 So well a lot of people things about gamers these inmates come to their mind However, the best gamer of today doesn't look like these but like this They are no geeks anymore, but they have become real stars Let's stay with reckless for example reckless on his team earns million every year in prices advertising streaming transfer player transfer The last two tournaments had a price put of 20 million dollars Imagine if we could invest in those players in order to have a percent on their future revenue Julie is a stock market to invest in these four players and team Julie works similar to Nasdaq users can buy and sell shares and their value gains according to supply and demand We use the blockchain technology to automize the investment process So every player generates some tokens that represent their shares and those tokens can be trade within the platform We keep a 3% of every token and a 10% of every investment made in the platform E-sport is one of the markets with the biggest growth in the last few years From four hundred million to almost 1000 in less than two years Tournaments like the one I told you before the Dora2 tournament has price put bigger than Wimbledon or Super Bowl Our users our clients are both E-sport fans and small investors It is important to notice that even having that huge amount of fans the market still generates less than one million dollars That means the investment possibilities are endless because those fans has just started being monetized For sure we have competitors that are crowdfunding sites for e-sports There are business angel and bc's already investing teams and there are also betting sites But in Julie we allow the fans to be the investors and instead of betting on a particular match They can invest in their favorite players Right now we are already connecting teams and investors manually We have launched a proof of concept with virtual coins that we we got 3000 registered users within the first month and we have achieved some partnerships with Big companies in the US and South Korea in order to reach those markets We are also part of the Draper venture network portfolio. This is the team making all this possible With this is the second project we launched in the e-sport industry with the first project we launched an online Magazine for gamers that reached 30,000 user in less than four months And this is our advisory board Among them we have the CEO of one of the biggest e-sports team in Europe He also invested in the project now. We are going to launch a proof of concept in China and South Korea We are getting ready an ACO for February in order to have the first tier one player pool in the spring It is signed to invest in Julie because the best teams are already working with us because the market is growing It's really fast and because we are based in a technology that is about to change the world. Thank you And thank you Alberto time for the questions Thanks, Alberto. So if I invest in a team, what do I what do I get apart from the tokens and speculative potential upside? Okay for teams we have for small team you can invest just in the future venue So when they have a sponsor reveal or any Image right deals you get a percent but for bigger teams We also allow them to invest in the transfer rates of the player So when a player is trafficked pretty much like football you get a percent of the transfer price So we reduce the risk of the of the team when they are buying a new player And you get your money back if the player is transferred successfully And what do the players get? The players the players get the money in order to grow exponentially and when the player comes along without the team We also give them a marketing agency because a player are so young to get the money They don't know what to do with them So we give the money to them But he's keep in for a marketing agency that helped them develop the audience at the end eSport is about competition But the money is not in the competition itself It's all around making content create a great audience around so the players get the money to grow fast And and is that is that kind of regulatory wise? Legit because I know you can't do that in football for instance the UK right? I mean yeah Yes, if you are talking like FIFA for example, it's not the same here because they are they are not considered like a sport yet But there we have regulatory issues that right now We just allow Investors like regulated investor to invest in order to do it for all the funds We are in the middle of getting a crowdfunding lease license with a crowdfunding license week We can do that and the facility that looks and give us is like when you buy a percent of the player You can just resell the token within the platform to everyone So you're planning to do an ICO. Are you also planning to do an equity round or how should we think? Yes, we are we are in the middle of an equity round We already have 100,000 in a convertible note and we are about to close another 200,000 the ICO is not going to be like this typical ICO because we don't want to be considered a security in the ICO So it would be done once the platform finished So the tokens will be spread out for free and once the user come to the platform to use the token Then it's when the user is going to to buy to pay so the token cannot be used to speculate You mentioned 3,000 users your first month. I don't know when you launched, but what have you learned from that? okay, we launched like last month and a half and the The proof of concept is with virtual coins. So what we learned is like mostly teams have bigger problems than players And also that our users weren't in it as we were expecting but where people from 25 To 35 to 35 more or less and they were willing to spend a ticket much higher than the one we'll consider around 80 90 euros and we were considering 5 euros so you briefly mentioned some Regulatory issues in other sport like the regular old-school sports Is there any area where you could envision this in like beyond or outside the e-sports scene? Yes, we are actually also working with a streamer and youtubers. So everyone that come Take some money and make profit and we would like to spend to sport later But sport is more difficult because there's more competitors and because it's quite more hard because of the regulators So that's the reason we want to start with e-sports more questions So if we don't have any more questions then we are moving on