 So people can fly are calling this their biggest patch ever and while it's pretty big people have gone through it quickly and it's absolutely massive today we go through it all. How's it going guys, my name's DPJ and if you enjoyed the video leaving a like really helps out and if you like what you see and want to see more outriders on a daily basis be sure to subscribe. So this patch will go live today and they make it absolutely clear that this patch does not restore inventories they say these restorations and fixes are currently being worked up on and they didn't really want to drop this patch before that happened before they restored characters but it seems as though they're having a few little niggling issues with that character restoration so I decided to drop the patch which will land today by the time you're watching this video I mean it's probably installed so let's get into the entire thing people and you'll see on screen as I read through it. Okay so the highlights you can see on screen now but we're going to go through every single note so let's go to them. So these general resolutions and changes that apply to all platforms unless stated. Fixed a number of large crashes throughout the game resolved an issue that could cause a place to get stuck on the sign in screen fix several lighting shadow and reflection issues within levels and cutscenes. General level improvements including fixing collision textures LOD or OW visibility and grounded various floating assets also resolved a number of situations where the player could get stuck in the in-game world. Numerous cover fixes for specific locations including character alignment cover to cover transition and blind Camber movement has been improved during various cutscenes when smoothing is enabled improved visibility of the crosshair improved visibility of tutorial pop-up notifications side quest icons will no longer persist on the map after completion the crosshair will no longer disappear when looking at allies fixed edge case progression blockers and objective issues in numerous main and side quests fixed an edge case issue whereby swapping characters would lead to a loss of the player in the tree rebalance the other leveling system scaling more players have been adjusted the system will activate one level later when your average gear level is a minimum of three levels higher than the enemies you are facing previously it was two now i wondered what this was i mean we've all known there's scaling issues with the game but i was doing expeditions on stream the other day and i was helping somebody in all my basically what's challenge tier 15 gear all level 50 gear when i dropped that and helped eliminate challenge tier 10 i was getting brutalized i don't even know what was going down when it makes sense now so outgoing damage will now be reduced less improvements made to incoming damage scale meaning players will feel more powerful without completely eliminating a foot of enemy npcs conditions that will trigger the system have been cleaned up which will eliminate unintuitive behavior such as damage increases when using lower level weapons i mean i made a video on this as well it was absolutely crazy the weapon scaling when it's okay lower level weapon into a higher expedition or world tier okay so on consoles a ui scale option has been added to release settings playstation reduces sensitivity of the touchpad swipe and playstation again resolve a crash that could occur after the open cinematic with all the real cold optimizations made okay so on to multiplayer resolutions and changes that apply to all platforms and less specifically stated the default background matchmaking setting has been changed to closed previously open this change can be inverted manually in your settings fixed a bug that could prevent clients from joining the host resolve performance issues that appeared right after loading into a co-op game improve the loading time for players gear when joining a co-op session fixed a bug whereby a client could load into a corrupted lobby if the host lost internet connection while loading into a game fixed an issue where the host would be unable to select a story point that other clients had not unlocked a notification will now be disabled to the host warning then that the clients may not have unlocked the part of the story clients will now properly receive the story mismatch prompt when joining a host fixed a bug whereby a player with a complete storyline was unable to join expeditions if a story point before the end game had been selected fixed an issue whereby client characters might not properly spawn when re-entering expeditions fixed a number of bugs that could cause issues or errors to appear following a host migration fixed a bug that would cause players attempting to join each other's session to get stuck and awaiting to join session screen fixed a bug whereby trucks were no longer visible for clients when joining a host in the quarry fixed a bug whereby the bus in the either storm expeditions could appear duplicated for clients during cutscenes fixed a bug that could cause the client's map to fail to update after joining a map where the host was standing near a flag fixed a bug in a dying wish side quest where the host could get stuck in a quest area if the client disconnected fixed an issue where audio can disappear if host migration occurs during a cutscene Xbox fixed a bug that could cause the game to lose functionality after signing out of a currently active account or suspending the internet connection during loading Xbox again fixed a bug that could cause the join random team functionality to not behave properly Xbox again fixed a bug that could cause the authentication process to fail due to an internet connection error and Xbox finally again fixed a crash that occurred for clients when a host initiated a fast travel from the fort okay so onto gear and mod resolutions that apply to all platforms again unless specifically stated crafting rebalance cost of improving rare to epic and leveling up gear from levels 1 to 30 has been lowered this will make improving items cheaper in the early game fixed a bug where a skilled damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower world tiers fixed a bug that caused the UI to display at zero in the preview when upgrading the house rangers weapons onto the trickster oh people this is scary time it's scary time okay so fixed a bug that caused the tricksters hunt a prey skill to not teleport but still go into cooldown yes this was annoying resolved instances where hunter prey could be used to teleport to unintended locations fixed a bug that caused the tricksters venus's knife mark to vanish after casting hunter prey skill on the marked enemy fixed a bug whereby the move groove mods anomaly and firepower buff icons did not appear correctly on the hood okay so on to the pyromancer fixed a bug that was preventing the pyromancers feed the flame skill from applying from applying the ash status effect to screenshots fixed a bug whereby the pyromancers phoenix nesting skill occasionally granted the player the incorrect hp multiplier it now grants the correct 50% hp fixed a bug that was causing pyromancers to exit cover after using the thermal bomb skill fixed a bug that could cause the pyromancers boots of the lava lich legendary gear item to not include the appropriate mods okay so on to the devastator fixed a bug that caused the perseverance mods to damage reduction both to not correct the end after the golem effect wore off fixed a bug with the devastators extra quake mod which sometimes provided more than one extra skill activation at the end of fights fixed a bug that caused a lurkers affected by the analyst mask skill to reappear on top of the player if you walked under them fixed a crash that could occur if you boulder dashed into a wall fixed instances of gravity leap causing players to get stuck in unintended places resolved instances where boulder dash could be used to reach unintended locations playstation only improve the the effects of the reflect bullets skill to make it more visible and unto technomancer a rebalance the minigun mod massacre which was changed in the previous patch has had its duration revered to its original value but will now only stack up to six times fixed a bug whereby a toxic lead armor mod was not triggered properly if an enemy was killed via a skill fixed a bug where technomancers would be stuck on their main weapon if they use tools of destruction and pain launcher at the same time fixed a bug with tools of destruction where melee or further skill use was prevented if the skill was interrupted by using the mass wheel fixed a bug whereby the perpetrator mobile weapon mod was also replenishing the technomancer's tools of destruction minigun ammo wow i didn't know that was happening crazy fixed a bug that allowed the technomancer's toys to be placed on vertical surfaces fixed a bug that could cause the ai to ignore technomancers if a toy had been spawned before the ai spawned actually thought that was intended i didn't think that was a bug okay so xbox only deployed technomancer toys now correctly display the health bars playstation only fixing the issue that caused the technomancer's shrapnel skill to break the spoon time animation and fix the set description of the royalist monarch set in english language okay cool so on to skills they say here so skills can now be properly cast when using the targeting feature after changing the keybinding improve the visual indicator a throw balls okay cool okay so gear and mods fixed a bug that was causing the certain mods to not properly trigger their unshot uncritical shot effects if said shot was a killing shot fixed a mod that caused the anomaly surge tier one mod to not proc as expected fixed a bug that caused legendary set bonuses to not show correct items being active in the armor details fixed a bug that caused bright lights to appear on the screen when using the stone with mud playstation only fixed a bug that could cause the legacy of enark achievement to not properly unlock minor visual fixes to female gloves okay so on to enemies boss and npc related resolutions that apply to all platforms unless specifically stated rebalance all snipers now give players more time to dodge their shots i mean this was a bit annoying it went too bad of an issue for me but so i love it right about this reduce the amount of nut back from creatures in the star grave expedition there is now also a greater delay between spawns and a reduced number of the offending creatures molten akari fixed a bug whereby the morton akari's jump attack was still damaging players who successfully dodged his aoe players especially dodging aoe were no longer be damaged fixed a bug that allowed devastators to permanently stun the morton akari by using the endless mask skill without any cooldown fixed a bug that caused the morton akari boss fight to pause for around one to two minutes if one of the clients disconnected right before dealing the finishing blow on stage one and transitioning to stage two playstation only fixed a bug that could cause the spiderlings to freeze during the third phase of the morton akari boss fight until the criesoloid debuff icons applied to the criesoloid boss will now remain in between phases fixing the issue where the criesoloid boss fight does not progress if the player kills the boss during the black stream between phases and yagak fixed a bug that could give devastators unlimited healing when using the impale skill during the yagak fight playstation only fixed a bug that caused yagak's tentacle ability to damage players before he actually landed fixed a bug that prevented the brood mother from dealing damage to the player with melee attacks while standing on an elevated platform located on the left side of the encounter area at the outpost gate in the quarry okay so fixed a bug whereby the crawler range attack was damaging players beyond its attack range indicated by the ui yes this was so annoying people strikes or strikes whatever those are them annoying as ugly as butterflies damn i hate these things are now better able to cope with players standing too close to a wall great just make it more powerful fixes to ai including berserker paving optimization skill usage as well as reacting to and properly attacking players health bars for enemy skills such as enamel roofs are now correctly hidden if the enemy health bar mode is set to hide in options animations for encounters have been fixed in certain situations particularly when in cover and recovering from knockdowns fixed a bug that caused the effects for the waitlessness mode to now work as intended with crawlers resolved issues that caused the game to become unresponsive when interacting with NPCs particularly when using skills or changing import methods pc only fixed the crush that could occur during the enemy spawn in the first arena of the kenplan expedition pc only fixed a rare bug whereby players were unable to properly sell items to the vendors again pc only fixed an issue whereby the curses would turn invisible during dialogue with NPCs playstation only fixed a bug that could cause hardies tend to disappear from the camp and fixed NPCs t-posing in certain situations okay so onto quest and expedition specific fixes that apply to all platforms again people unless specifically stated fixed a bug that causes stash through luck if the player died in a bad day side quest fixed a bug that prevented the big jaw monster hunt side quest from being completed if the player died during it the navigation lines during the relics main quest has been fixed fixed a bug that made the historian quest in dead rock uh pass inaccessible if players initiate combat after triggering the exit prompt fixed a bug in the sacrifice main quest that prevented progress by not updating the objective correctly fixed a bug that allowed players to charge the obelisk before the appropriate cutscene had been completed playstation only fixed a bug that could cause the key to the radio tower to fall through the floor in ego peaks and pc only fixed a bug that could cause story achievements to not unlock correctly when their criteria was met okay so audio and dialogue resolutions you'll see on the screen now i don't think this is insanely important to mention but if you do want to read through that you can just pause the video but there's also a few other changes and minor bug fixes that apply to all platforms again unless otherwise specifically stated we read through these because a couple of interesting ones here added protection from enclaiming items from the inbox when stash and imagery items are full a co-op exploit where multiple legendary awards could be obtained from the historian bounty and months hunt side quest is being fixed no more legendary exploits people fixed a bug that could prevent their player from claiming the world to attend weapon reward fixed a bug that caused the hood to appear when players were only 8% loaded into levels increase the frame rate of the video clips on the class selection screen text corrections in the journal and tutorial screens as well as miscellaneous localization issues fixed a bug that could cause incorrect color schemes to appear for the banner and truck customization fixed a bug that could prevent movement after exiting dialogue sequences fixed a bug that could prevent the inventory from opening if the inventory button was spammed playstation only fixed a bug that caused the main menu to not play the proper music track playstation again fixed a bug that prevented players from using the analog stick to select dialogue options when in conversations with NPCs again playstation again fixed an issue that could prevent the English language download to not trigger properly and prevent the player from changing their languages to English an additional backend fixes people an onscreen now you're seeing resolutions that additionally apply specifically to pc so if you want to read through all of those guys if there's any issues i haven't covered already from this patch you want to see if they've sorted them you'll see them on screen now but yes people that is the absolutely among this patch we have for outriders let me just switch my xbox on now and see how big the actual patch is i mean if my xbox hasn't automatically downloaded it which is probably already done in fact at the time of me recording this video i don't think that update is out yet because i've got nothing on my xbox so far i'm just loading into see if the uh the patch number has changed but i don't think it has i think it's gone back to it was 1.3.0 it's gone back to 1.2.0 so we'll see in a quick second but yeah people quite a giant patch i'm not gonna lie a ton of fixes here i will be streaming later to test them all as you know so i hope to see you there when there's anything else you've experienced which hasn't been mentioned here i mean i don't think they mentioned the cyclone slice i haven't had a bug with that when i come out of it i can't run properly especially if i'm playing with friends hopefully that is fixed but we will see again later when i test these things but yes guys quite a few fixes there for sure unfortunately nothing's being restored in terms of players inventories i'll hold tight i'm pretty sure they are still working on that naturally guys i think i've installed the patch moneyed now at 1.4.0 so my patch has installed by itself so can't right now tell you exactly how big the patch was if it was a patch through download and it wasn't a backend patch we just don't know but yeah guys the end of the video has now arrived if you enjoyed it leaving a like really helps out if you're new around here want to see more outriders on a daily basis be sure to subscribe if you never want to miss a stream or video make sure you turn notifications on by hitting that bell button and hopefully people i will see you on that next one