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Published on Mar 3, 2014
Part 1 of this section will introduce you to 3D modeling in Maya LT. Using a simple sword blade as the subject, you'll get acquainted with the basics of polygonal modeling.
In Section 1, Paul Kind will walk you through polygonal modeling in Maya LT by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight. Section 1 Part 1: Introduction and Blade Modeling Section 1 Part 2: Starting / Roughing the Hilt Section 1 Part 3: Finalizing the Hilt Section 1 Part 4: Finishing the sword's remaining elements and cleanup.