 What we're going to do next is we're going to look at how you assign textures to specific faces So at the moment, we've just been assigning textures to Shapes as a whole so it assigns it to all the faces at once But you may need to just assign to specific faces sometimes as we need to do if we're going to texture the floor We're going to have to have just that one faced on we don't want to texture the walls with the same texture So in order to do that we shall be creating a new material, so I'm going to clear my graph I don't want my floor to be reflective. So I'm going to have a new Lambert I'm going to name that floor M and I'm going to in the same way that we've just done for the crate. I'm going to click on this Checker pattern button. I'm going to choose file and Then for the image name, I'm going to choose floor diffuse There it is. So it's just a kind of metallic panel looking thing I'm going to click on open there And then it's all about how we apply this Okay, so we need to put this into Face search and mode Now we could complicate things by going back into the modeling toolkit for this But there is an easy enough way to do it if we just right-click and hold on it You'll see that a context menu pops up and we can put it into face mode from here And then I'm going to choose this face. It just represents the floor And I can now find the floor material right-click and choose assign material to selection And then when I deselect you should be able to see If I can do object mode that that is now assigned to the floor I'm going to turn off the grid just so you can see a little bit better There you go. So that is how you assign a Texture to just one face or I could have selected two faces or 12 faces and assign it just so so it's About a sound to specific faces really