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Published on Dec 11, 2013
Todd Kerpelman and Wolff Dobson share some of the exciting new details on the open-source release of LiquidFun, a new C++ 2D physics library that makes it easier for developers to add realistic physics to their games.
Based on Box2D, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.