Loading...

War Stories S1 • E1

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

1,400,894 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Dec 21, 2017

When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...

Connect with Ars Technica:
Visit ArsTechnica.com: http://arstechnica.com
Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica
Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/...
Follow Ars Technica on Twitter: https://twitter.com/arstechnica


How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

Loading...

Advertisement

to add this to Watch Later

Add to

Loading playlists...