 Generalize condition punishers, which are punishers that are built from history or you've learned that those stimuli are in fact punishing For instance anytime you've ever gotten a fight if you've been hit after someone doing this and it stopped your behavior That'd become I think we reduced his behavior a wee bit Another one the thing is he was right, so it was really inappropriate to do that I don't feel like continuing because I've been punished for doing the right thing and now I'm confused. No, so that would be another one nose Stop doing that all of those generalized settings all through learning history, which is the conditioned portion all that effectively stop or decrease stop decreased behaviors in the future are Discounted punishers can generally