 Hello everyone and welcome to the 1.30pm session in the content community track. As a reminder to our in-world and web audience, you can view the full conference schedule at conference.opensimulator.org and tweet your questions or comments to OpenSim CC with the hashtag OSCC14. This hour we're happy to introduce a terrific session called Rockstar Avatar, the making of a holographic avatars in mixed reality, integration of neurogaming and multi-sensory systems. Our speaker today is Bella Luna X. Miss Wrangel holds a Master of Fine Arts in Producing Design and Production from Cal Arts, is a graduate of the SGSP11 programme at NASA Ames and is currently heading by national operations for data med in the United States of Mexico. Miss Wrangel was selected to attend the fourth conference on artificial general intelligence at Google headquarters. That same summer she gave a mixed reality presentation on virtual worlds at NASA Ames with Peter Rosdale followed by guest speaker engagement at the Second Life National Community Conference to present her research on holographic telepresence for avatars. Welcome all, let's begin the session. Thank you. I'm actually hearing two audio tracks by the way. Is that normal? Okay hold. Give me a second. In-world sounds are turned off and then you stream is off. Should be fine. Perfect. Okay, let's get this party started. Well I want to thank everyone for coming here and joining us and more so the organisers of this conference because I know how much work it takes to do production in-world and this is quite extraordinary, the build and also I want to thank whoever designed my avatar. It's very similar to what I had, at least the outfit to what I had in Second Life when I was with the Vesuvius group doing an interview and so thank you. I like the pink hair in here. Let's get moving forward. This is me in real life and this is actually at the neuro gaming conference this year, 2014 in San Francisco. I am a bit of a hardware geek and here you can see me wearing the Muse headband which is over my forehead. It's a brain-computer interface. I'm also wearing the Pryo VR motion capture suit which is what you see in my arms and you'll see more of the tech integration that I did in further pictures. I also want to thank Rhiannon from Second Life and she's also in here as one of the organisers because she's one of the main reasons that I decided to move forward and speak at this conference and more so because if you read her t-shirt it says I fight for the user and I think it's very important as we move forward with this movement to keep the creative freedom in the hands of the users and so thank you Rhiannon for that bit of inspiration. Now most of the people in the audience who know me or have heard of me have heard about the holographic avatars and the proof of concepts that I did a few years back. To be exact it was about seven years ago when this entire journey started and so as we move forward you'll see some images. Here we are in Second Life. I'm the avatar on the left hand side, not on the screen but in the forefront and then next to me in the middle with the white jacket is Shmonson Daglish who's also an SL avatar and next to him is the fabulous Fableen Cortez from the Crossworlds Gallery. Right behind us you will see a screen. That screen is live video coming in from San Diego and that is a museum holographic stage. That was the first time in history that SL avatars were projected life-size, were interactive and were on stage with the live musician Edwin Masters who is on the left in that back screen. I know Tara Lindcraw Boy was a wonderful SL producer. She's also in the audience as Meg in this grid. She's the dancer in the middle so she was part of making history and it's pretty incredible to think that within Second Life you could teleport to the Crossworlds Gallery and go to the top floor in this bubble in the sky with ten floors of gallery and art and on the very top floor there's a theatre and you walk into that theatre and all of a sudden you're holographically being projected into the real world as a live size and people can see you here and so that's what we achieved. That was in 2010, November 5, 2010 to be exact. Since then my partner Shmonson from the picture in the middle, he passed away. I know that he's here in spirit and I know that he's probably dancing in his grave at what, how far we've come. The next photo again is a bit of a close-up of that museum holographic stage. Here is an avatar standing in the middle with two people on the right. Unfortunately we didn't have a lighting designer in-house so we couldn't light the people really well. This is the second proof of concept and once we were able to get the Second Life avatar's live size and stepping through the veil into the real world then I started thinking, well how can we actually do this with our bodies instead of just using mouse and keyboards because there's definitely a learning curve when it comes to that for the lay person. I teamed up with a company called Organic Motion in New York City and they have a marketless motion capture system which is fabulous. We did a test where a person in New York was physically moving an avatar that appeared on the museum holographic stage in San Diego. That was another big moment in virtual world history and with avatars because we were just delighted to see that something like this could be applied towards virtual worlds. Obviously when we're talking about organic motion that's an $80,000 system but I think a lot of what we did there was the precursor to what can happen with the Pryo VR suit so I think it's anywhere from $300 to $700 and their super expensive suit might be $1,400. So you're talking about the biggest advancement in technology for applications in virtual worlds that I personally have seen has been in motion capture. Now you can have the system at home, you can walk around and I tested the Pryo VR suit and I'm really, really impressed with the capabilities. Prior to me going into the virtual world and this is more of a little backstory about what I used to do that's me, me as a real world person, holographically or holographic like system but holographically projected and this is telepresence, this is live telepresence and so I used to work with corporations to be able to sell these type of systems so that they could communicate with clients or with other divisions of their companies that are global. This company in particular, what we used to do is we used to take R&D technology from universities, license it, rebrand it, add our software to it and then sell it to Fortune 500 companies and usually the way that business works is that when technologies are introduced they primarily go to defense and aerospace and then from there they go into medical and then entertainment, education, etc. The Fortune 500 companies helped to spread it to different levels in entertainment, you get the production companies and then after that you get the audio-visual companies coming on board so all of this will come into play as I move forward with my story but all of this started with my work at this company because I was initially working with aerospace and defense clients and the thought of using this for entertainment was a joke to everyone I worked with and I had just graduated from Cal Arts which is a big art school, it ranks second in the nation the theatre program that I was in, second to Yale and when I went to work with this company it was mostly engineers and programmers and they had no clue that I was coming from a creative background so when I mentioned that there's potential applications of these technologies in the world of entertainment really what I got was a laugh and oh Patty that's Mickey Mouse and I don't think they'll be laughing soon when Disney launches the technology and you'll see a revolution of what could be done in entertainment we also worked back then in 2007 with augmented reality and so this is what got me started thinking about ok, how could we actually project the virtual world and maybe do it with augmented reality I saw what is now known as Google glass to most of you I saw the prototypes for the monocular augmented reality glasses in 2007 they were from Conoco Minolta and so I knew that eventually there might be an integration that could work with that hardware but obviously we're a few years back we were talking to Fortune 500s at this point and entertainment education and the other sectors were not involved in the conversation but this would be what I would see as the precursor to what can we do with Oculus what can we do with glass, what can we do with the upcoming virtual reality contact lenses this is a photo of a friend of mine from Italy that came to visit and I took him into a virtual reality cave the cave is one of the best VR simulators that I have personally experienced you walk into the room, there's trackers above you and you are inside of the simulation, it's like the matrix, it's mind blowing we had a cave system at the company I worked for in 2007 I've been into other VR simulators such as the Star Cave at Calit2 Qualcomm which is impressive and of course the almighty Allosphere at UC Santa Barbara which is on the league of its own I really don't think anything else matches the Allosphere so we're moving forward and we have these VR systems that are great and you're looking at them as the Ferrari capabilities and hardware but then you're wondering really what's going to drive this because I know in the Star Cave after being in it, after a minute I got a little bit bored and some of the images that I was looking at were very primitive they really weren't for photorealistic environments there weren't avatars in there interacting with me and so that's what I always longed to see I ended up giving a speech at the immersive tech summit about what people experience when they see the museum holographic stage and who's actually used this technology I mean many of you have seen Madonna and the Gorillaz there's also been Janet Jackson, there's been Michael Jackson Doctor Dre was one of my clients at the time I was at that very first meeting when he was talking about Tupac appearing at Coachella so now we're starting to see, this is 2010 I believe and so since 2007 when I was dealing with aerospace and defense and Fortune 500 at a very high level now a few years later, three, four years later we're starting to see it breaking into the world of entertainment and I really, this is what got me thinking well what comes next, how can we move forward I was talking about the future of integration too the need for faster computing power in virtual worlds and we do see that there's, that the road is opening in that aspect and I think that's why we're all here because as we stand on the threshold of innovation we know what could happen when we get access to that computing power and when virtual worlds can tap to that and then create visualizations that with seamless information spaces that's me a little distorted on screen but I received an award for amusement and that was at the Integ conference and that was for applications of entertainment in the use of holographic projection and this is Joanne Couchera from the Allosphere I met her at the IMtech conference and we discussed these ideas that I'm talking about here with you today and she's a brilliant visionary when you go to UC Santa Barbara and you step into the Allosphere and you're looking at the medical simulations or you're looking at other simulations about neuro-gaming I think that they're working on that right now and also military applications and I'm talking to her about what is it that you really want to do Joanne and she said, you know what, I'm a musician and I'm an artist and I would love to see spaces like this used for art, for creativeness, for entertainment and so we bonded on that level and I think that's what I want to see virtual worlds being used for is to be able to create the content for these hardware systems so that they don't have to be pre-canned and pre-animated and sold us if they were the real deal I mean we are the real deal in here and this is what got me thinking about the Allosphere so this is I believe X-Men and everybody's walking out into the bridge and when you go to the Allosphere you go out on a bridge and you're looking at full 360 virtual reality it's absolutely mind-blowing if you get a chance to go visit please do so and tell Joanne I said hello so being that I come from a theatre background and that my master's degree was in theatre producing from Cal Arts one of the things that came to mind when I was exposed to virtual reality because that was unintended my career in technology was unintended it happened because at Cal Arts I was interested in holography and I started taking some holography courses and this is true holography with lasers and you see images in 3D and so when I was going to my theatre classes they were discussing Plato and philosophy and I didn't quite understand why we needed to study philosophy in theatre then I understood that Plato was talking about in his Allegory of the Cave in the book The Republic he was talking about people that might be inside of a cave might be looking at a wall with images shadow, will you consider shadow puppetry and they're being entertained by what they're seeing in front of them and they might believe that that is reality and might dismiss the fact that there's actually a tunnel that leads to the outside to the real world I believe what Plato was talking about was the precursor to virtual reality obviously in his time he would never have thought that we'd be building systems like the Star Cave or the Allosphere but again, if Plato was alive today he'd be jumping up and down if he went into one of those systems so the importance of the Allegory of the Cave is that we have to give credit where it's due it's not something that's new that the thought of what we are creating and where we are now has been an ongoing process for several centuries and one of the visionaries that really was able to see this at least in my book is Philip Rostale and with Second Life which is the second world, the virtual world that I was created in at least my avatar seven years ago I was able to explore new worlds and to be able to immerse myself in the beauty of mass creation of many different users by this I mean I've seen the most mind-blowing builds and interactive games beyond anything I've seen in reality that have challenged my mind and to think well is this possible to enjoy the experience as I was actually there and in some cases to build that level of connection because of the interaction with other people or community to the point where I have memories I have very fond memories of my virtual world surfing and meeting people and these experiences that I have with them and that also goes back to the allegory of the cave what Plato said and also this vision that Philip has and as we move forward what is possible this photo was taken at NASA Ames and that's when he gave a presentation on virtual worlds and I gave a presentation with him about the research that I had done with the holographic projection of avatars from the cross worlds gallery and one of the wonderful things that we did at NASA with Philip having him there is we did a mixed reality presentation and the Vesuvius group from Second Life they're my virtual world builders and partners and amazing people in general but they came one of them came to NASA and the tech director and helped and then we had the rest of the team on standby and attending the virtual conference so we did this live mixed reality presentation and as you can see in the photo Philip was coming through and the photo was taken inside of Second Life and on stage with Philip to the left of him is Peter Diamandis' telepresence robot so talk about mind blowing ideas you have a telepresence robot somebody coming into a telepresence robot from another location on stage with Philip and they're both coming into Second Life in a room full of avatars that we're watching them and able to interact and ask questions so a lot of people that I've spoken to they really don't get it all of you out here do because we're all tech geeks but for the lay person the concept of what I talk about is just so far out there that it really helps to have visuals and video and be able to do live demos that's again Bella my avatar on the right in Second Life was Philip coming through and the room of avatars that were coming from different locations Friedrich who did the machinima was coming in from the Dominican Republic in Kenzo another one of the first person who got me into Second Life we built the lightning temple which is a project she was doing in LA and she built it in Second Life and I pitched it in Second Life for the Shanghai World Expo because the beauty about the virtual world is that you can build anything you can build a project before it ever breaks ground in the real world and show it to people and they get it and I think for the most part I'd say more than 90% of the population is very visual so if you show them concepts in a visualization that they can walk around other avatars that were there and that kind of blew people's minds because they were saying well I can't believe this cartoon character is talking to me it's like no that's an avatar with a user behind that so that helps to introduce people into what we do then in 2011 after the presentation at NASA Ames I was invited to speak at the Second Life Community Convention and that was to discuss the research that I was doing at the time at NASA with the Singularity Program using brain computer interface and also the past research I did with the holographic avatars but at NASA what my partner Alina Hardy and I did is that we were able to use the emotive brain computer interface to move around the virtual world with my avatar and I remember when she called me in because she really wasn't into virtual worlds and Alina you got to try this I'm pretty sure that it works and here's the emotive and here's Second Life and it kind of showed her some forums that she could use as references and then she came to me and she said Patti you got to come see this and she puts the headset on me and I go in world and I'm walking around with Bella and I'm not touching the keyboard and I'm not touching the mouse and I'm just using the emotive and I have to go to Inspire Space Park because I love that space so I go in there and what I do most of the time in the virtual world is I'm always flying, I love flying and so when I was able to fly inside of Inspire Space Park with the emotive it was such a powerful feeling because of the rotation abilities of emotive I was able to turn my head and look back and see the planet and I felt that I was there and that tears coming down my face because I felt that I was flying and that's just looking at a computer screen and we're not even talking Oculus, we're not talking virtual reality that's just a person with an emotive looking at their computer and to have that feeling that feeling of I am there that drives that emotion is powerful and that's something that we have to take into consideration as we move forward developing these technologies and integrating is the experience for the user is going to be a game changer here's Elena on the left hand side she had the pink hair so she'd probably be happy to see Bella Luna today and here with the pink hair and that was when she was actually moving her avatar with the emotive and then on the right I was discussing the holographic avatars now fast forward to the neuro gaming conference that's when I went to San Francisco not really knowing what to expect and I walk into a conference and there's a panel discussion and on the panel discussion is Tan Lee from emotive and a couple other people and a gentleman from SKG Dreamworks and he's talking about they have this division this R&D division that they're using to get into neuro gaming and everybody in the panel is talking about how in the future we will be able to do this and we'll be able to that and we're going to need to get people together and see how these devices work and I'm sitting there looking at a room filled with attendees and the speakers in the panel and I look behind me and there's these curtains and there's the exhibit hall and all of these booths are empty well because nobody everybody else is inside but you know there are a couple of representatives from these hardware companies and I'm thinking well this is a perfect opportunity we have to wait until the future when I can just walk out there and go and grab the girl from Muse and take her over to Prio VR and in this photo we have one of the beautiful lovely ladies from a technology called Mood Band which you see on my wrist and the Mood Band what it does is that it integrates with your phone and the brain computer interface and so it's like the mood ring and it tells you if you're getting excited it goes to a certain color if you're getting a little more relaxed it goes to another color so I think for gaming and just the fun of it it was great to integrate into that then there was space shift what you see in the background, the photo and that allows you to do facial tracking with a $300 tracker and a $1500 license and so that just blew my mind because most of the time when I've done things in second life and there's a lot of people involved your avatar can't necessarily do all the facial features that you're doing, but the level of reality is going to, in believability is going to increase when you're able to track your face and that's what we're looking at, I know high fidelity is working with face shift and that's going to be an integration that's going to be available for everyone going into high fidelity and this is the team of integrators at the neuro gaming conference so the Pryo VR Muse and Mood Band I'll see after that I went to see the face shift Gentleman Doug and we discussed how we could bring all of that into second life and then I had my conversation with Phillip and so then everything else is history because if you go to high fidelity's website and you see that some of those technologies is what they're using so this is going back to philosophy again and so Plato's teacher was Socrates and I'm a big fan of Socrates because he believed in a multidisciplinary approach towards education and this is something that I come across all the time when we're talking about building content that goes with technology more so because in the tech world it almost seems that if you're not a programmer or you're not an engineer that they look at the creatives as like okay you're marketing you come later talk to me when we're almost done but it doesn't work that way a multidisciplinary approach is always best when you're building technologies because the creative mind allows you to do artistic prototypes and it creates a mutual language between the tech experts and the creative experts and when you have everybody building together you actually get better products and I did a one year study of this through a recent incubator for innovation that is part of art of science learning and funded by a $2.5 million grant by the National Science Foundation and that was to create art scientists it was to create using STEM processes and adding the arts and seeing what happened and after a year of innovation what we saw is that involvement of the arts through every step of the process was essential and also that 200 CEOs interviewed about the valuable qualities and skills for their workforce most of them were tied to the creative aspects of work and so it really is important to look at the future of tech integration and virtual worlds with a mind of an art scientist so thank you Socrates for your insight transdisciplinary yes yes I agree so going back so I've talked about philosophy and I've talked about what I've done but like I said many people didn't realize that I actually come from my background prior to this seven year journey in technology was an entertainment I worked in television I worked the Olympic Games and did many award shows the Emmys, Golden Globes and then after that is when I got into theatre and in grad school one of the things that I always questioned in the world of theatre was why the director would take the vision of a playwright and develop that and why the playwright was always kind of pushed away or not part of the process and most of the production people say well we don't want the playwright here because they're going to get nitpicky about things so the playwright comes up with these great ideas of this great storyline and it's going to be produced but they're not really part of the process so what I did is that I teamed up with Devora Medwyn who is a playwright and she's a graduate of the actor studio in New York and I took her into second life for the very first time and Devora is not your average tech geek she uses the internet for checking emails and might surf around so the concept of an avatar in virtual worlds was completely foreign to her in a process of maybe a week she was in second life had created her avatar had been teleported, given a tour and I took her to Avatar repertory theatre, ART and they have a wonderful Shakespearean theatre and they produce plays in the virtual world and so I was just intrigued to take this playwright and see if we can collaborate with ART and have her be part of the process that in the real world she otherwise wouldn't be part of and so ART graciously welcomed her they produced three of her plays and they packed the audience and her process she felt that the production process would have been the same as if she would have done it in the real world but her experience was on a completely different level it transformed her and made her believer in virtual worlds and for me as a producer of virtual theatre for the first time I was just amazed at what avatars like Ada Radius and Firehawk were doing because imagine going into a theatre and then having them tell you that oh for the second act we can actually lift this entire stage and fly you up to the sky and there you have a different type of experience I mean physically that would never be possible in the virtual world totally possible and as a theatre goer it was a one of a kind experience so ART rocks this is during the actual production of one of Dvorah's plays at ART and some of the audience members looking at the stage I always love looking at archival photos and then the big moment came after the plays were produced in the virtual world I said well how would you like to appear on a stage next to your avatar and she said well what are you talking about and I said I could actually make your avatar a life size and have her do a reading with you of your play so here is probably the best photo that I have ever taken of a user next to her avatar in that second life avatar and she did a reading unfortunately we can't share the video online because of some restrictions with the pattern holders for holographic telepresence but at the same time I wanted you all to see this because the photos that I took in 2010 when we first put the avatars from cross worlds on Amusion they didn't come out too well it was very dark and we weren't really shooting for a professional photo shoot we just took what we had with our cameras but this is really high definition and this is what's available now so now you could actually build a 100 foot Amusion stage and bring in real actors real performers from the virtual world to perform life and not only that with you know the use of prio VR with face shift you don't have to be pushing buttons to activate your avatar you could be acting in front of your computer you could be moving around the room dancing and performing yeah it's amazing Nova trust me so I love this I love that this is now possible because it's come a long way since 2010 and here you see DeVora on the left hand side she's extremely excited she just can't believe that this is happening and then on the right side is my friend and television producer Ross Taylor Jordan she was one of the producers of Survivor and has done multiple shows and she contacted me around this time when I was talking with DeVora thinking about virtual theater and she said well you know I got an idea for television that involves performances and this and that and so that was the birth of Rockstar avatar here's Ross on TV and she's talking about Survivor and for two years she's coming after me and saying how can we make this possible in the beginning the hardware was too expensive to be used in television but given that the price points and the ability to make things portable and the ability to interact with virtual worlds is now possible so things are different now now we're actually going to networks and getting funded for a television show that will be hopefully will be on air next summer and this was the initial test that I did with Ross when I first showed her the virtual world because she had a concept and she had heard about avatars and that's one thing that when you talk to people in the outside world is that everybody's heard about it but it's another thing to get them in in world and that's the initial test where I showed her a virtual arena and we had her coming through on the main screen of the virtual arena and I believe Terrilyn Breboy was there she's a great avatar designer and producer and so we were discussing ideas about what we could do and that led to the 20,000 and 11 December concert for Juliana avatar and this is Ross coming in through the virtual screen again to congratulate Juliana on doing a virtual concert in Second Life and one of the things I do have to mention about Juliana is that she's a pretty amazing person she's a fellow calarsian and opera trained singer, she's also a pretty big pop star in Russia and another person that completely had no clue about the virtual world and I took her in as I did with Dvor and I said you know Julio we should try doing a concert of your music and let's do a live concert in Second Life and see what can happen and the fact that she was open to that was something that I admire about her because a lot of people wouldn't take that three months of development time and going into the virtual world and learning how to use everything especially right now before it gets easier with the learning curve and she went in there tackled it and mastered it and we were able to do this concert and that's us talking in the Metaverse Cultural Series with Rhiannon about that experience and significantly enough this picture has Raz as an avatar right there sitting in the middle with the big crazy white hair that's the first time Raz went into the virtual world and all I can tell you is her kids were sitting next to her at her house and after the presentation was over I could hear them screaming on the phone our mom did something we've always wanted to do this is so amazing and so that encouraged her and encouraged me to move forward in Rockstar Avatar because we know that the market extends beyond television that now we are actually welcoming the virtual world community and to be able to blend those realities in those worlds is important because a lot of people now are looking to their computer for entertainment are they going in world for entertainment and so how can we bridge those worlds and make them work as one it's more of Raz on Metaverse Cultural Series and that I was in there too so this is my friend Juliana the singer and that's what she looks like in real life and this was her avatar concert the Juliana avatar concert so her videos were coming in on the back screen this was built in Vesuvius Island inside the Vesuvius volcano the Vesuvius group came on board as producers they did the build and did a beautiful beautiful job and then you have her avatar on the forefront singing this is more and what was really fun about this concert was being able to do the dance sequences because I had no clue how a choreographer would function inside of the virtual world and so I went shopping for scripts and put dances together and that was really fun but one of the things that I always wanted to do is instead of sitting in front of my computers putting together dance sequences and hoping that they look good together I actually wanted to dance I love dancing and if I could wear a prio VR suit and perform at a virtual concert I think that will fulfill one of my dreams here we go we have some photos of the Yulia concert and also Twitter feed coming in on the left side on the screen in the purple so getting into a little more trans media using virtual worlds and these are beautiful images documenting the work that we did yep five minute warning, here we go and that's me in Second Life at Inspire Space Park doing particle shows and just kind of meditating doing tai chi and meditating what we could do as we move forward getting into the side of technology a markerless motion capture this is a system that we're using for Rockstar Avatar and trying to see if we can integrate it with prio VR so that the concert in high fidelity hopefully we'll do in high fidelity could happen with the same motion being tracked in the show and these are the gentlemen from prio VR so again going back into integrating different hardware systems and then also in case of musicians how do we address finger movement and so are we going to be using electronic fingertips gaming gloves integrating that into the avatar body for the user experience and another next level future as we move forward of hardware systems is multi sensory systems so beyond the visual oculus or so much news about oculus everywhere and then beyond the virtual world and beyond the virtual reality is how can we involve other senses so if you could touch people with those virtual gloves you can feel using haptics what if you could smell avatars in virtual worlds if you walked into a forest and you could smell pine or if your Rockstar avatar was on stage and she had a certain scent a custom scent that was created so I'm actually part of this multi sensory systems group and Doug Nelson who is ex Disney Imagineering is developing this technology but once we had a conversation about virtual reality he went beyond the scent he went like how could we integrate oculus into this and then they started discussing another option of having a VR rig how can we create a chair it's just fully sensory and it's part of the virtual reality experience and that's what's available now with multi sensory systems he calls it true virtual reality and I think it's you know the Ferrari of scent technology and virtual reality rigs so for companies that are looking for for creating spaces for multiple players where they can come in and experience that please contact multi sensory systems.com and I had to add this photo of Oculus using Hydra humans because one of the things I always get from the entertainment community and the executives is like well you know those avatars don't look real and it's like well Hydra humans obviously has created photorealistic avatars and so when we're able to create bring that into the virtual world it's going to be a game changer and then obviously like I said everybody's talking about Oculus and it's great and it's you know what I would call the era of experience but moving forward you got the virtual reality contact lenses coming up so now we're moving into the future of this technology where it's almost like ready player one in the book you know where virtual reality is mobile virtual world is mobile and you can switch between AR to VR and so this is what we're looking at and I remember in 2007 when I saw the prototypes of this by the University of Washington and had a couple of discussions about you know when is this going to be launched they were talking oh it's going to be years since it's you know for deployment but we knew that it was coming and so therefore by knowing what's coming we can build accordingly as you know Google leads $542 million investment and in Photonic Spectra they've just announced their partnership with the contact lenses with the European company so you know it's coming and this innovation is moving us forward into how we're going to experience virtual worlds and I do believe it's going to be a disruption and more so with Google spending that kind of money funding it I mean we are looking at the disruption of the entertainment industry so we stand on this horizon and we are looking at what is the entertainment industry going to do and what are the tech companies in Silicon Valley what are they doing and how can we bridge this together but move forward people get excited about disruption and they want to disrupt but being part of the community puts us in a situation where we have to move forward with a code of ethics that everything that we build needs to be built with a code of ethics the community backing it that if the entertainment industry says they're going to do television shows with avatars that they really do involve avatars all of you, people like you avatars with users behind them that it's not a pre-canned animation and the fact that we can do this live puts us on that wave that is coming because we're going to be able to create content the users are going to create the content that are going to drive the technology and the hardware and so I want all of you if you have great ideas if you have talent and you like to sing or you want to perform on television and you want to do it through your avatar please contact me because I'm really interested in finding out who out there is willing to walk this path with me who wants to participate if you have cool builds share them with me here's my contact information and I look forward at this new era of doing it all together doing it as a community because that's really what it's about if you were in a virtual world all by yourself it would get pretty boring and lonely and so what makes the future is all of the people doing this together so thank you for your time and feel free to email me ask me questions we need to finish now no problem, thank you Vlad and thank you all in the audience and I look forward to everybody's communication bye thank you Bella Luna for that terrific presentation unfortunately we haven't actually got time for questions and answers at the moment but as a reminder to our audience you can see what's coming up on the conference schedule at conference.opensimulator.org in this room the next session will be gamification utilising quest based learning and reward system with Bill Jobs at 2.30pm thank you again Bella Luna and the audience will be back shortly with the next session