 And on the flip side, Tweety talked about not only just beating Fox, 2-0 convincing. It was, it was, it was, yeah. It was not like some gimmick when he was in there. Sonic Fox at some point of time told Tweety to pick another character. He picked another character and bodied him. Are you kidding me? In his way though is Scar, and I've not seen these two play. I actually don't even remember from a few weeks ago if we saw this particular matchup. Sounds like we have Sonya and looks like we have Baraka as well. I was wondering what Tweety was going to do, whether he would switch over to Gears or something, because of course his character of his. He's got a couple that he could use alternatively to Baraka, but it looks like he's going in with Marauder here. Baraka's definitely gotten him here. We've seen the strength of Baraka. We've seen the strength of Tweety, how he likes to approach. He, you know, tried to control the pace of the match. Going to be a little bit harder here against how, you know, the quickness of the projectiles of Sonya Blade. 12 frames start up on the ring. That drum drop comes out of nowhere like a bat out of hell. And we're getting in the winners finals of MK11 here at the pro competition beginning at Kamal Breaker. Let's go. Starting off with the Blade Spark, as you said, pretty strong. Ooh, just like that. What patience from Scar and capitalizing with the grab. He's trying to get in there. Wake up at three was way too far away. This is definitely looking like it's going to be a slow matchup from Scar. It seems like he just wants to stay away, throw those rings as you were saying. And as we said earlier, Baraka's sparks are actually really strong. But man, from Sonya, it's hard to get much better than the rings. It really is so quick, so little recovery and a crushing blow. If you're trying to move around it, you can get destroyed for it. Choosing his times wisely though, Tweety. Oh, beautiful. That was ridiculous. Got to see the escape here. Are we not? We're not. 37%. Oh, he's in big trouble. That means there's no escape. This is actually the end of the round. This round is actually over. I think he's actually dead right here. It's already done. Always got to do his face. All he has to do is chip. Well, you can't get overextended here. You can't get overextended. Two last breaths. One, four, four. Four and four is the trap. Four and four is the threat. Ooh, lovely from Scar. And he was ready for the entire round. One hit a piece. Look at the fake out. That was so sick. You see the fake out of the red. Oh, please. Baraka and Tweety takes the first round. You can see how important that was to him. That's how you start a winners finals right there. That movement. Oh, dude, out of Scar. Doesn't get any closer than that. Wow. Beautiful. I love it as the game develops. As always happens, people's antires get a little bit more creative, a little stronger. I expected the last hit of the string there didn't come. I mean, that's just going to show you the level of play that we are seeing right now. You know, known as a universal problem. Baraka's jump kick and finding the answers are these top players with the tools that they are given. Again, no escape. Last time we saw the wake up here, he was ready for the jump. Quickly the escape from Baraka. Look at that, Jack going right into this fatal blow. This is not going to be enough. What's going to put Tweety? One hit away, but that's it from taking. Game number one here, winners finals. Only 88 left for Scar. Two last breaths available. Cannot get hit. There is a fatal blow there. Held it, he was looking for the crushing blow. Back to overhead. Oh, what a tech. And he gets hit. What was it? Tweety was just maybe trying to move away. I do think that Sonya's fatal blow has more range than you might think. Absolute savagery and a scar. That's what it takes to be in this position right now. What a read. After a tech on the throw, reading that Tweety was going to back up. Oh, lovely. Not to keep up though, unfortunately. Why are you kidding me? What confidence right there to just duck as Baraka's feet come flying at your face? That thing's active. I'd be scared out of my mind, David. Lovely whiff punish. That's not the case for Scar. He literally feels like he's in control. The big damage comes in. No escape. There it is. Surely a breakaway now. No. Oh, my goodness, Scar. Sorry, Scar here with the belief, eating 380 damage like it's nothing. Punish. Oh, that could have been so big. It was just down one. No breakaway. Now, next hit is going to win here. Oh, my goodness. They are trading the Wildness right here. Chip, chip, chip. God, is that enough? No offensive party. It will fight out the streets. He's like, for fuck's sake, down, down. Game one goes to Tweety. Tweety could barely press stand one on that fatality screen right there. You can see how strongly that got to him in game one. That was just game one. Just game one, ladies and gentlemen. This is Winner's Finals. This is what you came to see. Starting out strong, 4-4-4. Scar putting up some buttons of his own. Got a chance for more pressure. Got a chance for more pressure. Yeah, he's not giving up this time. He backed off a little bit last game, not now. Ooh. We were changing things up, there was Tweety B outside of the jump kick range and outside of that down three range. Oh, he was pumping it before. He was so ready. Scar knew exactly what was coming up. Two seconds before Tweety even knew it was time to jump. And that's how you respond. When you have an idea lined up, you've got to execute and that's exactly what Scar did. Dead even so far. Yeah, you can see the damage that Baraka's Fireball does. You really have to respect that. Again, yeah, we've seen the response, the delay. Oh, again. So not so confident. Tweety's looking for different answers to that. He's transpacing it out, seeing if you can out-distance it with the extended normal. Not the case here. And Scar working on it back-to-back. Oh, my goodness. That was utter domination in game two here. As close as game number one was, game number two was blocked. Short-term memory out of the veteran Scar here. Confidence going right back into it. Tweety, a fighter himself getting an anti-air. Okay. Had a chance for more. Just had an awkward angle. Now Scar, again, a chance to pressure for more. It's also hard to pick up off those deep jump kicks when you're used to getting anti-air like five times in a row. If you're not even ready for it to hit. Right. Scar trying to take the belief out of Tweety here. Moving in. Flows, yeah, he has been threatening that each time. I think that may be the first time we've seen 1-1-2 in a couple of games. Must have been doing 1-1. Now Tweety in trouble. He just can't get touched. Scar knew exactly what was coming. Again. A complete turnaround. Looking like a completely different player here is Scar. In control. Yeah, and in offense and in the neutral game, both sides. Yeah, he didn't really have that in game number one. It was just more the wild, wild West out here. But no. Ready for the low-bucket? Just the last second. He hit the neutral duck. He went out there. There you go. Man, that's so scary. Only activating. I like this faking out projectiles as well with those normals that have the rings around her. The wrist makes them look like the startup. It's a hard start to react to anyway at 12 frames like I talked about earlier. Just seeming ready for everything. Oh, can he keep it up? Yeah. Now we haven't seen escapes. No, we're not going to see it again. Just taking Baraka, Marauder Baraka damage to the dome consistently. Punish comes here. And a lot of damage without Baraka away ability right there. I love that choice. It was so far. There it is. That low, so sneaky. Catching a lot of people off guard one to one. I'm sorry. Scar again, full control. What is Tweety going to do? Scar looks like he is a completely different player. Okay. It's all right about that, guys. Back to Baraka. 2-2-1. That is how quick Scar has made those last two games like I've only thought it was one. No, you're right. It was very fast. And ready, man. So ready for everything. Ready again. I wish I knew which directions we were talking about here because he's got to try three times in a row. Scar has not broken away, I think, from a single gutted combo. Right? To take more other Baraka damage and still getting games. Unfortunately, I think it may cost him an entire health bar here. Oh, my goodness. That was a tendency of Scar. Geez. Tweety picking up on the tendency of Scar not breaking away and immediately waking up with that up a two. Maybe back to the zoning game as a result. He's not going to contend with Baraka up close right now. Just keep him away. Overhead under. And maybe try to answer maybe air to air even. Wow. So consistently anti-airing and throw escaping. Both defensive sides like that with punish as well. Somehow making 444 with the gigantic string from Baraka and Scar was ready. Not easy to do in a full cash out there by Scar for 40%. Rock it out. That's a big bet. I don't know if that was what he needed and scar just like that's that match point here in winners finals. Trying to get into grand finals for himself. On the winners side giving him the extra cushion. I guess whoever makes out in the losers has to still get through one more health bar. Tweety's to get there. Tweety all of a sudden very played spark heavy. Oh my goodness. So good. It's so hot. Wow. Homework done for Scar right here. It is not easy to stop Baraka from jumping at you. I'm telling you at home folks it is not easy. Scar somehow making a look that way. No meter right now for Tweety whether he gets hit. He's stuck whether he finds it and he can't do much. There's the crush. It's big trouble now for Tweety who really can't get touched trying to move through the punish was there again. Scar as in almost every situation throughout the last three games was ready whether it was a throw tech whether it was a with punish whether it was an entire whatever it was Scar was ready and he.