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Global Agenda High Sec as Meleecon

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Published on Nov 7, 2010

I recorded this video to show what it's like from the POV(point of view) of a meleecon during a high security mission.
This is random recording of high sec, so if I made mistakes, I probably know about them, and having only 3 people is not something i wanted in the video, I'd prefer to have 1 of each class. One person left while I was recording, probably because we hit the alarm 3 times in a row. I got scanned once by the alarm, it just happened to be facing where i was popping out to see, and turn back on as I was going up. The second Forman I didnt make jump off a cliff, because I wanted to build morale for a shatterbomb, and so that my decon didnt go to waste. (stupid assassin blocked my decon while it was being thrown)
The main reason why were doing this mission soo well is because my medic friend Munahif was healing me, he's a good medic that heals whenever needed, and isn't afraid to attack every now and then. (I hate medics that never attack, and I hate medics that never heal). Between him and me, we probably could have done high sec ourselves, even as a meleecon. The robo was decent, not terrible, not extremely awesome, but he's low level, so I think he played fine for how long he has played. At least that robo repaired his stuff, a few games before I recorded this, there was a robo that would deploy stations and turrets, and never heal them, even though he had focused arm repair equiped.
I go Meleecon in PvE is for fun only, since as a recon, it's better to be a glass cannon and mow things down, since the higher difficulties rather force you to do specs that deal higher damage.


Playing Meleecon in PvE right now is useless. It's effective in high sec, but even in high sec it's not as good as snipercon (but you can still out-damage some snipercons if they are bad). In max sec it's tough, and not useful, and it's impossible to melee in Umax.
The strength of meleecon, is that some bosses cannot deal damage if the boss focuses on the meleecon, and meleecons will have high protections and run faster because they don't require other skills, making dodging and survivng very easy. The cons of meleecon is that elites tend to switch targets, making helots your worst nightmare since you cannot dodge them, and they can kill you fast. And the obvious con of most of your damage comes from being next to the enemy. You can only attack the enemy and not get too damaged if you have a decoy to distract all the enemies.
Basicly meleecon is a good change if you want to be recon, but are tired of being snipercon, smgcon, or bombercon.

The Difficulty in bosses as meleecon from easiest to hardest goes like this:
Viking, think-tank, switchblade, vanguard, shrike, reaper
Reaper is impossible because of homing nades, otherise I'd rank shrike first because staying behind him is a pain.
http://serv.hexagenda.com/skills/reco... This is the build I use for meleecon spec. Melee stim isn't worth the extra skill points to use it, I'd rather greatly increase my survivability, so I can stay whacking the enemies more often, I get morale boost since people love seeing shatterbombs. The extra speed and jump height makes dodgeing very easy in the game, Widows cant even hit you. Sometimes a whole room of enemies can attack you, and never hit you if you know what you are doing.

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