 is Blender today live number one number 72 yes it's been two weeks since we've been offline we actually we were at SIGGRAPH we were in LA yes we were doing a bunch of things we were mainly like showing Blender 2.8 and the SIGGRAPH is a place where Blender always been for the last 20 years I think it's always had a presence there in one way or another either either with a booth or sometimes with just meetings so the this year was particular because we went to show off Blender 2.8 but Blender 2.8 wasn't ready yet actually was released while we were there so we're gonna talk about that in a little bit but remember this is live we are here live so check out the description in this video to ask questions or you can also go to Blender.today the Blender community website where you can ask and we are gonna talk about it in the second half of this video of this live stream so I miss you guys everything okay besides the audio being wrong sorry about that I forgot to unmute myself so yes actually we were in at SIGGRAPH a little here let's do a little presentation here so yeah SIGGRAPH it's been amazing this year we had so much presence from the from the actual industry so there was Blender being shown at the NVIDIA booth there was also shown at the AMD both Intel was showing some stuff too with with the denoisers then there were also some other it was all over the place Blender is all over the place so I've been sharing online actually the some some what I could and Blender Instagram and also on the YouTube on this YouTube channel on the stories about how you can you could find us back then so make sure you follow that those if you're interested in that I need to do it more often but it's actually a nice way to to connect so we had these booths where we were we were presenting this Blender made by you new slogan by the way I don't know if you notice the t-shirt that we made it's a special t-shirt that we made for this event if you would like to see it if you like to have one let us know so maybe we can make more to to sell at the store the made by you concept is it's also shown in the in the Blender website in the new website you probably have seen it but the Blender website went dark yes dark theme to go together with this new slogan which because it was really made by you Blender 2.8 was a community effort it took three four years of development but it was also part of the community there were many called for contents and feedback from these videos so it's really made by you and we wanted to everybody to know so that's why we made t-shirts we were wearing them all every day new ones not stinky ones and also the the slogan here on the booth so when we were setting it up we had to put some signs so we wrote this warning free software might take over your business but of course it was a joke we didn't leave it but it was a joke it was never shown it was actually during the building up of the of the booth but it was fun they covered your business free software the booth itself was really really was crowded actually there was one of the the moments where there was a least amount of people I took this picture with my phone I I had many nice shots with my camera but unfortunately there was an incident that it disappeared so I only have some pictures from my phone but the the booth was actually quite quite big and we we made sure that we had two computers doing demos but also we made sure that people can come and ask and talk to people and talk to actual blender users they can hang out and it was more like a hangout place we wanted to make sure the community aspect it was more well represented so here you can find developers you can find artists like Sean have been there for for every day giving demos I was super nice so yeah it was actually pretty crowded but even more so was the meeting where the this gathering of the blender community the birth of a feather is a meeting that it's more about community and don't always gives this presentation about asking okay who are you and how you're using blender and we really see it like being used everywhere like from big studios here in this meeting there were people from all the major big studios that you can imagine from also medium studios BFX from NASA from all over the place so it's always good to have this kind of of meetings and the room was packed there was no more room for anybody else and we didn't even announce it that much this presentation some people said like they missed it but yeah besides that let's there were some sightings too I I had more pictures actually there were some Suzanne's all over the place people using Suzanne's but this one for example it was a huge screen where you can't really see the size of it you can see this is a person and this is a huge huge screen which had six presentations going on at the same time plus the program and you could wear headphones where you can see each one of the presentations so you can it was nice to see everything at a glance and one of them suddenly I was looking at it and it's like hey I know that so it's a blender sphere shading ball here so there was also another sighting I was just walking around and I saw the the Titha the guys that make this 3d 360 cameras they were also using blender 2.8 and actually easy to stream what you could see in the 360 video on on a real sphere so that was also pretty nice to to see it and like this there were many other uses as I mentioned and the video was showing up RTX I had to I had the pleasure to actually go and give a demo at the welcome booth so I was given a 32-inch Sintique I was showing a Grispensian mainly which was but everybody was excited about at the same time I mentioned we were actually releasing blender because it was a small delay some bugs showed up and actually when we were at the at SIGGRAPH in the very early in the morning because of time difference with Europe we actually had to go to a coffee shop and release blender of course the release is made by the the bills are made here by the developers but we actually had to do all the like the PR material updating Blender.org I made the website dark all of those changes happened in at a coffee shop so it was really fun and once we released it we actually pressed the button to release Blender 2.80 then it were like oh no we have to do we have to go to SIGGRAPH but we also have to release Steam so we on the car on the Uber we were releasing Blender on Steam so that was pretty nice this is this is a nice thing to show how like the human factor of this kind of releases so it was pretty fun that's Francesco on the car and yes all of that happened before I actually had an incident my backpack this is not very important but it's not a nice gesture that that happened is that my backpack got stolen and there I had everything that I use from my laptop headphones the Elgato streamer my camera my everything really and my passport even so we went we did the report and I tweeted about it and I was pretty sad because I had all my stuff luckily I released the the web we released Blender before that so everything was fine but yeah they didn't couldn't do much more than that however after that the next day the people from box the people from Intel connected us with with the box the manufacturers of computers and they actually they actually really did it they provided with a laptop with an actual laptop you know you will think this is like a PR stunt only and just for the picture but actually I'm in Amsterdam and I got to keep it it's a it's a massive workstation is much better than what I had because it's an actual they call it the mobile workstations so they are meant for actual use the the specs on this is a beast I have it here this is the this part of the series that RTX studio laptops that Nvidia is releasing is together partnering with manufacturers and they have all the best things that you can expect box is one of those manufacturers and they have this go box slim 15 17 they also have the bigger ones but this I like this one because it's actually a slim and I was showing you the website here the the RTX studio laptops website on Nvidia website and here you can find the laptops that they that are certified to be used to RTX studio and in the box section you can actually see the model that it was here people were asking online I still haven't had any any benchmark running because I still have to set it up I landed yesterday from from LA so I have to do some benchmark I have to install Linux that's the first step that I'm gonna do and use it as much as I can it's really happy with this there is the two models actually the model that I have it is one the SLM 17 17 inch and it's actually pretty beefy the the specs it's around yeah it's 32 gigs of RAM and Nvidia quadro RTX 4000 with 8 gigs of video RAM and it's what I like is also I had a bunch of USB C type ports and a USB A ports and a full-size Ethernet cable that input that you wouldn't see in other laptops so pretty pretty happy about this thank you box for making it happen so yes it was a sad thing with a happy ending so pretty nice pretty happy about this then once we was all of that happened and we were detecting it with me that I couldn't really believe the look at it look at the boy look at the this believe face when I saw the specs of this thing it was insane the the next days we also visit we're invited to show to to visit actually some of the by blender users they invited us to look around that one of the places was NASA it's insane the blender is being used there for modeling for modeling some of the pieces and that you would see on demos or like in the online website where you can download at some of the models there in blend file format so that is pretty pretty crazy that you that blender is being used for that and also it's crazy it is okay it is not related to blender but it's like let me say the one of the robbers that actually of course not this one but the similar one that went to Mars is right there so it's pretty insane to see that and we also got invited to give a presentation at Disney Animation Studios we together with Francesco we showed spring we talked about spring we talked about also the blender 2.8 release and everything that's new there and we go to tour by Iker thank you Iker if you're watching this and this this was amazing just being there and knowing and seeing people there at Disney or we also went to DreamWorks I also went to Netflix animation have seeing people there that say hey I know you're from from the blender updates it's like from YouTube and that's insane it's like people are actually aware of blender and they actually following the development and they're excited about everything that's coming up especially USD support is gonna make a huge huge leap for blend for people adapting blender in big studios so it that's insane the fact that you know there's people around and at DreamWorks too that are actually aware that we exist so thank you you blender user that are in the industry on those big studios for following this and for making such a making me feel humble you know such such such a thing we we feel tiny but when this happens is like okay blender is going places what is going places to we were actually going places literally with Francesco but blender community website went down a few times because we run out of space because people the community has been too excited with the grid with the graphical builds which is a good thing but we heard a space while we were on holiday so it was hard to to fix it immediately we were literally on the car driving and we were trying to fix things there Francesco was driving and I was on the computer of course I wasn't using my new computer because I was because I still have to set it up when I went away all my credentials got wiped out blender takes security very seriously so yeah I lost all my my credentials so yeah that's that's it with this and let's move on to with that's it with the sikrath let's move on to actual what happened in the last two weeks what happened in the last two weeks a lot has happened in the last two weeks blender 2.8 is out 2.8 is out you may be aware of that the great thing about 2.8 80 being out is that 2.81 development started so yes let's see what's new of course 2.8 is great so far it's been it's been pretty stable people are being reporting bugs but nothing like too crazy to be like okay we need a 2.8 like the day after so so far so good let's move on to the to actually what's new in blender 2.81 so you may have as I mentioned another announcement that happened recently is that and Vidya RTX is now or the optics drivers are now updated with to work with blender and cycles so long story short basically you can cycle is now faster when you're using an Nvidia RTX or the RTX studio laptops so here's a for example an example how it would render the blue one is CPU the gray one is CUDA and the other one the green one is RTX so it depends on the setup of your scene so some scenes we are gonna be faster than others but I in general is a huge huge improvement that makes it better for for everyone because it is a ray tracing that improvements that can be used also for other platforms in the future and the these optics SDK also includes an AI denoiser so basically is a denoiser you know it takes your samples and it makes them go away faster so you can render with less samples and make it things look a bit more smooth and it's also AI based so we have the first AI piece of in blender so that was pretty neat and the great the greater thing is that this development is not even done by by our developers here at the studio it's actually done by Nvidia so it's it's good that's how things are well right like companies developing investing time of their developers and then making a pull request a review a cold review to get things in blender so our developers can focus on making it more stable and having fun with new features so that's a goal everybody to have fun so the that was the main announcement you can read more on the blender developers blog here that also by the way if you haven't noticed the blender code blog updates are now also shown in the front page of blender.org that's something that I did right before leaving like before going to see graph and it was based on the feedback from the community on dev talk which mentioned like the developers blog we didn't have enough attention didn't wasn't showcase enough so right let's move on more updates one in the last episode we had paulo dobarro we had him in here we were talking about the new sculpt stuff we were talking about he may be working for blender wink wink which was pretty obvious why would he fly all the way from Spain to Amsterdam for a day well because now he is actually working full-time for blender and he's already doing amazing stuff you can find it on his Twitter I need to in this this content should be posted on the blender official channels but we are gonna be reposting it soon but you can find it here he already worked on a post tool where you can post your character by some magic basically you you you click and move and apparently it knows how to do it some trickery there then this one also it's pretty nice there is a dynamic mesh preview where you can it's like a brush setting where or a new brush type that you can see the preview of the mesh underneath without the modifier so without the software for example or whatever makes the your your mesh more smooth so it's pretty nice amazing so it's hard to work already and this looks like taking from a sci-fi you know it's like mouse overlays and stuff thank you paulo you're doing an amazing job already so your fund your fund blender development fund money is being well spent and we're actually five five members away from three thousand which is already a major milestone we should do something for that we should celebrate it which are also celebrating four hundred thousand subscribers in this YouTube channel so thank you for that that as well alright enough talking paulo is 25 minutes of this video and I haven't shown anything new yet never don't worry there are new things when you download the new blender working progress pills experimental pills now you'll see that it actually says 281 alpha so the developers have done already to 2.81 alpha remember the alpha is not really a release is an ongoing release so it's alpha since the day after 2.80 came out so this things will gonna be are gonna be changing constantly so make sure you keep your files safe and 2.81 is mainly a more about stabilizing 2.8 2.80 and making it more more polish all over the board because 2.80 as we know it's a huge release however there are some improvements are gonna be coming and right now I have a few that are not so big so far but there are some outliner improvements so all the summit of code nice features about selecting a better selection in the outliner the fact that you can click on an object and then shift select another shift click on an other object anyone select all of them in between all those things that we always wanted that are part of the cool summit of code they will be in 2.81 so pretty nice all right new things Gris pencil the guys from Gris pencil are working non-stop and they added a few options already that make it a bit easier and a bit nicer to work with current tools so for example if you've noticed in the past when you were painting when you were drawing with a Gris pencil you may have seen some parts that were darker than others so that was basically the mesh being overlapped and sometimes you want that sometimes by default now it's not shown but sometimes you maybe want to have that effect because it made it look like ink like a bit more unreal I would say not not real but more like a sketchy feeling that was very it had it appealing I've been using it so the this setting can be enabled in the new in the material settings on the surface panel of here let me see if I can fit it here it's called self overlap so what it does basically it's when you are when you're drawing and you have this style you can enable it or disable and it will get rid of that so it looks like it is actually but if all it looks nice it will looks more clean but if you want to have it unclean just enable that option then modifiers the there are two modifiers who go on to Gris pencil modifiers that got updates which are one of them is the so let me add a drawing here so for example if you have a this kind of strokes where some places you have a lot of detail and sometimes you don't have so much detail there for example if you're in edit mode you will see that if you go slow it will add more points more resolution and sometimes it goes and it goes with less points this is basically the stepping of your of your brush if you want to simplify this because sometimes you have too many too many points you can add the simplify modifier this has been there already for a while and it had two modes then the fix mode and the adaptive so adaptive will make it adaptive to the it will be like try to be smart the fix will be always fix it will remove the every other point regarding regardless of the shape or if there is more or less points in your stroke but now there is two new options the sample one which will let's see if we can enable it here so it will reduce based on on a sample basically so if you on the the stroke with segments of the specified length so you specify the how long is gonna be your stroke and it's gonna sample from there and making it making it simpler basically a thousand two hundred viewers sorry but I just it's just insane there's no one today last week last time we had a thousand eight hundred but there was two people I don't know what are you guys doing here right oof no pressure no pressure next the next option it's a new method for the simplify modifier is also it's next to the others it's called merge so merge is like a remove doubles with speaking like in the 2.7 way of doing things that is basically merging by the distance when they are when the points are together you can make it you can remove those to make it a bit you know simplify so you can test it is a modifier so it's non-destructive but once you're happy you can actually apply it and you can get rid of for example if you have if you have a lot of detail in one part you can get rid of those so pretty nice another thing that's nice continuing with the modifiers in a grease pencil is actually it is a new setting but also it's a fix in a way the noise modifier is what makes it what overtime makes this this nice solid if we make it is nice shaky effect when you are for example when you are when you make it look like you make some text or some when you want to make it like an animated stop motion ish style the issue was that sometimes because it didn't have a way to it was completely random the noise so sometimes you will defer from viewport and render now with the new setting called seed you can actually more predictable way of of adding this noise so you make you're sure that if I use the seed 0 or 1 or 4 it's gonna look exactly the same in viewport and render so that's a very nice addition and the last one is a merge by distance operator which is basically the same as in the mesh you can find it in the stroke it's a cleanup actually so it's in grease pencil cleanup merge by distance and it's very pretty much the same as the one in the meshes so if you are if you come from 2.7 this will be like remove doubles same concept remove points that are near by a specific threshold that you can specify here and that's pretty much it actually those are the new things in the grease pencil world and if you want to find out more sounds like an advertisement hey if you want to know more subscribe to no no don't subscribe don't just go here to this thread and you will find out the news what's coming up for the grease pencil module there are a few long term projects I know that you guys are already working on the story boarding workflow which is pretty pretty interesting because it's one of the parts of blender that is actually missing so we have already layout modeling animation compositing rendering video editing everything is there except the further and further very first step which is storyboarding well maybe we could argue that you also are missing the writing the script part but that could be an add-on in the already text the text editor but the storyboarding is basically a way to combine the sequencer with the drawing of the storyboard so maybe like having maybe a scene strip that you can click and edit and paint on it and then come back so that workflow is still being discussed and yeah there are also medium term projects and some paper cuts you can see already how the grease pencil team is working non-stop the more new things okay this is a small one but it's speed up speeds up the the shading process for when you're using very vector math so it's a small one but you'll find it when you are for example a vector math previously will have only the vector the button that you click and then it will show up all the specific values now they're expanded by default so it's easier to go and tweak it without having to open the pop-up so it's an extra it saves you a click then there is a new copy as new driver context menu option so if you have something that it's driven you can also copy as a new driver so you can copy the driver and it will make it here copy as a new driver so it will make another one so you can keep this one and duplicate it so it is pretty pretty useful for animators rigors everyone then Alembic so this one I don't have a demo file but basically these options you can find them already in the work in progress wiki notes of the release notes for render 2.81 most of these sections are empty even though there has been some changes for example in user interface there in some cleanups on menus so we need to poke the developers to update this or maybe the community can also help because there have been updates in many menus in the text editor sculpt wrist pencil and mainly reorganization but this should be part of that the Alembic part is in the import export basically now Alembic supports mesh normals as exports you can export the mesh normals pretty useful and the phase varying normals also are imported from Alembic so yay for that more Alembic updates also there have been new updates in the yes in the audio and video support so now we can write to opus audio we can write web m files so like the containers you can write a video that is whatever dot web m you can also save alpha value so you can have transparent video with web m vp9 and the also improvements for quick time so you can just drag and drop a mob file and it should work even if it has alpha so another nice addition remember all of these you can try already in the experimental versions of blender you could do download then you go to go experimental or you can click on the rocket as well and you will find that there's already for your platform there is 2.81 and the developers are already discussing maybe having having more of these builds available so you don't only have the latest one but maybe also have like the last five for example so it's easier to go back in time in case the bug has been fixed or has been or maybe blender broke and you need a version before so that's being discussed by the developers already all this discussion is public by the way it's in the in the list bf committers if you go lists.blender.org under bf committers and it's very nice 90s UI you can find bf committers archive order by date or by topic and you will find here the coordination meeting notes so pretty nice way to keep up in this new meeting notes that is about coordination about the blender project itself not about the news in terms of development but the coordination so yes many updates what else two more things Python API blender Python and the built-in Python version that comes in blender it's been upgraded from two point from 3.70 to 3.7 for so if I'm not wrong this is the latest and greatest soon as far as saying no yes 3.7 for so we are up to date we are the latest and also so if you're making add-ons you may or changing the blender interface or API you may like this change also the there's a new operator there's a small one but there is a new operator called mesh clear geometry it's a is a mesh operator it's called clear geometry which basically allows you to remove everything inside of that data block without removing the data block so you can replace it with something else you can plug in something else and it will still say you don't have to make a new mesh and then remap it it's easier if you're working for example with importers or exporters because it will keep everything inside that that mesh and that's it all right let's let's go to the questions because I'm gonna run out of time and that's not nice let's see I've already been away for too long so let's see a blender dot today 48 comments thank you guys let's see okay so first question thank you one more turn by the way for making this thread and let's see first question hi Pablo it's really nice to have optics support from video could we expect them to work on EV when the migration to Vulcan is done I think it's not really up to NVIDIA but it's more up to to the it's to Vulcan itself so it's EV itself so I bet Clemah Foucault is gonna work on it mainly to do the migration remember Blender went from 2.0 from OpenGL 2.1 to 3.3 minimum support now in the 2.8 release the moving from OpenGL to Vulcan is also gonna be a lot of work but this will allow to have more more support for this new stuff like multi-thread or ray tracing for example just not really up to NVIDIA but more up to the developers of course would be great if they can help because it's a lot of monkey work you know moving everything from one to the other yeah I have a new bottle and the other one was also my backpack all right um Cobra asks hi Pablo even struggling to work with 2.80 a bit especially in modeling as many changes have made to crucial parts I made a proposal for small annoyance in the image empties since they replace background images their border is drawn on the back which wasn't an issue please check check check let's see these well if it's a if it's a small fix like that for example so it's an option to not draw the edges I guess hmm I need to check it when there's 48 questions I want to try and go through them as fast as possible but I'm gonna have a look but if it's like a paper cut maybe you can report it on the or if you have fixed for it maybe make a patch or if you have if it's a suggestion maybe yeah reported maybe as an issue is an actual issue back also in your past dreams that you made the 20 layers in the header yes and 2.80 can we have that as an official add-on I should update it but it's on my github it's on my github slash venom gfx I think yes yes and here you can find it it should be under the adonitos because it's small addon and it's called collection quickies it's already pretty old it was over a one year old so this probably doesn't even work in the latest blender but if anybody wants to go and try and update it please do it it's it's right here is my in my own my own github next question yes crambles ass hey Paolo it seems the biggest splash blender 2.8 has made in the NPR to the animation it seems people are loving the potential of wrist pencil but the most complaints I've heard is about the stroke engine it's not very smooth and and inaccurate I hope this gets fixed improved yes it's part of the roadmap to improve the brush system as a as a whole in blender it seems there is already a French movie made entirely in grease pencil yes it is it's grease pencil is really having a life of its own so the more developers can help with that the better dream high animations either going to be an improvements in the UV tools and I wonder why there are no retopo mode in blender yet with its own tools I think blender only needs a few things to have and more reviews from pros that work in production yes the well the UV tools there are no current plans as far as I know as a big projects but anything that it will improve the retopo I know that Paolo de Barra wants to work on on that I know a lot of people have made add-ons for that but no one really contributed to blender core so that would be pretty nice if someone wants to do it I know Paolo de Barra wants to work on that in the future but so far it's the focus is on fixing the sculpting tools so yes next question the we have primitive shapes for meta balls and not surfaces what prevents us from having them for grease pencil strokes guys literally only one one thing and it's disgusting primitive objects made from grease pencil tools strokes there is really nothing stopping it actually grease pencil already has has the blank stroke and monkey primitives and you can actually also add the there is a there was a grease pencil primitive like shift a like way to add in the past there was an option to add a sphere and to add a cube not a cube but to add like a circle so those could show could could appear again and is not really a lot of work so maybe for a new developer would be a nice addition to have really not a doesn't doesn't seem like a lot of work if you're learning blender development this is a great way to to start um let me see hi paolo I hope everything is okay from the bad luck on the trip yeah everything is okay I still have to write to the insurance the issue was that I was under a bit of shock when I went to the police station so I only uh noted a few things and every time now before starting this live stream I remember that the battery for that webcam camera it was on the backpack too so Francesco had to run home go back and find that extra battery so things like that happen but uh so as a tip if you get something stolen like a backpack especially before you go to the police station remember everything try to go again and again and again because otherwise uh and you also if you put it on if you tell your insurance they're gonna ask for the tickets for everything so make sure that you buy either things online and keep the ticket or when you go buy something at the store keep the tickets of everything the receipts of everything all right now to actual blender stuff the another 2.8 is released what's there what are the priorities will that be general and resolve high priority bucks yes high priority bucks are the priority and pretty much 2.81 is mainly going to be about that about fixing the the big issues that are left from 2.80 and if you see other general development in blender is probably done by other developers or by the community so there is a balance you know if you see like a hey there is a new outliner why are they working in the outliner when there is this bug in the particle system well because it's two different developers that are working on that or the outliner improvements were also done by a google summer of code student so yeah it's different people doing different things the dragon ask can blender get a shader so we can see inverted faces that come important for game developers a red and blue colors hurt my eyes yeah not a shader but basically again option to tweak the colors of the overlay maybe by default could be like um like black and white like in or maybe just transparent and black like it would be in 2.7 but yeah this should be custom let's see i just want to know what's next currently the biggest thorns in blender side is its viewport performance with high density scenes and meshes and undo it's hitching i know this especially the latter um issues are huge undertakings but will they see any priority in the next releases yeah they are priority we are aware that undo is slow and it's uh it's a high priority but it's it's a it's a tough thing believe it or not and the undo system in blender involves so many areas that yeah it's it will take time um next uh oh we're focusing on them this wrap momentum in selling other features not really like the undo probably can be tackled by one or two developers only and the other features can continue uh fine but yeah it will take time because of that because it's such a specific thing that uh yeah takes time also you can break blender so badly if you try and fix something so basic like that another question do you make an add-on that adds back the layers can you give us the download link yes actually that's what i had it before so i can actually give you a comment and leave it there so next um sale ask hi paulo what did you guys get up what did you guys get up to disney any news on animation 2020 well we actually went uh invited there by uh by people from the community to hang out and also to present spring and some 2.8 features of course we got a tour and it was awesome and the animation 2020 is basically improving the workflow of blender for animation for character creation and rigging so being there talking to people is really a huge help any news not yet but um expect something soon i know we are like six months or less eight four months away from 2020 so yes spec soon specs news soon another question pick hey go hello paulo glad everything went well after the incident yes thank you the good thing is that they didn't steal you from us at seagraph no thank you everything went well my question is could you list the potential projects that would be in 2.81 release also we need very UV and wrapping tools in the future the kind of system is like a decade ago or even more i would say so the potential projects i would say it's the outliner project from gris from the some summit of code the um lan pr uh line renderer for also should be should make it for 2.81 the maybe some improvements on the no actually bringing the static override the override system in blender 2.81 should be possible to bring it there the file browser is going to have a redesign that should make it to 2.81 maybe some yeah there will be tricks all over the place but i think those are the biggest bigger ones so far that i know but the window for adding new things to 2.81 it's until september 13th so one month from now that's the the window that developers have for adding new features after that will all be like uh stabilizing and just feature freeze basically making sure that blender is stable and all the things that get added would make it to the release which hopefully will happen yes announcing mid november that is the target so far mid november is the target for blender 2.81 release and then after that 2.82 yay so uh maybe you think also you think should make it to 2.81 that's a big one uh actually here mentioning uh by joseph the asset manager i'm not sure i have to check with the developers but that would be that that would be the plan um yes ui i'm wrapping tools yes we hear you um and it's needs love and it's a developer too there is no developer that um is focused on that yet the developers that worked on it in the past they're doing other uh the other stuff like cycles or mesh editing or undo system so yeah it's tricky i hope i wish uh there was a developer that will work on that um had a red had a red and done hola paulo something has bothered me for a long time when i use the keystrokes to isolate collections it focuses on one collection but how can i unhide all the collections old age doesn't work um there is a shift old age i think it should um do it i'm not sure otherwise you can use them like one two and then um control shift age no hide collection so the height control age is for hiding the collection control shift age no actually it is for hiding control age control alt age no no so you can do it from the outlining of course but i thought there was a shortcut for that um i'll have to double check um also where would this be actually this room this should be in a menu yeah hmm i will double check this with the product that it should be on a menu somewhere because the rule is that if you had a feature it should be on a menu so yes we'll look again look at it thank you for the reminder next question rash so storyboarding cool yes can we expect music generation music generator composer in blender uh well uh you can only you know hope their blender is open source so anybody really can implement anything i really wish somebody would implement a maybe audio like more basic audio editing or vst evens or especially basic video audio editing would help for um lip syncing or doing basic animation you can do that in the video uh sequencer but would be nice to have it a better ui i forgot that i have to answer the questions from the bottom up because those are the actual ones that were asked at first so now i scroll to the bottom and i'm going to start answering nicolas amuel agudé pablo and community is the transform gizmos supposed to disappear when in edit mode uh no it's not actually um you can if you enable it from here from the overlay object gizmos this should be yeah this is consistent in edit mode and in object mode um so the thing is that object mode and edit mode have different active tools so if you use the active tool then yeah they they show up um regard depending on the mode that you're in so if you want to keep them consistent you can enable here the viewport gizmo the overlays next i'm gonna leave it there next hey paulo so happy to see you back so happy to see you back as well voxel we were dying here waiting for news about z-graph and because there is no much so much hype about 2.8 do you think it would be nice to one add a more prominent and nicely formatted roadmap page yes i agree add a section about architecture visualization in the features page i don't know why but it looks like architecture studios feel more comfortable and ready to try if they read clearly that blender can be used for this too yes um yes absolutely maybe we could have a section in the right click select for the websites um like for the blender website i'm in charge of the blender website the features page also with francesco um but it would be great to have help in especially regarding pictures what to use uh section section names descriptions text everything because that's the slowest part uh but yeah so yeah thank you voxel um hi paulo search asks it was really fun to meet you at the wakom booth yes i was there yes nice to meet you too hope this year's z-graph experience was positive despite the incident it was really positive i'm really happy to uh that to have gone to z-graph i i mean i lost a bunch of stuff but it's what i got back the like all the feedback from people and everybody getting together and say yeah i saw you in the blender videos and people following this this interaction is what made it the best so i'm definitely gonna come back as much as i can if blender can take me i will definitely go see you again at the conference yes blender conference 2019 end of october please come let's meet and hang out i might be doing a live stream by the way from there if i if everything goes fine radio and ask another question why when i'm using the lasso or box select is not possible to set the active component it's only possible when i click on it um because the lasso or box select is is an active tool so you have to set the active component by clicking um i think that's i think i'm getting right there or maybe i'm missing something from the question sorry cinomax asks hey paolo what's your take on the retopology task some users wanted in edit mode but developers wanted in a separate mode to provide advanced tools it seems that the vets the developers had to settle with what the user wants instead doesn't mean sacrificing things just to make the work in edit mode and not anger the masses no of course not um no i think retopology is a very specific workflow but the tools needed for doing retopology can be used for anything else for all kinds of modeling so i think adding them in the maybe having a workspace is fine like a dedicated workspace but the tool should also be accessible even if you're not doing retopology and you're just editing because basically what you're doing is modeling with with the easy to make meshes and snapping to the surface of a mesh underneath so that that can that also has a lot of uses outside of retopology so yeah everything should be in edit mode um having a dedicated workspace cool but everything should be accessible even if you're not doing retopology luca hi paolo hi luca i need a commentations about improvements in the nla uh no actually there's been so many improvements in 2.80 and they are not in the feature space ah sorry i will will miss that but it's huge actually the now and in 2.80 the nla is actually useful compared to 2.7 so yeah that's uh whoosh from our side we missed it thank you for the reminder and the second point is i think there is a bug packing libraries in a scene when leaks with link collections stored in a different disk has some issues please report the bug yeah please report the bug if you find it all right i'm one minute away from the end of the show but let's do five more questions just to see if i can make it all right all right next uh misman frying pee hi paolo glad to hear everything went okay at the end with the whole deaf thing yes everything went fine i'm just um it was just a weird thing that happened and also because i've been so many places in all so many countries that people call dangerous and this happened in the u.s surrounded by computer people so funny next question is are there any plans to add a move gizmo to the 3d cursor tool it will make manipulation manipulating the 3d course a whole lot easier um there are no plans that as far as i know but it's having the 3d cursor as a 3d object not object but a 3d entity into point 80 is the first step to do this this looks like a very nice like um isolated task for a new developer to jump in but yeah would be would be great to have this maybe if you're learning blender development this is a nice thing to do to add um the developer that made the the cursor in 3d actually he's working now on the undo system so it's like better undo or better 3d course of manipulation it's uh gotta balance those so all right let's ask then question number four daniela palme asks hey pablo you've been busy uh yes i have class you got a new computer i hope everyone on the team is isn't too tired thank you very much aniela i'm very happy um yeah loves from the community yes lots of love from the community i just i need to i i i need to show how much support i got thank you everyone but you can see here like i um made a blog post 1.8 thousand likes 100 retweets on this so pretty pretty happy thank you everyone for the for the for the support also like 100 replies on the on the video on the on the tweet that i was talking about the theft so the community has been amazing thank you so much it really feels like you're not alone you know when something happens to you people are i don't know there for you it's to cheer you up it's like so nice somebody even made a go fund me funding like a crowdfunding for getting a new laptop and of course i already i got the one from box so i asked i asked them to donate whatever was gathered for getting me a laptop to instead donate that to to light vrk from the npr um project he really needs it and he is um he's the one that really should take that because that's and he's actually facing a real issue um if you follow the blender npr um project you can you you will see um here blender npr you will see that but i hope he's actually here in the list but yeah you you would just google it you will find it um blender he really needs the help so if you anybody needs help you should give it to him um lo boisak hi baolo your birthday i just want to say that thank you uh okay so more questions number four i trust you're keeping well were you able to recall yeah i i thank you thank you i'm doing well yes more questions okay number four how are you sketch fab doesn't not work in blender 2.80 um what's wrong well the sketch fab add-on is actually developed by them so maybe ask them to uh to see if everything is it's uh should be just working as you should why did you not livestream yesterday because i just landed a day like yesterday i i the landing was on monday and there is a nine or ten hour difference with the lay so i was completely jet lagged i didn't even wasn't following that much what was new on the latest day from blender development so i wanted to make sure that i was up to date so i moved it to today but next week is going to be monday again so don't worry um so that was three number three is there any place to look for um a continuously updated blender roadmap i'm waiting for some big features we love to have an eye on what they're coming so i can manage my expectations and workload no this is something that blend that tone suggested on the livestream that we did together one two episodes ago and it's called the blender dashboard we have to still see how would work best but basically it would be a one page on blender or dark that it shows constantly what's being worked on and what is the roadmap the status of a tool for the roadmap so yeah um three number two deleted deleted here what's wrong with open data benchmark that the rtx26 is better than a titan um not sure actually what's what's wrong but um it's hard to tell without looking at the at the report but what what he's mentioning is the open data the blender or door website that shows the rtx being faster than the titan rtx so there must be something maybe going on here or maybe it is faster the more people that try this the better the more real those results are going to be and um the last question number one hi paulo where they're made any changes to the armature or rigging system from 2.79 to 2.8 no i have a model built and if i open into binet it messes up no i should sure work fine actually is it a blend oh it's a blend file uh no if you had a picture maybe you can see but it's hard to tell by a blend file and i think i'm five minutes past and i should let's see if i can find another question is it possible to add style transform materials to blender like this or another video sorry i'm trying to answer whatever i can find with text 2.8 is amazing it's amazing i am really happy about all the changes there is only one thing that is missing my opinion there are many things that are missing 2.8 is great but there are many things that's why we have 2.3.0 in the horizon so the possibility to add modifiers to collections yes that is part of the override system we will be which ideally would be able to add um pretty much anything any kind of override so maybe changing the resolution of all the objects or applying a material to all the objects inside of a collection so yeah it's kind of um it's kind of in that like going in that uh to direction but yes i think it's about time i made it a bit too long but i'm glad that you stayed hang out here Anton let's see on the chat Anton ask are you Spanish no i'm from Argentina well i'm also Spanish a quarter Spanish my grandfather was Spanish so a little bit and that also helped me to go back to Europe because i on my backpack i also had uh my passport my argentinian passport so i need to do that so annoying all the paperwork and stuff why do people steal things it's boring it's any more fun when you actually earn it and you know i can say it's like hey i got this i work for this what a stupid question i'm asking thank you for staying until the end it's been a pleasure i missed this i missed doing thing doing this the interaction and the hanging out with you guys it's awesome um thank you to everybody that um during these weeks i've been supporting and being super uh supportive about about what happened about being at seagraph and showing you things and they always get in touch the people that i met at seagraph thank you also for sharing all the use cases that you give it to blender all the crazy things that you guys are doing thank you for the those that invited us to see really how blender is all over the place even if you are a small studio a big studio a vfx or an architecture or even nasa um it's space exploration so it's been amazing and i will talk to you uh let's not make it too long because we have to meet again in less than a week monday same place same time so if you are aware let's see if i can uh get the music right yes so these are my new headphones remember i had the big ones i don't anymore now these are the replacements so let's go with style in five four three two one thank you for today staying until the end i will see you again same place same time next week ciao no no same time monday 5 p.m european central time ciao