 Hello everyone, I surprised myself slightly there by flicking over quickly than I thought So hello everyone and welcome to another one of our online preview events. So so far we've had Manticorn, I think Open Day online Open Day Mantic Fest and today we've got the summer preview. We will eventually settle on a name, but I think actually summer preview is fine, so we'll do an autumn preview. So Yes, welcome to everyone who is joining us today. We've got loads of people in the comments chatting away And we've got some really exciting stuff to show you So let's have a look at the schedule quickly and you can see what we've got coming up So this is the welcome. Hello. This is me saying hello to everyone at home We've got Matt Gilbert joining us for some our Mada previews Then at 2 30 ish, we'll have Kyle Dialing in all the way from across the pond in America to talk about some very very exciting stuff for the halflings and also Salamanders as well a lot of excitement about the halflings can't wait to see those and then finally at 3 p.m I'll be joined by Martin To talk about what is overdrive? So we'll have learnt plenty more on overdrive and finding out what that is So without further ado, let's get on with Matt Gilbert. Now. This was actually recorded This is a pre-record because he Well, I mean he says he didn't forget that it was today But I think he possibly forgot it was today or he tried to blame me and so I didn't invite him So I spoke to Matt yesterday about what was coming up for our Mada So we'll watch that video now and I will stay in the comments and answer your questions as we're going along So that's enough of me for this bit I'll be back in a bit to talk with Kyle although you will see me in a moment, but it'll be past me So it'll be previous role. This is great back to the future. So I'm gonna go But I'll be back in a minute. See you in a minute Hello and now I am joined in the past for you watching now by Matt Because Matt, disgustingly you can't make it for the actual live summer preview Is it because you'll be too excited at home about overdrive and Kings of War and that's why you couldn't Absolutely, she can't contact myself Yeah, it would have been he used you'll be at home just screaming and shouting when we reveal what everything is I guess Yeah Sounds too excited So what we are going to be talking about with Matt for the next 20 minutes half an hour depending on how we get on is what is coming up for our mother So I guess generally Matt obviously our mother's been out since November came out Yeah, it's just before Christmas. Wasn't it? Yeah, I mean generally how's it been going? How's it been received you think? I think you know as We knew once the pre-orders went up that it was gonna be a bit of a beast And it was and it was obviously something that people are gonna be excited for and I think and we haven't really seen that slow down I don't think yeah, so with every every release from the dwarfs and then The Empire dust and now the Excel ships, you know, there's not really been a slowdown They you know the the clamor for it and the noise for it and the demand from from retailers and stuff Which is obviously all through from everywhere else is is being maintained So which is great because you know, it just reinforces the fact that you know when we continue to invest in it You know, there's a bigger and bigger audience out there. Yeah, I mean we obviously put our first Tournament up the broadside tournament that sold out very quickly actually And I think also we might now see that as people are playing more games They start to look for more fleet options and I think that's why we did the single ships as well. Yes. Yeah, absolutely Yeah, just usually that's a little bit of flexibility to tinker it outside of the two the start and the booster box Yeah, so just in case people haven't seen we've started to do single ships now We've just done the basalians and the orcs at the moment So yeah, if you did want to add extra I don't know bomb boats. I think they're the most one of the most popular ones to your orc fleet Then you can buy those and we're gonna be doing the Dwarfs and the Empire dust fairly shortly I guess Yep, they're on the on the release schedule to come out together. Yeah, I think yeah, okay cool And I think it would be great to see more tournaments take place I think I did see one that was coming up somewhere. I can't more it was but I think we'll probably hopefully see a lot more as Well, maybe the world returns to normal. Yeah, well, I mean we we anticipated that people would want to and John in the RC wrote a tournament pack Early on for ready for launch so but that's been there and available to download since since last year So it's ready to play with suggestions on scoring and things like that. Yeah, I know I think that we're really exciting actually So but now let's get on to what we're going to be releasing for the rest of this year So I yeah, and then we like to do this Originally, this was called the road mark road mark The road the road map But I think Dave at work suggested we should call it this the sea chart Which makes sense Plot our route through the releases. Yeah, so July we've got the new supplement sees the flame Which we'll talk about in a minute Then October we've got the elf fleet and then Q1 2022 a long way away from that, but we've got the salamanders as well So I guess we might talk a little bit about those towards the end But now let's take a look at Sees a flame and also something that we haven't actually talked a lot about Matt is the the magic supplement cards So, um, which one do you want to talk about first sees a flame or the magic supplement? I don't mind. I mean, I guess, you know, I guess there's one of the things that we we looked at earlier on was whether We could do it all in one product, but because we wanted a card deck That's a hard to do with a book because then you've course you've got to box it all up and everything else so we've kept them separate but The the the magic rule should be and I'll talk about it a bit, but should be considered optional, right? You shouldn't be a must have so you can play without them or you can play with them Okay. All right, we'll come to those a bit then so and we talked I think very briefly in the last preview event what sees a flame is all about But just for those people that may have missed that one. What what can people expect to find in the supplement? so opens with Like the original but we kind of follow the same format So there is there's some some like short stories a dotted through it in quotes and things like that and quite some cool Little filler art and things like that. So, you know, it'll look familiar But it opens with the new rules for flyers where which again we get you know Armada is a is a naval game is a ship ship based game. So we've both the magic and the flyers we wanted them to Not be dominant not be must have things. So they are another tool in your fleets Armory So if you go up against someone with flyers and you don't you shouldn't be at a particular disadvantage You know you should be able to deal with them or ignore them or whatever But if you've taken flyers, then they're there support for your ships. They don't take over So so the rules of flies are in there They're not particularly complicated at the same size as squadrons in terms of their base size So they quite that's quite dinky little things And each each faction gets a pair of Different ones So the orcs for example get a wing it's flights Just represented by the one wing it model They also get a Slatter bit of slasher which is carrying and a crate full of crazed Morax Which obviously the sweets and it can drop down on and they all spill out over the deck. So You know so quite quite fun quite character for and when we looked at them we looked at what What was either already represented in Kings of War that we could bring across or what would be fun to add that? In a future day might be something that could go back the other way Okay, that's interesting. So a little bit like Vanguard I guess where Vanguard created some units in that yeah, okay So hopefully so we won't see like a mega wing it or anything like that for for Kings of War I know we haven't got one yet in Armada, but perhaps I'm sure you all suggest it I'm trying to get it on record now. So then yeah happen, but you're not willing to commit Not just well, let me let me just write it down Is it going to Bob's ideas? Yeah, yeah, that brilliant one. Yeah, all right So then yeah, so fly doesn't take out much there's not, you know, they're quite simple rules And they follow, you know, they're not it's not tons of exceptions to the normal rules or rules on top You know it borrows a lot of the rules for movement and things like that still uses turn angles and everything So there should be quite intuitive And then we have coastal defences so fortifications fortresses seaforts Mortar emplacements that sort of thing and then so how to use those how to Use them if they're modelled into terrain that sort of thing. They do get their own upgrades as well like, you know like manganelle or captain or Witch fire that sort of thing so you can buy that purchase them as part of your fleet And then there's rules for obviously placing them placing them around There is a page of new upgrades for Magical upgrades for everyone, you know kind of standard ones so that everyone's got those And then we've got 10 new scenarios and we've done doubling what we had before so, you know That's a lot more Playability into the game So as well as all the fleets that coming out and the magic rules and the flyers and You know coastal defences and anything else You know multiply that by 10 new scenarios and you know, there's there's a lot of depths of the game now Wow, it's amazing. So there is a it's packed. I guess really the season playing by the sounds of it Absolutely. Well, that's and it doesn't before we get to the background section in there There's one more thing in there which you know for as people are getting Back to playing and clubs are coming back together and stuff like that. Then there's a campaign section People have been excited for So you can upgrade your ships, I guess and Yeah, it's a bit like our other campaign systems We you have a bigger pool of stuff and you pick the pick from that pull for Your actual games. There's a grand fleet roster and then you pick from that for the others But yeah, you start with an experience crew and work your way up And as usual you have to work out how you can spend the money you win on new ships or upgrades or just preparing all the Okay, and then so the magic supplement is a separate But it's not bad your supplements is a magic deck is released alongside that And I think that's possibly what we haven't talked about a lot before so might work going over that and what that does Yeah, so that will be so it's a magic deck which gives you a bunch of generic spells that for everyone and then But each faction gets access to those in a different way so each faction has a card which says what their particular spellbook looks like That tells you what cards you get out of the generic deck plus your one faction spell So even though, you know, one faction might have access to a fireball or windblast or something They might only have one or another faction might have three of that card, you know So that everyone's so while I have one acts that has access mostly to the same spells There'll be a different combinations and a different mix plus their one faction spell So that that magic deck tells you how to add a spellcaster to your fleet How to introduce magic to the game whether if there's just one of these got it or both of you They you you have a magic initiative phase now a magic phase which is After the roll to wind but before you start moving all your normal stuff And then in the supplement itself the existing fleets Or gets their spell card and their spell and there's new fleets come out The starter box will contain the faction spell and the spellbook for that faction Okay, and I guess and I guess that's a little bit like the flyers I guess all the future releases will come with what we see they say the magic spells and potential flyers as well, I guess to make sure they're up to speed Right. Yeah, exactly. Yeah And I think these are both out in july I think along with side the flyers if that's one Yes, that's correct. Yeah, okay And I think they'll be going up on pre-order on the mantic website I know they're over pre-order elsewhere pretty soon So that's obviously coming up in july which isn't very far away at all and then we've got The next new fleet which is the twilight king So I think we showed a couple of these on the last preview day But now we've got a few more and maybe Matt you can explain sort of How these will play and how they'll be different I guess the existing factions Uh, yeah, so the twilight twilight king in terms of their background You know, they're I suppose they're relatively new as a people to To kind of having a navy and building up to the the power they are now On the seas, you know in their backgrounds, it wasn't until the floods The end of war with winter And the flood and the creation of the infancy that they get anywhere near the ocean You know, so they're behind in that regard, although they obviously do have an elven ancestry So, you know, they started off small but they've got bigger They're You know, they are the terrors of the the infancy and they often because of that clash with the Salamanders who are the kind of certainly around that area and in the southern part of the sea They're the self-proclaimed police of of of that, you know, the horse slavery and Piracy and everything else So they're quite, you know antagonists and protagonists to each other But so these guys in the way they play Their fleet rulers have shrouded so Beyond the distance I think is eight inches there is minus one to to hit them, you know, so they're hard hard to see But at close range is where they're lethal. So they've got a lot of Rules around grappling and boarding actions and things like that. So, you know, so they Long distances hard to hit them but once they're up close, they're going to hurt you So, you know, you've got you've got to play if you play against them, you've got to be quite careful Okay, and obviously, you know, if you don't know a bit about the the twilight kin Their boats look very unusual with some of the the monstrous kind of the holes. What what's going on with those? The background twilight kin is quite inextricably linked with that of our night stalker faction You know The vast majority of the the twilight kin they're their ancestors Are what are now the night stalkers, right? And as well as other creatures and things like that So, you know, they have this they have this link to them and they have this Kind of insatiable and probably quite mad idea that they want to, you know, bond with them or bring them back or something Because of this this bond that they feel And that comes out a lot in their architecture and their their army style and stuff like that So as well as kind of summoning them when they when they can for for for use as a As a you know weapon of war or terror or something like that A lot of their architecture is modeled on the on the night stalkers themselves So, you know, these boats are sometimes named after some of the night stalker creatures But also modeled on them as well. So the prowls of the things so, you know, kind of psychological warfare from that point of view Against the enemy Yeah, so what we're looking at now is the assassin. So what sort of science boat is this one? Or ship, sorry Is a if I can know him, but I think it was a medium, right? So, yes as a medium, okay Is that like a I think that's a reaper's head a reaper. Okay. So that's the assassin. So now we've got the Heartseeker now this looks interesting one because it's got that big sort of that flame Chalice on the front what what's going on with that heartseekers actually so so every fleet we've done so far There's been one Named Vessel, which is an alternative of one of the others And a lot of them. It's been the excel ship, but in the dwarfs. It was it was one of their mediums And it's this this one. So this is the variant of the assassin. Okay, right So this is the named assassin basically, but yeah sliding in front and the the cauldron thing on the front So you'll get both pieces and you can choose which way to make it All right, and what does the cauldron do? Do you know? So now last year you haven't got the rules in principle No Something magical no doubt. Yeah Okay, so people have the option when they get this they can bail the assassin or they can build this one And I guess with the single ships when they eventually come out then they can add So this will be a unique one. I guess will it you can only have one of these Uh, there's a heartseeker. Yes, yeah multiple assassins. Yeah, okay Um, and then we've got the banshee. So this looks like one possibly one of the smaller ones, I guess Uh, yeah banshee is a small. Yes. Yeah, and that's got a that's got a banshee's wile special ability right And so do they tend to have more smaller kind of faster boats and twilight kind rather than kind of Rather than lots of guns with you know, you think of the orcs. They're quite lumbering and with lots of cannon Are they twilight kind of a different bit faster? Maybe? Uh, yeah, I mean they're not they're I guess they're average on their their speed It's only the they've only got the one Ship that's got a yellow turning circle. So they're all they're all red. So they're quite good at turning Yeah, they don't have an excel ship. They do have two large ships Um, so we'll probably I think you've got one coming up in a minute But they've got the the sol bane and the butcher both large. Yeah, I think we showed the butcher last time So I think at this time we've got the sol bane. So in fact, hopefully now Hopefully I've keyed that up and we've got oh no, we've got the no, we haven't got the soul. I haven't got it I've almost deleted it. So uh, so these are out in August so not long to wait for these ones and then as we've just seen when I accidentally skipped ahead We have got the l fleet coming up slightly later in the year. So I think what's quite nice is Some people might think that twilight kin and l fleet might be quite similar But actually they look totally different really Uh, yes completely different because because we've gone with the night stalker kind of aesthetic for the Twilight kin It meant that you know, we could go with the obviously what was expected in the very sleek and multi-hold An intricate Fast-looking vessels for the elf fleet. So yeah, I think they do look very distinctly different So what's a particular sort of way you wanted these ships to look when you you know, obviously this one looks like it's got like Not quite castle on the back But they do have that they seem to be a little more intricate maybe than some of the other ships We've seen perhaps maybe a bit like the battle aliens, I guess Yeah, probably in terms of the amount of detail and stuff that got on them I wanted them to look quite fast. I wanted them to look Uh quite unique and modern in the fact that some of them have got multiple hulls Yeah, or they're slightly a some and then and then perhaps slightly asymmetric in their in their profile Um, so I wanted them to look a bit different from that point of view But certainly there's things like you know the leaf blade and stuff I wanted to look like it would you know, it would outrun you Um, and as the you know, the elves are just finishing up play testing now So, you know, but my latest sheet is I don't think has changed much. It's um as a rule You know, they're kind of masters of the waves Um, so each of the ships can make an extra turn at the end of its first move step Um, so they're quite un-renewable And they don't suffer the normal minus one for long range over 10 inches. So, you know, they're they're they Them and from a background point of view them and the salamanders are probably the the The strongest factions in terms of navy and experience Yeah, it's been nice actually for the background. I think because even in say kings of war It talks about I think elf fleets as well So have they been sailing for the longest out of all the kind of different kind of armies in pan in panathory? Yeah, I think they've taken to the seas before most people had um, and a lot of their A lot of their experience and a lot of their know-how came from then from their time with the celestians Right and a lot of what they learned is or the or the how their ships were then designed is is you know, hasn't changed much since then Um, so, you know, so the older boats will be very similar in in their design And but you know these these all most of their vessels are uh, are made, you know in in elven home behind in the I think it's in the forest behind wall deep and you know, they kind of They're cut made out of living wood where they seem to it and it kind of forms the shapes of the The ships and stuff like that and then they carried or move it down to the shipyards of wall deep and then kind of put to sea Okay, so I think I think I've read some of the fluff where it's like they they pretty much thought they were the supreme Commanders on the sea and then they met the salamanders and were a bit surprised because the salamanders were Almost as sort of good as them as well Yes, yeah, which yeah and we introduced that as a as an interesting twist on the on the salamanders as well in They they are a very experienced naval force as well and they kind of they had to be as well because of one of the One of the the empires that they were close to you know further further Further east on the map than we've been so far So there's you know, there's a whole background there to be explored to Okay, do you find out a little bit more about that and see the flame or is there something that's coming up? Yeah, so um, so the in the background section there's a little bit about obviously magic and flyers and things like that and their influence on in in the world um, and then just like in the rule book We dip into the the factions that are coming up so there's some background and um, you know a bit of uh fluff on each of the ships for the twilight kin the elves The salamanders and then the northern lines and varangue is a joint faction Okay, you've given away a little teaser there map for what's coming in the future. So, uh, so we're seeing the leaf blade here What is that that looks like it might be a large ship? Is it that one? That's a large and then there's a the that that that one in between has the alternate version Which is the pride of a door. Okay, so an alternate part to go on there to make the the name vessel Okay, so let's see what so we've got the dracons fury here and this looks like one of those ones that's got multiple holes that you were talking about Hulls, yeah And you can see it's got the face of the face of the dragon on the dragon on the front and actually it's got the wings on this on the side hulls So from above it looks looks quite like a dragon or a dracon. Sorry. So that's a medium ship right uh, and sort of how He said that these are still in play testing, but how are these are they How are they because of what they're going to be like to play? I guess the elves really um, I mean some of their uh Smallers, they're quite they're quite fast. They're quite maneuverable. Um, as I say they got, um, you know, they can they can hit stuff at distance And you know, they've got no it there's like the leaf blade and I think it's the Storm chasers If they are they've got a kindred bond ability So if they stay within eight inches of another ship with kindred bond they get plus one to any skill tests So they they stay together as a whole there. They Together as a group and uh, you know, they get that bonus Um, the smaller august squadrons, which are the the the tiny ones Um, I've got a mage sight ability So if they're within three inches of the main battleship then the main battle the the main battleship if it scores any crits Can choose the result can choose to change the result that they roll on the table by plus one or minus one So kind of you know that kind of that foresight to see where where they're shooting and stuff like that so they got some they got um lots of little tricks, um, and uh some upgrades that you'd expect like seaguard and They got madriga who in the background we've said was you know from dungeon saga She's now captain of the at the seaguard. She's in there as the one of the main captains that you can take Cool. So I mean, I guess, you know, maybe if you're an auger player, you probably want to get quite up close and personal to these So they kind of they are they better at long range if you get up close or like say with seaguard I guess they might be okay with that as well Well, seaguard actually give you they're quite defensive. So they make up the lower the the the um the attacker coming in Rather than give you the elves a boost. They give they're a debuff to the uh the ones coming in Um, so yeah, I think what's going to be harder is probably going to be harder to outmaneuver the elf fleet Um, and then there's some some little tricks up there up their sleeves Just smash them if you're an auger player That's why I can I think yeah, you don't want to get close to them They want you to get they want to get close to you but you want to try and stay away from them I guess that's a bit like the night stalkers in kings of war as well where they steal your inspiring, don't they? That's all in the similar to that so they the closer you get the more terrified you are of them So says the dracons fury and that one you say is it is that small is it a medium one? That's a medium. Okay uh, and then we come to the Excels and we're not always showing all the ships here, but this is the valendor and that again looks like it might have One three holes. That's triple hold. Yeah, that's got two two extra holes on the side of it Yeah, and then and that that comes that comes by default with a veteran crew Okay, so these guys have got a An excel ship and I guess they've got flyers as well. What are the what are the flyers for the elves? We haven't got them to show Yeah, so they've got um dracon riders Um, obviously that's come straight over but they've also got a kind of a flying ship called a cloud chaser Um, so that's one of those ones that we thought was Introduce it here because you know, it's quite small scale We'll get it concepted and and do it in the small scale But it's something that you know, if it's cool and people like it um So you get an option to take back into kings of war at some point as a as a flying unit in In the bigger mass battle game Right, just pause there max. I'm going to close down my there we go. So can you see me again now? Yeah Okay, so I'll I'll have to I'll edit this bit out. So it's fine. It'll all be it'll all be super smooth normally over there um Okay, so We're back to matt now. Sorry. Well, I was doing that. I couldn't show matt and me talking all the time, but um So I guess you've got these ones coming out also in the summer campaign. We've got the kings of war summer campaign I think we're planning it that you will be able to kind of um Place them in your armada games as well because it all takes place around that healthy mountains Area and I guess that's is that quite contested is that quite contested area that one? Well, I think certainly as the um You know, there's there's a number of things going on there. So, you know, there's there's the war in the holes Under underground between the the ratkin and the and the goblins, you know, that's all kicked off because of the abyssal dwarfs moving in and kind of turfing the freed dwarfs out of their their Kind of ancestral homes um But as they've as the abyssal dwarfs themselves have pulled back out the ratkin and the goblins are moved in but um, you know and the Abyssal dwarfs are moving out for two reasons one they were being pulled back back north anyway for to to fight against Talonar and the assault on chill But also they're getting there's a a counter offensive by the freed dwarfs, you know, so they've They've come across and they've they've this other sea landings, you know And some in some naval sieges and stuff as they as they've kind of taken beach heads and then and then move back in So, you know, there's you've got that going on and at the same time You've got the helpers rift being opened in the same area, which is attracted Armies from all over so they'll be either coming across by land or probably yeah coming coming by by sea Whatever navies they've got so so yes, you're both on land and sea. There's potential there for the conflict Okay, I think they're really good actually to kind of people can have a I mean, uh, your armada games might influence it slightly to see who gets control of the the seas around the healthy mountains So, uh, yeah, if you're an armada player keep an eye on that one Um, now you mentioned obviously we showed a little bit the salamander concept art And you said that one of the other fleets as well as the northern alliance and the varangue Is that two separate fleets or do they sort of have quite similar ships? They share because of their shared ancestry, you know, you know being a northern client But then they've obviously gone in gone in different ways. They share all of their ships But uh, there are different faction rules and upgrades for the northern alliance and for the For the varangue So you can buy it by the fleet and you'll get both and you can choose which way to to play it and the The excel ship is the one that becomes the nameship But you'll get three alternate parts So you can make it as a as the kind of the generic ship or you can make it the named Northern alliance ship or you can make it the named varangue ship Right, okay. That's about cool then. So, uh, I guess that is then Is that sort of the end of sort of the wave two of ships? Yes, that's so that's where we end in Caesar flame So it covers those those fleets and then we're into uh, well, I'm sheltered waters And yeah, I think well, well, I wasn't gonna ask you about those but actually I think I'll keep those a secret So, uh, well, thank you very much matt for joining me in the past for this uh for this interview Um, and I'm sure we'll probably be back for the next preview to see more of the Elf ships and hopefully some of those northern alliance ones as well. So that'd be cool. So, uh, thanks very much matt And I will be back shortly in the future. They're in the present This is confusing me now. Is that back to the it's like the plot of back to the future? Uh, I might start disappearing in a minute. I'll be back in a minute To talk about kings of war with kyle. So bye matt. Thanks very much and see everyone else in a moment Hello everyone. So now it is Present rob. So thank you to past rob for handing over to present rob from the previous video And now i'm joined by the sexiest voice at mantik. It's kyle We we could turn this into one of those asmr videos with that big mic Very nice. We'll get banned. Glad we're not on twitch. Um So, yeah, thank you very much kyle. So kyle is going to join us to talk about Uh, well kings of war mainly. So we're going to be Talking about the halflings, which I know a lot of people are excited about Uh, and we'll cover some of the stuff that's coming up. So are you excited about the halflings in general kyle? Like they look really exciting. Hang on kyle. Sorry people couldn't hear you then so they missed that They missed my joke about asmr because they couldn't hear it. So Um, you'll have to do your sexy. So luckily people can hear your sexy voice now Well, that's important and it's shame actually because kyle you were just saying that goblins are the best army in kings of war They're just so fantastic. They are green. They are mean. It's great Yeah, i'm just gonna tell you it's going so well There we go, right So, uh, hopefully We've got some nice sound there from kyle Now let's I'll just wait a minute major. See if it's working yet. Yeah All right Everyone's saying Oh, you're Robson you're too sexy to hear Now we should be able to hear kyle now. Let's have a look. Let's wait a second Yeah, it wouldn't it wouldn't be a proper mantic preview if there wasn't where a bit where I got something wrong No, it's all good. I'm seeing hara's and yeas. So I think we're good cool. We're back on So, right then kyle. Well, let's uh now i've Interrupted this slightly by getting things wrong. Let's actually have a look at some of these beautiful half links so Just bear with me a second. Well, I Now kyle, hopefully you can see this and the people at home can see this I'll even make it bigger just in case So, yeah, we are talking kings of war Let's hope you people should know you know the the best game the real game that the reason everyone's here Yeah, the people are here to talk about, uh, what's coming up for Overdrive, but anyway, that's fine. Well, that's not going into a fight So here you can see what is coming up for the next few months So obviously we've got the salamanders in july which actually went on pre-order this week. I think on the mantic website Yeah, we showed off some beautiful pictures of those online. So that was good. Yeah, I mean they look really good I mean it's inspired me. I've always wanted to sort of do a salamander army and I think now the options are all there I started painting my first salamander last night. See if I can get color scheme Then in the summer we've got the half links, which is I think why most we can agree most people are here And then finally winter we've got something that's at the minute is top secret So, I don't know what that is but that profile is really good looking We'll have to work that out, but I'm not I'm not allowed to spill any beans on that one. So And Ronnie's not here today either to So let's have a look what we've got. So here we go. So this is just quickly we're we're not going to talk about the salamanders for too long But obviously we have got the salamanders coming out In july and I suppose this is now An army that although we've had the hard plastics for a while We haven't actually had a lot of the kind of cool stuff that goes around them So the tyrants the mage priests obviously the rhinosaurs So I think um, it's good now to actually see them get a full release and we'll have to see what happens with those I mean, how do you rate this salamanders as a force kyle? You know, they're a good faction They I think have some of the most solid rules right at the start of third edition We saw a lot of people especially in the online games that we were playing Taking them and and doing very well with them. So We're in second edition. I think people thought that they were a little bit of a weaker faction third edition suddenly they they look Really really solid and hitting them now with some brand new models It's a it's a great time to to be jumping on board with the salamanders the tyrants are Something that I think a lot of people like but it's that rhinoceros cavalry that are really The appealing option for a lot of players Yeah, so any any key units you want to watch out for in the salamanders if you're gonna Either fighting against them or thinking of starting an army Those two in particular for sure you've got ancients that can you know really hold your battle line They inspire your other troops. So it's a troop unit that inspires units around them as opposed to a hero Which is kind of interesting. Um, your your tyrants and rhinoceros cavalry are just a Sack of bricks coming to hit you in the face. I mean they hit really hard They're devastating on the charge salamanders have good defense. They've got that larger base size kind of like orcs They're the heavy infantry. So you got to be a little bit careful about how you line everything up That's where things like the scorch wings come into play Lots of maneuverability being able to move around and get some great Flanks and ranged fire in there too. So the comadon like the there's some really good stuff That's available for them. And and I think that we really hit the nail on the head with the models that were released, too Yeah, yeah, I'm really looking forward to these. So like I said, I started doing some color schemes last night For the salamanders and I think I'll Might try and actually get these done for the summer campaign this year. Although I know what happened. I'll just start painting more goblins Um, okay, so that's the salamanders. They're out next month And it's kind of and then we might follow it up with some kind of mantic direct extra bits If you want to get some of the add-ons to create some of the other units as well But now we come to the real reason why everyone is here and that is for the halflings So we put this image out yesterday and I think this just this image alone Kyle got people really excited about what's coming up. Yeah Um, so there was a lot of speculation about why they've got balloons Yeah quintessential fantasy halflings, right? I mean this far of a copy right away from You know just nailing it so Yeah, and I think what's nice about this one is and I think what we'll see with the halflings in general is there are lots of Points of reference, I guess for people to To get into with the halflings You know if you like the kind of classic halflings like Lord of the Rings ones We've got references here if you like that sort of more Tongue in cheek like the food sort of halflings is a little bit of that But then there's some pretty brutal Nasty halfling stuff as well. I think they're they're an interesting faction actually It's a really good mix, um Just just for all those different flavors, you know, we're trying to put that mantic stamp on everything that we do and Halflings are a really good example of that working out very well goblins are a good example of that working out very well Uh having having the mix of different fantasy elements that are classic and traditional But then also a little bit of a wacky twist to them. Um, that's that's mantic at score Yeah, and I think what when the big things to remember about the halflings is they they are a A neutral faction so they can Be bad or or good depending on what where you look at it And I think one thing they get from the the fluff because we've obviously written a load of fluff for these ones actually Scott Washburn Who um wrote one of the short stories for was it rat capture? I think for winter star has written them background fluff for the halflings And I think the big thing about them is yes You know, they they live in the shires, you know, they're kind of that's the bread basket of panathor That's the right saying Um, but when they're sort of cornered they will fight back and that's sort of when you don't really want to to mess with them I guess They've got some really nice rules that represent that too. Yeah, uh, which I guess we'll probably duck into a little bit but now let's go on to sort of um The the core troops I guess these are which might surprise some on people to actually see the kind of doggos here Yeah, um, I think what was interesting about this Uh hard plastics, obviously there are new hard plastic sprees is that This sprue can make the cavalry and 10 of the infantry so you on the sprue you actually get on the hard plastics you get 15 minutes Which is quite a quite an interesting concept actually It's the first time that we've done this and and I really really like this idea I hope it's something that does well because I think that we could do a lot with it moving forward When you have the ability to build 10 infantry and and build them in various ways and then five Cavalry that are on there all of a sudden what you can get out of the army is Extremely expanded from that one kit So the list is also designed to work to balance that way so that you can take a really good mix of infantry and cavalry So the army list and the model options complement each other really well Yeah, it's a really I think it's a great example of the the core kind of hard plastics and the sort of Armulus working together Nice, you know, it's you've got a lot of options here So so on the sprue you kind of the like the 10 kind of infantry with the spears the weapons Uh or the kind of ones with the guns. I can't remember there's any with swords as well I need to go back and check but you've got a lot of options on there to sort of make a real good range of different units actually Sure, the the infantry has your your classic, you know Three builds the braves the spearmen and then the stalwarts, which are sort of your elite infantry So you can go for the cheaper route or you can go for the more Expensive and and yet durable halfling style too And then the ranged options are there as well So, you know, if if you need a little bit of a mix of firepower or if you want to Run out with some spears. It's it's a good way to to have tons of options on one sprue It's just it's it's a really really good kid. I think we knocked out of the park with this one Yeah, so we've I think we've just had the the test prints in the office at the minute So we might be able to get some previews of those just so you can see because it's actually spread over Three different sprues. I think this one is quite a quite a big one So let's have a look see what's coming up next and now we've sort of seen these before So let's have a look at some of the new system as well Sure So this is one of the engineers. This will be one of the heroes And I think this goes back to the to the fluff and the kind of us taking our own spin on it Is that the Halflings or the all they have like tinkerers. They love tinkering with things and buildings. Yeah, they're sort of inspired by the dwarfs And based on that they've actually started to do A lot of their own kind of technology So, I mean, you know, Halflings aren't the most aggressive type of race. They're not orcs. They're not salamanders They're not rippling with muscle, but they're smart and and they've put together a way of war that makes sense And one of the really cool ways of doing that is is with tinkering with different Mechanical bits that they can use and and the engineer in particular is a really good support character That can throw, you know shots down range But then also he provides provides bonuses to all the different units that also have the tinker keyword So there's some really nice battle groups that you can create with with this kind of guy Creates a really good support synergy that that he is perfect for And I guess a little bit like that so you could see like these certain battle groups there You could see that they're If people want to theme them around the kind of the more technological side They could do that or they might go to the kind of route with more dogs. I guess Yeah, yeah, there's what's great is that the heroes that are in this army have Really good Connections to the units in the list The engineer is perfect for all those tinker type units And I think that we're actually going to take a look at a couple other ones So that might make a little bit more sense But uh, he's just he's full of gadgets and gizmos are plenty so Okay, so let's have a look at another Hero as well. So now this is more of the kind of Classic actually this looks like this guy's just been to a folk concert and is now riding his dog home But this is the sorcerer on arales. So the arales are Just in case you don't know the kind of you have much bigger winged arales is that They used to have when they were doing the League of Raudia Now it used to be that the League of Raudia That was halflings and men kingdoms of men kind of working together What we're seeing now is that the halflings have actually split off from the League of Raudia because they weren't happy with Basically the way things were going they thought they were getting taxed a little bit too much on on their goods and things um So they've actually kind of separated which is where we'll see them now In the list as well in the story in the background And the arales is they've actually now started a sort of like a breeding program I guess to use these in battle it instead of you know, your typical horses or I guess we used to see You know, we're sort of used to seeing halflings riding pigs and goats. It's quite nice to see reading something slightly different No, the dogs are great I think that the design on them is really nice the way that the fur is sculpted is going to be really easy to paint Um It's just it's a good thing people love dogs. So that's a it's a really good choice. Yeah And so the the sorcerer So again, this goes back into one of those the sort of different elements we're seeing in the The halfling list is they're more of the sort of food based ones. So the sorcerers actually we saw uh, the first sorcerer was in League of Infamy so it's mama beata It was like the the bad guy, I guess in In in no half measures. But actually the sorcerers they're using sort of Potions and that sort of stuff to boost the the halflings as well. So yeah Yeah, this is going to be pretty interesting actually see how they work So what what this guy does is They use something called gaster mancy, which is a different type of magic. It's a different type of spellcaster and you're able to pick up to One of four different auras that you can apply. So each one is going to give the units around them a bonus and So when you're mixing like we talked about before the infantry and cavalry together You know having him mounted on that arolez is going to be a really big bonus to to get the auras and the places that you Want to get them and the halflings you you have to play with them pretty synergistically And if you need that a little bit of bump that one specific aura is going to give you Getting that gaster mancy aura and magic in place is is going to be really critical. So great support unit I think the halflings need a unit like this to perform really well and kind of push them over the edge And and this is going to be a popular selection for a lot of army generals out there Cool and we've had a few people asking in the comments So at the minute you had the league of rordia list in in second Sort of a lot of the halflings came out But now they're actually going into their own their own separate army, aren't they? The halflings are going to be their own thing The halflings that are a part of rordia. I think that there's a lot of discussion on on making sure that rordia is still kept up That they're not necessarily You know weaker if we change stats on the halflings that the ones in rordia are suddenly going to be completely irrelevant We're going to want to make it so that the the halfling army list is obviously its own thing It's special, but then the ones in rordia are still usable as well Okay, and I think the I think the current plan is actually when so these are coming out this summer Obviously it's before clash of kings But I think we'll upload at least to begin with the sort of initial sort of halfling list To the website so people can download it once they get the army so you can kind of start playing with them straight away I think that's the current plan anyway Yeah, the plan is to do a demo list that that'll be available as a public beta People can see it and check it out and we will get some feedback And then any final tweaks that will be done will be published eventually in the clash kings book. So Cool. So let's have a look see what's coming up next. I've forgotten what I've put in this So it's a surprise to me, kyle and now This might be my absolute well one of my favorite units and I think this may surprise some people actually the the halfling grenadiers Yeah, that's a that's a goblin flavor kind of unit for you rob I mean, I did I'm not saying I looked where the goblin heads would fit on these I did check so So I think this goes back to that Tinkerer elements as well. Yes. They are quite good at technology actually Yeah, yeah, so you kind of see that um What a genius idea put a rocket to their back and some makeshift wings and and they're carrying grenades So, you know halflings are obviously kind of slow. They're their legs aren't as long They need some speed elements and these guys just came up with creative ways to do that and so Being able to blast off and and get some grenades around that's that's a it's a great way to Get your army in positions that uh, you know, we're going to benefit them and kings were positioning is everything You know, you've got to put your stuff in the right places So having a unit that is Very fast is able to get them into the right places at the right time is is important And these guys in particular what they do is kind of surprising because they they're really good at supplementing your other Combats, um, I mean they they can they can just really be brutal and what they apply to the units Um, and they're really good to kind of fit into those tight spaces and and get across the field very quickly So design-wise they do exactly what you would expect them to and I think that that's uh really exciting Yeah, and I suppose I suppose this sort of flying element was alluded to a little bit with the kind of balloons in the background And I think that there is another flying unit that's being planned as well But we'll have to wait for another day to see that one. Yeah, let's not talk about that one right now I think if you know, uh, a few people about what size base of these ones on You know, uh, I think that these are on 40 mils. Okay could possibly be 50, but I think it's 40 Okay And now we come to another and again this one might catch people by surprise as well So these are the forest troll gunners um So a little bit like no kind of people would always use beast of burden in the past the halflings Are a kind of looking at these ones are gone Well, we could use these very slow lumbering forest trolls to pull around our get carts and things And also take them into battle. So why not, you know, why not go on to the back of these? I'm gonna ride into battle. So what what are these gonna? What are you gonna use these ones for I guess? So, you know, obviously trolls are gonna be trolls. They're gonna work In a very blunt and efficient way You're gonna come swing the big weapons and and they're gonna have their ability to stick around in combat and get to tough places But then you put halflings on the back of them that can fire off some shots Um, and all of a sudden it sort of forces you to come to them Do you want to sit there and take the shots or do you want to get smashed by the trolls? There's really No happy ending there. So whether or not you want to be aggressive with them and push them forward and lay down fire while you're doing so or just sit on an objective and Get some shots long range down the battlefield Like they're a really nice middle of the ground do a little bit of everything unit They're one of the more expensive units in the list, especially Halflings are kind of cheaper and and when you have that unit They can do a bit of everything and they tend to be a little bit more pricey, but these guys are I think are going to be very popular Um, really worth it and really get that extra punch in the list where it's needed Yeah, and I think this goes back to that sort of element that they are Neutral, you know, they sort of you know, they're not afraid to use You know to press these animals into kind of well, I'm not a slave labor But uh, they want to kind of get them to do they're happy to use them if if the situation calls for I guess Yeah, so and then we've got one final one I think which kind of goes like these things as well Which is the harvester so This kind of goes back to the fact that the the shires are the kind of bread basket um, so um, you know, they were using all this for farming equipment and things So this might have been used to crop crops and then they've kind of instead they're now using it in battle So What are the what are you going to be using these ones for I guess the harvesters Kyle? Well, I mean, this is like a mincer on steroids No offense to you and your love of goblins, but I mean this guy looks pretty cool. Um angry farmer halflings or My kind of thing the way that I see this working is that this is a monster profile And it can really kind of sneak into some places for combat that you you've got to watch out for it On its own it's it's not necessarily devastating You know, it's not like a giant that you is going to get you know Stuck in with a unit and hold it down for turn after turn But it can throw that offensive edge that you need into any single combat at any given time um, so if you don't account for them and A good halfling player sneaks them in on a double charge or something like that or into a flank even worse Um, it can be very devastating and they're they're pretty offensive for what they do I mean look at it. It's a bunch of lawnmower blades pushing, you know being pushed by a troll It's kind of a scary concept So you really got to keep into account for them And I think that they're just that kind of small point investment that people are going to want to take multiples of and And get their combat suede in their favor Cool, these look great. So let's uh, just go back to now kyle if I can oh you disappeared and I'm sorry kyle two seconds there he is um, so I mean I've got a few people Uh commenting kyle to say these look a bit like goblins and sort of then I guess to kind of Audio army element might seem like that. I guess they're going to play quite differently to goblins. Unfortunately Yeah, there's a there's a lot of similar elements to goblins I mean, I think that you'll see in in the unit profiles that some things do look similar, especially in the infantry Um, but then when you start looking at the other options that they have, uh, you know, how different those mounted trolls are from just regular trolls um The the ability to take the cavalry in the ways that they have them. They're also They're an army that is extremely maneuverable Is the best way I can put it. So we're goblins are more of a You know stout battle line that uses war engines and such to kind of progress their damage Halflings you have to use synergy. You have to use Your sort of extra Extra units like the infantry or the trolls the cavalry with their bonuses from the saucers The gastro mancy that kind of thing There's a lot of synergy that you have to put into play. I think that in the hands of really good players The halfling list is going to be a really tough thing to beat Goblins I think are a little bit more straightforward in their play style and halflings require a little bit more tactical play um the ability of of You know taking advantage of all the special rules that they're going to have all the different ores and all the different Spells and and things like that are going to be very important for them So I think these have gone down pretty well. I think a lot of people now thinking about starting Their own kind of halfling army. I see so I'll go through some of the questions We've got a couple of minutes now. Are they keeping stout as the army rule or is that being changed up? So it is a slightly different approach to them. Um, they've got two different options one is more of like the magic item upgrades that you see and it is called Relentless and it goes and harkens back to that thing that you mentioned at the start of the cast with halflings Where if they're backed into a corner, they become a little bit more dangerous So they get to roll some extra damage on units that they've you know already done damage to And then they've got a rule that is a new rule for kings of war called spell ward where instead of it being Stealthy for ranged attacks. They're going to basically get the same kind of stealthy negative one modifier to spell work including their own So you have to be kind of careful on how you use it Right, that's interesting. So like I said, they're a bit of a the nests list. I guess, you know, it's seen from so many plays goblins I'm just used to hopefully walking forward and hoping for the best these sound like they might be a little bit more tactical Absolutely, that's exactly how they're going to work. Cool. So well, thank you very much that kyle You've given a good insight into I'd say that's still just a little bit of a taste of the halflings. We haven't quite shown everything Oh, no, there's tons of stuff. I think the most exciting bits you didn't share believe it or not. So Well, I might I might do that this week with some extra previews as well on the blog. Yeah, so for sure So thank you very much kyle. Uh, so we are going to be back in a moment Thanks, guys. Martin to talk about overdrive Hello Everyone I know I've switched you on this is not I can hear you whispering Uh, so we are going to be talking about Overdrive so before we start Martin, let's just show the overdrive video hit it. Let's see if this works Here we go a bit of a teaser there for overdrive. So we showed that before and today Martin we're going to sort of flip this around a little bit in terms of uh, you're going to be well We're just going to be having a general discussion about what overdrive is for people at home Yeah, I mean you could have done this bit on your own really, but I just want some cameras I just need someone there to laugh at my jokes So what we're going to do is we're going to uh go through we're kind of going to show you The board basically explain exactly what it is so you can all be as excited about it as as Martin is. Look at his excitement He's certainly more excited than Matt Gilbert was earlier on I can't wait um, so let's go through now to One of my presentations again, so you do see behind the scenes here when I keep clicking through all this Um, but hopefully you can see This in a second Yeah, we got it. I can see it. There we go. It's actually working for us Um, so yes, so overdrive Uh, this is a new game That's coming straight to retail later this year in the autumn. So It will be hitting stores Here we go. We see a little bit of a box there Uh, and it's basically a boxed game a bit like we've done with you know other games in their past And it pretty much contains everything in there that you need to get playing Um, so you get the six players the four dice and tokens rulebook with alternative game modes and league play um And I think one of the things we've seen this week is what sort of game is it? So I love this might give you a better idea when we show the board Rob, Rob, do you want to get yeah, I was gonna say do you want to go over the what the components are made of just in case people ask that Yeah, yeah, so, uh What we've got here. This is the overdrive arena. So overdrive to give you a bit of the fluff behind it was So it was originally played is like a halftime game in Dreadball matches. So in between the Dreadball rushes They would have sort of like a Gladiatorial wrestling match between Some of the bigger players the giants that used to play in Dreadball And the idea was that they would kind of battle it out in the arena To see who was the best, you know, who could kind of take command of the arena and What happened is that actually became so popular that they've then spun that off into its own sport into its own new entertainment For the people at home to watch across the Galactic co-prosperity sphere so it's set in the Warpath universe it's sort of Set obviously around the same time as Dreadball But this one is a little bit different. Actually, it's there's no ball in the main mode, for example And the sort of different ways to play which will kind of come into as we go along So this you can see the arena here And the way the core game works is you can see You've got different blue and yellow scoring zones there and it's a little bit like king of the hill So what you're doing in the main mode is one of those scoring areas will become active each time And then it's basically a race of can you get your players into that area So we've played a few games Martin and I think so I had someone describe it as Oh extreme musical chairs I mean it's come a long ways. I mean this is uh, this has been in your brainchild for Nearly two years now, I'd say Yeah, so I've been thinking about this. So what what I what I really wanted to do is is sort of make a game that was inspired by video games So I really wanted to so Sort of a format of game that would be familiar to people that played a lot of video games And to do something with that. So it takes a lot of its cues from I mean this this is showing my age here, but like time split is two That was one of my favorite kind of video games for multiplayer And and that's what I wanted to do is to create a game that Can be played in a number of different ways um And you can have a lot of fun with it really so One thing I did mention was the alternate game modes So although in the standard there's a standard mode, which you use to kind of learn how to Play the game And then actually What you then do is you can then play different modes. So there's past the bomb Caps the flag Invade kill streak and also dodge brawl So there is a brawl a ball in one of the modes So have you got any questions at the minute martin or? Well, I'd say I mean you kind of had it as a almost like a passing comment Or I think that's probably One of the biggest strengths of this game is is its replayability and and the fact is the variety of different modes that you can play So you can you know, there was kind of almost infinite Infinite ways to play especially with all the I know you haven't got to them yet But all the all the different giants that are in it To be able to play those in different ways in the different modes of the game I think that's one of the key key points to it Yeah, so we'll come we'll come a bit more. We've got some more details on the the arena as we go along um, so let's kind of carry on From this one. So these are the players so um The game works quite differently to something like dread ball or even vanguard or something like that Is that you're not creating a team or a warband yourself? Instead what you do is like me or martin would play a coach So I am a coach that travels around the universe or galaxy the galaxy to different overdrive arenas And then basically when I get there, I'm told these are your play available players Choose from them. So it's a bit like When you're in the school playground and you're sort of, you know, you're drafting your players from the available options So if me and martin would happen in the standard kind of game mode We would line up All the available players on the side of the arena and then we would take it in turns to basically choose Who we wanted to play us So in the in the core game you get these six players. You get dozer Brank reborn carried on the spawn scarlet throng and cynic docker And myself and martin played a few times and it's interesting to see that we go for sort of different players So what what sort of player would you say you are martin or kind of a coach you are? well, I With the options put in front of me. I was try to Try and stop bloodletting as soon as I can And obviously there's one that screams out from those six, which is a a big shark dude So he tends to be my first pick Because he's fast and he's pretty brutal and and and also Working with some of the other the other characters you can get you can do some quite quite nice synergies with him as well So if you if we were playing a a draft and you wanted to stop me probably doing what I wanted to do Then then probably pick carried on first Yeah, so the way that so the way the drafting works is that each of these players has got his own unique abilities so What is it's two players? We both choose three Uh, so it's two coaches so be me and martin and then we choose three players each So I might choose isn't it? Yeah, it's alternate picks So I would say martin might start by choosing carried on I would choose by uh going with dozer And then so on like that until you've chosen your three players basically um Now there is an alternate drafting mode So when you play in like a league or when you play tournaments is you actually turn up to the arena With your six players kind of you imagine you've turned up in your drop ship Uh, and then you kind of line up And then what will happen is is you each take it in turns to choose your three But um, if you've got if we've both got brank for example in our lineup because we've been practicing with him Then if I chose brank first, um, then actually it means he wouldn't be um Wouldn't martin wouldn't be able to choose them So that's quite interesting. There's a bit of a tactical element there you can kind of It means you can't always use your preferred team potentially, which is quite interesting And I know you're probably going to cover this but they are The thing I found them one of the highlights was they are all very different in their profiles. So They, you know, you Sonic docker for example compared to carried on you couldn't get probably two more Opposing styles of play, you know, one is messing with people's minds and the other one is going for the jugular so there are ways to to Synergize and well, you don't always have to pick this the synergy either I think the way that you like to play rob is uh, you like to play with kind of individuals, don't you? So you want to be able to have every single one doing their own thing and be able to do Do it effectively where you know somebody else might want to go Well, I want to build my three to make sure that they all complement each other so I can set it up to do specific things So there is a there is variety even and not only in the game modes themselves But in the way that you pick your team to to be effective on the in the arena Yeah, so like you say, so like dozer is very defensive has got the teleport ability. So she's good at getting around the arena rank is Like more defect is we kind of really tough good at slamming people good at hitting people carried on like to say it's kind of going around um Kind of hitting people good at taking people out as well The spawn is very good at moving people around so can pull people can slam to get them out of the way Scarlethron is one of the few people with a ranged attack and then cynic docker like say has got an ability where it can push people around the arena and uh, kind of actually kind of mind control them to take them over So John Doses in the comments how long will the game take takes about 60 minutes? So it is kind of uh, sort of beer and pretzels um Kind of that sort of game so 60 to 90 minutes And you can see here some of the uh models that have been painted by studio gareldas our elders Spawn, yeah, and these are amazing so Um, you've got the spawn you've got carried on and then you've got dozer there as well So it just shows you and if you want you can paint them in your sort of team colors Uh, or you can paint them all as individuals and these are these are the uh, the actual pvc models aren't they that studio gareldas took away and painted Yeah, so if you so obviously some of these giants have appeared in dread ball before And and yeah, we have got the models so in the in the core game you will get these Um, but yeah, like you say, these are these are the ones we sent along the existing plastics And this is what he's done with them and they look absolutely stunning So now like we were talking about how the different players work. So we've got the player cards so If you've played dread ball, I guess there will be some stuff that's familiar here. They you know, they they are running slamming You know, they've got range attacks instead of like, you know throwing the ball So you'll see a lot of the stats statistics are the same and it works the same in terms of uh, Tests and things like that. So if it says you've got to a strength test for a slam You'll start with three dice and then you'll get bonuses depending on, you know If you've got another player next to you or some players might have different abilities if they're slamming certain people Um, so I guess if you've played dread ball, you'll be familiar with some of the rules But it is a very very different game to dread ball As you found out martin one we've been playing Mm-hmm. Yeah, and even the way um, is it the way you activate as well? Yeah Yeah, that's a good point at least so I mean we'll we'll show the arena again in a minute. But yeah, you are activating It's alternate activations So you've got four activations per rush Each player can be activated up to two times So you do activate so I would go first then martin will do his player And so on like that until you've played all your kind of activate you've played four action tokens Which is great if you if you want to set up Uh set something up for the game You you haven't got free reign to then do it, you know Your your opponent can then interfere with your plans, which is always Uh a fun part of any game and normally involves sort of swearing and and throwing advice Um, but I think it adds a adds a better element to it and the more Um, it evens it out and a bit more tactical in that way Yeah, so on the card you can see a couple of things. So we'll run through. Um, you've got the name for the spawn You've got alien and terrifying at the top. So they're two keywords And they actually affect you when you're playing a league So what happened is you get certain sponsorship deals where different people like the amusingly named peeps or express Or pepsi cola, you know referring to warcraft universe stuff Um, they will actually depend you'll get more money if you get, uh You know a player with that keyword to do a certain thing like take out an opponent Or be in the scoring zone at the end of the rush Then you've got move there. So that's obviously how far they can move You've got strength which is used for slamming agility, which is used for dodging speed, which is used for Um, mainly for when you're dashing. So a little bit like red ball again. You can dash a little bit further And then you've got skill for Throwing the ball and some other things as well and then help points Um, which actually will come to this in a minute. So but um, it's slightly different to the way it works in dreadball Which will talk about in a minute So this is a typical card. So you've got the abilities on the front. So these are abilities that you can do all the time So the spawn for example has got a drag strength test and this is really good for Like I said at the beginning is in this kind of core game. You're trying to Um, it's a bit like king of the hill So you want to be stood on the scoring zone at the end of the rush But what the spawn can do is that you can pull him out and actually pull them Um out of the scoring zone to stop them And also it's got long tentacles, which means you don't always have to get up close and personal to slam And so I really like the spawn actually. He's probably one of my favorites. Have you used this one, Martin? I'm not I don't know. Yeah, I think we used it in one of the uh, the how to play videos that we've already filmed which is great, uh And uh I'd say for for preventing people the scoring is great, but he's also good for Moving people around for setting up takeouts that kind of thing as well. So uh, I think for example the three I used in one of the one of the games we had was Um, it was a spawn. It was a charadon and it was Uh, it was it was the spider. Yeah So the ability to put damage from from a distance which then enables courage on to To put more dice into his attack So to get early damage on them is really good and to be able to shift them into Into lines of attack as well, which is which is what it's all about Yeah, and then on the on the back of the cars you've got their Signature sort of overdrive move So this is when they kind of you know, whether it's the roar of the crowd or you know, you as the coach screaming at them once per rush One of your characters can do their Basically can do their overdrive move. So in the case of the spawn he can potentially drag them into them and then slam them Uh, but some of the other ones that overdrive like cynic docker. We sort of talked about this one earlier on He can actually Or it I don't know can take control of a different character and start moving them around the arena Dozer is able to teleport and then disappear into her shell So it basically means like uber defensive so you can't move her or shift her around So the overdrive is really interesting because you because you can only use it once and because you can only use it From one player it means you've really got to choose Well, uh, when you want to use it because there's a real tactical element to when you want to use them Um, which I think you were saying earlier on Martin with the caradron because he's got one where he can target a wounded character. Basically Yes, blood in the water and he gets Plus two to their uh slam. I think isn't it too extra nice. Yeah And another thing to mention is is when you do, uh, when you do take out the the models from the gaming area They're only off for a while and then they can come back on. Yeah, so actually I've got I think I've got that on the next Slide so here we can see a bit of a better view of the arena So on the left you've got the amount of rushes. So there are eight rushes in the game And like we said earlier on it's alternate activations So I would activate one of my giants martin would activate one of his and we would carry on Once you've at once we've used all of the absent tokens is then the end of the rush and what we're trying to do in the in the standard game is One of each of those scoring zones is numbered At the end of the previous rush You roll to see which of those is then going to be active in the next rush. So at the end of rush one, for example I roll and it might tell me that okay You know scoring zone four is going to be active on and then you basically all have a mad dash to try and stand in there So that's where moving becomes a real big key is that if you can move your opponents out of the way You can potentially push them out or pull them out of the arena So out of the scoring zone and then you can get in and score So I think positioning is is very very important as as we've seen one would play martin Yeah, I think with the with the way we were saying about maybe playing with those individuals that can do You know a lot themselves They could almost be your your sweeper you're covering your Your scoring zones because you don't all want to charge Or over to the opposition because turn two or turn three The scoring zone might be one of your own in which case you don't want to be too far away so having that balance of and tactics to To do what you want to be able to do and get in their face and and maybe cause some damage But also don't leave yourself too exposed or too isolated away from potential scoring zones, which is a key part of the game So Scott Longway says so how do you move around so obviously the the giants themselves are able to move around the arena They're able to run around And get a get around so they can obviously on their turn you can move them around you can slam or do range attacks But then as well, I would say is you can actually Start slamming other characters to push them out the way or pull them out the way depending if you've got the different abilities Yeah, they don't all have the same uh same movement stat today So the if you saw in the card the it was the as the movement Yeah, the movement it was it was um, but it is different as I said that caradot is a lot faster than some of the others Because they're more, you know, they might just be like mobile brick walls that you can't shift kind of thing so so it is around um Using their their speed how fast or slow they are to their advantage But maybe maybe speak about how the the the bases work and how they they Maybe it's difficult to explain. I suppose it's easier to see in the in the videos that we've done Well, maybe just a quick explanation on using the the the try bases that we've got Yeah, so the the the giants this one do use the trihex bases like they wear in um Like the giants used in dreadball But what we're doing is we've really cleared it up to make it a lot easier to move them around so they are Although they're not nimble because obviously they're still big players. You can just move around You know, there's no penalty for turning on the spark. You can do all that for free So it is a lot faster to play Than you know, you may be used to seeing the giants In dreadball so actually getting around the arena is is is quite easy But the problem is the the big guys, you know, so you can block off certain areas to stop people getting into scoring Into the scoring zones The other way of scoring as well in this mode is that you can actually get a point for taking out your opponent So if you you know if martin's carried on and you know, he sees that i've left my space jellyfish Undefended he can then run in to knock me out And then he'll he'll immediately score one point And with the scoring it's just like Dreadball and that it's like a tug of war So if martin gets one point for that it would go one point towards him There's maybe the visiting player which is yellow, but then if I score two points at the end of the rush If I score two points at the end of the rush it would go one step It would go two steps back to me and I'd be on one point. So there is that real kind of Sense of you never really down and out because you can You know, you can make it back, you know in the later stages I mean, I was playing a game recently during one of our play tests um And I think it's you know, it was into rush five and I think I was up to seven points And I thought well, I've sort of got this in the bag But actually my opponent did some very clever tactics and actually ended up winning by one point So that's really good. It means that you're that you know, it can be quite close right up until the end of the game Is that when the dice got thrown? I don't want to talk about that So martin talked about this a little bit earlier is you can see We've kind of got on the bottom right there. You've got your knockout spots or your ko spots Is if you ever reduce to zero help is your your player comes off Into like one of those knockout Positions But then what they can do is that they're out for the duration of that rush But they can come straight back on at the end of at the start or during the next rush So that means there's no deaths. There's no perma deaths or anything like that Your players get knocked out, but they're back into the game Kind of in the following rush if you think they come on any along any of your own edge Can't I yeah, yeah So actually that's quite good because you know if you've got the active scoring zone You know say if I'm the yellow player and the active scoring zone is number four And I've got a player knocked off Well, actually that's really good because I can means I can get straight back into the thick of it So that's one thing we wanted to do is we never wanted to you know Someone to feel like oh my players been knocked out now I'm not going to be able to bring them on because you've only got the three players Obviously, that's a big thing if you lose a player So we wanted them to uh to kind of not be afraid of losing a player so you can put them in dangerous positions Did you want to explain the scoring zone themselves and how and how the bases work with the uh with the zone? Yeah, yeah, that's good. Yeah, that's good questions And so, uh, obviously you've got we mentioned before you've got a try hex base So a try hex base what that means is it kind of takes up three of these hexes Um, and they're all the same shape for every player. There's no there's no difference Yeah, um, so and what is if you want to score you need to make sure all three of your hexes are within say for example We've got the blue at the top You need to make sure all three are within that area to score Uh, now you see at the bottom and the top one you've got um one of the hexes that has got like three little triangles inside it Um, if you manage to stand one of your players on that you actually get a bonus point as well Uh, the problem with that one is he's you might end up being slightly closer to your opponent than you wanted So it's a little bit risky maybe to to stand on those hexes um, but if you had somebody like um like Breck Uh, you could park them there and they're very very difficult to both kill take out and move So, you know, if you're if you if you time it right and the zone you're looking with the zone They they're not moving anywhere. So you can you you you You know, you can you can adapt and and use their abilities no matter what they do where somebody likes Sonny docker or or even they're carried on who's Bit easier to move I suggest you could it's a bit more difficult just park and do what you want to do Yeah, uh, so Ian says it will it be a paper mat or neoprene in the box So it's a it's a very very thick card Board yeah cardboard board Um, and I think one of one of the big design principles this one is we wanted to be really easy to kind of Get out and put on your dining room table so you can have a quick game So like we said earlier on it's probably about 60 to 90 minutes probably 90 minutes If you're still learning but then 60 minutes If you kind of experience with the rules that we've had uh, we played like a league in a day here at hq And most of the games there were kind of taking about about 60 minutes, which is really really good So let's see it as a Sorry Rob. Do you see it as a tournament game? Uh, yeah, yeah, totally. I mean, I think uh, you could easily play this one as a tournament one like like we were saying earlier Because of the way the alternate drafting works is you know, you select your lineup of six players and then When you actually play an opponent you take it in turns to choose from those six, you know, you choose your three um Yeah, it does mean that when you take to a tournament, um, it means you've got to have a an adaptable squad I guess that you can use because of different game modes um will Influence which ones you choice you should choose for example in this game mode Brank is really good because he's tough and slam people But in the past the bomb one where it's all about being a bit more agile Rank is a liability because it's really easy to to stick the bomb on him and then watch him explode at the end of the rush that's interesting to see Um, how the different characters react to different modes in some ones They benefit agile players and in other ones. It's the really tough ones that you want to kind of You want to keep an eye on So, yeah, so we're a few people asking about different players so Yeah, the the idea is Absolutely that we will be expanding it with different players in the future So in the core game in the core box, you get six and then we'll release a variety of different players throughout This year and next um, so here you've got tigrax written by an indige so This is tigrax is a really interesting character because You can actually stalk an opponent So what that means is you put a token on them and then when you attack that opponent you get a plus two on your tests So that's really tasty If you've got a a tough opponent like brank you stalk them And then that means that when you're going in for a slam you might be more likely to hit them So tigrax is really interesting uh, and then we've also got shadow so this is sort of like uh I think in the fluff shadow is the oh, no, maybe we changed this one actually. I think at one point he was the former sort of Guard for the The star hawks hysterian team Which would which had got accused of cheating so many times that he had to hire a robot basically to look after them But shadow is is is an interesting one because very very agile and It's uh overdrive is it can actually turn and a slam into an attack. So depending upon if you get If you get attacked it can actually reverse it and You can then do damage to your opponents. That's why you sort of in that sort of come at me bro pose Oh, no, actually it's worth actually talking so um I want to talk about just something about the rival so these will be sold as What we're calling rivals packs. Yeah. Yeah. So these will be in In boxes of two two giants together With a bit of you know, like the store behind it is that they really really hate each other. So they Hence the the name rivals packs And they'll be yeah, they'll be released You know over the next few months After the initial launch So these two for example shadow and tigrax are both going to be resin But what you might find in the future is is that You'll you'll get a mix kind of you'll get some plastic ones and some resins Kind of in in a box together and they'll both come with their cards and what you need to play them Any tokens? Yeah, so james santa says his shadow is similar size to the hysteria inspector. No, no, no shadow is a smaller version Of um of the spectra, but not small. It's still not smaller than the spectra Yeah, and for those of you do play dead zone We will hopefully be making dead zone versions of these as well. So stay tuned for that um So finally just want to mention So overdrive we're going to have lots more details on the blog next week about how it all plays Um, so rather than me rambling on about it now, we can actually go through it and talk about it in detail Uh, so it's out this september But it will actually be going up for pre-order Um In the next couple of weeks, I think yep week on one day. I think yeah And if you pre-order you'll get these very tasty resin rush and score trackers So you've got big mechs fist on the left there and then you've got dozers fist on the right because I mean It's a game that's all about punching people. So we thought that it was uh, cool to have these going up and down So, uh, yeah, if you pre-order before a certain date you'll get those lovely sort of score markers in And that's it that includes the the ones with our Retail partners as well. So, uh, as I said, it's not a Kickstarter. So we'll be Um, we'll be working with our retailers to to make sure that all the friendly local game shops get Get their copies in early. So you're you'll be entitled to these Pre-order exclusives as well before a certain date, which we will confirm when we put the pre-orders up Yeah, so I think yeah, I think um Well, I'll go through some of the questions now Martin. We can maybe that's a few days, but I think the main thing to Talk about with overdrive. It's really really quick very very easy to learn. You know, we've um Let a number of people just pick it up and within a kind of a couple of actions. They already know how it all works Um, because you've only got to learn a few Moves, you know, you've got your basic moves, which are like run slam Dash evade and range attack. So you've only got five moves to learn really Uh, but then it's all about how you use your abilities So each character is very very unique place very different. So as we saw with the spawn good at dragging people around Moving people around the arena, whereas brank is kind of get stuck in it and start doing some damage Yeah, I'm trying to find the right time to use your overdrive as well because it is only one One's per rush So not forgetting to use it which I might have done the first time I played But also not not using it. Um at the wrong time. So, you know, most effective You know, if you are playing for a a certain thing that you want to make sure you can set it up Is is you know, make sure you you save it for that. Um, but also, you know Taking into account that your opponent might realize what you're trying to do And try and stuff all that that action such as, you know, blood in the water or something like that where You know, if you then block off their lane and they can't Uh, they can't then do the slam That's kind of the waste of the overdrive where you could have used it in the way. So yeah And so, um, obviously Unfortunately today was going to be our big grand reopening here at HQ Which we weren't able to do because of you know, covid restrictions Still kind of in place But um, what we will do is uh from july We'll uh, actually have you know demo copies here So if you want to come in, you know, if you're thinking about pre-ordering And you want to come and try out overdrive, we'll have a demo copy out the front So you can come and have a go We've also got some Gameplay videos being edited in a minute with myself and my glamorous assistant martin Hello Um, and they will they will explain how it all plays and show you some stuff as well We'll hopefully use some live streams as well actually which would be good once we're up and running with the pre-orders Yep, absolutely. Yeah. So I think um, yeah overdrive is really interesting one I think you've got the drafting mechanic, which means that You're never quite sure what team you're going to be playing so you can't just create that really Hideously broken list and then keep turning up to games and kind of stomp in people Uh, and with those different game modes, it means you've got a lot of variety in that core game So like I said, the the actual the retail box comes with the rule book With all the kind of basic rules in it then includes league play rules So basically that is when you know, I create my own coach And throughout the league is I'll get better sponsorship deals. I'll also learn new abilities So I can Kind of basically get the best out of my Get the best out of my players Get them to perform better So and then you've got the different game modes So the the one we've mainly been talking about say is the standard game modes. That's quite the easy one Which is about claiming the active scoring zones But then you've also got past the bomb which has the name implies it means you're all running around It's a bit like that one's a bit like TIG or TAG what do you call it DOB? You know you call it But where you're basically the explosive TIG So you're trying to get the form onto the character. You've got capture the flag So in that one a flag appears in the middle of the arena And then it's a race to capture that flag and hold it at the end of the rush Killing streak which has the name implies it's just about Kind of smashing into each other and trying to get the most kills Invade that's a little bit different because in that one all the scoring zones are sort of active But the visiting team is trying to get into the home scoring zones and the home team is trying to get into the visiting ones for example So you've got over there make a decision of okay Will I protect my scoring zones or will I try and go all out? And the other slight problem with that one is once you've scored in the zone It's then Not active for the second for the next rush So means you can't just plonk dozer in there and sit there and keep on scoring all the time And so yeah, that's going to be and then finally the other mode is dodge brawl So that is a little bit dreadful inspired, but you're trying to kill each other with the ball because you know This is super violent Violence is fun kids. Yeah. Yeah, so gameplay video will be out on the 12th. I think we'll start doing those There's also, uh, there's also a story running through the the rule book, isn't there? Yeah, yeah, so that another thing we want to do is obviously this is a new game We want to introduce people through it. So you uh, you are introduced to matt the machine thomas Who's uh, uh, just starting off as his coaching career and you sort of learn about how he gets on in In the overdrive leagues and what happens to him. So, yeah, and that kind of takes you through and hopefully introduces to the world So there was any questions Well, I've been going through actually martin knows, uh, we've got a few people about the price point So the price point will have up in a couple of weeks once it's But we know we do want this to be as accessible as possible for people Um, so it's uh, it's going to be a decent one for you to get and play with the family as well I've been playing it with my kids. They were slightly better than me. Which is embarrassing really more more dice throwing. Yeah. Yeah Not kids throwing dice throwing. No, no the kids weren't So paul says can't wait for a drag off any more designs to show not at the minute I mean, there was a few teasers in that video about other ones that are coming out Um, and people are trying. I can't show you the top secret model. That was the kings of war That is super top secret. I can't possibly show that However, I might have one more secret thing before we go So, um, so yeah, so we're gonna wrap it up here. So we'll have more on overdrive next week We'll also have a recap on the kind of uh, on the what we've shown today So we might show some more our martyr stuff Hopefully maybe the painted twilight kin fleets as well Um, and we will maybe dip into the halflings a little bit more. So thank you very much for joining us. It's always great I always enjoy these days And Yeah, and so let me just now this is when I have to do some technological stuff So let me just finish with one last The video what was all that about martin? I've got no idea. No one tells me anything No, we can't possibly Talk about what that was. So thank you very much Uh, thanks for joining us really enjoy the day to hopefully we're gonna have another one Pretty soon actually Yeah, so, uh, we'll let you know when that is coming out coming up and until then stay safe Keep rolling dice if you can And we will see you all soon