 Hey everyone, welcome to the channel. My name is Philly Beats you and a lot of you have been asking me to do this video. So here it is, the ultimate battle tower guide for Pokemon Brilliant Diamond and Shining Pearl. If you're pumped for this video, make sure to hit that like button. And if you're new to the channel, make sure to subscribe. And without further ado, let's get on into the video. For this video, I teamed up with Moxie Boosted, who does battling on the daily on a competitive level to help put this guide together for you guys for singles and doubles when it comes to the battle tower. Before we get into the battle tower, I'm gonna explain a few basics that you guys need to know for those who have no idea about the battle tower. First, you're going to have to get to it, which is located in the fight area. This is post-game for anyone wanting to know. So you have to beat the champion and then take a boat from Snow Point City to go over here. Once you arrive in the fight area, make sure to go all the way to the right and go up this pathway right here. Once out here, you'll be in the battle park. Now, before we go to the battle tower, since we are already on the way there, this building is where you're going to come in and turn in your battle points you get from the battle tower. The lady on the left over here is going to be exchanging items for you, like ability patches, which give you hidden ability. Check out that video. A lot of EV training items, you should also check out that video, and power ankles and berries and a lot of other stuff that you can use in your battles. The lady on the right desk is going to have access to a bunch of cool TMs that you can have on your Pokemon. So you're going to want to make sure to save up battle points for what you want. So make sure you know what you want to grind for before actually doing it. That way you have a goal in mind when you're in the battle tower. Now, after seeing that, just go further up north into these doors, and you're going to be at the battle tower itself. The lady on the far left will tell you that what the battle tower is. Nothing special here. The lady in the center is going to give the options of singles or doubles when you do the battle room challenge. And if you hit I want to battle, you need to do singles or doubles here. The lady on the right will be responsible for master class battles. You cannot even have access to this until you have completed 49 battles in a row, which is basically seven sets. And each of those sets will contain seven trainers. That means if you lose one battle, you're going to have to start all over again. Now you can bring every single Pokemon into the battle tower, except for these ones on screen. These specific legendaries you cannot bring in, but you can bring in Pokemon such as Zapdos, Articuno, Maltris, Entei, Suicune, Raikou, and legendaries such as Heetran and Chryselia. So you can do some battling in there with these legendaries. Now that we got all the basics out the way, I'm going to turn this over to Moxie Boosted. What's up everybody? My name is Marcos, and I want to thank Fili for letting me help out with this video. I'm someone who plays a lot of competitive Pokemon and I'm known for my creative team building within the VGC community. That being said, when we're playing battle tower, we're going to face a lot of cheese, whether it be Evasion, Sleep, Paralysis, or anything RNG related, the game will not hesitate to throw that at you. Because of that, we're going to throw a lot of the gimmicks out the window and we're going to end up going with something very reliable to make sure you can grind for BP with as little hassle as possible. Starting off with the battle tower singles team, we have a team composed of Garchomp, Azumaril, Clefable, Brelume, Heetran, and Gengar. Something to note is while battle tower singles only requires you to pick three Pokemon, I have made a full team of six. This is just so you can have a little bit more fun and flexibility when you're trying to pick a team to grind for BP. Now that being said, the three Pokemon that I would usually pick if you want a reliable team for grinding for BP are going to be Azumaril, Heetran, and Garchomp. They typically have a lot of options when it comes to switching in for each other, and as a core, they just tend to do a lot of damage and just synergize very well. So the first Pokemon we're going to talk about is the Garchomp. It's funny that we're talking about it first because typically you'll want to bring it in the back. Garchomp is very fast and very strong with this Choice Garf Max Speed, Max Attack Set, and Outrage, Earthquake, Stone Edge, Poison Jab. It's got a lot of coverage and options for hitting things. Usually what you'll want to do though is bring something else in the front and let it do the majority of the heavy lifting. If it happens to go down, you can go ahead and switch in your Garchomp to clean up whatever's left on the field by locking into Outrage, Earthquake, or any other move really, but Outrage and Earthquake are going to be its Breton Butter given their high power because of the same type of attack bonus. Next up, we have Azumaril. Azumaril is a very bulky and powerful water type. While it does have a very low attack stat at 50, what we can do is give it the ability Huge Power, which doubles its attack stat, give it a Citrus Berry to hold on to and let it click belly drum, allowing it to maximize its attack stat while having its HP, thus activating the Citrus Berry and allowing it to sweep. This is actually a very good Pokemon to lead off with in many games in the Battle Tower because it's relatively easy just to click belly drum and then sweep the rest of the team with Waterfall Play Rough and usually Aqua Jet. The EV spread we're running is 244 HP, 252 Attack, and 12 Speed. Now the reason we run 244 HP is because if you run 252, you're left with a 207 HP stat. This will actually make it so when you belly drum, the Citrus Berry won't activate since the game believes you're at 51% health. The remaining 12 EVs are put into Speed strictly because if you end up running against another Pokemon with 50 Speed or higher, you actually have a solid chance of out speeding them then and be able to hit them with a more powerful move than Aqua Jet like Waterfall or Play Rough. Our next Pokemon is Clefable and I consider this to be a defensive switch in for the team. However, we're not committing too much to the defensive nature of this Pokemon as we want to make sure it's able to dish out damage as well. We're running a set with Max HP, Max Special Attack, and 4 Defense with the ability Unaware and Leftovers. Unaware makes it so if the opposing Pokemon decides to set up on you, say you face an opposing Azumarill in the Battle Tower and they max out their attack stat, Clefable will just pretty much act like it hasn't noticed that the attack stat's been raised at all, allowing it to take the hit pretty reliably. Our move set is Moon Blast, Moonlight, Ice Beam, and Flamethrower being basically just a coverage monster for the whole team. The next Pokemon is a personal favorite of mine on the team. This is a very fun Pokemon to run if you want to get more creative with how you're grinding for BP. It's a Toxicor Poison Heal Balloon. Our move set is Spore, Substitute, Focus Punch, and Seed Bomb. We're running 4 HP, 252 Attack, and 252 Speed with a Jolly Nature. Typically what you will do is lead off with this Pokemon, go for a Spore to put the opponent to sleep and use that free turn to set up a Substitute. Your Toxicor will let you heal 1 1⁄8 of your health at each turn, meaning that after two turns of Poison Heal, you'll actually end up with the exact health that you use on your Substitute. Behind that Substitute, you're free to click whatever move you want, but you'll especially want to click Focus Punch since it's 150 base power and coming off of a high attack set like Berlum, you're guaranteed to one-shot quite a few Pokemon. This is one of my favorites on the team and I really hope you enjoy using it. Next up on the team, we have Heatran. This is going to be the backbone of our team when it comes to a powerful, bulky special attacker. Being a Steel and Fire type, we actually want to be careful when it comes to ground moves since they can easily one-shot us. That's where we're running a Shookaberry and maxing out our HP stat. Our move set is Heatwave, Flash, Cannon, Earth Power, and Dark Pulse, and our ability is Flash Fire to make sure we can switch in on Fire type moves, whether it be for Berlum or anything else on the rest of our team. Our final Pokemon is going to be Gengar. It's especially powerful in the Battle Tower given its high speed and high special attack stat, which is why we're maximizing both of those stats with the Tim and Nature and throwing the last DVs into our HP. Our item is a Focus Sash. Our ability is Cursed Body and this guy's typically just gonna go ahead and set up a nasty plot and click either Shadow Ball, Sludge Bomb, or Dazzling Glean and sweep through the entire team. It's a very nice lead and honestly, I've been using it in my own personal runs lately. With the singles team all explained, I'm gonna throw it back to Philly. Thank you very much, Moxie, for explaining it. I hope you guys took some notes down or screenshots. As I mentioned before, there are a total of 49 mandatory battles in order to unlock the master's battles and they are broken down into seven sets and each of the seven sets have seven trainers in each one. Progressively, you will notice as you fight throughout all of them that the Pokemon start to get harder and some of the meme strats that these trainers have start to become more apparent. Because you have to beat 49 battles in a row, if you mess up on one, you're going to have to start all over again and not be able to even participate in the master's battle. A very helpful reference exists on the internet known as Serbii.net and they're gonna have this page which I will link down in the description below so you guys can click on that whenever you need it where you can literally select the trainer that you're battling. So for example, let's say I was going to be fighting someone named Pokemon Ranger Bradley. I then can go to this list on the left under singles and look for Bradley right here. So it says Bradley Pokemon Ranger. You click on that and it's gonna give me Bradley's possible teams that he can have. The moment I see one of the teams he has, I can hone in on it. For example, we got Licky, Licky, Viplum and Absol. You go look at the screen right now on this battle. The first Pokemon he throws out is Licky, Licky. And now I have to be aware that this Licky, Licky has belly jump, rest, explosion and earthquake and holds the Chesto Berry. It also shows me where all the EV training values have gone in. This can really help you identify if you can outspeed a certain Pokemon if you're slower than them and what moves to use before engaging with them. And it puts you at quite an advantage for you to get your battle points. The final bit of information I want you guys to be aware of is that on the 21st battle and on the 49th battle, you will be encountering a boss battle with your rival's dad named Palmer. Now Palmer is gonna be a little bit harder than the other trainers within this tower. You'll get used to fighting him on the 21st battle but he has Milotic, Dragonite and Vipir, which are pretty scary teams to deal with. And you can see all the moves they have. You can see all the abilities they have. You can also access this information on Cerebi for the 21st battle. But you have to plan out your battle or what's going to happen because Milotic, Dragonite or Vipir can be thrown out in different orders. It's not always gonna be Milotic first. So be prepared for that. After you get past the 21st battle, you're gonna start to notice the difficulty increase of the floors as now the trainers you fight will have more evolved Pokemon causing you to have to do different strategies than just simply attacking them and knocking them out. When you reach the 49th battle, you're going to be dealing with Palmer again except this dude now has legendary Pokemon as you can see on this list. He's literally got a Regigigas, Crystallia and Heatrin. I don't know when he decided to go out and catch these Pokemon because I'm pretty sure I caught them. You check out my guides and how to catch all three of these, by the way. And you can see all the moves these legendary Pokemon have. So you don't have to make the mistake of maybe having a guard chomp and doing an earth pick on Crystallia. With that being said, you guys now have all the basic information and tools you need for the battle tower. So from the team that Moxie suggested, I lead with Gengar. So I put Gengar first followed by Azumaru and then guard chomp. The reason why is because Gengar's focus sash will allow him to survive any crazy hits, but most likely Gengar will outspeed any Pokemon I encounter, which allow me to get a nasty plot off which will increase my special attack and then basically take down the whole entire enemy's team. If for some reason the Gengar fails, I then have my Azumaru who can belly drum and then do some massive damage. Followed by that, if I have a situation where I need to throw in guard chomp to clean up, guard chomp will be thrown in with its choice scarf so I can clean up any single Pokemon that I needed to with a specific move. This team does work. If it doesn't work for you, it's probably because you haven't gotten used to it. When I first started with this, I lost a couple of times, but after a lot of practice and getting used to how the trainers work, you will pass this battle tower. My wife is not a big fan of Pokemon battling and she also beat the battle tower. So you guys have no excuse as she barely plays any Pokemon. All right, so I'm gonna try to give you guys a live example right now as I'm playing it right now. And we are fighting up against Picnic Nicole. The first Pokemon she throws out is Badu and I'm coming out with my Gengar. Now, basically what I do is if I have a super effective move against a first evolution Pokemon, I'm going to go ahead and use it. In this case, right now I have nothing super effective and I know Badu cannot one-shot my Gengar or bring it close to it. So what I'll do with Gengar is go for a nasty plot which will raise a special attack. You know, do a gigadrain, try to do some work here. Not too much. If I have the opportunity to do another nasty plot, sometimes you don't need to, but I like being extra. In this case, I will try to do it again. Gengar avoided Sunsport, that could have been bad for me. So I'm gonna go ahead now and just hit it with Sludge Bomb because that's Gengar's most powerful attack next to Shadow Ball. Sludge Bomb is 90 damage, times the stab damage, times the amount of special attack it has and it should just wipe a whole entire enemy team clean completely. Next up is Growleath coming out with Intimidate. It's not gonna be a problem for me. Literally just gonna Sludge Bomb it. I do have animations turned off and if you do have it turned on, you're gonna start to notice it's going to go very slow if you keep animations on. So turning animations off will definitely make this go very fast. And then we have a Doof over here. I'm just gonna Sludge Bomb it and it's done. Gengar can literally solo battle almost every single Pokemon up to the first boss fight. And in some cases, depending on how that boss fight works out, Gengar can probably destroy that boss as well. All right, so here it is. We're at battle 21. So I figured we show you this instead of walking you through every single random battle along the way. So this is when you first encounter Palmer. This is gonna be your 21st battle and it's shocking. I wasn't expecting Palmer when I first came in here right away. But here's Palmer and we're gonna see what exactly he leads out with and I'm gonna kind of walk you through what happens here. So he leads out with the worst one, my Lodik and what I'm doing with Gengar here is probably gonna nasty pot first because there's probably no way I'm gonna do damage to this. So I started immediately with the nasty pot raising my attack. They use hypnosis, but I managed to dodge it. After that point, once I get the nasty pot off, it's all about sludge bombing. So I go ahead and take up my Lodik, very clean and simple. Gengar special attack is so high and with the build it has, it's so fast and amazing. Next we have Ryperior coming out here. So I'm gonna go ahead, not use sludge bomb here because it's not effective since, you know, it's not effective against ground. So we go ahead and I just use Shadow Ball here and you can see it's literally one shot to the Ryperior knocking it down. Now the next scary Pokemon that comes out of this mix is Dragonite. So I decided to use Dazzling Gleam since it is a fairy move and you can use it. Now you can see Dragonite eats the first one, uses Dragon Rush on me, brings me down to one HP but thanks to Gengar's focus dash, I have one HP and he also loses that move with the cursed body and then that's it, use another Dazzling Gleam. Dragonite's done and Gengar literally just soloed this fight. All right, so here's a couple more battles after we beat Dragonite. As you can see, I'm using Gengar here and then when I don't need Gengar, I throw out other Pokemon like Garchomp just to take things out. So this is gonna be a little bit of a quickie going through some of these fights here just to give an example of when I used the other Pokemon, when it's necessary. It's simply just rinse and repeat. Electabuzz comes out, Gengar comes in, Thunder Wave paralyzes me, which makes me a lot slower here. If I'm not able to take out the Pokemon completely and they're able to take me out, for example, I faint. I'm gonna throw out my Garchomp, use a poison attack, take out this Grotto, simple stuff like that and we're gonna really just make our way all the way to the 49th battle. So let's go ahead, skip that since you guys kind of understand what you have to do. If you need any other help, just go back to the part where Moxie explains the whole entire singles battle and the setups and what's important about it. Okay, so here we are, the 49th battle and believe me, I was extremely nervous knowing that Palmer has legendary Pokemon here. Extremely nervous, but luckily, I see Regigigas come out first and that was what I really wanted to happen during this fight. Now Regigigas is something called Slow Start. So I know it's gonna be moving a lot slower than my Ganger. So I go ahead, start up with a nasty plot, increasing my special attack. He uses Stone Edge, which is not gonna be enough to take me out, Cursed Body kicks in so that means he cannot use Stone Edge anymore, which leaves the only other move it can use on me which is the Ice Punch. So it goes ahead and I know there's not gonna be an Ice Punch. That's why I did a nasty plot again the second time and now at this point, I am literally going to nuke this whole entire team with Sludge Bombs, which is, it's disgusting knowing that I just did a nasty plot twice. So Hitran comes in. Yes, it seems scary these are legendary Pokemon, but let me tell you about the legendary Pokemon known as Gengar who can absolutely destroy Pokemon like this. So I go ahead here and I'm gonna not use Sludge Bombs because it's not effective. So just pop a Shadow Ball and it should do the job. There it goes. Hitran down, literally just nuked a second legendary Pokemon. Then he sends out Crisselia. At this point, I'm really not nervous at all because Crisselia is a psychic type and you know, Gengar is a ghost type and I don't gotta worry about this. A Shadow Ball will easily take it out and just like that. That simple. I cleared out the 49th battle of the Battle Tower which lets me unlock the master's battles. How sick is that? And Palmer gives a little message afterwards telling you how it brings him back to the days of long ago. I went to the lake with your father and I don't know who my father is because no one knows who their father is in these Pokemon games, but you meet everyone else's dads and I don't understand that. It just doesn't make any sense to me. But yeah, we hold a lot of promise. We destroy him, we beat him, we unlock masters. So congratulations if you guys do manage to do that. Gengar is the way. Trust me, he is the way. Now once you make it into masters every seventh battle is basically going to be a boss fight from gym leaders to Cynthia, it's insane. But I'm not going to be walking you through all those fights because now you have the tools to do it on your own. You can go and reference the Cerebi website to see the teams and the attacks they have and you can use the Pokemon you want from this team suggestion in any way you desire. In fact, it doesn't have to be exactly what we have in this video. You can tweak them up yourselves. But now let's talk about doubles. I'm going to bring back my boy Moxi to explain the double strategy team. Okay guys, I'm back to explain the doubles team. Now because it's a doubles team, there are two Pokemon on the field of course. So it's going to take a little bit more time to explain how the team functions. This team has a Garchomp, Zapdos, Peloper, Ludicolo, Hitran and Cresselia on it. Like before, we only have to bring a few Pokemon out of the six to every single attempt at the battle tower. So keep these in mind. If you bring the Garchomp, you're definitely going to want to bring the Zapdos with it. And if you bring the Peloper or Ludicolo, make sure you bring the other one with it. They don't really work without each other since Ludicolo heavily relies on rain for its damage output and speed. But we'll get into that in a minute. Let's explain the Garchomp. This Garchomp is very similar to our single set. However, we're running a Jolly Choice scarf with earthquake, dragon claw, rock slide and poison jab and rough skin as our ability of course. What we're going to want to do is lead off with this thing next to a Zapdos. Now Zapdos and Garchomp have very good synergy with a combo you might have heard of called Disquake. What we're going to do is click Earthquake next to our Zapdos experiencing absolutely no downsides. Now the Zapdos being a flying and electric type is completely immune to the earthquake and Garchomp being a ground type is completely immune to the Zapdos's electric moves. Because of that, what we're running is a Zapplate set with max speed, max special attack, a modest nature, 4 HP and discharge protect thunder and roost with the ability static. The Zapplate boosted discharge will be doing a significant amount of damage to everything on the field except for the Garchomp. Thus, Disquake. Go ahead and click Earthquake and discharge on the field as much as you want, you're only going to experience benefits. It's a very powerful combo and it's very fun to use. We're also running thunder on this set because if you decide to bring the Pelipper with you, you're going to have a 100% accurate thunder that is Zapplate boosted, meaning that thunder instead of having 110 base power will actually be 132 base power before accounting for the same type attack bonus. Roost is just there to make sure you can get a little bit of recovery when you need it and protect is there because in doubles, it's a pretty reliable move. Something to note is Zapdos is a version exclusive so if you're not able to get your hands on it, there is a slightly less powerful but more available Pokemon that we can use instead. It's going to be a Choice Specs Rotom Wash with discharge, Volt Switch, Dark Pulse, and Hydro Pump. We'll be running a Max Speed, Max Special Attack set with 4 HP and a modest nature. Like I said, it isn't quite as strong but if you're struggling to get your hands on a Zapdos because of the nature of your game, you can go ahead and go for the Rotom instead. It doesn't make too much of a difference. Our next Pokemon is going to be our Drizzle Pelloper with a Focus Ash, Hurricane Scald, Protect, and Tailwind, 4 HP, Max Special Attack, Max Speed, and this guy is going to be our Speed Control but also our Rain Setter. Its partner in crime is going to be Ludicolo. You'll never see these guys apart. The Ludicolo will be running Life Orb, Swift Swim, Fake Out Ice Beam, Energy Ball, and Scald with Max Speed, Max Special Attack, and a modest nature. This guy under Rain not only gets a 50% boost to his Scald but it also gets Double Speed because of that Swift Swim ability. And when you combo that with a Life Orb, it's got mad damage output. And between Pelloper and Ludicolo, they have pretty insane coverage. You'll be able to deal with a lot of things in the field and just deal insane damage. Pelloper, also to note, is another switch-in that you can have next to Garchomp. If you decide to click Garchomp's Earthquake, you're locked into it for a while because of the Choice Scarf so Pelloper is a pretty reliable Pokemon to have next to it. Next up on the team is going to be Heatran. We're gonna be running a Shookaberry with Flash Fire, Heatwave Flash Cannon, Protect and Earth Power. It's the exact same spread as our single set. However, we're gonna go ahead and use Protect over Dark Pulse since we'd rather have the option to protect next to our Garchomp's Earthquake than have the Dark type coverage. On top of that, our Shookaberry is actually going to allow us to take a single Earthquake from our Garchomp, only taking roughly 70% damage even though it's a times four effective hit. So if you end up having to Earthquake your Heatran, you'll be safe at least once. Our final Pokemon is actually gonna be a pretty decent partner for the Heatran. This is a Calm Mind Cresselia. It'll be able to use Trick Room to reverse the speed tiers allowing Heatran to move first, but you won't wanna click this thing if you have a Switsum Ludicul on the field or even really any other Pokemon, given that every other Pokemon on our team has a relatively high speed stat. However, if you wanna mix things up and go slow, Cresselia is the Pokemon for you. We're gonna be running Leftovers, Calm Mind, Psychic, Moonlight, Trick Room with Max HP, Max Defense, 4 Special Defense, Zero Speed IVs and a Relax Nature. This guy's gonna be setting up Calm Minds, getting Leftovers recovery along with Moonlight recovery and just clicking Psychic to annihilate things after you've set up. On top of that, it's also a Levitating Pokemon which gives us three whole Pokemon that don't really mind a Garchomp Earthquake. This Pokemon, you'll typically wanna run next to the Heatran. However, you can bring it to any other composition. Granted, you've gotten the right pairs, whether it be Garchomp Zapdos or Peloper Ludicolo, it's pretty good next to all of them. With the doubles team explained, I'm gonna throw it back to Philly. Thank you very much, Moxie, for that very detailed explanation on double battles and I'm going to take exactly what you said. So, guys, I'm gonna pick Garchomp as my first Pokemon. Zapdos is my second one. I'm gonna do Peloper as a third and Ludicolo as my fourth. And as Moxie mentioned, if you don't have Zapdos, go ahead and grab a Rotom Wash. This is basically what I did to beat all 49 battles on doubles. Now, doubles is way easier than singles. You don't have any boss battles and I didn't notice any really difficult challenges. My only issue with doubles battles is that it takes so long to do, even with the animations off. It's just, it's the worst. So, if you're trying to do this in one sitting, it's gonna take you five to six hours. A much easier way of doing it where you don't stretch yourself out and lose five to six hours would be to just do seven battles, go to work, come back after work, do another seven battles, just basically kind of figure out how you're inserting those seven battles into your day until you reach 49. But very simple fights, nothing too complicated and nothing very difficult. Okay, so here's an example of a doubles battle that I'm doing right now as I'm recording this video. So he's gonna throw out Shuppit and Trico. And as Moxie mentioned, the strategy here is to use this Quake. So Zapdos electric moves will not affect Guard Chomp and Guard Chomp's Earthquake won't affect Zapdos. So what I'm gonna do is literally Earthquake with Guard Chomp and I'm going to discharge the field with Zapdos. So let's see what happens. Doesn't affect Zapdos. And as you can see, Shuppit and Trico are down. And Trico has a focus flash, but Zapdos is gonna discharge it and destroy it. There it is. And just like that, right? Simple, clean, easy, it's done. I love this. Next Pokemon out are Slowpoke and Chinchao. All right, you can do the same thing back to back. Gonna use my Earthquake on Slowpoke and I'm gonna discharge on Chinchao and Slowpoke. Here we go. So it says again, doesn't affect Zapdos. You can see Chinchao is literally already dead. Slowpoke didn't go down all the way, but I don't gotta worry about that because Zapdos is literally gonna cover me. And it looks like the Slowpoke has a citrus berry. And Zapdos cleans up. And that's how you do it guys, literally run it through. And when your Zapdos or Garchomp are in a pinch and they don't really work out, you can switch in the Pelopur with the Zapdos to cause the rain to make it very easy to one-shot with Thunder attacks. Or you can have the Ludicolo and the Pelopur to do amazing things as Moxie has mentioned. If you need assistance again with that, just go back in the video and watch what Moxie said. And with that being said, congratulations guys. You now know everything you really need to know about the battle tower. You can make your ways easily to battle 49, understand all the trainers that you're gonna be facing. And in fact, once you do that, now you have the tools and the knowledge to even do the master battles and rack up that sweet battle points that you can buy things with. If you enjoyed this video, make sure to leave a like button, subscribe if you're new to the channel and please check out Moxie Boosted. His link is down in the description below. He helped so much with this video and I'm sure it's gonna help out a lot of you guys. So if you're into competitive battling, go ahead and check him out. Guys, thank you again for all the love on the videos. I will see you guys in the next one. This is Billy B2 and I'm out.