 Hello. Today I don't have more of a feature request from Blender to the community because it's November. It's the month of the beta. It's just a matter of weeks until the beta comes out. And one of the biggest things in every release, it's that regardless of the feature, the IRD are cool. It's an image that you see, the splash screen. This image that you see as soon as you open Blender, this very nice hero frame that we have in the Alpha 2. For the first Alpha, we had the wonderer image from Daniel Bysted. It was one of the biggest and one of the first big showcases of EV was back then. So it was well deserved to have the very first splash. Then hero came out because of Chris Pencil's major, major thing in Blender 2.8. It's one of the reasons why a lot of people are going to switch to Blender 8.8. And now it's time for the beta. And the beta, what does it mean when the beta comes out? It means that it's going to be full of bugs, full of things that no one wants to fix because they just, that has too deep in the code. And for that, we need power. We need developer power. And for that, we have the Blender development fund. So this is the topic of the splash screen for the beta release. We want to somehow let people know that they can contribute to help Blender, that it's actually something that you can do. Like if you're really into Blender, there are ways you can support core development. Yeah, if you want like specific features, yes, of course, you can, you can also contribute to that. But the core development, the one that keeps Blender going and growing and stable, especially that part of making it stable. 2.7 is quite, quite rock stable. I mean, the last release had over a thousand bug fixes from previous releases from. And to point it, it's going to need quite some help in that, because so much has changed with the dependency graph, with the new OpenGL, with all of that requires development power. So we need a way to show this in a splash, but without making it look like an advertisement. That's when new artists come and help because it's very hard to convey, right? All of that is like, yeah, like, you can help Blender, you can make it, you can contribute. It's like a family, like a, like, like a contribution to, I don't know, this is like a tree that grows. I don't know, it's, it can go crazy. But that's the, that's a target. That's the message of the splash screen. And of course, it has to be like engaging, positive. It has to be, you can read the blog post here by the user feedback forum on developer, on devtalk.blender.org. I'm going to add a link in the description. But yeah, basically that, without actually making it look like an advertisement that you want to click, click away whenever you, whenever you open Blender, it has to be nice. And yeah, maybe try, avoid having the Blender logo, like so explicit there, maybe it can be like hinting, but not specifically. We try to avoid having Blender logos in the splash screen forever. So yeah, then also the image has to be 16 by nine. That's the, the aspect that we're using now in, in the Blender here, this 16 by nine and try to make it work in like this composition, right? Like this horizontal composition, maybe three thirds or so. But it really just go and do whatever looks nice. Also, the image has to have permission. It has to be some kind of permissive license so it can be used and reused and shared because it's going to be shared all over the place, magazines, websites, everybody should be able to share it. And even better, extra points if you make it CC0 or public domain. And if you share the BlendFile, you're going to even have more karma points in your life. Who doesn't want that? If you share the BlendFile, it will be shared on the Blender.org website with, of course, a credit to the, to the, to the creators. And also your name will appear on the splash screen that will be downloaded a millionth of times. So isn't that nice? And yeah, please. You don't have a lot of time though. It's been, it's like 10 days from now. It's the deadline says 14 November. Maybe it can be a bit more flexible depending how that release itself goes. So yeah, that is like the deadline. But yeah, keep in mind that just something nice, you know, you open Blender, you don't want to have like super complex things, just a nice color, something inviting, warm, I don't know, easy to read. And whatever you would like to see when you open Blender for the next months or not, I mean, for the first beta, maybe the beta two could have another message, beta three, until the stable release. All right. So that's it for now. There are so many other things that I need to cover from Blender that are being actually happening in like EV and the interface, but I will leave that for another video. And I will see you there soon. Ciao.