 Extend foundational computer science practices that leverage science, technology, engineering, art, and math with STEAM lessons in CSaw. With CSaw, STEAM is fun for every student. Students use their natural curiosities to explore real-world problems in a mix of cross-curricular, hands-on, and digital activities. All while building critical thinking, problem solving, collaboration, literacy and math skills, and more. STEAM lessons in CSaw cover foundational concepts aligned to leading computer science standards. All while leveraging powerful multimodal tools built for young learners, let's explore. Kindergarten through second-grade students get curious about the world around them with doctor science, doctor discovery, and fellow scientists from around the world. With STEAM, every student is a doctor of science. All lessons begin with an introductory video where classes are presented with two statements on the topic from real students. Then students explore these statements in a whole class discussion to determine which is true. Videos are designed to be paused at key moments to foster curiosity and discussion. Let's meet our fellow scientists playing the game with us today all the way from Uganda. Find out the science and doctor discovery. I'm Ethan and this is Samantha. Today we want to explore the science of matter. Which fact about matter is true? The first fact is, matter is anything that takes up space and smells good. The second fact is, physical properties are things that we can measure and observe without senses. Students then apply their knowledge to the world around them through various multi-dimensional technology, engineering, art, and math activities getting hands-on with their learning. Each lesson has everything teachers need to adapt lessons for their various instructional needs. STEAM design thinking challenges third through fifth graders to think like an engineer as they explore the design thinking process, which is a series of steps engineers follow to create solutions to solve problems. With the help of Gerald, our awesome engineer, students learn about a STEAM topic and complete a fun hands-on challenge using the design thinking method. I entered a paper airplane challenge and my prototype needs to fly over 10 feet. To better understand how airplanes fly came to the airport for inspiration. Good thinking, right? I need to understand the science behind how a plane flies. And in this case, the science is all about force. Then students read an informational text that supports key vocabulary and deepens their understanding of the topic. There are several options available within each lesson for students to practice the design thinking method, giving teachers the flexibility to pick one or do all three. Each challenge follows the same series of steps and allows for exploration across many subject areas, while giving students the opportunity to test, reflect and improve their design. Each lesson in our STEAM collections end with a ready-made assessment to give teachers actionable insights into student learning toward objectives. Teach students to be curious about the world around them and think like an engineer, while supporting problem-solving, critical thinking and creative expression in cross-curricular STEAM explorations in CSI.