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Blunderlands Double: The Gorillion problems with Borderlands 2

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Published on Nov 12, 2012

The ending line is meant to emphasize how we're misinformed by the current climate of the industry. I'm not guilting the viewer. Watch my second video so you see that I don't hold ignorance against people. I apologize for the wording as in hindsight it seems misleading.

All copyrights are property of their respective owners.

Special thanks to Stateless Films

"The Good, The Bad and The Ugly." copyright of MGM

My Article-
Pound of Flesh - http://www.gatheryourparty.com/articl...

VO Cleanup: http://www.youtube.com/user/KyleJohns...
CODEHUNTERS- http://vimeo.com/7432584

HyperBitHero's Meme's in Video Games http://www.youtube.com/watch?v=RKoTcK...

Links of reference:
RevRant : Fun isn't Enough http://www.youtube.com/watch?v=otyXtz...
http://www.gamespot.com/news/behind-b...
http://www.dsogaming.com/news/this-is...
http://gdcvault.com/play/1012480/Bord...
http://kotaku.com/5945276/upset-artis...
http://kotaku.com/5444016/separated-a...

You are the bird.

17 U.S.C. § 107

Notwithstanding the provisions of sections 17 U.S.C. § 106 and 17 U.S.C. § 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
2. the nature of the copyrighted work;
3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
4. the effect of the use upon the potential market for or value of the copyrighted work.

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