 This paper investigates the use of gamification techniques in educational electronic environments at maritime higher education institutions. It compares traditional learning methods with those involving gamified elements such as QR code quests, storytelling, and escape rooms. Examples of each technique are provided, along with comparisons between them. The paper also provides examples of how these techniques have been used to improve the communicative competence of future maritime professionals. Finally, it suggests further research into the use of gamification techniques and simulated learning systems at maritime higher education institutions. This article was authored by Sariai A. Veloshinov, Halina V. Popova, Alona Y. Yuzenko, and others.