that? Sure Uh, is that the way that this is worded and the way that the spell is worded? um You can you can gain the arcane off of scaven wormhole of like, uh, warp warp gnaw Oh, yeah, sure. Sure. Sure. Sure. Sure. And I wouldn't get it and you turn it off for them. That's exactly Yeah, if they put a warp if they put a scaven gnawl hole in your territory They gain arcane off it and you don't or sorry you you those seraphon player gain I still you know, you don't normally gain it. Correct. But because of the wording you flip it You flip it, right? Which is I saw that and I was like It's adorable. Yeah clever girl I don't like is they left out all of the six additional terrain features that came out. Yeah, yeah, which Sad to me, but okay, whatever That's what it is. I like the cool thing to do here would have been to have them ignore Overgrown and entangling because they're coalescing in the 11 jungles that would have actually been something I would have gone like, oh, that's super cool My Baseladon can shoot through uh through overgrown. That's cool And my dudes can charge out of entangling and you don't see them coming, right? Like that doesn't feel like an interesting opportunity. Yes. Yeah, that seems interesting. Now. I'm just like, well, they didn't do that That's why it makes me sad and then finally Subtract one one from the damage inflicted by each successful attack that targets a coalesced unit to a minimum of one Which is like super powerful against some armies. Like wow, that is a Real shame for ogres and their entire army of damage two things that hit you Like that is crippling for like ko Uh, is it just really new two shots and stuff? Yeah But aren't though like arcana aren't there shots one damage? Yeah, but arco suck and don't do anything It's the damper, but I'm just like you're still not gonna do anything It is it's especially punishing to eletish type people who rely on multi damage attack ogre Storm cast iron jaws, right all these people who who frequently have multi damage attacks like Do you want to talk about neutering the the the war chanter? Right, like you take a group of guys who are normally damage one you push them up to damage two You're like not still damaged. It's still damage one guys that chanter did nothing. You did nothing Notably it's only damage inflicted from the attack. So anything that procs off of something So an ability that triggers something else to happen for more damage or moral wounds, right? Like that does nothing for any of that stuff Sure Absolutely true. So I think the coalesce are interesting. Uh, cool cool stuff Then we have the starborn which act a lot more like the seraphon we've become become used to in aos Um, so they all have a bravery characteristic of 10 Distance like because they're they're still celestial creatures Yeah, um, they have their Conjuration they're summoning basically it works slightly differently now In that you don't have to like sacrifice all your spell casting. Yep So just I'll I'll do this in quick summary. I'm not going to go through the whole table But I'll give a quick breakdown at the start of your hero phase You get d3 celestial conjuration points if your general is a salon or a star seer So again like the teto echo skink. No, no, no. Oh, yeah. Yeah stars here. Yeah, it's it's horrible for For additional spells my bad. No, you're fine. Yes only only the teto echo skink in the chair gives you the points, yeah Uh, and and is on the battlefield which actually is relevant for one of the uh, one of the For like dracotheans tail or whatever it is We'll get there Because you have to have a slam in dracothean tail. Yes So they have to be on the battlefield to give you these d3 conjuration points, right? Um, you also get d3 points, uh, if There are one or more Doesn't matter how many Uh friendly sorus astrolith bearers On the battlefield. So that's obviously your sorus dude with the big the big stick Right and so you get d3 plus d3 cool easy enough In addition in your hero phase before attempting to cast the first spell With each friendly salon or oracle You can say that it will carry out a celestial conjuration If you do so you receive d3 celestial conjuration points But the number of spells which that model can attempt to cast in that phase is reduced by one Uh, so let's just keep that in mind as we go through the various spell casters Because uh, go ahead go ahead anthony so quick question for the More intelligent than I like tom and you who will rules lawyer the wording section of this So every there has been quite a few arguments on sarif and discussions About how this actually works. Okay, because the word says Before you attempt to cast the first spell Meaning you can't cast a spell then give up your second spell But can I give up all three of my salon spells because I never attempted to cast any spells So the way I read it Is what it seems to be saying. I mean, I'll I'll tell you how I read it, but I'm open to to to We're on the same level, but I'm just sure the way I read it is before I cast my what they're trying to do is set a trigger here Right to make the cost So you have to pay the cost before you do any spells because notably the oracle only has one spell So your your skink oracle on chocolate on only has one spell, right? So You the the trigger is before I cast a spell in the hero phase Okay So before I do that, I make this this choice. It's a it's a light switch choice, right? Either I agree to do this thing this ritual In which case I reduce the spells I cast by one and gain d3 conjuration points, right? right And that's it. That's the that's done that model has now decided, right? um I would Judge it if I were making the rules and how I read it also Yes, um, it doesn't say anything of like you may repeat doing this as long as there is still a spell to cast It the way the wording is phrased It is phrased as a light switch either you do this thing and go minus one spell plus d3 conjuration points Or you don't do this thing and you don't and that's it It's not like a you get a choice to to keep paying this cost It doesn't say you may choose to do this once for every spell they cast or or any of the wording You would expect to see if this was a repetitive choice Correct. I agree So my my answer is I think people are just being overtly gamey gamey there. Yes I'm toms I mean And then so that's where you get your points from Meaning that it actually instead of your salon just sitting there dumping spells All of his spell casting to get your points Obviously, if you're if you're really going to be a summoning focused starborn army, then you probably have You know a salon or two or maybe you've got the the oracle or whatever and his he's just literally Dumping his spell. I mean we'll talk about that guy later Why would you ever take that guy? I would tend to be in agreement with you, but I know there is a there is a camp that is very pro oracle on trogladon We'll we'll get there Same points as a salon and it has the same spell. No, thank you. I I get it. I tend to agree with you Um, you know, somebody said do you get to do it once for each? Yes, because it says the first spell with each friendly salon or oracle So there the word wording is very clear. You can make that choice once per castor And so like if you've got three qualifying casters, let's just imagine that's quite an expensive amount of frogs But sure. Why not? Uh, and you've got the ashleth bearer on the table And all three of them say yes, I'll do this Then you're getting five d3 your d3 base for a salon existing your d3 for the ashleth bearer And then three d3 for all three of them making the sacrifice There you go And you then have a summoning table which runs from six points for tens ganks up to 30 points for like A a staggered on with skank chief or an engine of the gods 50 points if you want to bring in a treadsaur That is true. But why would you ever want to do that? Because he's baller Uh, you just start with him. You'd never be able to place him with the size of his base I can do lots of things. Don't you worry No, but don't worry tom by the time you get to like turn four or five when you maybe have the 50 summoning points Yeah, you've got room on the table. Yeah What's uh nice about there's summoning table is there's so much you can get for 10 points It is true like 10 is a money zone like you can bring in Uh a ripper chief you can bring in like three actual ripper ripper dactyls three ripper dipper dues Um, you can bring in another eternity warden warden. You can bring in five sorus guard Like these are all good or five sorus knights. These are all good things Yeah And what's cool is you can replace some of your Spellcasters or utility guys like your star priest your star seer Your ass was there for 15 points, which is I don't think you're going to see the crazy heavily summoning armies. Like I did run at one point But you can still bring these in like games and not lose a lot of your synergies Um and like a skank priest who's who's pretty baller is 10 points So you can you can bring him Yeah He's actually super baller. We're going to talk about this guy why he's one of the best deals in the book 70 points all day. Boom. This guy is bargain basement value like he is a great hero for 70 points Holy moses Here the pterodon chief who's also in that that price range at 10 so many points. Yeah It's awesome I would also point out that uh in that range you can also pull a scorus sorus scarvet on cold one Which actually give is a good mobility unit for uh, he has a good buff because he has the same buff as the scarvet on Uh on carnosaur. They both have the same command ability So it's a cheaper way to get that command ability out there and get that guy Sort of more mobile and have him catch up with your your guys I'm a huge fan of three pterodon riders because You have a 16 inch move So you score three of those guys, you know turn three They can't move the turn they come in but turn four they can get some some room sure So like I you know, I don't know that that there's anything I would go super hard in on summoning But it's definitely there now. It's pretty easy to manage. You don't have to pay your whole army to do it I actually you know, we talked a little while ago about like Um, what's the right way to fix sarif on summoning and I didn't think of this as a solution I actually think they nailed it. This was a really good middle ground At first I was a little heartbroken Uh, and then I started looking at it and thinking about it and I was like, okay So I'm just not going to build to this right, but I still have this this equates to me It's like it gets bad moon Right And I'm having the moon when I need it, but at some point it's going to do something at some point late game I'm going to bring in 10 more skinks or I'm going to bring in Yeah, it's better than the gets moon. Um, there is a hundred other gets moon because But I understand you think it's not a build around strategy, which I agree with. Yeah. Yeah The other thing I would say though is like it's a better summoning than like the nergal summoning for example Like that's when I first read this like that's first thing I thought was nergal But then I was like you can build around this and it's just more usable than what the nergal summoning is so like When I framed it that way, I was like actually I kind of like this summoning It's it's better than nergal Probably not as good as like obviously not as good as like say slin ash or somebody's summoning like that So right yeah, my only thing when you say it's like better than nergal Nergal doesn't have to give up a pretty valuable resource to gain points to summon Where here you have to give up a spell if you want to really do any form of summoning I would argue the stuff you get out of it is generally better at a lower price point You're doubling the summoning points that nergal will normally be generating like it's also Yeah, like so you're gonna pump out more things faster or get to higher values with this much easier Where nergal has to work to get there and then it then they're like They have to back load their summoning after they've dumped a bunch of trees All right The other thing they can do is obviously they these guys retained the lords of space and time ability Obviously just like before we saw with the last update the ghp There's no rolling but you can pick one unit and teleport around the battlefield normal restrictions apply You can pick them up and drop them nine inches away. So Yeah, yep, you can just do it every round. Nobody has to be alive. You don't have to have the salon or anything it's just you pick one friendly starboard unit and Yeah, pick them up and you redeploy them nine inches away from enemies so the the big change with what Happened is it happens now at the end of the movement phase where it used to happen in the hero phase, right? Which changes space conservative, but it's still very very powerful. Yep Yeah, true. Cool So that's that's starboard and these are going to have these by the way these choices This is the allegiance stuff we've talked about but this will have continual cascading consequences because where we're going to go next is into the sub factions and The sub factions are paired into this Like into a coalesced or starboard the battalions are paired into this Coalesced or starboard. So like this will keep having impacts down the line So to say that this is a power a very potent choice to me This is very much like if you're running iron jaws Are you right like if you're running an iron jaws army? Are you going iron jaws or you're going big walk? You can build either Right, right and you're gonna have a different set of abilities and sort of bonuses and penalties and the different things work out differently depending on where you're going Yep, so uh Okay, so and obviously the two for starboard are dracotheans tail and the fangs of sotec snake It's a snake. So it's not all day, baby. All right. So let's gentlemen shall we we're going to skip right for right now like the Spells and the command traits and the artifacts and stuff the generic ones because we're going to go straight to the chambers Um, oh, also you get a realm shaper engine. It's a big piece of terrain You can garrison it with up to 20 wounds of of uh, of guys uh, and Notably you place it before other terrain like the bone reaper one like the bone Where your territory is going to be yet So you might not even get to garrison it, but you're as rules as written currently your opponent can garrison it Yeah, that's correct FAQ please This yeah, the realm shaper engine has a couple different FAQs. We probably need to get out there like I just want to be like really It because it's like six inches from any objectives, which that's real far. This is a pretty big terrain piece It's six by six. Yes. It's almost the size of the um Of the of the bone daddy nexus And it's got to be six inches from objectives and six inches from the edge of the battlefield And you're supposed to put it down before other terrain. We'll clearly like a tournament that's not going to happen So we're back in we're to our second piece of terrain that's going to be nudging Right And yes, you're right. You're doing this, uh before you get to the shoes your side. Yes So Okay, uh, it's But it's a big remaining. It looks better at the table It does have a cool ability. I'll say If you happen to have a wizard or a priest in there, if it has a wizard or a priest in it Then you can play toots. You can play captain lord toots out of the the um Out of the uh storm cast army where you can pick a piece of terrain Some distance away from this thing and you roll a die And on a four up it does some mortal wounds to units around it But if it's a very close piece of terrain that it does not two up It's a very far piece of terrain and it's on a six up Way too many different rules Put it in the middle of the board and it's always on a four up But you've got to get to it first and get inside of it and that it has some good Gives you the benefits of garrison, which is you know, the neg for hitting and save and all that but Good luck to you. Yep. I think the way most people play this in friendly games will be I'm gonna be on this side of table. Can I set my pyramid up over here? And I'll be like, yeah, man You can just you can have your pyramid in your deployment zone because that seems like the fair thing to do I've just put my toy like yeah, exactly. Can I actually play with this thing that I bought and painted? No, roll dice. No, exactly That's why you're a bad person tom and finch you're a saint Yeah, like if so, I would I would just feel like which side do you want put your pyramid on that side Like I would never I don't it makes no sense to me to do otherwise like whatever Okay Yeah, so FAQ FAQ plaques. Okay. Thank you. Um, great. So let's talk about the sub factions. We'll start with the two Uh starborn factions. So I I have a a minor Game or sorry layout Issue I want to bring to the four here. Okay Which is Why on the dracotheans tale page? Yep, like why on this page? Okay Does it not just say in big bold letters? starborn Only like don't get me wrong It says starborn in there. So like it's like I can hear you people in the comments already furiously typing Yeah, but you know what it made me read fluff text and I was upset because I just figured out which was wedge Until like flipping back page, right? I had to like flip back and go wait which two are the ones allowed Okay, cool. Like now that I've internalized it fine But how hard would it have been to just make the first piece of text in the rules box? starborn armies only I mean you ain't wrong Exactly. Yeah, 100. I agree. It's the simplest thing. All right. I'm not gonna beat him up too much It's just like gw. Please think through these kinds of things I know you're not thinking about it because to you this is already second nature This is the kind of feedback you should be getting from a developer. Okay, so Uh at any rate dracotheans tale Uh abilities appear on command, uh, which lets you ambush with half your dudes There you go. I mean that's only Only if you have a slon on the board though. This is true. Yep So, uh, you can only set them up What we should say is you can choose to place them to the side without a slon like you can put them in ambush I want to play that hard mode, please. Yeah, I'd like to put some points in reserve that can never come out Yes, well, you could summon a slon, right? Can they No, they can They are the real ones. They're they're they're always the only real ones Um Yes, so at the so you can put half of them in reserve So a la knight haunt or storm cast or other armies that function like this However at the end of your movement phase you can set them up more than nine inches away from enemy units and holy within 18 inches Of a friendly dracotheans tale slon So if you don't got a frog they ain't coming out of the reserve you put him in I I've got to imagine that this may get an faq to include oracle also sure just because yeah Everyone else in the book where they reference slon they pretty much reference slon or oracle because they're like Hey, the oracle is the skink that you know was buddy buddy with the slon before he kind of died in the The spaceship and the skink came out like I'm getting told everything from the slon. So listen to me, right, right, right So, uh, interestingly in this one, they don't have a come this this this one does not have a command ability right, uh notable Also notable is their command trait is only for a dracotheans tale slon general So if for some reason a different model is your general You don't have to assign this command trait to him. So notable um, which the command trait is you know one extra spell from the lore of Uh, domination and from your celestial domination and in addition you can re-roll one casting dispelling or unbinding roll for this general in each hero phase Which is cool. Okay The the re-rolling thing is the good part there the extra spell. I don't care that much about but the um But the the re-roll is actually super good Extra spells kind of cool because some of the spells are pretty decent and utilitarian depending on what you need so knowing both of them comes in handy and Uh, you'll later see obviously, you know, this the slon's built in plus one to cast So now I'm plus one with a re-roll Yep, yes, please Yeah, sure. You can I mean you can definitely build some bonuses to cast in this army, right like that's not a That's not the hardest thing here. So yeah Help you attack us, but Uh, and then you do have an artifact you must assign to the first person who gets an artifact And it's the first time this bearer is slain before moving them from the battlefield roll a die on a one to three They're slain on a four to six They're back and at full health. So that's a really good one and all all the rest of the damage is prevented Yes, and all the rest of the damage is negated Yeah, um, I am not gentleman. What do you think about this one? I'm not the biggest fan of Drogothian's tail I think this is actually the one I like the lease out of all four It's fine Oh, so there is some good utility here, uh that you can do Because of how things are worded and triggered So because it's also in starborn where you can have summoning which your ability to Uh deep strike happens at the end of the movement phase And your summoning happens at the end of the movement phase and your teleporting happens at the end of the movement phase I can Hold an oracle off board deep strike and an oracle Do some stuff or I can teleport my slon so far forward and then Pop out my Drogothian stuff from there and then summon from there Kind of like there's you can do a lot of different movement shenanigans with it Which makes it nice other than that. It's crap. It's fine I should say it's crap. It's just it's overshadowed in my opinion by fangs I'm so it's accurate, but there is some some cool stuff you can do in there um So, I mean I can see you know Putting a dreadsorian in reserve popping out right in front of my uh, my opponent Because I'm you know nine inches away and I have I teleport You know a skank starts here there So he's got a three six charge and locking the opponent in their their deployment zone. All right Yeah, I think it's the weak one, but yes, there's there is some fun movement tricks. Yeah now. Let's talk about the good one The good one in star porn fang was a tech Thank you already Uh, this one's yeah, this one's pretty good. Okay, so fangs are so tech Your ability in the first battle round add three inches to the move characteristic of fangs of so tech skink units Uh a lot that is a lot of things because skink is bolded. It's like all the things It's so many things Uh, it's a lot of things your stagodons move faster. They have skinks on them Pistilodons pterodons ripperdacals actual skinks chameleons skinks all your hero skinks. Yep Yes, uh, your salamanders your razor dons. Yep. Um, yeah Yeah, lots of lots of things and moving three extra inches is baller no, um Especially if your opponent lets you go first No, I'm sorry, especially if your opponent goes first for some reason if they Like this is an army you want to go second in my opinion um And if you your opponent comes first it comes at you and you've got like pterodons that can now move 19 inches Fly over and drop some deadly cargo You can do some stuff Yep There's some some real fun here But the real reason we go to the fangs of so tech and that bonus move is good But that is a that is a a mirror There's a mirror uh appetizer to the the feast the entree. We're about to consume Which is the parting shot command ability You can use this command ability at the end of the enemy charge phase. First of all anytime I hear that sentence I'm like, oh Exactly if you do so pick one friendly fangs of so tech skink unit So again anything that we just talked about uh from the uh unit Bubba From the skinks force role or friendly fangs. Sorry. Yes fangs of so tech skinks unit from the skinks force role or friendly fangs So tech chameleon skinks unit. There you go. So either the skink or chameleon skinks. Yes, this one is specific. Sorry Unfortunately, unfortunately, but it doesn't matter. That's what you'd want to pick all the time anyways Holy within 18 inches of a friendly hero fangs of so tech hero that skinks or chameleon skinks unit Can shoot Just so stop right there and it would be good Right, like just they get to all shoot and we'll talk later about what a nightmare Uh shooting out of 40 skinks is going to be Okay, right so many dice. It's a lot of dice and it's a lot of damage It's not a lot of damage, but it's a lot of dice A lot of mortal wounds It's still that 40 skinks does like seven mortal wounds Well, we'll math it out. I think it's still actually a good amount. It's it's an amount you don't want to get hit with on the charge Let's put it that way. I agree Uh, here's what i'll say you don't charge a unit of 40 skinks with a hold-up character Right because like some five wound pin the corner character. They're dead well all right, so So here's the the thing that needs an FAQ with this whole thing So hold on. Let me let me finish the rest of it because there's more After you've resolved all of that unit shooting attacks roll a dice on a four plus That unit can make a normal move if it does it must retreat but cannot run A unit that cannot benefit from this command ability more than once per phase. Okay, please go ahead So I need I need two FAQs for this one ability. Okay Because the first thing says in the enemy charge phase I can shoot with a unit Doesn't say that it has to be a unit that got charged Doesn't say it is I I have to pick a unit that the enemy is now within three inches of or half an inch up So skinks on blowpipes have a 16 inch range. Yep I can shoot a lot of stuff. Yep So the idea being like just let's just make this real for everybody who might not be following along with you You've got a unit of five source nights. Okay And they're out in front of a unit of 40 skinks the five source nights get charged by You know some unit, right Technically at that point once the charge is resolved you can go and it's the end of phase thing You can go. Okay. I'm gonna affect the 40 skinks with a hero standing beside them. They shoot the living Bejesers out of the out of the unit on the other side of the source nights, right? And then they can make it a normal unit charge them. It's just a unit that charged correct Yep So everything else is big that has an ability like this is propped off of being charged not just It's the end of the charge phase. Something is within range of my Shooting my shooting attack. So I get to do it, right? Yeah, so that's FAQ the first FAQ the second Based on that Okay, my unit of 40 just shot I roll the four up. Do I get to retreat away? Because I get to make it says I get to make a normal move But if I do I must be a retreat. Yes, but they're not technically in combat. So they can't technically retreat Yes, but do I get my normal move? Right? Yep. Yes So yeah, I think you too Yeah, like sort of my common sense reading of it would say Uh that Yes, that unit can still shoot and yes, they can still move, right? Like that's kind of the most favorable interpretation But that's how it reads to me. We'll see I see I I read it as yes, you can shoot. No, you can't move because you don't meet their requirement for retreating. Sure. I mean I I can absolutely read it either way So I that's why I agree with you. It's absolutely an FAQ question. Yeah All right. Anyhow, yeah, sure. No, it's good. Uh your command trait, uh, which is really interesting because it's easy to dodge if you don't want it But it's really good. So it is good But I mean if you if you want it great if you if there's a different command trait you want Yes, you're fine because it's the fangs of sotec a fangs of sotec Sorus general must have this command trait, uh, which is old and grizzled Which is basically rolled in your hero phase you get a bonus command point on a three Yeah, cool. Um, really good. Uh newsflash this army is really command point, uh Heavy they they want not only can they generate a bunch they want a bunch they use a bunch Uh, yes, absolutely. It's it's it does have You got to be careful though because you can get yourself into builds that don't generate a ton of command points But are still very command point heavy exactly. Yep um and uh So, oh the question was the skanks don't have to shoot the unit that charged, right? Um No, they don't although if it was a unit that charged them So like if we remove all the all the rest of it Then they would have to shoot that unit because if you're in combat i.e. if there's a unit within three inches of you That's the can be the only target for your shooting But no, it's like they don't they could just The let's let's go back to my example again, right? So you've got your five saurus knights. You got your 40 skinks behind them with a hero there And there's another there's another enemy unit over here to the side of your Of your uh of your your skinks units. It's in combat with your slain And you're like, yeah, I don't like to look at that. They got they got around your line They broke through your barrier They dropped over the top of something and got in combat with your frog and you don't want that, right? And they don't even have to have charged like they could have been fighting him for the last turn Correct. Yeah. Yeah, they're just in combat from last turn They did some damage your slon could die this round if they get to fight again those 40 skinks can just go Oh, no, those saurus knights got charged Just blow down those Yep, that those things fighting the uh The slon as it stands right now. So it's it's a very versatile ability Super useful Yes If something gets charged get a free shooting phase No, no, it doesn't even have to if something gets charged right at the end of the charge phase Get a free shooting phase. That's the best part. There's no charges that ever have to take place You just got within 16 inches. Oh, yes, but I'm going to shoot you correct. That's I think that's the simplest reading of it at the This command ability says Spend one cp to insert a new shooting phase Into your opponent's turn Yes, yeah, that's absolutely correct. Okay And then finally your artifact is pick one of the bearer's melee weapons at the end of any phase If any wounds inflicted by that weapon in that phase were allocated to an enemy model and not negated that enemy model And that enemy model has not been slain roll a die on a five plus that enemy is slain So the serpent god dagger is effectively uh corgis cull's reality splitting axe because it's the Exact same ability where if I hit something and don't kill them five up. They're slain instantly I absolutely love it. Sure I'm just gonna look a skink priest running around shanking dudes trying to kill him. Sure I would point out that there are some some sorus heroes that this actually can do pretty well on Like are you allowed to shoot though because you can only shoot in the shooting phase and based on the new FAQs with the corridor and overlords that says you can't do things out of the the normal phase Does that break this ability? No, because this specifically says you can pick a unit and that unit may shoot And this this would obviously overwhelm that Yeah, like it's a specific book ability granting you an exception Yeah, but the same thing with the arca thing of like disembarking in the off of any move That's not it's a completely different reading of the rule bear This is like croaks ability It's a unique ability that allows him to cast the same spell three times He gets to ignore the rule of one the gash gets to ignore the rule of one with arcane bull Like this is the same thing there. This overrides the base rule Yeah, the FAQ is modifying what it is see what it sees as the base rules It's clarifying what it sees as the base rules. This is creating an exception case to that. Yes At any rate so fangs of sotech real good. I think we all agree right super good. Yeah. Yeah Uh, yes, uh, gerald gerald and the uh in the in the chat pointed out tear it on chief with the serpent god dagger Just have that dude whizzing around and just be like Just giving the stab Yep. Yep. Okay So if you're I I think you're gonna see a lot of this honestly in like I think many competitive builds will be in fangs of sotech will be in Yeah, I think it's probably the most competitive of the builds Because summoning is just so powerful summoning in teleporter. You're just so powerful in the competitive world And combining it with extra shooting phases is also pretty good because it nullifies one of the biggest weaknesses of Shooting heavy things is like getting double turned to the fact that you don't get a shooting phase in your enemy's turn Right, but you don't get a combat phase and it adds back in the one thing that You know that they took away from skinks off their base scroll because it was running away They're running away Yep Ability like nope. I'm out piece. It gives you back that now. It's on a four up in certain conditions, but It adds that back in it's super powerful. And that's why I think it's probably I agree It's probably the most competitive But there's a toss up on all seraphim boards between that and cobalt's claw, which we'll do Yes, which uh, let's talk about that next. So let's go to now. We're in the coalesce. So coalesce have uh coalesce claw and your thunder lizards I like both of these for different reasons So, uh, let's let's get into it. So coalesce claw Uh, sav which obviously they have the big image of the sorus and that should tell you something about what what this is all about uh, so Savagery incarnate add one to hit rolls for attacks made by friendly coalesce claw sorus units that made a charge move in the same turn Mm-hmm. Cool. Uh, good uh, and so Uh, that's like pretty good because that's to both their probably club attacks and their uh bite attacks and if you're say some skink um Knights to your night or your to your uh cold ones snappy snappy jaw attacks Um, so good good stuff Your harness chores jaw attacks. Yes, absolutely. Yep a hundred percent Uh, and then your command ability is controlled fury Uh, which basically lets you spend a command point at the start of the combat phase pick one friendly coalesce claw sorus units Holy within 24 inches So big giant radius on that of the hero and that unit counts as having made a charge move in that turn For the purposes of savagery incarnate. So in other words It's a it's a that is a long way around of saying spend a command point to give a unit plus one to hit, but okay Yep But yes, we took we took the long way around what we got to plus one to hit. So great perfectly fine, uh, and then uh Their command trade is really interesting because it uses a verbiage. I don't think we've ever seen before Oh, okay. I'm going to read this one verbatum. All right Yeah, all right So this again must go to a coalesce claw sorus general So again, if you like picked a skink general of this or a salon general of this You can skip the command trade if you want. So just uh, just thought there Uh at any rate, uh roll a dice each time this general is used to issue a command To a friendly coalesce claw sorus unit on a four plus you receive one extra command point So in their head, I think they were thinking they were writing rules text But what does issue a command mean in this context? Yes, that's not a real thing like I understand that that's that's clearly what that means Right. Yes, exactly like I'm going to go look at the rules real quick just to make sure i'm not missing anything Or is that not is that only the generic command abilities? No Like the immunity to battle shock and all that stuff No, because nowhere So I looked and nowhere does it reference just a Those as a command their reference has command abilities. Yep In nowhere does it say like this counts as issuing a command like the you've you've written a new So if you've ever written coding when you create like a when you create a sort of an action Or a you know a new you can create new commands And but that command has to have like source to it, right? And it'll be like not this is a I don't know you'll get a null pointer exception If this if this doesn't reference anything, right? And that's exactly what they just did here Right, right now again. I can apply common sense Okay And I can say obviously what they mean is if this general Uses a command ability and spends a command point Right, you may then roll a dime on a four plus. He refunds it. That's clearly what they're aiming for But they didn't actually write that like you missed you didn't write real rules here Those are not real rules So I just double checked uh real quick in the app on the basic rules I wanted to make sure because I didn't look there if the the basic rule said like your general issues a command or Anybody with a any hero can issue a command or something. It doesn't everything says Yeah, I know I reread it as I was sitting there. Yes talking it does not Um, so yes, I mean again clearly the intention again The rules intention here is clear if your general spends a command point issues a command ability Roll a die four up you get a command point back. Cool. We're all on the page. We all get it. Okay, fine but like Just clean that up Come on guys Jeez Anyway, I okay And then your artifact of power pick one of the bear's melee weapons if the unmodified hit roll for an attack made that for that Weapon is a six the attack inflicts two mortal wounds on the target in addition in addition to any normal damage Yeah, cool. Not a bad It's the best name for an artifact to you though. Oh the eviscerating blade. Yeah Eviscerating blade like that's just awesome Yeah, I like I like this one quite a lot I think coattle's claw is hot if you're going the source route Um, this honestly is one of the things like we talked earlier Anthony before we went live about kind of the list that I had been looking at right with my skink on Stegeton general, you know, I also still had a source general like a Sorry, not a source general like a source old blood and a source on Carnosaur in there Yeah, and I had a big giant block of source in there like I had a 40 block of source in there, you know and uh This was attracting me as much as the thunder lizards were about to talk about because If I do this and make the skink the general I can dodge that necessary command trait and get at the skink generic command trait That I actually really really want Well, we'll talk about the generics in just a minute because there are some hot generics That's okay. Well, but the thing is like you're gonna want command points in this For sure because you're gonna want to have a you're gonna want to be able to use the Uh, they charged even if they didn't and you're gonna want to be able to get that refund on a four up Yeah, so having the general be uh, you know source old blood on Carnosaur It's got a decent sized base so he can you know have good good reach there for using it And generate on a four up because even if he uses the at the doubles or any of the generic ones are all out of attack anything You can refund battle shock immunity because you're gonna need that With that 40 block for sure um So I I can see why you wouldn't want a source general but I can there's definitely a reason to take one sure. No, I I like that. I had the option Right. Yeah, my point was even in an army where this wasn't sort of where I wasn't like all in on sorus Right. It was just kind of a part of the army because it's I I really made up like a power triplicate sort of army Right where it was like little little power packs meant to function together as would as are sort of the normal armies that I make and like Um, I could go either way right because I had sort of a monster side of the army and a sorus side of the army And then some skank chaff to just run around in front and die And again, that's the story of this book. There's so many different things you can do and so many different I'll just pop this one out and put this one in and change that and it's a lot of fun stuff you can do Yep 100% All right, so then finally uh one that I think is is certainly a lot of fun and you're gonna see You're gonna see this army a lot on your like especially on casual tables like this is the hot pick on casual tables Uh, because notably so this is thunder lizards And obviously the other important part here is thunder lizard makes your staggered on battle line, right? Meaning they lose the behavior Yeah, yep So if you like triceratops But who doesn't uh, then thunder lizard can could be good for you Uh, the new one's actually a nice model too. I really do like that model Hey, are you making fun of my tiny metal staggered on he's he's Yeah mean look at him. Yeah, I mean, it's terrible that that'll metal Mr. I don't like metal models. I hate them, but I also don't like it I really hate metal models, but I but I have this whole army and you know what I like more Not spending money I get that he's a big friend of free that being said if you like I do still have the wardrobe beetle From under uh, you know from a tutorial Okay So I could put a skink on top of the the the beetle put a big hound on the back and that could be my staggered on General that would be amazing. You must do that now. I don't know if he'll fit on this base. That's the problem I think it's too big to fit on the 120 mil. Well, if you build a mountain It would I was gonna say since when have you had a basing issue? That's a point. You got me on that one. He's good to go. You're all in buddy. It's true You got me on that Uh, I'll take a look Um, okay, so I would just be funny to have like he's got big horns. So it's fine Sure insects staggered on it still works. It's fine. He looks similar insects or insects or the dinosaurs That's true. I love it Jurassic Park, baby. Let's do it. There you go. All right So thunder lizards, uh add two to the wounds characteristic of thunder lizard monsters Okay, cool. So your staggies go to 12 wounds your carnosaurs go to 14 wounds And your dreadsorian goes to 37 37 wounds That's right. The the the amount by which he just surpassed the most wounds in the game. It's this ridiculous Yes, he showed up and just took that title in a big way the first time I saw that posted publicly I saw somebody was like, is this real? That was me. I will I was the one who said yeah I posted it and vince said is this real? I'm like And I put it on the the serif and facebook group too like hey, they just updated this and like 20 people were like No, you made this look you can see where you cut in the 35 on the war scroll you change that and i'm like Go to the war scroll that they go to go to forge will then and download it Sorry That is gw's or forge worlds adobe Yeah, it's forge world. I had nothing to do with this cut and paste job. They did right well I know 35 wounds or 500 Yes, because you know forge rolled lost the original file and it's just now like literally working and editing the pdf like that's what happened That in design file is gone. Okay, that got lost three servers ago Okay Okay, so Commandability trove of the old a trove of old one technology You can use this commandability at the end of your shooting phase If you do so pick one friendly thunder lizard bestilladon Or one friendly thunder lizard engine of the gods that is holy within 18 of the hero If that unit is a bestilladon it can shoot with its solar engine Yeah, I can Even if it has already done so in that phase if that unit is an engine of the gods You can make a cosmic engine roll for it. Even if you've already done so So second shot out of your bestilladon or second Engine roll out of the engine. So Cool. Good commandability Yeah Still about Are pretty tasty too. So yes, uh, your command trait is a thunder lizard general with a monster mount uh, which We get which we'll have this discussion very quickly right now Uh, what it gives you is prime prime war beast add one to the attack characteristic of the weapons used by this general's mount The question is does the skink chief on stegadon qualify for this? Because this the skink chief on stegadon Is is like the well, he's like the um The steam tank commander Yeah, the stegadon is the war scroll and then you can add a skink chief But it nowhere then depicts the stegadon is the mount. Yes Right. It just says you can add it the hero keyword and this dude. So Nowhere, isn't it mounted? Yes Uh, it's schrodinger's mounting. It's schrodinger's mount. Yes, exactly. I assure you he's mounting that thing But you know running along next to it. I'll say this. I don't think it's the other way around It could be very painful. Yes So yeah another f aq. Please here. I mean I think there's also now I'll point out that the steam tank commander who again is is very much the same right like If you choose to make him the commander It has a higher points cost and you gain this command ability and it gains the hero keyword like it is Very much the same thing and nowhere in there does it say the that same thing Right, but obviously we all know that that like everybody's played it that way Right, that's how it works Like when you give your steam tank commander a magic item, you can't make it affect the wheels On the cannon when you give it a command trait and so on and so forth, right like Standard rules have still applied to the steam tank commander. I'm not saying I wouldn't prefer an f aq Yeah, but I will also say that like common sense says I've got a hero who's this big on top of a triceratops Who's this big? One of these things is the mount and one of these things is the hero rider I feel like I can common sense work this out Yeah, but then you run into like Tom lions on table five of the depth of con 2021. No, no, no, sir. There's no mount Right and like, you know, I mean, that's that's what table five is It's like people trying to sneak by in like the top Podium without actually having top tier lists So it's walking to a second on there and what I'll say is in the skink chief wording as as somebody just point out, right? um the The the skink chief, right? Has the same restrictions like where command traits and artifacts of power Uh, only effect attacks made by the skink chief. It's the same sort of wording that's in the generic rules Under command traits and artifacts where it says these don't affect the mount unless they say otherwise, right? Now some things that doesn't matter. You can't you can't pull the two apart Right, like it's it's irrelevant. So like for example, if you give your If you give your steam tank commander the uh thermal rider cloak that steam tank goes four inches farther and flies Right because that can't hear a little distance the tank. It's the key is the attacks, right? Um, so it's attacks made by the skink chief So if you had like a weapon that was that was you know sixes to hit do more wounds You can't have the you can't put that on like the massive horns of the stegodon or whatever, right, right? so, um the Yeah, whatever you've got a Of other skinks obviously on the stegodon and then you've got the stegodon itself So in my mind the mount is he's not added to the crew. Yes. He has not added to the crew. He has his own thing 100% agree. I just know Somebody will complain and a little bit of clarification Sure, but let's let's all agree here everybody at home watching right now Let's all agree that in our games if you're playing somebody that's got a hero On a giant dinosaur that you will agree with them that uh, regarding of the wording we get That we'll we'll just we'll treat it like any other hero on a mount And we'll just use the same rules as the base game and let common sense rule Anybody have a problem with that to just go ahead and use common sense. No great moving on. Okay Just do the right thing people. Yeah, exactly Uh, and right and the key is it adds one to the attacks characteristic of the weapons used by this general's mount Which is cool. Again, so like if you happen to have a Carnosaur hero, obviously that then again more buffs to your your draws or to the stegadons Horns and all that kind of stuff And I I like this if you're trying to build like this This is honestly, it's the command trait that pulls me this way if I wanted a super offensive Steggy skink chief and I go back and forth because there's a good defensive command trait So it just depends on what you want All right, so and then your artifact of power is a dumb thing that does nothing in a stupid You can do a mortal wound or d3. Maybe or who cares you got it essentially Yeah, yeah, you roll a die and then maybe some mortal wound happens and okay great You have a tax item awesome But the only thing that I'm sad about for this book really the only thing that I think they missed out on Yep Mount traits I know right Especially in like even if they just did it like in um in the in the cities of sigmar Where you only get mount traits if you're an anvil guard Like if they only did mount traits for thunder lizards and only gave us like three choices I would still be fine But no mount traits when we have so many cool mounted characters. I agree So many mounted characters like it's a huge part of this army One other slight thing I'm angry about is we did get our skink chief on stegadon back Which I am super happy about because that was a thing for a long time I miss mazdemundi. Do you remember mazdemundi? The slon on stegadon He's dead is the problem It doesn't matter slon on stegadon could have been They would have to release a new model and they're not making new models for this army. Come on. No I agree whatever Glue a fat frog into that how to done they don't really don't release force rolls for models. They don't make I know but that just that would have been so good. Sorry Reminds me of the greatest cannon shot. I ever took in history Was in fifth edition warhammer fantasy. I was playing empire I was it was a it was a six player game three on three The the seraphon player was at the other end of the six by four table. So I'm on this side of the table Like I'm on the far right. He's on my far left. Okay With a single cannon I lined up across the side of the table. I called like 70 inches or something Got the bounce got the max 10 inch went through his old one on karnasaur and through mazdomoondi killed the Killed the karnasaur out from under the sorus and then killed mazdomoondi off the top of the stegadon So I got exactly the two things I wanted so it was suddenly just uh Just a skit just a sorus standing there alone on a dead dinosaur and a stegadon with a dead mummy on Tira dead frog on top the paste of a dead frog It was it was such an amazing cannon shot Oh good times Okay Okay, so Uh, okay Let's uh, let's talk about very quickly some generic command traits and artifacts Let's just jump back to that section because I think this is worth touching on Uh, if you're I honestly think most people are going to go With one of the sub factions, but you don't have to like once you take colas and starboard That's where it stops. You don't have to take one of those sub factions right So, uh, correct. And there's some good times. So Yeah, like you also said there's also a good reason to Like with fangs of sotek if you don't want to have a sorus hero to get that free up extra command point There's a good reason to have a slon general and take arcane might right Yeah, so there's it's exactly right not only even if you are in the sub factions There's actually quite a lot of command trait dodging In here you can do so like exactly in that we won't go over all of these But I think in the slon command traits you nailed it arcane might so if you're in one of the ones where you can dodge command trait Um, you can reroll one casting dispelling or unbinding roll for these general and each hero phase Cool. So the same thing we mentioned dracotheans tail, right or half of that ability you can import it into any other One you can where you can dodge a command trait Yep, so that's cool. Um the Sorus ones I don't honestly love any of them to be completely fair um, I think the only one that's like mildly worth it is the Discipline fury where you can reroll all your hit rolls of one But like it's still it would still just be for the general not his mount. So I mean if you were trying to go for defensive The reroll say rolls of one so he's got a permanent mystic shield on him Are you I mean? Yeah, I don't know right unless you're making like your general and astralis banner Well, the problem is yeah most of the sorus can't be tough enough The only guys who can get a three up are the guys on foot The the big dino riders are four ups What's funny is with the synergies your skinks will have a better save and be tougher than your sorus ever will Yeah, sure. Absolutely. Uh now in the skink command traits, however Oh Me likey. Yeah, so first of all if you want to have a skinky typecaster You can take the the master of star rituals where you can add one to casting rolls if they're a wizard Uh, so which is cool. Or if they're not a wizard you can uh once per battle They can use the herald of the old ones command ability. So okay fine But nimble add one inch to this general's move characteristic and add one to save rolls for attacks that target them Oh Hello So skinky on skink chief on stegadon. That is now a three up save stegadon. There we go And he's faster. So he's moving nine inches. Yep. I like it. I like it. I like wherever we're going here Oh, yeah Because then in combat he'll also go to a two up if he's fighting a unit of five or less guys Because you get another plus one to save Sure. It's wait. Hey, it's a thing that can happen. That's fine I think yeah, it should be the other way around. It's the only my only thing Uh, the artifacts of power, uh I there's some good ones, but I more than likely you're going to be playing in the sub factions And none of these will matter unless you're taking the time. Sure. And also, I'm not sure I love any of these for this long like They're Okay, like the the what is it that it it's it's Yeah, thank you. It's okay because at the start of each hero phase You can heal one wound allocated to the bearer in addition in your hero phase You can re-roll one casting or dispelling roll for the bearer and in the enemy hero phase You can re-roll one on binding roll So if you're starting to like combine this With the previous command trait we said you're getting to the point where you have just like tons of re-rolls on this dude and Yes, when he's got like high bonuses and he's re-rolling everything Yeah, that's pretty good um So but again the salon artifacts they're they're okay is what I'd say now Skink and sorus artifacts are um, you know, whatever interesting stuff um the uh The blade of realities, uh, which is a sorus artifact Take one of the bearer's melee weapons improve the rend characters to get that weapon by one in addition Add one to the damage inflicted if they're targeting a hero I don't hate that It's I think I could find something better in the realm artifact Sure, because you could just go to like just take the straight neg three rend sword But I like the bonus damage. It's not terrible. Like it's it's interesting enough Uh, skinky, however, skinky heroes as usual the skinks made out like a bandit with the artifacts that command traits So first one first option the first cloak of feathers Subtract one from hit rolls for attacks that target the bearer in addition Add four inches to the bearer's move characteristic and they can fly So if we put that on our skink chief on stegedon Now he's a neg one to be hit three up save 13 inch move flying stegedon skink chief Yeah What's funny is that used to be on the skink pre-score scroll like you took that Or one of the other weapon options and now they're like no, we'll just move that over here You get the weapon option and you can still do this thing. I can't wait till somebody models That feathered cloak on the actual triceratops. Absolutely. Like I love everything about like that's actually what's amazing about that artifact Is it's it is just patently better than the than the equivalent realm artifact of the thermal rider cloak, right? Because it's got the four inches and fly and neg one to be hit And it's just all the time. It's the super neg one to be hit not just in combat not just with shooting All the time Right. Yeah, like that is a super good artifact and again Love it on that skink chief on stegedon because I love me some 13 inch flying Neg one to be hit three up save stagadons Uh, or if you prefer you can also get the sacred stegedon helm Which seems somewhat appropriate to have a dinosaur writing another dinosaur wearing the helm of a dead dinosaur that he's writing Uh In this case you get to add one to save rolls for attacks that target the bearer In addition add one to the damage characteristic of melee weapons used by the bearer if they made a charge move in that turn Not too relevant for the skinky chief. I mean, he's okay. Like his his little attack is fine But you're not really like the plus one damage doesn't really matter But that is a good way to get a two up save Staggered in the end. I'd rather have the neg one to be hit And and the bonus move Yeah, because I think you're going to be a two up save anyway just from the other ways you can get it right So just take the neg one and the bonus move right plus with that's You want that guy close to your other units Uh, especially if you want to run Like in you like Quaddle's claw there and at school Because you can now run a block of 40 skinks with your skink alpha and give them essentially the same ability In melee that the 40saurus have for charging. Sure with the skink alpha. Yep So, I mean like there's it's it's there is interesting, uh Yeah interesting stuff. Yeah Uh, yeah, so there you go Um Yeah, okay, cool Uh, Caleb, why are you saying that because you're saying that because it doesn't have the mount thing? Is that what you're saying Caleb the staggon on chief? Uh, I like that the the staggon held damage on us wouldn't work on the skink chief because technically he's not it doesn't have uh Yeah, I'm why why are you saying that? That's type type me more Anyway, oh, yeah. Yeah. So this is this is where people have been getting The it's not a mounts. Sure. Yeah From the same same thing. Yep. Like he's Uh I'm just assuming that he is in fact a hero on a mount same as Anything else every hero on every mountain ever right? It just happens to be that they didn't put that wording in there same as we've all assumed for the past six months that the guy on the Uh back of a steam tank is a hero on a mount And that's how we've all played it and never asked any questions about it. So Just Like I get it rules as written. That's fine. I don't have an issue with that hence why you're going to see this complaint show up on table five Exactly Yep, um Yes, okay, uh, so So Anyway, spell lords and bound endless spells. Yeah spell lords and bound endless spells. Let's talk about those. Thank you. Yes. Uh, so in the spell lure Uh, there's two spell lords obviously one for salon one for skinkies What do you like here, anthony hit me For the the salon, I mean, there's a couple good ones like i'm i'm a fan of uh Stellar tempest so within 24 inches of the caster pick one out of me unit visible to them Roll one dice for each model in the unit on a five up. They suffer a moral wound And I'll tell you 90 of the time either my Slan is going to be on a bail when getting six additional inches Or he's going to be next to a astralith getting six additional inches Or he's going to be on a bail when next to an athelus getting 12 additional inches So this is going to go anywhere from 30 to 36 inches. I can pick a unit So what i'm going to say is I hope that you own a bail end because they're I know you do but I'm talking to the audience like because they don't exist in stores anymore And yet they're in this book now. And so like what does that mean moving forward? You know where they do exist, huh? where As a stl file on a lot of share sites and you can just 3 print your own buddy. Yeah, because it's a swirly thing on top of a flat thing I am aware I will say I don't condone 3d printing of gw product Not in any way, especially if they're available if it's not available Right different story. I can but I don't don't Copyright infringement, right because they don't because they don't make it anymore Right. That's the only reason why I understand that but yes, I have one And I have two actually and I'll be perfectly fine with that I fully support Don't miss his comment to you anthony. I won't repeat it, but uh, but there you go. I'll let you let's back out All right, so uh Yes, I love that man. Absolutely. Uh, I also love walk between realms. Uh, you know first classic That was the My second classic very useful one casting vibe six pick a friendly unit holy with an 18 Interior next to your face that unit can fly. Yep. You know, you know, it's great making fly Carnosaurs sure carnosaurs. Yeah flying flying t-rexes is pretty sweet. Yeah I mean, I don't know about you guys. I think that's the plot of the next Jurassic Park movie actually go ahead I kind of like drain magic Drain magic is also cool. Yes. It's here's the thing about drain magic It's an interesting one you would swap into Yes, like Yeah Playing a super cheesy um, like Comet spam list remember Unbind or dispel add a plus one Sure, but listen to me. You can just now get rid of um like Comet Through this rather than having to dispel it. Sure. I will say it's an ace in the hole If you're playing somebody who's using endless spell spam It's also an interesting way to get rid of your own endless spells if you want to reset the clock, right? Right and not only that like you can And you can like if there's a spell that you don't want to get rid of You can because of the bind endless spell and the skink spells that we're about to get to You can actually do an interplay between like, okay I want that one to stay on the table. You know that person's purple sun that they summoned I want that to stay so i'm going to make it bound and then And then i'm going to get rid of everything else because that because the bind endless spell gives a bound keyword and then this This removes everything out. So so we gotta cover that real quick So bound endless spells seraphon can take bound endless spells You pay a couple extra points about 10 points extra per spell but your opponent and you Mainly you would only take it for predatory spells things like Uh the burning head or purple sun or something geminates is the big one obviously So what happens is your opponent can't interact with them. They can never move them. So you then And and you get to move all of your bound endless spells before the other endless spells move Yes, right. So they choose to go first. I have two bound endless spells I get to move those then they have an endless spell on table. Guess what I get to move theirs also and they get to do nothing about it Correct, right But like wouldn't you want a bound bail in vortex that you can like freely cast that spell and never worry about it getting dispelled No Because it can still be dispelled Again, but with your your unbind all endless spells. I'm never going to do that personally I mean Okay Like it's 10 points. You're paying a 10 point gap. Let me say this about drain magic top Okay, before before let's get to bound in a second. Okay before we get to those endless spells I just want to say drain magic does have a casting value of nine Sure, sure So like you better be rocking the re-rolls and the bonuses if you plan on actually hitting that number Like even out of a frog. That's tough. Sure. Most likely you're gonna be out of plus two to cast um with re-rolls With with with well, yeah with uh Maybe with a re-roll. You don't always have the re-roll though and a lot of the builds I'm doing You're not gonna have the re-roll, but I'm in most I'm building. I'm going to be plus the Plus three to cast right sure plus three unbind and plus three to dispel So when you go to cast your endless spell I have table wide unbinds at plus three Right, but this but this is gonna push out like let's say that your frog is casting this On a bail wind on a bound bail wind. He's gonna push this out 30 inches in all directions for the What the Drain magic right Yeah, yeah, and that's fine But I don't care. All right. I I tend to agree with you. I don't I I think it's I think it's what you swap into and you use it if if you happen to be able to build to it and are in a super magic thing Let's just talk bound endless spells deeply. Okay, so because I want to really get any first of all bound Uh, so just like I had to I had to get out the conya there for a moment because you know, that's That's what's in my head now all the time when I'm reading this book all the time folks I can't get it out of my head and it drives me crazy that song's been in my head For the past couple days while I've been reading this book So thank you GW for reminding me of that little that little slice of 2013 or whatever year it was where we were all treated to that little thing At any rate Bound endless spells as you said are basically copies of the existing endless spells you choose to pay extra points There are fully separate lists, right? So you have the burning head and you have found the burning head or whatever Yeah, the question now becomes Can you take both versions of the thing? Okay, can I buy and cast? a bound the burning head and a uh Regular the burning head No, my answer is no, okay explain why So in the malign sorcery book it tells you Nothing of war scroll. So I don't give a crap that people want to argue that the it's a different war scroll It says the model cannot have two of the same model set up For in your army for an endless spell and they are the same model. It doesn't refer to war scroll I agree completely Because these these do have a these do have a different war scroll namely, they have a war scroll that actually says like You know bound thing, right? Bound version of thing I agree with your reading But I wanted to walk through that with everybody because this has been a common point of discussion Right, they are different war scrolls, but they are the same model and the source rule here We're pointing back to says it's the model that's actually there Okay Yep, okay. Um, it was like I wanted to walk through that organically Uh, so that that way we Yep, that way we we all we will we all got there together is the hope, right? um And at the same time Caleb just said Warhammer TV played a list that they bound at a normal spell Right, and they also said when they started because a lot of people commented on that in the uh chat They said we don't always play by the exact rules because we don't have an FAQ and nor are we that Tight on the stringent on the rules, right? Yeah, a lot of people point out they are wrong completely. Yes I also wouldn't reference Warhammer TV as my ultimate rule source. They are playing fun games like that's They don't like this is not a slam on them They're often playing Warhammer. I think the ideal way which is as I said earlier with the rules around things like the pyramid Right, like just I if you came to me, anthony if we were playing a game I would just say set the pyramid up in your territory, dude All right, because that's the more fun thing Right, right when they're playing that kaitos those games, especially they're often not like they're not playing cutthroat competitive stuff They're just talking and saying like does this work for you? Yeah, that makes sense. Cool. You all right with this? Yeah, I'm good Okay, great. We got a game That's often how they're playing Okay So Trust something else that Caleb said in the comments about oh put a bell when a bound bell and vortex on top of a regular bell and vortex You can't do that either because the regular bell and vortex something Completely says on it. You can't set up Another bell and vortex with it like you can't set up this model if it's already on a bell and vortex Yeah, so the key is It doesn't matter because they both have the same model and it's the models It's being sourced in the original malign sorcery rules as the thing you can't have more than one of So there you go. I will say There is one reason unless it gets FAQed while you may want to take a bound bell and vortex and that is because if you do value or do uh Like the skink oracle Yeah, um the bound bell and vortex does not have the monster restriction or the wound restriction in the war scroll So the skink oracle Can be up on a bell and be up on a bell one. Good one didn't catch that So that would allow well, so there's slight differences to all the bound ones The main difference being the fact that none of them get the realm bonuses Yeah for putting in the realms, which okay cool, but there is some slight differences in the wording and Now I personally think is they just cut like the almost original wording for most of Those don't put them in there, but the the bell one is one that is unique Yeah, it's it's unique in the way that they've done it because they have reworded quite a few other things in there to it so It's yeah currently you could put a You know oracle on trogna on top of a bound bell and vortex to give him a second casting And a better save and all that other good stuff that goes along with it So let's let me let's take it up to a little higher level real quick. Okay Like fine fine. We can talk about which ones are good and I think you know bell wind or bound bell wind I think this re as you mentioned already you mentioned geminids I think the burning head is worth a second look in a bound form because it has the aura Of letting you reroll ones to hit around it. It's it's at the burning head is basically a knight of zeros, right? But the problem Was that Just minus an inch Sure, but you don't want it like returned on you will now it can't be right So like I was honestly thinking about the burning head in army I think I think I built a version of my list one of them with a burning there, but whatever Burning head is super good. Um, yeah At any rate because because reroll ones to hit is actually a really good thing to have Especially if you're adding a ton of attacks and and you have Like if you can and plus one to hit on all your sources It's a pretty easy thing to get if you're pushing them all down to like Threes and some twos here and there and stuff then rerolling ones actually makes them quite reliable Anyway, you could do that with a command point, couldn't you you can but like Again, you're often command point hungry if I already because I would have already used a command point to turn on Their six has become double taps and I would have already used a command point to give them plus one to You're trying to avoid it But hopefully you're using those from your source on karnasaur who's then getting them back on a four up Perhaps Yeah, yeah Let's let's but but so fine and dandy super good We all know that like endless spells that can't come back and punch you in the face or that that's better. Yep. Got it Smaller. Okay. Why does this exist? Uh because they master magic like Let me let me put it this way When he's saying why couldn't it not have been a rule On on the abilities page. No, like here's my well, yeah, maybe But like I understand they wanted to reword them so they could do certain things It's interesting when they came to cities. They said, okay We want to do something special with endless spells because we always kind of want to touch that space, right? Right, but we don't want to put out new endless spells specifically for them So instead all the endless spells they always count as being in realm. Okay, great But they still have interactivity and play right. They're just more deadly more powerful blah blah blah Right What I don't like about this. I really really hate this the entire bound Thing, okay, you're just a party pooper because no, I mean, this is the only part of the book. I I legit don't like because part of the cost of endless spells and I talked about this way back and that when when we first heard about this Part of the cost of endless spells is ostensibly That they can be turned on you, right? That the swords can be turned around on you that your purple sun will cream through your own lines that these are You know sort of wild potent magic And by the way, it's not like these guys didn't have plenty of corralling already for endless spells Like between as you mentioned the slawn's ability to basically dispel anywhere between drain magic We just talked about like these guys don't have a problem in dealing with endless spells, right? Not at all So the fact that you just went, okay, you can pay this basically nothing amount of points 10 points 10 points is it's as close to nothing. It's literally as close to zero as you can get in this game right now Because there are no five point increments So Yeah, hashtag basically free um so like Why Why did this exist? I don't like this and I'll tell you exactly why Because it removes the interactivity. It takes actually one of the interesting things about endless spells predatory endless spells That they have this play back and forth that they influence the turn order and can come back and bite you in the face And just go nap pay 10 points to ignore All of that all of that Yes, it points to be awesome. Yes. Yes Yeah, I just I don't like that Here's what I'll say. I would never and have never and will never Take an endless spell that can be used against me in any list I will not take that chance I will not take purple sun. I will not take The swords I will not take anything that they can then send back to me And he won't eat green eggs in him. I mean that being said you must admit I'm a vegetarian, but I'll eat egg I mean, you must admit that a lot of people use geminids Like a 100 yes, but I I would not yeah like so that's cool. I understand and what that what's and that's interesting Right because because that what that says is that there is a risk reward sort of computation there And that all both And that players on an individual level have made decisions And if you take that thing like geminids, which can be incredibly powerful, you have to learn to play with that powerful tool Right that that can burn you. It's like fire right right and I honestly love that balance. Now. Here's the thing anthony. I come down like you. I don't often use predatory Endless spells that will come back to bite me. I use I've used them once in a while But I often don't right because I tend to come down on the sort of risk calculation like you But there are lots of people who win tournaments who've got geminids and other stuff like that in their lists And now they can have them in the list and not worried about being hit by them Right and the problem is I look at this and go. Oh, this is just like well never mind remove all calculations Just take them because just take them Yeah uh I would have rather we gotten our own endless spells than these I'll tell you that much Sure And and to the people in the comments so like Keith said I personally wish all endless spells were bound to the army To cast it. Why should I pay points or something my opponent gets to play with for free? I look if that's how they worked I'd be fine with that double straight double all endless spells points cost And I'm fine with that hard double And then I'm okay with that set of rules and that's a shame because that removes a whole bit of interactivity and actually fun From the game of like a neat sub phase choice, but cool if that's how if that's how we wanted it to work I would be okay with that as long as we just straight double the cost of all of them Down the line every predatory spell doubles its cost Right and that's not what happened here. Instead. We went up by 10 points Which is by the way a lot less than double on most of these spells on all of them, you know Right. Yeah, things like purple sun get a whole lot more interesting Yeah, like purple sun is an interesting thing at 50 points because or gemini is interesting Whatever, you know the points it's at these things are interesting because they can come kick you. That's the savings That's why you get them cheap. It's the standard. It's it's any magic card with a cost Why are you getting a 2-2 with haste for 2 because when it comes into play it deals too damage to you Right, that's yeah, that's the cost. That's how you got the casting cost down cheap Right and so they're saying just pay three and get the same thing Right. Like yeah, exactly. Normally that card would cost three or something, right? Right, and that's what they're doing is they're increasing the cost But they the point the lesson here is they didn't increase the cost enough. No, exactly 10 points. 10 points Isn't the right number. I would tend to agree with that for sure Yeah, so I mean this is probably the one area because it's not a flat rule And because it's a points value the good news is that I can get rebalanced every year Yes Um, and and by the way, I would just rather yes, I don't disagree with you Tom Sure, we can always rebalance these points later and by the way, some of them probably will But yeah, my my ultimate wish was that they had found a more clever way to express Um mastery of magic the the slon mastery of magic. I have no problem I I understand like for people who are going to give me narrative reasons But the slon or the masters of magic first of all shut up like I don't mean that to be rude, but just like Everybody's Everybody's the master of magic classically the thing in this world is that every alliance has some master of magic, right? Yeah, our slon has been around a lot longer than everybody else except zeech who's I think older than the frogs Maybe or maybe not who even knows they're both older than time. So it's irrelevant My point is like zeech is the master of magic. Yeah, I agree with that But the slons are the master of magic. I hey, I agree with that too But teclis is the master of magic. Oh, yep. That's gonna be true too Teclis is a failure and a douche and no one cares. I I I agree my point is just like We'll see that when i'm auto casting on you next month But also like this thing is the unbridled master of magic like writing the unbridled master of source source magic Is it is a moniker that could end up on like 20 different things in this game because ultimately it's a very magical game And there's lots of like hyper powerful sorcerers, right? I will 100% agree. I would have just rather seen our own endless spells and some really cool ones giant serpent You know giant dragon and something sure. I I love the idea of playing with the base spells I'm not against that But if they had with the had their own endless spells, that's fine too. As I've said many times I don't mind the endless spells. We talked about it in the terrain and and in the spell shift I like it Uh, so like cool, great Me wonder how ko can break this because they can take bound endless spells No, they can't yes, they can because they have their own war scrolls only And I if I pay points for them I can't move them. I can't move them. Yeah But I can take them That's kind of funny Okay, so at any rate I what I'm saying is I wish they had come up with a different way to express that concept I agree with the concept. You're right The slan are like they are the movers and shapers of the magic of the very fundamental powers of the universe I have zero problem with that being expressed in the rules I just wish it had been a slightly different way. I love dominion over the normal endless spells That's cool. I just wish they had had some other way to do it Like maybe they got to move them an extra time, you know or something like that Uh once per x or you know what I mean? Like there's just other ways I would have liked seeing it done Can I throw out another idea? Sure. What if binding was just a piece of their spell of their ability list? Where you can just steal endless no here They they did this exact thing in the skink rules that endless spell gains the bound keyword What does that mean the bound keyword means it only I can move it during blah, blah, blah, blah, blah Sure, where's the thing they actually had to cast onto it Like an ability they did onto it right they go. Oh that wild piece of magic. That's mine Right, they take control of them in that way. Yeah, right. And so guess what they're now masters of magic They just don't automatically cast bound things right and to just let's close this off because we have a lot more to talk about so So just to close off this discussion We should go to the skink spell bind endless spell Binding the spell as a casting by of seven is successfully cast Pick one endless spell with an 18 inch of the caster invisible to them Until your next hero phase that endless spell has the bound keyword So again, you can bind other people's endless spells that technology is there Right, that's what I'm saying. So like make that like if they want to do it make an ability on slon or you know, like just like here it is just like the uh, the birds can just auto dispel Uh an endless spell of return Slon automatically gain control of an endless spell. They automatically bound a show or on a two up or whatever Yeah, that'd be fine. Yep. That's what I'm saying like they could they have the tech to do that Yeah, but they just printed like eight pages of stuff that didn't need to be there. Yeah It's literally the only part of this book. I read that I didn't like which is I mean that's saying something There's a lot of good in this book. Oh, yeah So that's why I don't want to make too much of this right because yes, it's a thing I don't like but let's let's let's see the forest for the trees here And the forest is full of lush beautiful vegetation and dinosaurs. It's it's a wonderful It's a wonderful book like don't get me wrong I'm just saying that they have the tech in the book to do that. Yeah, all right. Let's talk more scrolls Wait, oh, we gotta go back for one more skink spell. Oh, okay. Sure. I'm sorry. Give me your last skink spell fiery convocation What do you like about fiery convocation because I don't love it Pick one enemy unit with an 18 inches of the cast members until the end of your your next hero phase at the end of Each phase of a turn shooting phase movement phase charge phase Battle stock phase roll a dice for that unit on a six. It suffers d3 mortal wounds Yeah So you roll that dice how many times each turn each each Each phase until my next hero phase So each turn you could get you could hypothetically get three turns out of this My the rest of my turn An enemy let's just assume the normal average. I have a turn you have a turn. Let's just assume a standard you go I go to keep them in my turn. I cast in my hero phase, right? So then we have my movement hero phase. Nope. You got to go to end of your hero phase, right? Uh, at the end of each right, so end of end of hero phase. Yep. Your movement phase End of shooting phase. Yep. End of charge phase. Yep And of combat. Yep. And battle shock. Yep Then we go into their turn. So on in general, you'll have 12 dice rolls. Yep And sixes do a d3 occasionally in a what? So roughly average 2d3 mortal wounds You're on 12 dice Uh, you have but you have this shot if you get double turned they could push it to 18 dice 3d3 mortal wounds Like okay. I like it. Cool It's it's It's okay. I like it. That's fair It's it's um, yep. I like hand of glory if we're going to pick another one casting five six one friendly unit with an 18 Until your next hero phase you can reroll hit rolls a one for attacks made by that unit Uh, good for me. My elves. Yeah, my elves want to have a word with them. Yeah I so okay one. I hate that they just recycled the name here for no reason hand of glory. That's stupid Uh, this was traditionally a lizard spell too They both had it because they both had the spell from the celestial lore And I get that but no stop if it's going to be the same make it the same Then maybe it is maybe their next version would be this but Right now it's not so it upsets me um That's just how I think about it. But uh, the thing with all right, so not just fire cover keys But pretty much all of your skink spells is you're probably going to have quite a few skink casters and probably Doubles of and all the skin casters and only one caster so one cast so you could potentially be using extra spells here that you So pick pick the utility ones that work best for you. Yep this unfortunately All right, let's let's do some more scrolls. I'm going to skip battalions for a moment We will come back to them when we talk about putting these things together at the end so But and I want to try to hit this in I want to try to drill through into synergies. This is a very synergistic book right So I want to build some power pairs some power pairs here But before we start we should start with the people that stand more or less alone in this army And that is going to the storm cast army Sure, and that is the slon and lord croak himself so Big bad lord croak Five inch move seven wounds four up save nine bravery Right. He has a little force barrier. It does damage. Who cares? It's it's whatever It's okay. It's it's fine. That's not why you take him. He doesn't attack things. He's a dead frog Yeah, yeah, no, no. If this guy's in combat, we did something wrong. Can you fly froggy? Yes, he can um, so uh the So his abilities Uh arcane vassal when this model attempts to cast a spell before making the casting roll You can pick either one friendly skink wizard that is within 12 inches of this model or one friendly oracle anywhere on the battlefield and the spell Uh If you do so and the spell is not or successfully cast and not unbound You must measure the range and visibility of the spell from the skink wizard or oracle cool So like traditional he can push it through his kinky do's Great super easy Uh, he's been dead for innumerable ages Uh roll a dice each time you allocate a wound or mortal wound on a four up that wound or mortal wound is negated So he's got a four up feel no pain great, please So he's four up four up Impeccable foresight at the start of your hero phase roll three dice for each four plus you receive a command point Cool good ability I'll take it Uh, he is the master of order adds one to casting dispelling and unbinding rolls for this model In addition, he can attempt to unbind enemy spells that are cast anywhere on the battlefield and attempt to spell endless spells anywhere on the battlefield Okay Love it. Uh, he is a and then finally lord croak is a wizard He can attempt to cast four four four hot spells in his own hero phase and attempt to unbind four spells in the enemy hero phase He knows arcane bolt mystic shield celestial deliverance and comets call Uh, and his spells do more or less what you would think they would do And he can continually cast Um, or no croaks. That's not croak. Sorry. That's not him. Yeah Croak is yeah, that's right. So he has celestial deliverance He can attempt to cast up three times just like he always could it goes seven eight nine for his casting attempt and they uh, take d three mortal wounds for the units around him on a two up Uh, if they're demons, they just take straight three mortal wounds instead of d three His commentive spell is pretty good. I won't go into it in detail. Just it's pretty good It can be part of a comet brigade if you want to go hot comet action Yeah, buddy And he does have a command ability called gift from the heavens You can use this command ability in your hero phase if you do so pick one friendly seraph on unit Holy within 18 of a friendly model with this ability Until your next hero phase that unit can fly and you can add one to save rolls for attacks made with missile weapons The target that unit only two missile weapon attacks Yep, uh, but it does still give them fly So a second ability as we mentioned earlier with walk between realms this army does have quite a few easy abilities to Get fly to get fly Obviously old croaky croak as well as the regular slant which the regular slant is just a downgraded version of this guy Like they have three spells instead of four They roll two dice for impeccable foresight instead of three Like they're very similar war scrolls, right? They only have comets call instead of celestial deliverance Right, they do still have the bonus to cast they do still have the arcane vassal They do still have the gift from the heavens all that stuff is still there on the regular slant Yep Most notably though the uh, the regular slant does not have the feel no pain But uh, there's lots of ways that you can have Other models absorb wounds if that's really what you're inclined to do off the frogs Yeah, lord croak is 320 points. The regular slant is 260 Take him. Uh, I think croak is a absolute Steel in this force I think he's amazing Right, I mean am I wrong everything about everything about him. You're you're right Like this dude is straight ballin. Yeah, he's doing everything. I'll take him for 320. Yes, please Yes, I agree 100 I'll take him uh everything about him. I love Yep, a little minister. I'm even more Indeed Okay All right So as I said the regular slan is just all of that stuff. I just said except less a little less Yep uh notably here we should also just quickly say that um Uh the if you want to protect either of your slan Which this works for both croak and the regular slan You can get yourself a sorus eternity warden. This is obviously the traditional bodyguard for them The character bodyguard for them. This is the hero Um, every time you allocate a wound or mortal wound to a friendly slan while this dude is within three inches On a two up he can absorb the wound for the slan Which is cool Um, and then sorus guard also have this same ability so temple guard basically, right? Yeah So the sorus guard also roll a dice before you allocate a wound or mortal wound to a friendly slan While it's within the three inches of any friendly units this ability on a two plus You allocate that wound or mortal wound to the sorus guard So you have two different types of sorus units that you can choose to Uh absorb wounds off your frog. So if you are inclined to have a retinue For this guy, um, you certainly can do so and your frogs can be you know pretty darn resilient Yeah, more often than not if you were to try to do that you're going to take a unit of sorus guard Um, they're 10 points cheaper. You've got more wounds that you can pass off over there um What you do need to know is Because this is another thing i've seen played wrong a couple times and some of the that reps have already seen If you are going to pass wounds off you have to pass those wounds off before you start rolling The field no pain saves Uh because of the way they're the wording is written on the guard in the eternity ward in school, right? Yep, the damage allocation does the pass check first. So you don't get to for a field no pain on croak and then only pass off Yeah, but uh when we get over to ashlet banner bear, he gives people a six up field no pain in an aura and you They would get then get that though. Yep Uh, let's talk about the ashlet banner bear next because he is sort of the next guy That you would often see in this in this leadership coven, right? Because he's the other guy giving you d3 celestial Convergence points or whatever they're called your summoning points, right? Yeah Important in in my book Yeah, this guy's interesting again five inch move six wounds four up save hero. He has some attacks. They're not relevant It's not why you took this guy Um, most importantly for this dude is you add one to casting roles for friendly seraphon wizards while they're within Well, well, they're just within by the way not wholly within relevant because this is seraphon wizards So like the big oracle base on the troglodon or something if even like the little back toe of that base is within 12 benches He still gets the bonus Um So plus one to casting roles another plus one to casting roles great because the salon already have plus one The constellation you set as part of your generic allegiance abilities could be plus one This can be another plus one. So like there's it's around it's around Which is really nice because Croco seven eight nine. So plus three. Yeah, so on dice you do four five six, right, right? Yes, please In addition add six inches to the range of any spells cast by friendly seraphon wizards while they're within 12 Enches of any model with this ability So again, he's a mini mini bail wind as we mentioned. Yeah in this regard He also as you mentioned has his revivifying energies So a roll of dice each time you allocate a wound or mortal wound to a friendly seraphon unit Holy within 12 inches of any models with this ability on a six that wound or mortal wound is negated It should be noted. This guy is not on the biggest base. He's on a 40 mil Right. Yeah, so like he's not broadcasting a huge bubble there But it is interesting because he can run around to your leadership group and give him like, you know And just basically more it's more protection for this group So that was one of the biggest problems with seraphon Originally is they had no more protection everything dies very quickly So they changed this guy to give you the mortal wound protection, but he's got to be close So I've been trying to figure out how you put a second one in to so that one stays with my Command and one goes out with my unit, but at 160 points. I just can't do it I get it. Yeah, these guys are expensive like they're quite a bit more expensive than the normal sorus heroes. I'll say Yeah But they they are very worth it that plus one to cast is It's post extension. Yeah, if magic is part of your strategy. This guy feels like just an auto take So, uh, this guy does not appear in my army because magic is a not a thing that I like So Doing it wrong and I took a normal slot. So boom take that Double don't it wrong Because that's how I roll look. I needed them 60 points. That's a whole unit of skinks Come on now that is but three times casting deliverances Gonna wreck face. It's pretty it's quite potent with a 12 inch bonus cast Well, that's that's the part right so that just a real touch on that people don't realize like that only has a 10 inch range Yes, this less yield deliverance, right? You don't want croak out in front of people so on a bell win with a Astralis you're getting plus 12 inches. That's now 22 inch range If I can somehow get him in my realm shaper engine on his bell one That'd be awesome sure Uh, yeah, and as mentioned you you can channel this out to a like yes, that's true and you can channel this out to a Skank or an oracle, right? So oh, yeah pop off of them So, I mean, you know like this can go be a bomb going off in the middle of the table in a huge radius so uh The skinks got to be within holy win 12 So he's got to be kind of close and the oracle you're never going to take him. So Sure, that being said like Another 12 inches is what you just paid 200 points for between the the banner and the or the the sorus and the bell end So, you know But I hear 12 inches is worth it. It's it's pretty good Uh, the point being is that yes, that's it's like the fact that this thing can reach out That far like that you can have 12 inches out and then 22 inches off of that 12 inches out Is like it's big. Yeah, that's a big boom big bottom boom Yeah, oh, yeah This got a loan like makes me want to not play goblins is it Oh not want to play goblins Yeah, I don't like certain types of goblins because keep mine. It's hitting the unit and dealing d3 minerals like 60 goblins couldn't care less Small units of like Of like a bunch of small units of goblin heroes and boingrott bounders care a lot Right, like your goblin heroes explode those poor four wound dudes are like, oh god Your regular goblins you're talking 3d 3 mortal wounds like okay. No, I'm concerned about like the like The heroes which are all like four wounds. Yeah, they're all dead. Don't worry about that. They're dead on the comments call They they already died so long Before I did this right they were they're they're they're smoking corpses are are barely getting deliverance here but yes, uh You know like the the the the reality is things like 60 goblins actually do answer this pretty well because they're just going to Shrug this off like they don't care at all about a thing like yeah But that's why I take that spell in the Slam lore that leads me then rule 60 dice against them every six up or five ups of mortal wounds. Yeah, sure I mean, they've they've got a horde killing thing Yeah, it's true, but That's not they sorry they have it. No, they have a horde killer. Yes five ups or horde killers horde thinner horde killer horde destroyer There you go. That's our that was the foreign destroyers Our horde alternatively horde breaker is the four plus Combo breaker. All right, so Uh, cool. Cool. Okay. So now let's break into the two major themes of the army, right? Because classically the seraphon have had these two divisions, right? We've got the skink side and the sorus side Yeah, um and both have play I think Yeah, I would agree with that. So Anthony What I think a little slightly different, but you're on team skink. I'm on 100 Sorus. Okay Although I do there are some of the skinks. I like all come on bigger things I like skinks when they mount up Yeah, they go regulators and they mount up. I'm good with that At any rate, uh, take us through let let's talk about some skink stuff because there is so much good Yeah, there's so much so The first thing that you're gonna want to slot in is a skink star seer So he's the old this is the chateau echo. Yeah, the guy on the chair Yeah, he I will always use their funny pronunciation names teeny weeny and you know like because they And they introduced new comic names in the the lore of this by the way, which I was happy to see the comic names coming back so So, I mean he's only a five inch move. He's only five wounds So you got to protect them on a five up save But this guy he only cast one spell cool his control fate spell not too bad 18 inches visible cast area for unit is an enemy unit Then until the next until your next hero phase subtract one from save rolls For a tax that target that unit if it's a seraph in the unit You add one to save rolls. So here's a plus one to save that can be on any unit So this one targets your sorus and your your skinks I love this spell because it's also an armor melter like this is extremely versatile. I dig it. Yeah, yeah, so awesome now the the better part is his uh Astramancer staff at the start of the charge phase pick one friendly seraph in unit Holy within 12 inches. So unfortunately if you want to do this with a dread sorry He's got to be like right up against that dude's face right, but Holy within 12 inches You can attempt to charge with a unit is with 18 instead of 12 and you roll 3d6 Instead of 2d6 for the charge. So you mean that more reliable charge? Yes, please And and notably this guy also gives you a command point on a four up So he's another command point at her. Yep And what's nice is the astramancer staff. There's no dice roll on it There's no command point usage of it. It just he does it once you have fires off Can you go let's roll on and uh, it's your casting value seven for the The control feet which again, you're probably going to be plus two at minimum to cast So On dice five not bad. I'll take that. Yeah, and this guy's 140 points Yeah, he got a little little cheap. He used to be like 180 I want to say and he probably should be up there still For what he does, but Very useful very very useful Almost as useful as these skinks star priest So again five wounds five up save eight inch move six bravery Again, so that's a no if you were used to ten bravery and seraphim No, all your skinks are five and six now. So get back to where they should be Yeah No You're ten which is cool But again in a single model hero, it doesn't matter. You're not running away. So but And this is the dude with the feather crown So, yes, this is the this is like the coolest looking Skink this guy's amazing The iron man blast his hand and uh and whatnot So he's got some attacks. Great. Don't care He does have an eight and shooting attack two attacks twos. There are threes and threes neg one One damage. Don't care. Who cares? Exactly. He gives you a command point on a five up So that's cool. Like pretty great Yep, his spell blazing starlight they have changed But it's it's not bad. So Successfully cash pick an enemy unit within 18 and until the next hero phase subtract one from hit rolls for attacks From that unit. Mm-hmm. Always good giving people that one to hit a good thing. Yep Cool, please. Uh, but the real baller and the reason why you want probably two of these guys, uh, is His serpent staff in your hero phase pick one friendly seraphine unit only within 12 Until your next hero phase is the unmodified wound roll For an attack made by a unit is a six the attack inflicts one mortal wound to the target in addition to and you can't stack So Shooting melee doesn't matter. Ask a question. Yep. You can Is the using in this phase the the the target Activating that or the damage triggering Well, what what are you asking? So when I read this it's you know, reading that last sentence Um, when I read this I wondered is like if I can if I can trigger attacks like multiple pylons or multiple shooting And they hear shooting phase. Yes. Can I trigger this on all of it? Yes, or does it only get used once per phase? I see because of your because they put the a unit may not benefit from this ability more than once per phase Classically, they've inserted that text to say You can't use this ability on the same unit twice, right? But what tom's pointing out is because of the nature of how the wording is It's a worthwhile like I I can read it again common sense and extrapolating how gw tends to write their rules We would assume it's there to stop you from double tapping the same unit to every six triggers two mortal wounds Got it. Okay. Cool. We can all we can all agree. That's the probably the common sense reading and life will move on But it does raise the question of like let's say you got to pile in twice or shoot twice, right? in the same phase Uh, even if it was that way, it doesn't matter. I don't recall anything in this book that allows you to Do two things in the same phase except for the bestilladon Right, I was gonna say yeah the bestilladon solar flare like who cares That's not really a thing for for what you're doing with the solar flare in this But yes, well the question is is does it restrict both or just one of those? Sure, it's it's an interesting clarification that probably won't come up because there's not really double pile Right, the way yeah the way I would read it would be you can't you can't put this on if you have two of these guys You can't double double this up. Yep But nonetheless, it's an amazing ability because let's go anthony from here straight to skinks. Okay, uh Unless you want to do the skink priest next and also I was gonna go to the skink priest and then skinks go for it just because let's do the full do the full power trifecta Yeah, exactly. So, uh, this dude only has four wounds eight inch move five up save some attacks. Don't care about great um, his uh command ability is the herald of the old ones So you can use this command ability at the start Or um in your hero phase if you do so pick a friendly skink unit only with an 18 Um of a model with this command ability until your next hero phase add one to the hit rolls for attacks made by that unit And you can't benefit from this more than once per phase. So again, in my opinion, it's just saying you cannot stack that sure So plus one to hit Cool, I will take plus one to hit any day on skink units So again, like we said before there's a lot of things other than skinks that are a skink unit Correct that plus one to hit is ball around razor dons Uh Yep, you're uh all your uh stagodons there stagodons. Yep Uh, so then use yep Rippers pterodons all those Uh, so then you have the star stone staff So in your hero phase pick one friendly skink unit again skink bolded any of these skink units Pull it within 12 inches the model and roll a dice on a three up You're uh until your next hero phase that unit can run and still shoot and or charge Which is huge And you can add one to the save rolls for attacks that target that unit You can't benefit more than once from this. Yep. So again automatic. No command point. It's just on it But it's just a three I just meant there's no direct cost to it, right more than 50% of the time you're you're you're getting that off too. So now between him and the star seer I can be plus two to save On a a skink unit because this one only procs on a skink unit But something like a salamander hunting pack that has a four up save or a Well stilodon really doesn't need it because they are just bonkers. You can push your staggies to two ups Uh, you can push your stagodons to two ups You can put your razor dots to two ups. You can push your ripperdactals to three ups You can push your pterodonts to four ups like you've got some real Real durability there even normal skinks Will become a three up because of their own shield All right, because if they have the bucklers Yeah, I don't know why you wouldn't build them with the buckler though. Sure um, so even your your skinks are now on Three up when you have a 40 block of those on a three up Hit them with a mystic shield three every rolling ones Now, I mean that's that's pretty nice So yeah, you're you're you're powered trifecta there of skinks heroes is I don't know why you wouldn't have one of each and probably two skink star priests Like if you're going heavy skank, it's it's good Even sorus, um, I don't know why you wouldn't have two star priests so that you can break out You wouldn't have two units get the serpent staff um In all honesty, sure now the state the star priest did go up in points. Yeah, our priest is now In 20 he used to be 80 But that basic skink priest at 70 points 70 points. He's a good He's a good Yep, and so then you you get to your basic skinks which Uh spoiler they lost their run away from combat Okay, it's not the end of the world. They did drop them back down 10 points Taking that away. So they're back to 60. We get no horde bonus. You can take up to 40 of them So 240 for a pack of 40 of these guys Uh one wound five bravery eight inch move for foot dudes is pretty pretty quick Um six up save five up if you gave him the bufflers. Okay Uh, you can get a skink alpha in there. So you can add one to as a task Characteristic melee don't care Um, well, I shouldn't say that because when you do the six explodes extra attacks are always good um so Add one to the attacks characteristics of weapons used by this unit while it has more than 15 models Which is all weapons melee and range. Yeah, exactly of all weapons So if you're arming them you can arm with the bolt splitter or the javelin In my opinion, you're always going to go bolt splitter So you've got a 16 inch range one attack a piece fives and fives no rend one damage. So now they're Two attacks a piece 16 inch range. We've already talked about a couple ways you can give them plus one to hit So you've got these guys at Uh fours and fives and you can even give them threes and fives Uh one damage each So 40 of them at 16 is rain is 80 shots That that out six is to wound do a mortal wound. Yep. And then in the enemy charge phase Discharge and you're in fangs they get to shoot and then run away Um, once they get into melee if you did the bolt splitters you can still take the cellist and Or uh, yeah the cellist daggers right on them So they have one attack fives and fives one is the same attack profile But you're doubling those attacks too and you're not going to get all into combat at the same time Okay, even though they're on 25 mil bases you're not getting 40 of them Usually unless they're into something like giant sized base but Again, you're still getting those attacks and the buffs to hit still count and the sixes do immortal wounds so These guys can really they can crank out a fair amount of damage Yeah, the key is to when it comes to their weapon armaments that's relevant here Is if you want the better melee profile, which is the the moonstone club, right? If for some reason you want that Then you're either not getting the shield if you have the good ranged weapon Or you're not getting the ranged weapon because you're getting the shield. So the answer is Uh, you take the crappy melee weapon because that's their least relevant and important part, right? Like give them the extra save bonus so they're on a base basically five up Give them the better ranged option And then uh, and then, you know, oh no, they're worse in melee that wasn't ever really their job, right? Their their goal is generally going to be to run away to harry to die to whatever Yes, exactly. I think you're much better building them in from a shooting standpoint And then you can teleport them because you can be 10 inches away And still shoot because we've got 16 inch range. You could they have an 8 inch move you can hit them with the run and still charge So run and shoot and still charge So you've got all all that ability you can hit them with the run away after in the the fangs of sotak I mean they just the stand and shoot so once again with this area we're talking about before something charges over here I don't care. I'm shooting a unit over here now with 80 shots after Like that's and then if that it was something I got in the combat with me I shot him with 80 shots and then I still have attacks to That do more ones if I don't just run away, right? Can I ask where all this synergy was when the ko book was written? No one cares about ko your shit dwarfs. No one gives a crap. Yeah, leave it leave it behind. Um, the the oracle That's right The oracle on trogladon maybe like a skinky unit. We should also mention since he's in this thing We've talked about him a lot Ultimately, I just don't think this guy's worth it because he is the same cost as a slon like that's the problem So I mean 12 wounds four up save great a degrading move chart that starts at 10 and gets down to six Yep, a six break rate. Don't care about he's got a spit attack that degrades in range as he gets Uh, which is which is bad to begin with by the way like it's a terrible range attack. Yes It starts at 18 inches. It's d3 attacks 3s and 3s. No run to damage. Don't care The mathematical average of that damage is indistinguishable from zero I just want to point that out. Yeah, I mean His um his melee attacks are all Might as well be nothing right. They're all bad. Yes. Yeah on a two up in your hero phase. He can heal d3 great. Don't care Um, he they did bring back on a lot of these bigger monsters the terror rule So subtract one from bravery characteristics of enemy units while they're within three inches of any friendly units with This ability so you can't stack that Um, he's got this extra scream if he does spits that you doesn't matter He's got the same base worst row spell as a salon But he only cast one spell doesn't have the ability to cast it through skinks doesn't have the bonus to cast Doesn't have the table wide Oh, no, he does have the table wide unbind and he does have the uh, the plus one to cast because he is the Oracle Islam But I just he's got one cast right for the same price There's just no world where he's worth it because yes, he has more wounds technically like 12 compared to 7 for a salon But he also has no ability to pass those wounds off unlike the salon who can pass his wounds to like 32 different dudes around him This dude's on a bigger base so he can't hide as easily and he's just Yeah, I don't care about this dude for 260 points. Just buy another salon. This is one of the things that should get cheaper Power per square inch matters and this guy just isn't clocking in on his base size at 260 There's no universe where he is at 200 points I might have some utility for him because I can get him out there and then cast through him table wide but Even then I'm still no if they had left him at the 180 he used to be I think that would have been fine. Yeah Like I just I don't I don't rate this guy at all So he's he's trash and yes, he does heal as you mentioned, but even then it's not automatic It's still on a two up which is comical. I love I would love to watch this guy fail his healing role And even then it's a hero phase d3 like which Usually never happens because you die in the span of a combat phase before you have a heat before you have a hero phase So, yeah, I mean this this dude is trash I just I say he's no Yeah, he's one of the the only is I go this is straight trash Uh All right, so we'll we'll get to the other skink monster side later. We'll we'll handle the ancillary units in a moment Let's flip over to sorus side shall we? Yeah, all right Sorus take the wheel old blood take the wheel. So here we go, baby. This is my side of the book right here This is what I'm all about. So, uh You got a couple different sorus heroes, obviously You've got your old blood and your sunblood Uh statistically like base stats basically the same thing five inch move seven wounds three up save eight bravery cool all around Whatever whatever attack wise they're fine. Like is my answer. They're they're fine I will say the sunblood is an interesting option for things like, uh Sorry judgment because he's got six base attacks. Yeah stuff like that. That's fine um The relevant part about these guys, uh Is that so the old blood has your cold ferocity where he has this the double tap on sixes So if he rolls a six to hit He gets two hits cool, uh, the one of the most common abilities they print these days every army has it somewhere Yeah, and uh his command ability, which is honestly why you're taking this guy Uh, you can use it the combat phase if you do so pick one friendly source unit wholly within 18. So good size range Uh, and until the end of that phase you can add one to hit rolls for attacks made by that unit So just straight plus one to hit obviously applies to both their melee weapons and their bitey bitey jaws Which remember if you're in, uh, coalesced you have bonus jaw-jaw attacks So nom-noms extra nom-noms, right? Uh, so that's cool Uh, and then the sunblood Uh, he has his primal rage, uh, guess what it happens do the same thing Uh, it's uh six up our double taps. So there you go. Wow weird how that works Uh, he also has an extra thing on tagged onto that that if the unmodified wound roll is a six Then he deals a mortal wound Okay, cool great fun Um, it's in addition. So whatever neat spice He has the other side of this command ability namely scent of weakness You can use this command ability in the combat phase if you use so pick one enemy or sorry No, this is his different. I apologize. We'll get to the other side a minute You can use this command ability in the combat phase if you do so pick one enemy unit within 12 inches Until the end of that phase add one to wound rolls for attacks made by friendly source models only source models That target that enemy unit still good because it is still to all wound rolls so Plus one to hit on the old blood plus one to wound on the sunblood slightly different targeting mechanisms, but that's kind of what it boils down to Right for once You go you go right ahead I'll keep going Now we come to the sort of the two versions of the uh the the sorus leaders so So this kind of breaks out here. You're going to see similarities So you've got like let's talk about our big dino t-rex writers. You got the old blood on karnasaur, which Is fine. This is your old, um Shoot, what was his name? Uh Crocker crocker. Thank you. Yes. This is crocker Thank you tom way to go So, um Which he's got he's like he's got his laser gauntlet, which is cool, you know So whatever it's a dumb shooting attack doesn't do much his attacks are okay. He's he's not bad Uh, most notably his uh, his karnasaur does have massive jaws It is a jaws attack. So in coalesced it gets plus one attack. It's not just the normal jaws It's all jaws attack. So he gets four attacks on fours and threes neg one for uh, five damage to start out with Yeah, it's not bad. Just want to point that out Yeah, yeah, well, well, yeah, absolutely. So we'll we'll talk about some of that stuff in a moment um He gets one to wound rolls for attacks with his gauntlet, uh, if it's a cast demon unit uh If he if enemy models are slain by wounds inflicted by this model The rest of the for the rest of the battle this model can run and still charge which is cool He has any any attacks from this guy there Yeah, right. So it used to just be if it was his bite now, it's any attacks any attacks Yes, and I already mentioned that you get four jaws attacks based in coalesced because it is a jaws attack and they're five damage each Which is you know pretty good Four attacks on for dealing five damage is never a bad thing What's nice though is you can if his sunbolt gauntlet kills Yeah, then then he can still Run in charge. Yeah. Yeah, sure. Absolutely. Yes Uh, yeah, he can he can shoot somebody down with his sunbolt No, it's true Yeah, um You do get one to hit rolls for attacks made by the massive jaws if the target if the target has a wounds characteristic of seven or less Uh, which is cool because that massive jaws is on a four to hit which is kind of But the fact that you can get it to three up by just attacking the right targets Or try and then get it to show up Exactly. Yep on him. Yep So then he has the similar ability. We just talked about that was on The uh, because again, he is an old blood. So again, it's the same exact command ability He has the wrath of the seraphon command ability where he can pick a source unit and give him plus one to hit Which could be himself because he has the source keyword Yep, so he's another venue of the plus one to hit which is cool There's a lot of plus one to hit in this book. It's just uh, oh, absolutely Um, and then we go to the other side of this So you've got your scar veteran on karnasaur and your scar veteran on cold one Uh, who both of whom I I find interesting because here's the other side of this command ability So the scar veteran on karnasaur again very similar thing same thing with the massive jaws He can have a range of different weapons since he's not a special character with a particular kit load out Um And he has a lot of the same stuff. He you know automatically with his selisite weapon already has the built-in double taps His command ability is sory and savagery where you can pick a source unit and give that whole source unit Double taps where on a six they get two hits Uh on the hit roll instead of one Uh, the I will point out that this guy the saurus on The saurus scar vet on karnasaur So you're your big boy there, right He is 210 points Okay, however, if you like that command ability which by the way that command ability on like 40 saurus is Really scary. It's really scary like it They're multi attacking can get up really high because of italians and other stuff right exactly So, um get making them double tap on six is like I think people underestimate this ability until they play And a unit that makes a lot of attacks and has this like until you've played 12 Yeah, yeah, yeah, exactly. Then you're like, oh my god. No, this makes such a difference. It's like, okay, you roll your hits Uh, all right, so I missed with 10 and then I add back in 12 for the sixes So I rolled 40 hits and hit 42 times great, you know, like that'll be a situation that happens and you're like, oh Jesus Uh, so he has that ability as does the scar vet on cold one The cool thing about the scar vet on cold one is he's like he's a lot of the same abilities at bargain basement pricing Right, right. So to get to give getting idea of the math on this by the way On the like really like the sixes do too Right two hits. Yeah, think of it like this Imagine if all of your ones hit Sure, sure because what it's doing is if six is auto hit and one's auto miss You're gonna on average have the same number of both. Yep And so what that means is that every time you roll six you get two hits So it's as if all of your averaged ones also hit So It's good. So then we can't leave without talking about the sorus warriors themselves The sorus warriors themselves have the only horde discount in the book. They are battle line They are 90 points for 10 or 320 for 40 Five inch move one wound four up save They can reroll their charges base, which is nice. I like battle line units that can do that That's always a very good ability. So you don't have to blow cp on them Yeah They but like base they have one that you can choose between either club or spear Club is fours and threes neg one rend spear is fours and threes no render, but a two inch reach Yeah, two inch reach all night Um, is that are you back in the spear? Is that what you're saying or My My backing is if you're going to run a block of 40 of them go spears because you want the extra attacks to proc the Sixes and you also want the extra attacks for the sixes to learn doing mortal wounds If you're going to run anything smaller than that Then a 40 block Just run the clubs personally I'm all clubs myself. Uh, just because I love built in red Yeah, I'm Italian you can get to neg two rend the list So I get that but you're only going to get six of these guys in instead of They are on 32 no what your front because you're already going to lose your power powerful jaws Your powerful jaws already at one inch and so like The the key would be to what can you do to maximize their mobility? In order to like maximize the number that get in right? And so like it makes me want to think about like, uh, there's a way to get Powered right? Yes, yes out of the the uh teta wekko the guy on the the skinky on chair Skink starts starts here. Yeah, so like stuff like that is what I think like I would aim I would power pair something like that with a 40 block of clubs So that when they charge they have a they have a shot of encircling and if they have fly even better So, yeah, so let's talk about a couple things here notable is They do add one to the attacks characteristic of their clubs or spears if there are 15 or more models So they go to two attacks base there Yep If you're in coalesced Then you have two attacks out of your jaws, which are on fives and fours, but no rend. Okay now Notably, I'm gonna I'm gonna deviate here to just very quickly talk about battalions. Okay, right in coalesced Where you get the extra jaw attacks Yeah, you can take the sunclaw temple host which is one sorus old blood or sorus sunblood So that initial two foot heroes I talked about and those that's not bold. Whoa. Hold on So this has been another big debate that I have leaned to the other side of my logic on. Okay Sorus old blood. Why can't you take the one on karnasaur? Because oh well, right doesn't matter. Yeah, the answer is because so so yeah, sure This is a good. This is a good question like worth an FAQ Because your point is they have a previous FAQ answer that says specifically you ignore subtitles for battalions 100% that's actually in the core rules for battalions. You ignore subtitles Yep, and the old blood on karnasaur is literally just called sorus old blood Subtitle on karnasaur. Yeah I hear that but when you look at pitch battle profiles The profile itself it has a different name That's fine. It does have its full total name, but that's classically been the case and they've still said like It's you ignore those subtitles the pitch battle profile is not the war scroll The war scroll is old blood subtitles on karnasaur, right Needs an FAQ. Yeah, I it's something I'd love to see them just clarify to put everybody to rest I actually tend to come down with you On this anthony I came around with this from this came up Uh tom in one of our previous battle tomes and I went and and I went and did like I had to go reread this I have only found it in one other instance And that's the scaven battle to me and jacob barry spent an hour going through everything we could find Where there was something not specifically called out and the only other one we could find was in the scaven One of their battalions, um like the Foul rain or something one of them the one above it says plague priest on screaming Up or not on screen belt but on the um on the plague furnace on the plague furnace and battalion below it just says plague priest yes, but Plague priest is the war scroll on on plague furnace is subtitled Yeah, so this came up in the other place if you want to find it that it came up That caused me to go look at it was if I remember right shoot Uh, uh, I think it was a storm cast like storm. Yeah storm does it does but no It's like the question of where you saw the battalion get mentioned twice And I think it was in wrath of the ever chosen That might be I didn't look there because in wrath of the ever chosen There was one where it specifically said the thing and then there's a subtitle thing and like battalion a Only Reference the thing with the full name So in in all that's exactly what it was in the wrath of the ever chosen one me and jay went through this one too all of the Chaos lords are specifically spelled out. So when you look at that when it says chaos lord on manscour chaos lord on carcadrack chaos lord on Whatever it referenced all of them. No other battle tome had them individually referenced Storm cast it's not an issue because when storm cast does it they say Lord celestine bolded so I can take any of the lord celestines. It doesn't matter right so i'm looking for the keyword there Again, I it's weird because I agree with you in some books. You'll literally see the battalion stacked on top of each other Or they'll reference the specific What's that in the firelands temple host. Why is scar veteran bolded? Right because they they when you when you go for it. No, I agree. This is this is the challenge I I agree a hundred percent with you. Yeah Because they don't seem to be consistent here with the core rules that says you get to ignore this And like people yelled at us in the comments about it And I get why because when you look back at the core rule and I did they made me go back and look at this Yes, and it says clearly you ignore those subtitles for these battalions, right? So it shouldn't need to be bolded Right and because you would ignore the on karnas or or on cold I mean the only time it would matter is if you had like a named character And they don't be right. There are no named scar vets anymore because croc car's dead Yeah, all the All those are gone. I think he was an old blood though, wasn't he? But yeah, he was it. Yeah, he was he was some blood. He was the special He was a special sunblood guy out there or whatever Let me say I love the idea of the star host The sun talks With a karnas or a temple host to the karnas or sure. Yeah, everybody does That's why we didn't answer first started. Yeah, and that's why we definitely need to answer but the like Whatever it comes down on Great, it's a great question to ask in the FAQ people who are going to get angry at me for the core ruling I'm saying I don't know. Okay People who think that it should be a foot hero. I don't know I'm just here to point out what the words say. All right, and and then we'll leave it to them So somebody asked this FAQ question now The real reason I came back to this is because you need to understand the difference The battalions are duplicates of each other, but they're limited by whether you're coalesced or starboard Which trigger on different weapons Correct in the sunclaw battalion which in the sunclaw battalion for for uh coalesced where you're getting the bonus jaws attacks Yep The rend characteristic of your jaws weapons Uh increases by one Meaning if you can take the karnasaur, dude, that's really good Right because then his is exactly his big he gets neg to rend on the big bitey bite But they chompy chomp, which is also at four bites Yeah, good stuff Now in the and then obviously your regular uh, your regular sorus all their jaws go to two attacks and have neg one rend Which is great because then they put out four attacks all at neg one rend per sorus You were in thunder lizard with the your general he'd get plus one to attack on all the weapons of the generals mount Oh, yeah, sure. Absolutely. Yes, and and and more like we don't have to stop there Um, because remember you could also tom Go back to the you could also set the constellation So plus one attacks for the hero and that does affect the mount right because Yep, that'll works as well There is a reason to go Stag or whatever that one was now if you're in sunclaw, but you're in starborn Instead you improve the rend characteristic of your celestite weapons by one Meaning your spear can go to neg one or the club Can go full neg two you you can go Full uh full bone daddy. So, you know, oh by the way the you guys had uh said like nobody double piling in or double shooting Thunder lizards double shoot No, I said, yeah, we said except for the facility, but the facility on great. Yeah, like that's not really Right, my point was who cares like the the nature of its shooting attack isn't likely to interact with that rules in a weird way Yes, we did say that Anyway, sorus. I think are actually really good the 32 mil base is something you got to be aware of but nonetheless I think these guys are fantastic. Like they put out actually quite a lot of power uh for their their their For the punch like they have great synergy with the the sorus bosses Um, you know, we can also talk about sorus knights, which have another version of this So sorus knights are Five of them for a hundred points Uh, they have 10 wounds now. The trick is they don't fit in the battalion. We just mentioned Right They do but these guys can just be like multi attack machines Okay. Yeah, I I don't hate the sorus knights actually I don't hate them. I just think that they're outclassed for their points I don't think so So, you know how punchy they are five of those for a hundred points. Well, so let's break it down So you've got the sorus knights a hundred points you get five of them So it's 10 wounds for a hundred points right away. That's a that's a decent deal Right when we're on an equal wounds to point ratio. That's a pretty good deal When we're paying 10 points a wound is what I mean there Right. If you go for the celestite blade, okay Then you've got two attacks on threes and threes no rend one damage Yep If you're in coalesced the powerful jaws of the rider Are two attacks at five and four no rend one damage, right? Yeah And if you're again still continuing with coalesced the snapping jaws Of the cold one Have three attacks at threes and fours No rend one damage, right? So you could also choose to take the spears which have the standard like uh, which you take neg one to hit But if you charge one damage, so yeah, like they go to two damage on the charge Sure, which is you know could be a choice could be not depending on how you think these guys are going to be using They're not the fastest cavalry Right eight inch and they only have a one inch reach on everything right so That's that is what it is now they can run them in fives because they're a little missile unit Sure, they can benefit from everything we just talked about so for example The plus one to hit would affect their whole profile here So it puts your regular celestite blade for example If that's what you're wielding on twos as well as the snapping jaws on twos and the powerful jaws of the sorus The like a sorus bite on a four They can benefit from the sixes to to double tap across the model Right may the key is these guys are making seven attacks at various profiles, right per night So seven attacks per per night. These guys are on a 60 by 35 mil base just for for reference, right? Not huge not small not huge not small pretty reasonable Cav unit now Let's just very quickly. So we have this all on equal footing. Let's talk about our two Battalions here. So we've got the fire lance is what contains them in coalesced You have a scar vet bolded And the sorus knights and you add three to run in charge rolls For units from this battalion that are wholly within 18 inches of the scar vet So that does solve a lot of your speed problem because that's crazy huge, right? But they don't have any way to get run in charge do that The so you're uh to do to do No, I think that's only a skink unit. Yeah, it's only yeah like yeah It's it's only the like the carnival and they do damage. It's only a skink unit can get run in charge Yeah, yep. Okay. Yeah, so still good It's okay And the fire lance star host in the starborn side of it Is if the unmodified wound roll for an attack made with a celestite weapon from this unit's Battalion is a six it inflicts one mortal wound on the target in addition to its normal damage So obviously in starborn you can have these guys making all these attacks and then hitting for mortals on the wound roll of six So not the hit which would have been better, but still good right Um, so certainly some like here's what I'll say about knights Uh I think they're in the I think they're in the conversation. I really do I think I think fibers of them are really interesting. I would also point out these guys are still battling Yep, yeah, right Yeah, but if you take either of the battalions like they're gonna auto give you your whole battling. Yeah, sure. Sure, which is great Like I just I think they're in the conversation. That's that's that's what I'll say They they have the traditional problem of it's not as many models like look 40 sorus do hold a point better than you know But that's what these guys are doing. I understand you're using them as flanking missile units, which yeah They're flanking missiles with your big monsters. And so they're gonna block charges And and they themselves are gonna set up threat. Yeah, I don't hate these guys at all for the cost Yeah, I feel like they're costing quite competitive. I would throw a unit on In an army like if i'm down to 100 points And i'm looking for what how I want to fill that out like these guys are in the discussion For 20 more points at 120 I can have 20 skinks Sure, sure I'm look, I think it's going to depend a lot on kind of the type of army you're building and that's what it comes down I don't think there's a right answer here I think it's the synergies you're going for and the mix because one thing i'll say Is you know, we we mentioned that there's probably a couple of uh A couple of things that should go up in points like maybe croak should go up a slight bit Maybe some bounce spells whatever But here's what i'll say you actually your points go away faster than you think Oh, yeah, sure building this army when you start putting in like your slon and your bale wind and your astrolith bearer and You know like your points just evaporate way faster than you think they are. Yeah Your hero slots run out really quick. Yeah, it's really quick And your command points evaporate really quick when you start seeing all things you want to do Yeah, now all that being said I um I do love me some uh Some source nights, so i'm doing five of them. Although mine are going to be skinks on the back Because that's the right way they're teeny weenies boys. Yeah Uh, so now let's talk about ancillary units a little bit. Uh, I this there's a lot to cover here And frankly I don't want to cover every single thing Uh, just because you know not all this is worth covering Uh, we talked a little bit already about the staggered on I think the staggered on is hot as I'll get out What I love about the staggered on chief assuming That you can uh that you can do all the stuff we said that he has a hero on a mount. Okay You can very easily give that mount Plus three attacks to all of its mount profile Okay, even plus four Plus three to plus four depending on if you use the constellation and everything else Uh, if you're in the battalion and if you use his command ability and you set the constellation and so on He can easily go up to three or four bonus attacks Meeting that like his Massive horns will make five or six attacks at threes and threes neg one four damage His grinding jaws will make six or seven attacks at threes and threes neg one two damage And his, uh crushing stomps will make Nine or ten attacks on threes and threes neg one two damage like You can make a staggered on on like again assuming the chief can actually benefit from all this stuff Which I am because it's a tiny guy on a giant mount I'm gonna assume common sense here Uh, you can make this dude go pop pop and he is expensive by the way Yeah, I mean he does have a decent the the bow was actually pretty decent Yeah, like he's he can either fight with a gyrocopter like blast or you can use the big bow Mine that I already have our model with the bows. So guess what they keep in the bows. Yeah. Yeah bow I think bows Is a better way to you got 24 inch range three attacks threes and threes neg one three damage Yeah, it's a good. It's a good thing to just like pop off on on a clear a chaff unit or try to take down a hero or whatever Yep, I agree So I like the saggy obviously he can be battle line and thunder lizard, which is cool Yeah, so yep good stuff Um Bastilla don yeah, let's talk about the Bastilla don absolutely The one up save that broke the internet the one up save that broke the internet Five inch move he got faster. How about that? Yeah five inch 10 wounds Uh, obviously the big solar engine uh to start out with it makes nine attacks Uh, obviously you've got your choice. Uh, or no, sorry. Um, so you've got your yeah, whatever Uh, no, you've got it. You've got a laser beam because I don't think anybody's taken the arc of sotech Yes, I was going to say you could either take the solar engine or the arc of sotech And then I stopped myself because I was like nobody's taking the arc of sotech So you've got a solar engine right check got it. Okay excellent Um, the solar engine makes nine attacks base that does degrade on its wounds profile Fours and threes neg one two damage, which is cool. Um, that does go to three damage against chaos demons Which is awesome. Um, and uh, I'm not going to worry about the stupid tide of snakes because again You have to have an arc of sotech for that and most importantly this thing has a degrading save It starts at one up And oh for all that is holy in the universe, I'm not going to be able to explain this In any way that's sensible. Okay, it's very simple I don't understand why people have the hardest time with this too All right, go ahead. Take a crack at explaining why that one up save is actually ethereal as it's on one up save because modifiers are applied to the dice roll not the save characteristic So only ones natural rolled ones will fail If you hit this guy with any rend Because in the core rules, you cannot modify a roll Below a one So out of one up save if I roll a two And you hit me with neg two red Why can't you modify them below one because that's because it's in the core rules in the core rules It is specifically written in the core rules. That's why I'll go pull and read the exact section if you want But this isn't there a die roll on this cannot go below one Okay, so if you hit me with neg two rend sure my my save now goes to a one because you've modified my roll Yep, and so I've passed So only a roll unless until I've taken three wounds Yes, you just say this way that like natural ones cannot be modified The here's here's the issue Let's get rid of the neg two example because that's too too complicated because people are already not understanding what you're saying And I guarantee you right now Anthony, right if you hit a bestilladon with an attack And it's at a one plus save and that attack has negative a million rend A million it literally says one m in the rend thing. Okay And that and your opponent rolls a two. They just succeeded on their safe Yeah, anything but a natural one they will see because it's modifying the die roll and the die roll can't go below one Correct And so it modifies it to a one and that means that it's successful Yes, correct because his save is technically one plus and even though One always fail a unmodified roll always fails So modified one succeed. Okay now So as long as you don't roll the actual one you're fine Right what I will say is that this loop hole this insane loop hole in the rules Has actually always existed 100% okay We've just never had a unit where the math actually made it become visible Right, right. I mean the the only iteration of it other than this would be the To wound roll on the manticore. That's a one up and degrees Right. So at base. He's the same deal. But yeah, so a bestilladon On full wounds Does not give a shit about your rend until you've done three damage. Sure. So let me explain because somebody asked the question So why doesn't this affect saves of two plus three plus etc? Okay, so let's explain Let's take the same exact example. I just gave but let's say you're now on three wounds So enter base save as a two plus You're on a neg two red you're on you're sorry You're so you're on the two plus save right now I hit you with an attack and it's got a negative a million rend Okay, negative a million. I'm going to use this just because that way we eliminate all doubt All right, right you roll a two It gets modified down by a million which becomes one the one because that's the lowest it can go And now because your base save is two up The one fails correct, right? So at that point whether the rend is one Or a million the one actually fails and stops being ethereal The key to the whole thing is what your base save is because you modify the roll not be characteristic Right the the weird oddity here is because your save Became the lowest number a roll can be modified to So hence It's successful. Yeah, so essentially they snuck in a fear like The invulnerable immune to rend into bacillodons only Yeah, now no they didn't Now let me say my common sense answer this that is stupid Um, so so to answer a couple questions here So do I have to roll each save one dice at a time in case they get three through in a bracket to save? No, because that's not how damage works You apply damage in steps and then the damage the damage allocation phase happens after all of the damage is applied And then he would move down the tick now if a second unit attack sure You know, obviously all the wounds get allocated from that unit's attacks And then if a second you wound unit attacks the bacillodon then sure um now This is a rules loophole and a stupid one at that Okay, this is the dumbest most impossible to explain idiot negative play experience that should be Burnt out from the rules like a tick that has burrowed Okay Like this is because this is the kind of stupidity that's going to get used to call out on people in the worst way One it's very hard to explain like I could like I it would I'm not going to spend I don't want to spend the first 20 minutes of my game trying to explain this weird mathematical mischatonic Puzzle to you. No, you just write in the essay and you hand it to him at the beginning Yeah, that sounds super fun. So, uh, yeah, so I don't want to do that. Okay The did they do this on purpose? No, absolutely not This is you know what this reminds me of A long time ago Aaron Forsythe wrote an article about intended combos and unintended combos, right? And he was like we play test a lot and yet and he showed you two combos He's like and one was real powerful. He's like did we intend this and he's like hell. Yeah We intended this this is sort of exactly how we thought this is going to work And then he showed you this other whack combo and you were like he's like did we intend this? No, like this is crazy that this works like this We just missed it because we have tons of weird rules interactions, right? Yeah, and this is the same thing like there's no way they intended for the one to be ethereal or they would have just said This guy has the ethereal save as like literally printed in here would be as long as this save is base save value Is one plus the save is considered ethereal. That would have been the way they wrote this They wouldn't have relied on a weird math rules loophole quirk to make this happen. Okay So this needs to be excised from the base rules In whatever way necessary As fast as possible because this is a toxic stupid thing See, I don't think you should really change the base rules This guy's worst role in my opinion is what we're the problem completely lies Change his one up save to a two up and give him a four up Feel no pain like he used to have I Like there's uh, I don't care fix the worst I'll fix something I just never make the reason I like the idea of fixing it in the core rules Is because like we've put our finger on a problem We've said has been in the base rules and was just sort of unfound because we never had anybody tripping it So either the rule is We never allow one up saves ever that's just not a thing we print Yeah, it should be a thing. We don't print right correct. I agree And so hence change this guy's scroll Or make an exception here or something or excise it from the base rules and fix it. I don't care Just get this fixed so I don't have to explain Yeah puzzle Yeah, like i'm the riddler over here with my enemy. What has a one plus save yet? No matter how much rent is applied Always remains a one Roll a two minus a million and you still get one And Yeah, it gets even more complicated like in in our my private group chat with uh, you know a bunch of the national people like I was explaining this and david griffin who Is a smart feller real sharp on the rules. He's like I like He was like no that that's not right because then my star drake I've had my my star drake on a one up save before and it would work the same and i'm like no Listen to what you're saying not a natural one up. It's exactly. I said you have modified your characteristic which changes the whole math on it and he it took 10 minutes and then he finally realized and he's like No, you're a hundred percent right. Oh my god. This is stupid. Yes. Yeah, exactly. So fix this nonsense Okay, yeah now all that being said, uh, let's so let's just assume that they fix that because you know, let's just Yeah, just gonna assume that I mean even even after that. He's still pretty dang durable because Uh, he's on a two up save and then a three up save and he has the skin key word So you can get this guy, you know plus two to his save Um in you can get him additional movement. You can get him additional attacks You can get his you know sixes to wound to do mortals like Yeah From a distance. So I mean he's got some good utility. He's kind of pricey He's cute. Oh Yeah, which now that's where you go pricey in this army Yeah, that's kind of pricey because he's playing in space where I can do 40 skinks that'll have more shots and get me more mortal wound damage and probably more average damage Than this guy. I love this dude though for the resiliency of him. Like that's forget the dumb math. Yeah Yeah, that's the key. He sticks around. He can go hold a point and stick around and he is pretty darn shooty against Like like that three damage against chaos demons is not to be underestimated Uh, there's quite a few chaos demons floating around in the meta. Not sure if we've all noticed that but you know chaos has a presence Distibut So, you know Having nine attacks that are on force three's neg one three damage decent. Yep And I really do like the fact that they gave him a base nine attacks and took away his 2d6 attacks Because when I used to run one, I can't tell you how many times 2d6 was two three or four. Oh my god So many times and I laugh at my opponent every time I'd be like, oh That's gonna do nothing. Enjoy yourself. Yeah Especially when it hits on force the most infuriating thing ever two three four like oh my god, this is gonna be worthless Yeah, yeah, yeah, so I do like that. Yes. I agree Uh, okay, so we should talk a little bit about hunting packs And then I think we can because those are probably the final two I think I want to cover and then we'll call it a night because it's late No, you can't not talk about pterodons and ripper dactyls. All right. Well, then let's cover Let's cover hunting packs and then ripper dipper dos real quick So hunting packs also have the skink units. They so hunting packs are salamanders or razor dons, right? And they're interesting how they're written because you get The scroll says one wound, but that's not accurate because you get four models Which is three skinks and a salamander who has three wounds so technically you get six wounds In the in the pack and you can just remove the skink. So the the salamander has a three wound A blade of shield, right of called skinks and the best is he's those little bs skinks have a four up save because They're in this hunting pack. Yes, because they're in the hunting pack. Exactly. Uh, which I like the salamanders Quite a bit 12 inch range. So importantly if you are in like starboard and they can shoot after you After you teleport them You could take up to three Packs in a pack whatever whatever you want to say whatever that amounts to in other words You can have three salamanders because who cares about the skinks Four attacks each threes and threes neg two rend d three damage. I like that quite a bit There's not a huge amount of neg two rend in this army Um, I mean assuming you're not starborn with cells like clubs going around wapping people But like I like me some neg two rend. I like me some d three damage Um, and also if the unmodified hit roll for an attack with the stream of fire Or the burning jaws, which is there the salamanders melee attack is a six that attack inflicts d three mortal wounds on the target and the attack sequence ends So instead of actually having to which I don't hate at all like instead of rolling to wound You just go straight to instead of d three damage. You just get straight d three mortals Good stuff. Yep. Yeah Super good. Love them not bad points wise The razor dons are very are similar ish Except they're just like they're they're a spray unit Uh, so 18 inch range longer inch longer range, which is nice, but 2d6 attacks We just talked about one of the challenges with that right Yeah The they are threes and fours no rend one damage However, they do gain one rend if they're shooting and they're within six inches. Yep, right? Yep. Um, and They they do have like a um They have the handgunners the empire No, no, they don't they have a At a better than that Okay. Yeah, I mean because go ahead and breathe down If there's an enemy unit Within three inches of this unit at the end of the charge phase not the enemy charge phase Sure the charge phase. Yeah, that's a good point Yeah, and there were no enemy units within three inches at the start of the charge phase They get to shoot with their volley of spikes, but they only get 1d6 So I like these guys is now I can't put them in a list because salamanders outclass them And so do pterodons, but you have these guys out there and if they charge They get shooting they get to shoot in the charge and then they get to attack in in melee and in melee Their spike tail is three attacks threes and threes neg two rend two damage And they're a skink unit so you can buff their save Um, if you can get them 3d6 charge you can get them, uh, sixes mortal wound on sixes to to wound do uh mortal wounds like They've got some utility but Unfortunately, they are outclassed by by salamanders. I just want to answer somebody in the comments here real quick So mouse bait is asking a question about the bestilladon thing. Uh, if you roll an unmodified one does it still fail? Yes, yes on the bestilladon unmodified ones always fail now again You could always mystic shield that bestilladon so you could re-roll the one And that would be fine But if that bestilladon has a mystic shield on him then quite literally Non-mortal wounds he will only suffer one in 36 rolls will be a wound mathematically regardless of rent Rent a million He takes one with six damage Without mystic shield you have to do. I think it was 18 damage to him There have 18 attacks go through to roughly get him down That the to the second cracker where he becomes as well. That'd be correct because he'd lose one in every six Yeah, yep with mystic shield you have to with with mystic shield on oh, oh no Quite quite a bit worse with mystic shield on Uh, you have to do 108 wounds to him to de-bracket him Yeah To actually make him fail in anything but a but an unmodified one Thanks So I like bestilladon. That's the that's the math on that one. They're good Uh, so just 108 wounds to actually get him to fail on anything else. No Miguel Uh, talk about pterodons and razor dons as you want to or ripper rippers and terrors so rippers uh The ripper doctor chief needs an FAQ um In my opinion, uh, so real quick base rippers five wounds apiece 12 inch move five up save six bravery uh If an unmodified hit roll for an attack made with their jaws of six it scores two hits Instead of one make a wound roll for each um They get the uh to place the a toad, but it's only once per battle now Yeah at the start of a combat phase. Okay, cool. Does it matter because currently the ripper chief is broke is all shit because his command ability If you use this command ability at the start of the combat phase Pick one friendly model with this command ability until the end of that phase add one of the attack characteristics of melee weapons Used by friendly ripper dactyl units that are holding within 18 inches What's missing from that that was on every other one? Uh, you cannot affect this unit more than once with this ability Great. So let's just stack up command points and Jank this thing six times. Sure and just start adding attacks to these jaws like Yeah, you can do some work there, but i'm more fan of pterodons So, uh and and rippers and pterodons both got much much cheaper Um, which made me so much happier. So pterodons if I recall are like 70 points for three They are so cheap Where are they here? Let me just double check that so I don't I don't lie to somebody Uh 90 90 90 points for three. Yeah, so 16 inch move huge movement and again, they have the skin keyword. So in fangs, that's 19 inch move turn one I would point out by the way. Let me interrupt you just to say They are three wounds apiece So it's still at that golden ratio of a wound for every 10 points because you get nine wounds for 90 points So yeah, so three wounds only a six up save but they do have the skin keyword So you could double buff them to get them down to a four up five bravery um The uh pterodon alpha Uh add one of the attacks characteristics for his missile weapon um So they had they can be either armed with The javelins or the sun leech bolas javelins have a 12 inch range Two attacks fours and threes no ren one damage the bolas Have a six inch range, but they're d6 attacks fours and threes no ren one damage I Kind of like the bolas I'm a javelin man all the way Yeah, I mean, I could go either way. I like the bolas, but whatever um I like the bolas because I modeled my original ones with bolas when you could drop these guys down three inches away from somebody, but They have the deadly cargo ability. Yep. So once we're bought battle after this unit finishes a move So any move charging? Move pile in any move You can pick one enemy unit and roll one dice for each model in this unit That passes across any models from the enemy unit on a four up that enemy unit suffers d3 more wounds Okay, cool. Let's go over to the chief so the chief is Uh a hero. He's also 90 points. He's right in line with them. I think or maybe 70 but Five wounds 16 inch move six up saves six bravery. He doesn't have a missile attack. He only has a sky blade Which is three attacks threes and fours nag one one damage the beak on the pterodont is four attacks fours and fours no rend one damage um He subtract one from hit rolls for attacks made with melee weapons Uh that target this model if the enemy can't fly So that's kind of cool, but situational You can use this command ability Uh when friendly pterodont rider units use the deadly cargo ability wholly within 12 inches of this guy And instead of on a four up it happens on a two up. Yep So a nice big pack of pterodonts Can do a whole lot of mortal wounds And you can even have one chief with two packs of pterodonts flanking them on each side And do a whole lot of mortal wounds Yep, um, the only problem that bothers me about the pterodont Uh chief is he himself doesn't have deadly cargo yet. His model will be one that does have a rock on it for sure because Because you have to make these new heroes out of the existing. Yes. Yes But both of these units are actually really good and I prefer the pterodonts and there's you know, you can buy a unit of The list I want to run is nine of these guys Um, so a unit of nine of these guys and I but I actually don't run a pterodont chief in the list Uh, because my intention is because I ran out of hero slots Uh is to summon him in on turn one or two depending on how That goes because I'll have you know, he's 10 points 10 summoning points to summon in So theoretically you could get him turn one depending More than likely turn two So my answer is to summon him in To go with my pterodonts, but a unit of nine of them is pretty tasty and you can run them up to a unit of 12 So There was a math that like a unit of 12 of these guys Uh with a chief is only like Seven or no, I'm sorry. It was 36 pterodonts I forget what it was. There's 720 points Uh, but you did on chiefs only 70. He's cheap. Yeah, so you do an insane amount of damage and insane amount of mortal ones Sure. It's just crazy. They dropped the bomb on you Holy crap, are they good? Yeah. Yeah So I think the point here is there's lots of good stuff the things we didn't talk about either like probably aren't too much Like croyger are still bad. They always will be so I'm sorry. Comey and skinks got much worse from what they were Yeah, they're like points now. They're not worth it But they do give you a deep striker like one thing that they do do well is they give you a deep striker in lists that aren't Like they don't have teleporters Yeah, cool They give you threat, which is the key like with the that type of for their points. They're not worth it in my opinion I just don't I don't see the the a real use form Uh with all the other tools that you have available in this book. I don't see the use form That's fair Yep, so all in all, uh, I'm gonna give this book like uh, I mean just like a stellar grade I love it. It's got so many options that made me want to play so many things I mean, I decided to build an army today to rip these guys back out. So it must have motivated me Uh, it's funny too to look at all the old models because I have like the old Ashleth bearer and the old uh skink priests and stuff when they had the big sticks with plaques on them and stuff, you know Yeah I have the old fancy frog the one who's like leaning all sideways and it's just like he's kind of doing this like Carry me bitches. Yes. Exactly. Yeah, it was the one carried around by four temple guard, right? um Yeah, so It'll be fun. I'll have an old school army there, you know, that's awesome It's a it's a good way to put all those old models to use like, you know I've had these things for years and it'll be a fun army to play just, you know, uh To to mix it up on the table So there you go, and it'll give me a good distraction while I'm waiting on the rest of the ad mech to come out And a good project to record as a video. So it's a win-win win-win win. It's like seven wins It's all the wins. Yeah, and I'm blocked in my house. Anyway, so what the hell am I gonna do? So, you know, there you go It's even more wins if it was all skinks, but we'll let you slide I do have like I said, I've got like 70 skinks. That's a lot of skinks But I'm only painting 40 for this particular army. So yeah And in doing wrong, I have uh, I have source To that I can use and I still do think you're there is some use for them and there is some good list for them, too I just think Skinks suit me a little bit better and I can do a little more comboing with them. I hate moving weedy dudes on 25 Yeah, I hate it Movement trays are the only way to go with them. Sure. For sure. So folks, there you go. That's seraphon. It's a good book I mean, this is uh, this is a big win. I hope for the seraphon players out there Uh, I think that this there's there's what what uh impresses me is there's so many fun ways to build this as I've seen as we're talking Lots of interesting unit choices to be made here. Overall, it's it's super solid Yeah, definitely play some lizards play some seraphon mainly play skinks. Enjoy. That's right. That's right Uh, so get on those get on those skanking skinks and uh get them out there get them get them It used to be the joke because when they if you remember, I'm sure you played back in the time when they were skirmishers as well Right when there was a rule so it would just be all the time my my my uh lizard player would be like I got this unit of skirmishing skanking skinks. They're gonna skank up on you Keep in mind that I I did come of age and was playing and the if you remember when that became a thing again in the late 90s So, you know, it was it was very on brand for that time period. So Put on your put on your cherry pop and daddies Or your or whatever, you know, get some zootsuit riot and and and and get your skirmishing skanking skanks out whatever you want to do So there you go folks. Hope you enjoyed a hit like on this if you're watching if you've liked this is a long video I should say this in the middle. That would be the smart thing to do but Put hit hit like it helps other people find these videos, which I really really appreciate especially in uh these times Uh, so help people find more great content to watch anthony. Thank you, sir. Very much. Thank you I appreciate it very much. Thanks for having me on absolutely, uh Sir, we'll have you back for sure. You know that and uh fingers crossed. I will see you in person at nash con when we're Hopefully there But yeah, me too. Absolutely. Yeah, look forward to this weekend. Like I said, uh, look for the adept con at home Look for all the uh look for all that extra content. It's gonna be great Everything will be down in the links below. But as always We appreciate very much you watching and we'll see you next wednesday Saturday everybody and saturday